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    <title>Scribd Feed for armornick</title>
    <link>http://www.scribd.com/people/view/560605-armornick</link>
    <description>This a feed for documents on Scribd written by armornick</description>
    <ttl>30</ttl>
    <pubDate>Wed, 03 Sep 2008 13:45:23 GMT</pubDate>
    <lastBuildDate>Wed, 03 Sep 2008 13:45:23 GMT</lastBuildDate>
    <item>
      <title>Remove MintMenu</title>
      <link>http://www.scribd.com/doc/5461887/Remove-MintMenu</link>
      <description>You can always remove the Mintmenu and revert to the standard Gnome menu. To do this, right-click on the mintmenu and select 'remove from panel'. Next, open Synaptic (package manager) and search for gnome-main-menu. Install it. Finally, right click somewhere else on the gnome-panel and select 'add to panel.' In the applet that appears, select gnome-main-menu. That's it - no more mintumenu. I hope this helps.

*</description>
      <pubDate>Wed, 03 Sep 2008 13:45:23 GMT</pubDate>
      <guid>http://www.scribd.com/doc/5461887/Remove-MintMenu</guid>
    </item>
    <item>
      <title>The Wandering Minstrel</title>
      <link>http://www.scribd.com/doc/5357770/The-Wandering-Minstrel</link>
      <description>There was once a wandering minstrel named Anthea, who had travelled through many kingdoms and crossed many oceans in search of a home. One spring the west wind blew her to a new kingdom where the grass was as green as emeralds and the sky as blue as sapphires. She took a deep breath and walked through a village and up to the palace gates where she asked for an audience to see the king and queen. When she was brought before them she said in her sweet low voice, &#65533;Your Majesties, I am a poor minstrel travelled from afar. I know many songs of dragons and jewels and hearts that must be won. Let me </description>
      <pubDate>Sun, 31 Aug 2008 10:34:59 GMT</pubDate>
      <guid>http://www.scribd.com/doc/5357770/The-Wandering-Minstrel</guid>
    </item>
    <item>
      <title>Sleeping Beauty - Gay Version</title>
      <link>http://www.scribd.com/doc/5357769/Sleeping-Beauty-Gay-Version</link>
      <description>own.

There once lived a king and queen who wished they could have a baby of their Many years went by and they finally gave birth to a baby girl. They decided to have a christening, where they invited

They were so happy. the seven fairies.

But the seventh fairy never got her invitation because she had fallen out with her sisters. So on the day of the christening, the fairies started to give their gifts: 'Happiness', 'Beauty', 'Wisdom', 'Laughter' and a 'Voice like an Angel'. Before the sixth fairy could give her gift, the seventh fairy showed up. The fairies were all horrified to see their s</description>
      <pubDate>Sun, 31 Aug 2008 10:34:56 GMT</pubDate>
      <guid>http://www.scribd.com/doc/5357769/Sleeping-Beauty-Gay-Version</guid>
    </item>
    <item>
      <title>Knight's Child</title>
      <link>http://www.scribd.com/doc/5357768/Knights-Child</link>
      <description>Once upon a time there lived a witch&#65533;s daughter whose name was Meredith and whose greatest ambition was to be a knight. As she grew up she practised knightly skills like jousting and sword-fighting and solving riddles, so that she would be fit to be knighted when the opportunity arose. She also did many good deeds for people in distress, from helping with the harvest to riding to a distant land to find an ingredient that her mother needed to break an evil enchantment. When she was sixteen, Meredith petitioned to become a knight at the castle in the neighbouring town, but the king and the knigh</description>
      <pubDate>Sun, 31 Aug 2008 10:34:55 GMT</pubDate>
      <guid>http://www.scribd.com/doc/5357768/Knights-Child</guid>
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    <item>
      <title>Too Stupid to own a computer</title>
      <link>http://www.scribd.com/doc/5357767/Too-Stupid-to-own-a-computer</link>
      <description>Tech: "Ridge Hall computer assistant; may I help you?" Caller: "Yes, well, I'm having trouble with WordPerfect." Tech: "What sort of trouble?" Caller: "Well, I was just typing along, and all of a sudden the words went away." Tech: "Went away?" Caller: "They disappeared." Tech: "Hmm. So what does your screen look like now?" Caller: "Nothing." Tech: "Nothing?" Caller: "It's blank; it won't accept anything when I type." Tech: "Are you still in WordPerfect, or did you get out?" Caller: "How do I tell?" Tech: "Can you see the "C" prompt on the screen?" Caller: "What's a sea-prompt?" Tech: "Never mi</description>
      <pubDate>Sun, 31 Aug 2008 10:34:52 GMT</pubDate>
      <guid>http://www.scribd.com/doc/5357767/Too-Stupid-to-own-a-computer</guid>
    </item>
    <item>
      <title>FFTA-StrategyGuide</title>
      <link>http://www.scribd.com/doc/4006497/FFTAStrategyGuide</link>
      <description>Final Fantasy Tactics Advance
Strategy Guide

*Table of Contents
Introduction..........................................................................................................................................6 Walkthrough.........................................................................................................................................7 Team Activity : Snowball Fight.......................................................................................................7 Engage With : Bangaas.............................................................................</description>
      <pubDate>Sun, 20 Jul 2008 08:05:50 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4006497/FFTAStrategyGuide</guid>
    </item>
    <item>
      <title>IrradiatedFur</title>
      <link>http://www.scribd.com/doc/3879661/IrradiatedFur</link>
      <description>Irradiated Fur
A simplistic anthropomorphic apocalyptic one-shot game system.
Imagine human civilization at its peak. Ten billion people well fed, educated, given equal representation and universally equal rights. They can visit any state in the world for a half week's salary, choose any of a thousand artists from a thousand television stations, read books on any subject imaginible, pay for classes for any skill they want to pick up, and still be able to spend time with their children. People like you -- the altered ones -- were at that time created for vanity, for pleasure, for fashion, occas</description>
      <pubDate>Wed, 09 Jul 2008 20:08:38 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3879661/IrradiatedFur</guid>
    </item>
    <item>
      <title>Minotaur Quarterly (1)</title>
      <link>http://www.scribd.com/doc/3804925/Minotaur-Quarterly-1</link>
      <description>Legendary Games Publishing proudly presents

MINOTAUR Quarterly
The Official Webzine of the MAZES &amp; MINOTAURS Revival &#8211; n&#176; 1 - Fall 2007 Webzine

WONDERS &amp; PERILS OF THE SEA
DOUBLESPECIAL DOUBLE-SIZED FIRST ISSUE !
New Creatures &amp; Mythic Items, Official Background Material, Optional Rules, Masters, Adventures Inspiration for Maze Masters, Griffin Archives and Two Complete Adventures !

1

*MINOTAUR QUARTERLY
Issue 1 &#8211; Fall 2007
A Word from the Editor
Greetings, fellow Minotaurians and welcome to the very first issue of the official and 100% free webzine of the Revised Mazes &amp; Minotaurs Revival</description>
      <pubDate>Thu, 03 Jul 2008 10:43:01 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3804925/Minotaur-Quarterly-1</guid>
    </item>
    <item>
      <title>Minotaur Quarterly (2)</title>
      <link>http://www.scribd.com/doc/3804897/Minotaur-Quarterly-2</link>
      <description>Issue 2

April 2008

MINOTAUR
The Official, Irregular Webzine of the MAZES &amp; MINOTAURS Revival

THE MINOTAUR IS BACK !
New Name, New Formula, Same Old School RPG Goodness !

Adventures Two Complete Adventures, New Creatures &amp; Mythic Items, Official Background Material, Variant Rules, Inspiration for Maze Masters and more !

1

*A Word from the Editor The More Things Change&#8230;
Welcome to the second issue of the official Mazes &amp; Minotaurs webzine ! As you have probably noticed, it is no longer called the Minotaur Quarterly, which was a nice title but also implied that we would be able to produce a</description>
      <pubDate>Thu, 03 Jul 2008 10:40:33 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3804897/Minotaur-Quarterly-2</guid>
    </item>
    <item>
      <title>The Moscow Connection</title>
      <link>http://www.scribd.com/doc/3782896/The-Moscow-Connection</link>
      <description>www.peginc.com

The Moscow Connection
A Savage Worlds One Sheet&#8482; By Shane Hensley for use with Savage Worlds&#8482;

It&#8217;s a battle of the bad guys in the seedy pits of the Big Apple. A gritty adventure recommended for mature players only. Use the attached characters or make your own using the Test Drive.

The Setup
Alexy Petrovich has a problem. A big problem. All he had to do was make sure a certain container from the Motherland slipped through customs. Alexy is a thorough man and got his cousin, Gennedy Nikolovich, a job at the docks months ago. Gennedy was in the perfect position to pull off the </description>
      <pubDate>Wed, 02 Jul 2008 13:02:06 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3782896/The-Moscow-Connection</guid>
    </item>
    <item>
      <title>Aquatica</title>
      <link>http://www.scribd.com/doc/3782873/Aquatica</link>
      <description>Aquatica
A Netbook by Pythagoras (http://www.hardpoints.de)

1 Introduction
This mini campaign setting describes a dark future where a new ice age has made it impossible for humans to live on the surface of the Earth. The only surviving enclaves are colonies on the bottom of the continental shelves. This setting is clearly influences by the German RPG LodLand, as well as movies such as Waterworld, Abyss etc. There are 5 major colonies underwater, which control several smaller outposts: &#8226; Confederacy of Eden: The confederacy is a loose alliance of freedom loving individualists. While their colo</description>
      <pubDate>Wed, 02 Jul 2008 13:01:10 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3782873/Aquatica</guid>
    </item>
    <item>
      <title>MarineCorpse</title>
      <link>http://www.scribd.com/doc/3782870/MarineCorpse</link>
      <description>Marine Corpse
By Brent Wolke &#8220;Listen up, Meat, no one knows why or how; First you are enjoying a poker game with the rest of the The Zombies Use the Zombie stats located in the Test Drive squad, and now you are hip deep in zombies. Deal rules. Their are 25 zombies per marine. When a with it. So grab your gun, watch your ammo, and lets show these undead how they do things in the zombie is killed, place it on it&#8217;s side. Marines. Hoo Haw!&#8221; Marine Corpse is a simple game designed for use with the new Savage Worlds game, written by Shane Hensley of Pinnacle Entertainment Group. You will need a copy</description>
      <pubDate>Wed, 02 Jul 2008 13:01:08 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3782870/MarineCorpse</guid>
    </item>
    <item>
      <title>chesswar</title>
      <link>http://www.scribd.com/doc/3780495/chesswar</link>
      <description>ChessWar
By Kalle Marjola 1991, 1994, 1997, 2002 This is a revised version of original ChessWar board game. Special thanks to Rami Laaksonen (the original playtester), J.C. Klice (most valuable help for the new version), and other playtesters and people at Alter Ego. Not for commercial use, all rights reserved by the author. When playing, I recommend to print a few extra copies of army lists for easy and helpful reference for the players. The old ChessWar is also available for comprasion.

A small but sturdy dwarf army is confronted by a huge ratmen horde.

About ChessWar
ChessWar is a strateg</description>
      <pubDate>Wed, 02 Jul 2008 11:01:30 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3780495/chesswar</guid>
    </item>
    <item>
      <title>Netbook of Time</title>
      <link>http://www.scribd.com/doc/3267264/Netbook-of-Time</link>
      <description>*of Time

The Net Book

For the d20 system

"d20 System" and the "d20 System" logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at www.wizards.com. "d20 System" and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. "Dungeons &amp; Dragons(R)" and Wizards of the Coast(R) are Registered Trademarks of Wizards of the Coast, and are used with Permission.

Full Cover PDF/JPG image available at: http://www.dcrouzet.net/nbotime

Version 1 (February 200</description>
      <pubDate>Sat, 07 Jun 2008 10:04:31 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3267264/Netbook-of-Time</guid>
    </item>
    <item>
      <title>netbook of races v1</title>
      <link>http://www.scribd.com/doc/3267262/netbook-of-races-v1</link>
      <description>*version 1.0 September 2003

1

*CREDITS
PROJECT LEADER: Martijn Reintjes EDITORS: Chris Tegelbeckers, Duane Nutley, Martijn Reintjes PROJECT TEAM/REVIEW BOARD: Tyler Perry, Justin Hillgrove , Emiliano De Santis and Martijn Reintjes SPECIAL THANKS TO: Harm Aarts, Bram de Haas, Stefan Simons, Chris Tegelbeckers, Rian Meddens ILLUSTRATIONS: Justin Hillgrove, Diego Molina, Martijn Reintjes LOGO DESIGN: Stefan Simons and Martijn Reintjes COVER DESIGN AND NETBOOK LAYOUT: Martijn Reintjes CONTRIBUTORS: Emiliano de Santis, Dominique Crouzet, Paul King and Martijn Reintjes

These disclaimers are not c</description>
      <pubDate>Sat, 07 Jun 2008 10:04:02 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3267262/netbook-of-races-v1</guid>
    </item>
    <item>
      <title>NBoClasses-v1</title>
      <link>http://www.scribd.com/doc/3267259/NBoClassesv1</link>
      <description>Volume I

Netbook of Classes

February 2002

1

*Netbook of Classes

Volume I

Open Gaming License
Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compi</description>
      <pubDate>Sat, 07 Jun 2008 10:03:37 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3267259/NBoClassesv1</guid>
    </item>
    <item>
      <title>msrd</title>
      <link>http://www.scribd.com/doc/3267251/msrd</link>
      <description>Modern System Reference Document
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

**Table of Contents CHAPTER 1: ABILITY SCORES AND BASICS ............. 5
BASICS .................... ABILITY SCORES ............. ABILITY MODIFIERS .......... USE OF ABILITY SCORES ....... CHANGING ABILITY SCORES ..... 5 5 5 5 5 COMBAT MODIFIERS .......... SPECIAL INITIATIVE ACTIONS . SPECIAL ATTACKS .......... DEATH, DYING, AND HEALING . ENVIRONMENT AND HAZARDS .... SPECIAL ABILITIES ......... CONDITION SUMMARY ......... VEHICLE MOVEMENT AND COMB</description>
      <pubDate>Sat, 07 Jun 2008 10:02:14 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3267251/msrd</guid>
    </item>
    <item>
      <title>libermysterium</title>
      <link>http://www.scribd.com/doc/3266948/libermysterium</link>
      <description>Liber Mysterium
The Netbook of Witches and Warlocks

*Liber Mysterium
The Netbook of Witches and Warlocks

A Netbook for using Witches in your fantasy role-playing game

http://www.fancc.net

Requires the use of the Dungeons and Dragons&#174; Player&#8217;s Handbook&#174;, Third Edition, published by Wizards of the Coast&#174;

*Liber Mysterium

Liber Mysterium:
The Netbook of Witches and Warlocks
By Timothy S. Brannan
Editors: Debra L. Ruh and Brendan Quinn Additional Authors: Dominique Crouzet, Ravenscrye Daegmorgan, Zdravko Ikica, Duane Nutley, Brendan Quinn, Debra L. Ruh, Rod Thompson Artists: Daniel Brannan, </description>
      <pubDate>Sat, 07 Jun 2008 08:57:47 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3266948/libermysterium</guid>
    </item>
    <item>
      <title>D20NetbookChocolate</title>
      <link>http://www.scribd.com/doc/3266821/D20NetbookChocolate</link>
      <description>The Net Book of

For the d20 system

"d20 System" and the "d20 System" logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at www.wizards.com. "d20 System" and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. "Dungeons &amp; Dragons(R)" and Wizards of the Coast(R) are Registered Trademarks of Wizards of the Coast, and are used with Permission.

Version 1.0 (June 2002)

Bartlett &lt;paul_ahb@hotmail.com&gt; and Dominique Crouzet &lt;dominique.crouzet@libe</description>
      <pubDate>Sat, 07 Jun 2008 08:23:53 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3266821/D20NetbookChocolate</guid>
    </item>
    <item>
      <title>Celtic Druids and Gods v1</title>
      <link>http://www.scribd.com/doc/3266820/Celtic-Druids-and-Gods-v1</link>
      <description>*Celtic Druids
and the

Tuatha de Dannan
Version 1 / &#169; June 2005
A supplement for the D20 System / heroic fantasy games by Dominique Crouzet &lt;dominique.crouzet@libertysurf.fr&gt;

Foreword
Celts are often a source of inspiration for gamers, in their heroic-fantasy campaigns. And in fact, the bard and druid classes owe primarily to the Celtic lore, before having become archetypes of role-playing games. Anyway, this D20 supplement delves into the Celtic mythology, to describe a pantheon and religion with a strong Celtic flair. As such, this netbook owes more to movies and comics than actual history</description>
      <pubDate>Sat, 07 Jun 2008 08:23:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3266820/Celtic-Druids-and-Gods-v1</guid>
    </item>
    <item>
      <title>Perfect20 2006</title>
      <link>http://www.scribd.com/doc/3266609/Perfect20-2006</link>
      <description>LEVI KORNELSEN&#8217;S

PERFECT 20
ROLEPLAYING SYSTEM 2006 EDITION

Introduction Character Proficiencies &amp; Skills Feats Gear Combat Hazards &amp; Creatures Character Sheet

2 4 10 18 26 30 36 40

*OPEN GAME LICENSE
Version 1.0 A
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (&#8220;Wizards&#8221;). All Rights Reserved. 1. Definitions: (a)&#8221;Contributors&#8221; means the copyright and/or trademark owners who have contributed Open Game Content; (b)&#8221;Derivative Material&#8221; means copyrighted material including derivative works and translations (including into othe</description>
      <pubDate>Sat, 07 Jun 2008 07:24:40 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3266609/Perfect20-2006</guid>
    </item>
    <item>
      <title>krefel</title>
      <link>http://www.scribd.com/doc/3033401/krefel</link>
      <description>Ge&#239;ntegreerde Proef Kr&#235;fel Nick Arnoeyts

*Inhoud
&#8226; &#8226; &#8226; &#8226; Geschiedenis Producten Promotie Analyse van de Jaarrekening

*Geschiedenis

***Winstverhoging
12000000 10000000

8000000

2006 2007
6000000

4000000

2000000

0

**</description>
      <pubDate>Tue, 20 May 2008 18:49:29 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3033401/krefel</guid>
    </item>
    <item>
      <title>Ge&#239;ntegreerde Proef</title>
      <link>http://www.scribd.com/doc/3022614/Geintegreerde-Proef</link>
      <description>Kr&#235;fel

Ge&#239;ntegreerde proef Kr&#235;fel

Nick Arnoeyts Schooljaar 2007-2008
Nick Arnoeyts Ge&#239;ntegreerde proef schooljaar 2007-2008 1

*Kr&#235;fel

Voorwoord
Als student van het zesde jaar aan het Sint Godelieve instituut moesten wij al onze vakken en kwaliteiten gebruiken om een proef te maken over een gekozen bedrijf. Hoewel niet elk deel even prettig was om te maken, vind ik toch dat het een redelijk goede ervaring is geweest. De mentors en leerkrachten waren een heel goede hulp en hen wil ik hierbij dan ook bedanken. In het bijzonder wil ik mevrouw Van Praet en mevrouw Vanherreweghe bedanken, omdat </description>
      <pubDate>Mon, 19 May 2008 16:51:48 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3022614/Geintegreerde-Proef</guid>
    </item>
    <item>
      <title>jaarrekening</title>
      <link>http://www.scribd.com/doc/3022610/jaarrekening</link>
      <description>VASTE ACTIVA Oprichtingskosten Immateri&#235;le vaste activa Materi&#235;le vaste activa Financi&#235;le vaste activa VLOTTENDE ACTIVA Voorraden Vorderingen &lt; 1 jaar Geldbeleggingen Liquide middelen Overlopende rekeningen TOTAAL ACTIVA EIGEN VERMOGEN Kapitaal Uitgiftepremies Herwaarderingsmeerwaarden Reserves Overgedragen resultaat Kapitaalsubsidies VREEMD VERMOGEN Schulden &gt; 1 jaar Schulden &lt;= 1 jaar Overlopende rekeningen TOTAAL PASSIVA Bedrijfsopbrengsten Bedrijfskosten Bedrijfsresultaat Financi&#235;le opbrengsten Financi&#235;le kosten Winst uit de gew. Bedrijfsactiv. Uitzonderlijke opbrengsten Uitzonderlijke kos</description>
      <pubDate>Mon, 19 May 2008 16:51:44 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3022610/jaarrekening</guid>
    </item>
    <item>
      <title>OriginalDungeons&amp;Dragons</title>
      <link>http://www.scribd.com/doc/2972146/OriginalDungeonsDragons</link>
      <description>Original Dungeons &amp; Dragons
Inhoudsopgave
Introduction..........................................................................................................................................3 Supplies................................................................................................................................................4 Players..................................................................................................................................................5 Characters.......................................................................................</description>
      <pubDate>Wed, 14 May 2008 17:36:49 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2972146/OriginalDungeonsDragons</guid>
    </item>
    <item>
      <title>RuneQuest SRD Luxury edition</title>
      <link>http://www.scribd.com/doc/2893639/RuneQuest-SRD-Luxury-edition</link>
      <description>RuneQuest SRD Luxury Edition
Table of Contents

RuneQuest SRD Luxury Edition Creating an Adventurer
Part I Rules
Characteristics . . . . . . . . . . . . . . Attributes. . . . . . . . . . . . . . . . . . Basic Skills . . . . . . . . . . . . . . . . Previous Experience . . . . . . . . . . General Information . . . . . . . . . . Cultural Background Descriptions Profession Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1

Rune Magic

Mounted Combat . Unarme</description>
      <pubDate>Tue, 06 May 2008 16:32:07 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2893639/RuneQuest-SRD-Luxury-edition</guid>
    </item>
    <item>
      <title>GORE001</title>
      <link>http://www.scribd.com/doc/2893634/GORE001</link>
      <description>*GORETM - Generic Old-school Role-playing Engine

GORE

TM

Generic Old-school Role-playing Engine

Version 1.4 By Daniel Proctor

Goblinoid Games

1

*GORETM - Generic Old-school Role-playing Engine

2

*GORETM - Generic Old-school Role-playing Engine

Table of Contents
Introduction ................................................4 Creating a Character ..............................5 Skills ...............................................................9 Game Rules ..............................................18 Combat .....................................................28 Magic Rules .....</description>
      <pubDate>Tue, 06 May 2008 16:31:19 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2893634/GORE001</guid>
    </item>
    <item>
      <title>fudge 1995</title>
      <link>http://www.scribd.com/doc/2884810/fudge-1995</link>
      <description>&#8482;

Grey Ghost Press, Inc.

http://www.fudgerpg.com

Welcome to Fudge!
Welcome to Fudge, a fully customizable roleplaying game! If you&#8217;re new to Fudge, please be sure to visit the following Fudge sites online: fudgerpg.com -- home of Grey Ghost Press, Inc., publisher of the core Fudge rules and other Fudge products. fudge.phoenyx.net -- the Fudge Guide, hosted by the Phoenyx, an internet service that also hosts the Fudge mailing list. fudgefactor.org -- the premier online Fudge magazine.

What is Fudge?
Fudge is a rules-light role-playing game, concentrating on role-playing rather than endless </description>
      <pubDate>Mon, 05 May 2008 19:25:16 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884810/fudge-1995</guid>
    </item>
    <item>
      <title>Fate3</title>
      <link>http://www.scribd.com/doc/2884804/Fate3</link>
      <description>SotC SRD

SotC SRD
Spirit of the Century (OGL SRD)
Authors: Robert Donoghue Fred Hicks Leonard Balsera

Contents
q

q

q

1 The Basics r 1.1 Things You Should Have r 1.2 The Ladder r 1.3 Rolling the Dice r 1.4 Difficulty r 1.5 Skills r 1.6 Aspects r 1.7 Stunts r 1.8 Fate Points s 1.8.1 Refreshing Fate Points s 1.8.2 Earning New Fate Points 2 Character Creation r 2.1 Steps of Character Creation r 2.2 Character Ideas s 2.2.1 Academic s 2.2.2 Explorer s 2.2.3 Gadget Guy s 2.2.4 Gentleman Criminal s 2.2.5 Jungle Lord s 2.2.6 Man of Mystery s 2.2.7 Operator s 2.2.8 Plucky Reporter s 2.2.9 Primitive</description>
      <pubDate>Mon, 05 May 2008 19:24:33 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884804/Fate3</guid>
    </item>
    <item>
      <title>Fate2 - twists</title>
      <link>http://www.scribd.com/doc/2884792/Fate2-twists</link>
      <description>FATE:&#65533;Fantastic&#65533;Adventures&#65533;in&#65533;Tabletop&#65533;Entertainment When you&#8217;re using this system to deal with purely Twists imaginary tasks that don&#8217;t have a real-world basis, Twists are a new way of looking at an old &#8220;problem&#8221; such as casting a spell, part of the consideration that in gaming &#8212; namely, setting difficulties, in a way should be brought to bear here is how accessible you that is comfortable, fast, and pan-applicable. When want the task to be, and what kind of returns can be comparing Twists to the &#8220;old&#8221; way we&#8217;ve suggested for setting difficulties in Fate, keep in mind that what had if the cha</description>
      <pubDate>Mon, 05 May 2008 19:24:00 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884792/Fate2-twists</guid>
    </item>
    <item>
      <title>Fate2 - pyramidreloaded</title>
      <link>http://www.scribd.com/doc/2884790/Fate2-pyramidreloaded</link>
      <description>FATE:&#65533;Fantastic&#65533;Adventures&#65533;in&#65533;Tabletop&#65533;Entertainment experience? Pyramid Reloaded &#8226; Which three to five skills from the skill list might This is a Fate paper on visually explaining the skill have been affected by the experience in the pyramid concept, in particular looking for a method story? that makes it easier to place in front of players who are new to the idea of the pyramid, or who are Write both of these things down for each phase, having trouble wrapping their heads around it. but don&#8217;t worry about coming up with ratings for those skills yet. If you have a photocopy of your This write-</description>
      <pubDate>Mon, 05 May 2008 19:23:57 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884790/Fate2-pyramidreloaded</guid>
    </item>
    <item>
      <title>Fate2 - Core Rules</title>
      <link>http://www.scribd.com/doc/2884787/Fate2-Core-Rules</link>
      <description>**Contents
1.Introduction ............................................ 1 Reading the Book ..................................... 1 The Adjectives .......................................... 1 Rolling the Dice ........................................ 1
The Ladder ....................................................... 2 Tuning Aspects..................................................... 18

Fate Points............................................... 18
How Much Power Should Players Have? ........ 19

Success and Failure.................................. 2 2.Character Creation .....................</description>
      <pubDate>Mon, 05 May 2008 19:23:46 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884787/Fate2-Core-Rules</guid>
    </item>
    <item>
      <title>animed20srd</title>
      <link>http://www.scribd.com/doc/2884765/animed20srd</link>
      <description>Anime d20 System Reference Document
Version 1.0

It is important to note that this is only a copy of the original SRD, which is available from Guardians of Order at http://www.guardiansorder.com, and it is possible that errors have occurred in formatting and collation. Any such errors are assumed to be the fault of the composer of this document, and do not reflect the SRD. (In english, I may have screwed up, so if you need an official reference, go to the source) Also, readers should take a moment to give a brief shout out to Emily DresnerThornber, whose text from Cute and Fuzzy (Cockfighting)</description>
      <pubDate>Mon, 05 May 2008 19:22:34 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2884765/animed20srd</guid>
    </item>
    <item>
      <title>Society</title>
      <link>http://www.scribd.com/doc/2872221/Society</link>
      <description>Society

*Contents

Introduction Unlike Anything Else Using this Document The Galaxy Galactic Division Key Droid Space Human Space The Imperium The Imperial Councils Star Fleet Star Scientifica Star Civilisation Star Enforcers Corporations Imperial Lords and Ladies The Sectors The Anatomy of a Sector Sayshell Sayshell Dorian Remmar Dorian Clusters The Imperial Crescent The Turus Cluster Romar Cluster Niopak Cluster Naggachef Cluster Vitero Cluster Baleris Cluster Akar Cluster Tef Cluster Famous Systems Imperius Arcturus Colonies Colony Buildings Croft Buildings Mex Cities Mex in General Typica</description>
      <pubDate>Sun, 04 May 2008 12:00:16 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872221/Society</guid>
    </item>
    <item>
      <title>Society 2</title>
      <link>http://www.scribd.com/doc/2872206/Society-2</link>
      <description>ICAR
SOCIETY

*COnTEnTS
3 3 4 4 4 5 6 7 7 7 8 8	 9 9 10 10 12 12 12 13 14 14 15 16 17 17 17 17 17 17 18 18 18 18 18 19 19 19 19 19 19 20 23 23 23 24 24 24 24 25 25 25 Orb 25 26 26 26 27 27	 28 29

Foreword Change List Introduction Using this Document The Galaxy Galactic Division Key Droid Space Human Space The Imperium The Imperial Councils Star Fleet 	 Star	Scientifica Star Civilisation Star Enforcers Corporations Imperial Lords and Ladies The Sectors The Anatomy of a Sector Sayshell Sayshell Sector Map Dorian Remmar Dorian Sector Map Remmar Sector Map Clusters The Imperial Crescent The Turus</description>
      <pubDate>Sun, 04 May 2008 11:59:01 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872206/Society-2</guid>
    </item>
    <item>
      <title>Scavenger Setting</title>
      <link>http://www.scribd.com/doc/2872194/Scavenger-Setting</link>
      <description>Deep Space Scavenger Setting

*Contents

Deep Space Scavenger Setting Foreword Deep Space Scavenger Introduction Resource Description Salvage Vessels Crew Members The Scavenger Team Character Concepts Skeletons security Introduction Suggested Stats Starting Skills Starting Equipment Colony Tech Introduction Suggested Stats Starting Skills Starting Equipment ZERO G Introduction Suggested Stats Starting Skills Starting Equipment Human Resources Introduction Suggested Stats Starting Skills Starting Equipment Rayenine Tech Introduction Suggested Stats Starting Skills Starting Equipment Special Ski</description>
      <pubDate>Sun, 04 May 2008 11:57:37 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872194/Scavenger-Setting</guid>
    </item>
    <item>
      <title>Equipment Index</title>
      <link>http://www.scribd.com/doc/2872181/Equipment-Index</link>
      <description>ICAR
EQUIPMENT INDEX

*Foreword

I

car began in 1990 and has since grown and changed beyond all recognition of the original. The game grew from two statistics to eighteen and then back to five. Skills changed and grew on trees and guns went from hand drawn in pencil to fully 3D rendered models.

Icar is the creation of a single person, Rob Lang but much of the fuel for the energy that has kept the game going has come from a small group of dedicated players. For this rule set, I would like to thank the following people in particular.

Simon &#8216;Fish&#8217; Aubury Gideon &#8216;Dwain&#8217; Moss Andrew &#8216;Byrnie&#8217; O&#8217;B</description>
      <pubDate>Sun, 04 May 2008 11:56:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872181/Equipment-Index</guid>
    </item>
    <item>
      <title>Elements</title>
      <link>http://www.scribd.com/doc/2872122/Elements</link>
      <description>ICAR
ELEMENTS

*Contents
4 4 5 5 5 6 7 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 11 11	 11	 11 11 12 12 12 13 13 13 14 17 17 22 24 28 30	 32 32 32 32 32 33 33 33 33 33 34 34 35 36 36 Wheel 36 36	 42 43 Foreword Change List Icar What You Need to Play What is Icar? Circles and Discs Character Creation Step 1: Concept Skeleton and Concept Step 2: Deviant Step 3: Statistics Random Points Other Systems Battle Meat Shift Soul Wit Skeletons and Statistics Step 4: Skills Using Skills Roleplaying and Skills 	 Difficulty 	 Modifiers Criticals Procurement Starting Skills Starting Skills and Bionics Improving Sk</description>
      <pubDate>Sun, 04 May 2008 11:49:11 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872122/Elements</guid>
    </item>
    <item>
      <title>Bionics</title>
      <link>http://www.scribd.com/doc/2872114/Bionics</link>
      <description>BIONICS

*Contents

Bionics Introduction Social Effects Common Features and Keywords Combat Bionics Bionics Sheet Borgware Introduction To Suit or Not To Suit Augmentation and Rehabilitation Repair and Upgrading Half Borg Systems Budget Arm Power Arm Budget Leg replacement joints Full Borg suits Gravitron (Borg) Chimera (Borg) Nightmare (BORG) Borgware Systems Mobility Grav Pack Turbine Grav Pack Re-Entry Upgrade Communications Prospace Comms rink surface port ScreamerGrip (Borg) Technical Mech kit Forearm Tech kit Forearm Internal carryall External power port Expeditionary Micro Self Repair S</description>
      <pubDate>Sun, 04 May 2008 11:47:14 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872114/Bionics</guid>
    </item>
    <item>
      <title>1987-PlayersManual</title>
      <link>http://www.scribd.com/doc/2872063/1987PlayersManual</link>
      <description>The Roleplaying Game of Heroic Adventure in the Mythic Age &#8211; Revised Edition Legendary Games Studio 1

*MAZES &amp; minotaurs
THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE

BOOK ONE : PLAYERS MANUAL
Original M&amp;M Dedication : This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax &amp; Dave Arneson, Ken St-Andr&#233;, Greg Stafford &amp; Steve Perrin, Ian Livingstone &amp; Steve Jackson, Dave Morris &amp; Oliver Johnson&#8230; and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been ! Revised Edition Dedi</description>
      <pubDate>Sun, 04 May 2008 11:36:58 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872063/1987PlayersManual</guid>
    </item>
    <item>
      <title>1987-MnMCompanion</title>
      <link>http://www.scribd.com/doc/2872060/1987MnMCompanion</link>
      <description>Additional Rules &amp; New Options for Revised MAZES &amp; MINOTAURS
Legendary Games Studio 1

*MAZES &amp; minotaurs
THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE

Foreword
The book you are about to read could be described as &#8220;the fourth book of the trilogy&#8221;. Whereas the three Revised Mazes &amp; Minotaurs rulebooks previously published by Legendary Games Studio (the Players Manual, the Maze Masters Guide and the Creature Compendium), gave you all the rules needed to play countless perilous expeditions and heroic quests, the Mazes &amp; Minotaurs Companion is a collection of optional rules on a wide</description>
      <pubDate>Sun, 04 May 2008 11:35:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872060/1987MnMCompanion</guid>
    </item>
    <item>
      <title>1987-MazeMastersGuide</title>
      <link>http://www.scribd.com/doc/2872054/1987MazeMastersGuide</link>
      <description>The Roleplaying Game of Heroic Adventure in the Mythic Age &#8211; Revised Edition Legendary Games Studio 1

*MAZES &amp; minotaurs
THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE

BOOK TWO : MAZE MASTERS GUIDE
Original M&amp;M Dedication : This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax &amp; Dave Arneson, Ken St-Andr&#233;, Greg Stafford &amp; Steve Perrin, Ian Livingstone &amp; Steve Jackson, Dave Morris &amp; Oliver Johnson&#8230; and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been ! Revised Edition </description>
      <pubDate>Sun, 04 May 2008 11:32:28 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872054/1987MazeMastersGuide</guid>
    </item>
    <item>
      <title>1972-UNVEILED</title>
      <link>http://www.scribd.com/doc/2872047/1972UNVEILED</link>
      <description>Legendary Games Studio, Griffin Publishing &amp; Minotaur Press proudly present

UNVEILED ADDENDA
A Compendium of Additional Rules for the MAZES &amp; MINOTAURS RPG

This tome of unearthed M&amp;M miscellanea contains much information that has never before been published. It is an excellent resource for players and Maze Masters alike.

Legendary Games Studio

LGS
Yes ! Back in 1984, Unveiled Addenda was the first M &amp; M book with a full-color cover !

*UNVEILED ADDENDA
Table of Contents
Rolling Attributes &#8230;&#8230;&#8230;&#8230;&#8230;...&#8230;&#8230;&#8230;&#8230;..&#8230;..3 Improving Attributes &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..&#8230;&#8230;.&#8230;&#8230;3 Weapons of Choice &#8230;...&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;4 Athletic Advan</description>
      <pubDate>Sun, 04 May 2008 11:29:53 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872047/1972UNVEILED</guid>
    </item>
    <item>
      <title>1972-MYTH</title>
      <link>http://www.scribd.com/doc/2872042/1972MYTH</link>
      <description>A Supplement for the MAZES &amp; MINOTAURS RPG

Includes 4 new realms of magic and a myriad of new mythic items !

Legendary Games Studio

LGS
Reproduction of the original black &amp; white 1974 cover (artist unknown)

1

*Table of Contents
I : RELIGION
Priests &amp; Faith Patron Deities Random Temple Generator 3 4 5

II : MAGIC
Resisting Magic Magic Lore Elementalist Class Elemental Magic Lyrist Class Poetic Magic Oracle Class Prophecy Shapeshifter Class Shapeshifting 7 7 8 8 11 11 13 13 14 14

III : MYTHIC ITEMS
Magical Armament Potions &amp; Consumables Rings &amp; Amulets Staves &amp; Wands Garments &amp; Accessories</description>
      <pubDate>Sun, 04 May 2008 11:28:42 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872042/1972MYTH</guid>
    </item>
    <item>
      <title>1972-MEN &amp; MONSTERS</title>
      <link>http://www.scribd.com/doc/2872041/1972MEN-MONSTERS</link>
      <description>A Supplement for the MAZES &amp; MINOTAURS RPG

Includes 3 new classes, 20 new monsters and new rules galore !

Legendary Games Studio

LGS
Reproduction of the original black &amp; white 1973 cover (artist unknown)

1

*MEN &amp; MONSTERS
Table of Contents
I : CHARACTERS
Legendary Attributes&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..3 Nobles &amp; Heritage&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;...3 New Classes&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;3 Thieves&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..4 Hunters&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..4 Centaurs&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;5

II : COMBAT
Homeric Combat&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..6 New Combat Techniques&#8230;&#8230;&#8230;&#8230;.&#8230;&#8230;..&#8230;8 Horsemanship&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.&#8230;&#8230;&#8230;..9 Chariots&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;10

IV : CREATURES
Folks Acteons&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;</description>
      <pubDate>Sun, 04 May 2008 11:28:13 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872041/1972MEN-MONSTERS</guid>
    </item>
    <item>
      <title>1972-Mazes and Minotaurs</title>
      <link>http://www.scribd.com/doc/2872037/1972Mazes-and-Minotaurs</link>
      <description>The Roleplaying Game of Heroic Adventure in the Mythic Age

Legendary Games Studio

LGS
Reproduction of the original black &amp; white 1972 cover (artist unknown)
Editor&#8217;s Note : This Special 2006 Edition of Mazes &amp; Minotaurs is a PDF fac-simile of the original rulesbook published by Legendary Games Studio in 1972, with some additional content, including a foreword by Paul &#8216;Mithras&#8217; Elliott, creator of the original Mazes &amp; Minotaurs concept.

1

*Table of Contents
I : CHARACTERS
Creating a Character Class Features Magic-using Classes Glory &amp; Experience Wealth &amp; Equipment 4 6 9 10 11

Table of Cont</description>
      <pubDate>Sun, 04 May 2008 11:27:30 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872037/1972Mazes-and-Minotaurs</guid>
    </item>
    <item>
      <title>1972-MADNESS</title>
      <link>http://www.scribd.com/doc/2872026/1972MADNESS</link>
      <description>Misdeeds &amp; Madness
A sourcebook of Forbidden Lore for the Mazes &amp; Minotaurs roleplaying game

A Justicars College Publication

Fac-simile of the original 1976 cover
(Note that, despite some persistent rumors, there NEVER was a naked Maenad on the cover)

*Misdeeds and Madness
An Apocryphal Supplement for Mazes &amp; Minotaurs
Table of Contents

Assassins &amp; Poisons&#8230;&#8230;&#8230;&#8230;p 3 Dionysian Classes&#8230;&#8230;&#8230;&#8230;&#8230;p 6 Witches &amp; Witchcraft&#8230;&#8230;&#8230;p 10 Mythic Items of Infamy&#8230;....p 14

2006 Edition Comments Read this Word of Warning !
The character classes and mythic items described in this book are not suitable for all campai</description>
      <pubDate>Sun, 04 May 2008 11:23:00 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2872026/1972MADNESS</guid>
    </item>
    <item>
      <title>aplus</title>
      <link>http://www.scribd.com/doc/2868489/aplus</link>
      <description>*A+ Fantasy and the A+ RPG System &#169; 2005 by Jeff Moore All Rights Reserved http://www.1km1kt.net/rpg/A_Plus_Fantasy.php

All Artwork and Illustration &#169; 2005 by Rebecca N. Mikesell Used by kind permission of the Artist All Rights Reserved http://elfwood.lysator.liu.se/art/r/n/rnmikesell/rnmikesell.html

Edited by Chris Vogel

Play Testers: Roger Allen, Dave Crockett, Winford Sterling, Larry Straining, Chris Vogel

*07 ' 0 %" !" ' ( ) ( ( ' ) &amp; &amp; -&amp; * &amp; ' ) )* ( )&amp; "% ' "&amp; &amp; *,) * )( 0 ) ' " ) ) ( " ) -&amp; * 0%) % * ) ' ' ( ( ) # ()"% ) &amp; # (" &amp; ( %) ) " ( ( " ) 5&amp;6 * ( ( % " &amp; ( * ) ) &amp; " 96 11 .</description>
      <pubDate>Sat, 03 May 2008 16:50:50 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2868489/aplus</guid>
    </item>
    <item>
      <title>MatrixD6C Nov03</title>
      <link>http://www.scribd.com/doc/2868485/MatrixD6C-Nov03</link>
      <description>THE MATRIX
Role-Playing Game

Role-playing in the World of The Matrix Trilogy. i

*THE MATRIX ROLE-PLAYING GAME
D6 Classic Version
(Updated for The Matrix: Revolutions)

Welcome!
This is a role-playing game based on the world of the movies of The Matrix trilogy. This is a downloadable version of the game that was originally posted on the web at http://thematrixfreerpg.tripod.com/. There are two versions of this game available on the site: The first, The Matrix RPG D6 Classic, is a direct adaptation of the Star Wars Second Edition Revised and Expanded Rules (now out of print) published by West </description>
      <pubDate>Sat, 03 May 2008 16:50:38 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2868485/MatrixD6C-Nov03</guid>
    </item>
    <item>
      <title>theagency revised basic</title>
      <link>http://www.scribd.com/doc/2868467/theagency-revised-basic</link>
      <description>The Agency &#8211; Basic Version
This is the Agency basic version. It contains less background information and Director advice than the full version, but all the rules. The full version will be appearing in the Nopress RPG Anthology.

Introduction
The Agency is a roleplaying game where players take on the roles of 60's secret agents fighting the machinations of the supernatural menace. It's Austin Powers meets Buffy the Vampire Slayer, or The Avengers with Hammer Horror. It's designed to be a simple and light-hearted system, with lots of opportunity for heroics. This is not an extensive set of rules</description>
      <pubDate>Sat, 03 May 2008 16:49:35 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2868467/theagency-revised-basic</guid>
    </item>
    <item>
      <title>Magic in Games</title>
      <link>http://www.scribd.com/doc/2868464/Magic-in-Games</link>
      <description>Magic in Games
Some games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed. The rules can also be designed to balance the game play for the players, so as to not give any one participant an unfair advantage. Typically magic is portrayed by a set of spells, each of which consists of a listing of the game effects and limitations. The game-spells are often grouped into sub-categories by common themes</description>
      <pubDate>Sat, 03 May 2008 16:49:10 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2868464/Magic-in-Games</guid>
    </item>
    <item>
      <title>Magipunk</title>
      <link>http://www.scribd.com/doc/2634992/Magipunk</link>
      <description>Magipunk
A fantasy world "seventy-five years later," Magipunk is a game-setting for those who want to marry traditional fantasy with the cyber/steam/whatever-punk genres. It is a world in the throes of a painful change as a magic-based industrial revolution shakes society to its core. Magipunk is not tied to any one system at present. However, in a few cases, pseudo-game mechanics are included in the text of the project, in order to explain ideas to a level of specificity needed for conversion into a viable RPG setting.

Project Notes
I (Mike "Epoch" Sullivan) initially conceived Magipunk as a</description>
      <pubDate>Fri, 25 Apr 2008 18:41:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2634992/Magipunk</guid>
    </item>
    <item>
      <title>FANGS</title>
      <link>http://www.scribd.com/doc/2634990/FANGS</link>
      <description>FANGS
Welcome to FANGS, the Fantasy Adventure Networked Gaming System. The goal of this roleplaying system is to offer rules that allow for fun, dramatic play without losing too much realism, simple and yet elegant rules, and balanced for different styles of players who wish to game together.

Table of Contents
Character Creation................................................................................................................................4 Introduction to your Character....................................................................................................4 Definin</description>
      <pubDate>Fri, 25 Apr 2008 18:41:16 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2634990/FANGS</guid>
    </item>
    <item>
      <title>MiniMano</title>
      <link>http://www.scribd.com/doc/2634986/MiniMano</link>
      <description>Mini mam
Mini mam is derived from the Mano a Mano Role-Playing System by Benjamin Galbraith and Seth Galbraith. Like Mano a Mano, mini mam is copyrighted under the Creative Commons AttributionShareAlike license. Please use these rules and modify them as you see fit under the terms of that license. The name "mini mam" comes from "Mini Mano a Mano Role-Playing System."

Inhoudsopgave
Players..................................................................................................................................................2 Core Rules..................................................</description>
      <pubDate>Fri, 25 Apr 2008 18:41:05 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2634986/MiniMano</guid>
    </item>
    <item>
      <title>Mano a Mano</title>
      <link>http://www.scribd.com/doc/2634985/Mano-a-Mano</link>
      <description>Table of Contents
Gameplay................................................ 2 Players and Characters...................... 2 Tools.................................................. 2 Character Points................................ 2 Success Rolls..................................... 2 Game Design...........................................3 Adventures.........................................3 Templates.......................................... 4 Occupations....................................... 8 Abilities............................................. 9 Equipment................................</description>
      <pubDate>Fri, 25 Apr 2008 18:41:02 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2634985/Mano-a-Mano</guid>
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