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Fudge Corebook

Fudge Corebook

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Published by Jeffry Willis

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Published by: Jeffry Willis on Jul 10, 2012
Copyright:Attribution Non-commercial

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Freeform, Universal,Do-it-yourself GamingEngine
FUDGE
A FREE ROLE-PLAYING GAME
FUDGE: Acrobat/Postscript FormatCopyright © 1997, 2000 by Parker WhittleFUDGE Rules Version: June, 1995
 
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Legal Notice
FUDGE: Acrobat/Postscript Format
© Copyright 1997, 2000 Parker Whittle. All rights reserved. This reformatted version of the original FUDGE rules by Steffan O’Sullivan maybe distributed in printed form or its original electronic format (Adobe Acrobat® or Postscript®), provided that you charge no fee and do notalter its contents or layout. If you wish to distribute copies in other formats or with modifications, you must first obtain written permissionfrom Parker Whittle,doktor@oz.net.
 About FUDGE
Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basicrules of Fudge are available on the internet at http://www.fudgerpg.com and in book form from Grey Ghost Games, P.O. Box 838,Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributesand skills, many more are possible with Fudge. Every Game Master using Fudge is encouraged to add or ignore any character traits. Anyonewho wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with Fudgecopyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtaina royalty-free license from the author of Fudge, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.
DISCLAIMER
The following materials based on Fudge, entitled FUDGE: Acrobat/Postscript Format, are created by, made available by, and Copyright (C)1997, 2000 by Parker Whittle, and are not necessarily endorsed in any way by Steffan O’Sullivan or any publisher of other Fudge materials. Neither Steffan O’Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unlessspecifically credited. Original Fudge materials Copyright (C)1992-1995 by Steffan O’Sullivan, All Rights Reserved.
FUDGE - Freeform Universal Do-it-yourself Gaming Engine
© Copyright 1992-1995 Steffan O’Sullivan. All rights reserved. No part of this work may be reproduced in any form or by any electronic or mechanicalmeans (including without limitation photocopying, recording, or information storage and retrieval), except under a limited, royalty-free license asfollows:1.Copies of all or portions of FUDGE may be made for your own use and for distribution to others, provided that you do not charge anyfee for such copies and further provided that each copy contains this Legal Notice in its entirety, whether distributed in print or electronically.2.You may create derivative works such as additional rules and game scenarios and supplements based on FUDGE, provided that (i) suchderivative works are for your own use or for distribution without charge, or for publication in a magazine or other periodical, and (ii) you includeat the beginning of each derivative work the following “ABOUT FUDGE” and “DISCLAIMER” paragraphs in their entirety:ABOUT FUDGEFudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of Fudge are available on the internet at http://www.fudgerpg.com and in book form fromGrey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributes and skills, many more are possible with Fudge. Every Game Master usingFudge is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so- merely include this ABOUT FUDGE notice and disclaimer (complete with Fudge copyright notice). If you wish to chargea fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license fromthe author of Fudge, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.You must include at the beginning of each derivative work the following disclaimer, completed with your name, in its entirety. DISCLAIMERThe following materials based on Fudge, entitled [your title], are created by, made available by, and Copyright (C) [copyrightyear] by [your name], and are not necessarily endorsed in any way by Steffan O’Sullivan or any publisher of other Fudgematerials. Neither Steffan O’Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright (C)1992-1995 by Steffan O’Sullivan, All RightsReserved.
 
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If you wish to distribute copies of all or portions of FUDGE or derivative works based on FUDGE for a fee or charge, other than in a magazineor other periodical, you must first obtain written permission from:Steffan O’SullivanP.O. Box 465Plymouth, NH 03264sos@io.com
Acknowledgements
The author would like to thank Andy Skinner for quality input above and beyond anyone else’s. Andy’s contributions over the years have been bothmajor and profound.Other valued contributors include Reimer Behrends, Martin Bergendahl, Peter Bonney, Thomas Brettinger, Robert Bridson, Travis Casey, Paul JasonClegg, Peter F. Delaney, Jay Doane, Ann Dupuis, Paul Dupuis, Brian Edmonds, Shawn Garbett, Ed Heil, Richard Hough, Bernard Hsiung, JohnH. Kim, Pete Lindsay, Bruce Onder, Christian Otkjaer, Bill Seurer, Larry Smith, Stephan Szabo, John Troyer, Corran Webster, and others onrec.games.design on the Internet.I would also like to thank, most warmly, Ann Dupuis of Grey Ghost Games for her strong support of FUDGE over the years. Not only has sheurged me forward with the work when I got lazy, published FUDGE, promoted it, had FUDGE dice made, and paid my way to many conventions,she’s managed to remain a good friend during this time. If you’ve ever tried to push a lazy, stubborn person into doing what they should be doing,you’ll know this is a difficult and usually thankless task. I’d like to break precedent and actually thank her for it.Groo the Wanderer ™ is a trademark of Sergio Aragones, and use of the name in this product does not challenge the trademark status in any way.
About the Author 
Steffan O’Sullivan is the author of GURPS Bestiary, GURPS Swashbucklers, GURPS Fantasy Bestiary and GURPS Bunnies & Burrows. He lives in New Hampshire, U.S.A., and has wide-ranging interests. He has formally studied history, pre-med, theater and transpersonal psychology.
Terminology and Format
To avoid confusion, “he, him,” etc., are used to describe a player and PC, and “she, her,” etc., are used to describe a Game Master and NPC.[Note: the following information on text formatting is included in this version in the interest of keeping the document intact.]FUDGE is divided into six Chapters, each of which is divided into Sections. The decimal point in Section numbers is a true decimal. For example,Section 1.35 comes between Section 1.3 and Section 1.4.Section headers are denoted four different ways:
==========X Chapter==========
Chapter headers are marked above and below with lines of equal signs. There is no decimal point in a Chapter number.
—————X.1 Section—————
Major section headers are marked above and below with lines of hyphens. Note one number after the decimal point.
- - - - - - -X.12 Section- - - - - - -
Minor subsection headers are marked above and below with broken lines of hyphens. Note two numbers after the decimal point.
- + - + - + -X.123 Section- + - + - + -

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