<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Scribd Feed for DaAnde</title>
    <link>http://www.scribd.com/people/view/568766-daande</link>
    <description>This a feed for documents on Scribd written by DaAnde</description>
    <ttl>30</ttl>
    <pubDate>Wed, 16 Apr 2008 02:00:47 GMT</pubDate>
    <lastBuildDate>Wed, 16 Apr 2008 02:00:47 GMT</lastBuildDate>
    <item>
      <title>Can a Realistic Artificial Intelligence be Created For a Real-Time Strategy Game</title>
      <link>http://www.scribd.com/doc/2546855/Can-a-Realistic-Artificial-Intelligence-be-Created-For-a-RealTime-Strategy-Game</link>
      <description>Can a Realistic Artificial Intelligence be created for a Real-Time Strategy Game?
by Dane Anderson

Submitted to Professor C. Churchill in partial fulfilment of requirements for completion of Comp. Tech. 3IN3 Bachelor of Technology Programme McMaster University April 2008

*&#8220;Every game of skill is susceptible of being played by an automation.&#8221; &#8211; Charles Babbage

2 | Page

*Abstract The purpose of this paper is to answer the central question, &#8220;Can a Realistic Artificial Intelligence be created for a Real-Time Strategy Game?&#8221; A brief framework on how to achieve a realistic real-time strategy (RT</description>
      <pubDate>Wed, 16 Apr 2008 02:00:47 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2546855/Can-a-Realistic-Artificial-Intelligence-be-Created-For-a-RealTime-Strategy-Game</guid>
    </item>
  </channel>
</rss>
