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D&D d20 Modern- 5 New Prestige Classes

D&D d20 Modern- 5 New Prestige Classes

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Published by Vladimir Savenko

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Published by: Vladimir Savenko on Jul 02, 2012
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Jeff Grubb, Charles Ryan, & Stan!
 making  urban arcana  more prestigious 
U.S., CANADA,ASIA, PACIFIC, & LATIN AMERICAWizards of the Coast, Inc.P.O. Box 707Renton WA 98057-0707Questions? 1-800-324-6496EUROPEAN HEADQUARTERSWizards of the Coast, BelgiumT. Hosfveld 6d1702 Groot-BijgaardenBelgium+322 467 3360
 typesettin editin
620-88172-001-EN9 8 7 6 5 4 3 2 1First Printing: May 2003
Visit our website at www.wizards.com/d20modern
Dungeons & Dragons, D&D, the d20 System logo, Wizards of the Coast, and the Wizards of the Coastlogo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. D20 Modern,and Urban Arcana are trademarks owned by Wizards of the Coast, Inc. All Wizards characters, characternames, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc.Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to thebook trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purelycoincidental. Printed in the U.S.A. © 2003 Wizards of the Coast, Inc.
 design manage web productio graphic desig
 web developmen
Based on the
d20 Modern Roleplaying Game 
by Bill Slavicsek, Jeff Grubb,Rich Redman, and Charles Ryan, utilizing mechanics developed for theD
& D
game by Jonathan Tweet, Monte Cook, SkipWilliams, Richard Baker, and Peter Adkison.This Wizards of the Coast
game product contains no Open GameContent. No portion of this work may be produced in any form withoutwritten permission. To learn more about the Open Gaming License andthe d20 System License, please visit www.wizards.com/d20.
The new
Campaign Setting 
expands on manyconcepts found in the
d20 M 
Roleplaying Game.
Firstand foremost, it takes the 15-page campaign model presentedin the core rules and transforms it into a full-fledged roleplay-ing world. U
provides details on the history,denizens, and fantastic aspects of a world that would be verysimilar to our own if monsters roamed the sewers, magic wasreal, and your neighbors included elves, dwarves, and otherfamiliar fantasy races.Just as importantly, U
adds several newaspects to the
d20 M 
rules. Here you can find newadvanced classes, equipment, spells, creatures, and NPCsthat can enhance any
d20 M 
game, whether or not it isbased in the U
also introduces a concept that is alreadyfamiliar to players of D
& D
and other d20system games—prestige classes. In fact, we found ourselvesso inspired by the possibilities for different character arche-types that we soon had more prestige classes than we couldpossibly fit into the allotted space in the book. Rather than letthe extras languish, we decided to offer them as a webenhancement.Like those presented in the U
book, the follow-ing prestige classes have requirements that are more restric-tive than those for advanced classes, reflecting far deeperspecialization. In general, prestige classes are accessibleonly after a hero has gained 8 to 10 character levels, and theyoften have requirements found only in advanced classes.These prestige classes were designed to interact with theother material in the
Campaign Setting,
butthey can be used in any
d20 M 
This brilliant planner thrives on knowledge.She has plenty of minions to do her bidding while she sits atthe center of her web and schemes.
A hardy hero with the ability to changeform, the Shapeshifter can imitate others.
The Sniper is a highly professional firearms expertwho is skilled at making single, devastating shots.
An experienced, seasoned soldier, the SpecOphas greatly improved combat skills and capabilities.
This magical gunslinger can make firearmsdisobey the laws of physics.
Masterminds are organizers, planners, and leaders. Theseexpert controllers see the world as a giant game of chess, andthey enjoy maneuvering others to do their bidding. Some over-see their operations openly, while others remain shadowy fig-ures, influencing events from the background. Not allMasterminds are evil—indeed, most feel that they are actingin the best interests of some group or another. All, however,are capable and dangerous adversaries.Select this prestige class if you want your character to haveloyal minions, to create and supervise the execution of com-plex plans, and to acquire power and material benefitsthrough careful manipulation of people, corporations, andgovernments.The fastest path into this prestige class is via a combina-tion of the Smart hero and Charismatic hero basic classes,
  m  a  k  i  n  g  u  r  b  a  n  a  r  c  a  n  a  m  o  r  e   p  r  e  s  t  i  g  i  o  u  s
plus the advanced classes that use the abilities of these twoclasses as prerequisites. The Smart hero’s Plan talent is par-ticularly useful. Other paths are also possible.
To become a Mastermind, a character must fulfill the follow-ing criteria.
Diplomacy 10 ranks, Gather Information 10 ranks,Knowledge (any) 10 ranks.
Reputation bonus +2, Wealth bonus +10. (Thecharacter’s Wealth bonus may drop below this level from timeto time, but she must have a Wealth bonus of at least +10every time she gains a level in this prestige class.)
Class Information
The following information pertains to the Mastermind pres-tige class.
Hit Die
A Mastermind gains 1d6 hit points per level. The character’sConstitution modifier applies.
Action Points
A Mastermind gains a number of action points equal to 5 plusone-half her character level, rounded down, every time sheadvances a level in this class.
Class Skills
The Mastermind’s class skills are as follows.Bluff (Cha), Computer Use (Int), Craft (chemical, electronic,mechanical, pharmaceutical, structural, visual art, writing)(Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int),Gather Information (Cha), Intimidate (Cha), Investigate (Int),Knowledge (arcane lore, art, behavioral sciences, business,civics, current events, earth and life sciences, history, physicalsciences, popular culture, streetwise, tactics, technology, the-ology and philosophy) (Int), Profession (Wis), Read/Write Lan-guage (none), Research (Int), Sense Motive (Wis), SpeakLanguage (none).
Skill Points at Each Level:
9 + Intelligence modifier.
Class Features
The following features pertain to the Mastermind prestigeclass.
Equipment Connections
Through her various connections, a Mastermind gains accessto equipment that would normally be limited or restricted. Shedoes not have to pay the additional costs associated withbuying such equipment.
At 2nd level, the Mastermind can attract a band of devotedfollowers who can aid her in bringing her plans to fruition.These minions can include fanatical warriors, dedicated assis-tants, skilled accomplices, devoted employees, trainees, lack-eys, and flunkies. Each is loyal to the Mastermind (withallegiance to her and her causes) and treats her as a friend,mentor, and wise leader, regardless of the situation.At 2nd level and once per character level thereafter, theMastermind may attempt a special check to attract new fol-lowers. Roll 1d20 and add her Reputation bonus plus her Mas-termind level. If the result is 20 or higher, she succeeds, andher new minions arrive in 10 + 2d6 days. If the check fails, shecannot try again until she gains another character level. Failuredoes not prevent the Mastermind from hiring employees in anormal fashion, but these individuals are not fanatically loyal.The maximum character level of any single minion is twolevels lower than the Mastermind’s character level. The totallevels of her minions cannot exceed her Reputation bonus plusher current Mastermind level. Within those parameters, theMastermind may select the number, class, and level of the min-ions she attracts, subject to the GM’s approval. (For example,the Mastermind cannot gain a psionic agent if there are nonein the game.) The GM determines the details of the minions.
Plan X
At 2nd level, the Mastermind gains the plan X ability, whichfunctions similarly to the Smart hero’s plan talent (see thestrategy talent tree in the Smart Hero description in the d20M
Roleplaying Game 
). Unlike the Smart hero’s plantalent, plan X has no prerequisites beyond the appropriatelevels in the Mastermind prestige class.When making Intelligence checks in conjunction with thisability, the Mastermind gains a bonus equal to her total char-acter level. This bonus lasts for as many rounds as the Mas-termind has character levels, then diminishes at the normalrate thereafter.
Uncanny Dodge X
At 3rd level, the Mastermind gains the uncanny dodge classability, or increases the level of this ability if she already hasit. If the Mastermind does not have uncanny dodge 1 (a classfeature of the Fast hero), she gains it now
This ability enablesher to retain her Dexterity bonus to Defense (if any), evenwhen caught flat-footed or struck by a hidden attacker. (Shestill loses her Dexterity bonus to Defense if she’s immobilized.)If she already has uncanny dodge 1 from another source butdoes not have uncanny dodge 2, she gains the latter instead.With uncanny dodge 2, the Mastermind can no longer beflanked—she can react to opponents on opposite sides of heras easily as she can to a single attacker. If the Mastermindalready has uncanny dodge 2, then no further benefit accrues.
Class Base Attack Fort Ref Will Defense ReputationLevel Bonus Save Save Save Special Bonus Bonus
1st+0+0+0+2Equipment connections+0+22nd+1+0+0+3Minions, plan X+1+23rd+1+1+1+3Uncanny dodge X+1+24th+2+1+1+4Exceptional minions+1+35th+2+1+1+4Imposing reputation+2+3
m k  i   g m  p  i   g  i  

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