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    <title>Scribd Feed for vdantev</title>
    <link>http://www.scribd.com/people/view/593703-dan</link>
    <description>This a feed for documents on Scribd written by vdantev</description>
    <ttl>30</ttl>
    <pubDate>Fri, 25 Jul 2008 16:30:30 GMT</pubDate>
    <lastBuildDate>Fri, 25 Jul 2008 16:30:30 GMT</lastBuildDate>
    <item>
      <title>Villains and Vigilantes - FGU 2008 - Most Wanted Volume 1</title>
      <link>http://www.scribd.com/doc/4094824/Villains-and-Vigilantes-FGU-2008-Most-Wanted-Volume-1</link>
      <description>*************************</description>
      <pubDate>Fri, 25 Jul 2008 16:30:30 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4094824/Villains-and-Vigilantes-FGU-2008-Most-Wanted-Volume-1</guid>
    </item>
    <item>
      <title>Battletech - 1716 - MechWarrior's Guide to Solaris VII</title>
      <link>http://www.scribd.com/doc/4094659/Battletech-1716-MechWarriors-Guide-to-Solaris-VII</link>
      <description>*******************************************************************************************************************************************</description>
      <pubDate>Fri, 25 Jul 2008 16:18:13 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4094659/Battletech-1716-MechWarriors-Guide-to-Solaris-VII</guid>
    </item>
    <item>
      <title>Robotech Rpg (Palladium) - Book 5 - Invid Invasion</title>
      <link>http://www.scribd.com/doc/4094359/Robotech-Rpg-Palladium-Book-5-Invid-Invasion</link>
      <description>***************************************************************************************************************</description>
      <pubDate>Fri, 25 Jul 2008 15:49:26 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4094359/Robotech-Rpg-Palladium-Book-5-Invid-Invasion</guid>
    </item>
    <item>
      <title>Blood and Brains - The Zombie Hunter's Guide (RPO3010)</title>
      <link>http://www.scribd.com/doc/4094219/Blood-and-Brains-The-Zombie-Hunters-Guide-RPO3010</link>
      <description>BY MICHAEL TRESCA
FOR MY DAD, A TRUE ZOMBIE.
COV ER ART J EREMY SIMMONS INTERIOR ART JOHN LONGENBAUGH LAYOUT CHRIS DAV IS EDITING ANDY RAU
Requires the use of the d20 Modern Roleplaying Game and the Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc The &#8216;d20 System&#8217; and the &#8216;d20 System&#8217; logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0a. A copy of this License can be found at www.wizards.com. &#8220;d20 Modern, Dungeons &amp; Dragons, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the U</description>
      <pubDate>Fri, 25 Jul 2008 15:34:28 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4094219/Blood-and-Brains-The-Zombie-Hunters-Guide-RPO3010</guid>
    </item>
    <item>
      <title>ALIEN ENCOUNTERS - Star Wars RPG D6</title>
      <link>http://www.scribd.com/doc/4093729/ALIEN-ENCOUNTERS-Star-Wars-RPG-D6</link>
      <description>******************************************************************************************************************************************************************************************</description>
      <pubDate>Fri, 25 Jul 2008 14:52:46 GMT</pubDate>
      <guid>http://www.scribd.com/doc/4093729/ALIEN-ENCOUNTERS-Star-Wars-RPG-D6</guid>
    </item>
    <item>
      <title>[d20] Babylon 5 RPG - Core Rulebook and Fact Book</title>
      <link>http://www.scribd.com/doc/3243090/d20-Babylon-5-RPG-Core-Rulebook-and-Fact-Book</link>
      <description>****************************************************************************************************************************************************************************************************************************************************************************************************************</description>
      <pubDate>Thu, 05 Jun 2008 07:00:32 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3243090/d20-Babylon-5-RPG-Core-Rulebook-and-Fact-Book</guid>
    </item>
    <item>
      <title>(ebook - pdf) Palladium - Rifts - Skraypers</title>
      <link>http://www.scribd.com/doc/3230522/ebook-pdf-Palladium-Rifts-Skraypers</link>
      <description>*****************************************************************************************************************************************************************</description>
      <pubDate>Wed, 04 Jun 2008 12:50:32 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3230522/ebook-pdf-Palladium-Rifts-Skraypers</guid>
    </item>
    <item>
      <title>Darwin's World - Post Apocalyptic World Rules Book v2 0</title>
      <link>http://www.scribd.com/doc/3230345/Darwins-World-Post-Apocalyptic-World-Rules-Book-v2-0</link>
      <description>*DARWIN&#8217;S WORLD
Post Apocalyptic World Rules v2.0

Creator: Dominic Covey Writer: Dominic Covey Additional Writing: Chris Davis, John Shaw Editor: Chris Davis Additional Editing: John Jamieson, Chris Knall, Charles Rice, John Shaw, Wayne C. Tonjes Cover Art: V. Shane Interior Art: Dominic Covey, Storn A. Cook, V. Shane Layout: Chris Davis, James Mathe Character Sheet: John Shaw Playtesters: Kevin Milhoan &#8220;Caoster&#8221;, Mladen Spasic, Sergey Kushch, Percy Snyder, Will Nichols, Alex Kashyrin, Chris Covey, Jake Schwab, Mike Guild, Andrew Ma, Murat Beydere, and John Shaw. The &#8216;d20 System&#8217; and the &#8216;d20</description>
      <pubDate>Wed, 04 Jun 2008 12:31:14 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3230345/Darwins-World-Post-Apocalyptic-World-Rules-Book-v2-0</guid>
    </item>
    <item>
      <title>Personal statement</title>
      <link>http://www.scribd.com/doc/2567684/Personal-statement</link>
      <description>Personal statementThe preservation and enjoyment of out-of-print and rare material means more to me than the minor inconveniences associated with copyright laws. How can you legally retain the rights to something that hasn't seen the light of day in 5, 10, 20 plus years? It's all about ridiculous money-grubbing GREED, not about the protection of author's original expression or the property rights of a publishing house.

*</description>
      <pubDate>Fri, 18 Apr 2008 13:51:53 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2567684/Personal-statement</guid>
    </item>
    <item>
      <title>Grimtooth's Traps</title>
      <link>http://www.scribd.com/doc/2567537/Grimtooths-Traps</link>
      <description>******************************************************************</description>
      <pubDate>Fri, 18 Apr 2008 13:32:26 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2567537/Grimtooths-Traps</guid>
    </item>
    <item>
      <title>Chill RPG - Core Rules - Boxed Set</title>
      <link>http://www.scribd.com/doc/2567434/Chill-RPG-Core-Rules-Boxed-Set</link>
      <description>**************************************************************************************************************************************</description>
      <pubDate>Fri, 18 Apr 2008 13:19:28 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2567434/Chill-RPG-Core-Rules-Boxed-Set</guid>
    </item>
    <item>
      <title>D20 - Resident Evil - The Umbrella Files</title>
      <link>http://www.scribd.com/doc/2567344/D20-Resident-Evil-The-Umbrella-Files</link>
      <description>*In the beginning of the twenty-first century the breakthrough in genetic research and manipulation had set the battlefield for a corporate war in the medical industry. But one corporation stands out more than the others, The Umbrella Corporation.

Introduction

Resident Evil: The Umbrella Files is an unofficial supplement for Call of Cthulhu d20 by Wizards of the Coast and Chaosium. It allows players to run campaigns or single scenarios in the Resident Evil universe. This 26-page supplement will feature: Background information on the Umbrella Corporation, the T-Virus and more. New rules for c</description>
      <pubDate>Fri, 18 Apr 2008 13:04:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2567344/D20-Resident-Evil-The-Umbrella-Files</guid>
    </item>
    <item>
      <title>Dark Messiah of Might and Magic Walkthrough</title>
      <link>http://www.scribd.com/doc/2567301/Dark-Messiah-of-Might-and-Magic-Walkthrough</link>
      <description>*By: Matthew Rorie
Design: Randall Montanari

The Source engine has been the home to relatively few games over the past couple of years, with Half-Life 2 and assorted mods being the biggest splash. It&#8217;s taken a while for the physics revolution to capitalize on the seeds sowed by HL2, but not, with the arrival of Dark Messiah of Might and Magic, it appears that some developers are seeing how to use physics as an integral part of their games, instead of simply more eye candy. Dark Messiah puts you in the role of Sareth, an orphaned adventurer-in-training, under the tutelage of your master Phenri</description>
      <pubDate>Fri, 18 Apr 2008 12:58:58 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2567301/Dark-Messiah-of-Might-and-Magic-Walkthrough</guid>
    </item>
    <item>
      <title>The Pirates of Dark Water RPG - Core Rules</title>
      <link>http://www.scribd.com/doc/2564733/The-Pirates-of-Dark-Water-RPG-Core-Rules</link>
      <description>The Pirates of Dark Water Role-playing Game
by Vin Diakuw

PDF created with FinePrint pdfFactory trial version http://www.pdffactory.com

*2

Publishing and Copyright
1. This Pirates of Dark Water Role-playing Game is &#169; Vincent Diakuw 2002. 2. This game was written for and is dedicated to Molly and Matthew. 3. This text of this role-playing game was developed by Vincent Diakuw to introduce young people to role-playing games through the animated TV show The Pirates of Dark Water. 4. This work is offered free of charge to all interested parties and is not to be sold in any form. 5. The Pirates o</description>
      <pubDate>Fri, 18 Apr 2008 02:22:19 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564733/The-Pirates-of-Dark-Water-RPG-Core-Rules</guid>
    </item>
    <item>
      <title>Chuck Norris Facts</title>
      <link>http://www.scribd.com/doc/2564668/Chuck-Norris-Facts</link>
      <description>Chuck Norris Facts (some original ones too) There are no endangered species only animals Chuck Norris allows to exist. When Chuck Norris takes a bath he doesn't get wet, the water gets Chuck Norris. Chuck Norris doesn't write books, the words arrange themselves on paper out of sheer terror. Chuck Norris is responsible for China's over-population. He once flew there and 5,000 women became pregnant as his boot touched the ground. There is no chin behind Chuck Norris's beard, there is only another fist. Chuck Norris knows what Willis is talkin' bout. Chuck Norris operates in two speeds: walk and </description>
      <pubDate>Fri, 18 Apr 2008 02:09:34 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564668/Chuck-Norris-Facts</guid>
    </item>
    <item>
      <title>Little Fears - The Role-playing Game of Childhood Terrors</title>
      <link>http://www.scribd.com/doc/2564644/Little-Fears-The-Roleplaying-Game-of-Childhood-Terrors</link>
      <description>****************************************************************************************************************************************************</description>
      <pubDate>Fri, 18 Apr 2008 01:59:47 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564644/Little-Fears-The-Roleplaying-Game-of-Childhood-Terrors</guid>
    </item>
    <item>
      <title>Squeam3</title>
      <link>http://www.scribd.com/doc/2564615/Squeam3</link>
      <description>"Why would anyone want to do that? Sequels suck!" - Randy, "Scream 2"

Oops, I did it again. Another insipid RPG by Jared A. Sorensen Additional material by Rebecca F. Richkus (transferred to .pdf by filthysuperman@hotmail.com )

Rules of a trilogy: Chapter one sets the rules. Chapter two bends the rules. But in the finale...forget the rules. Scream 3 marketing bullshit

DESIGN NOTES
Right around April Fool's Day, 2000 I decided to give myself a little challenge: write a game in under an hour. The result was an incredibly stupid RPG called SQUEAM. It was a shameless ripoff of the Scream films,</description>
      <pubDate>Fri, 18 Apr 2008 01:51:39 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564615/Squeam3</guid>
    </item>
    <item>
      <title>The Fallout Bible</title>
      <link>http://www.scribd.com/doc/2564593/The-Fallout-Bible</link>
      <description>The Nearly Ultimate Fallout 2 Guide
Version 1.2 Written and coded by Per Jorner Let me enlighten you, grasshopper. Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. Fallout 2 allows you to play your character the way you want. If you want to play a goodie-two-shoes, you can. If you want to play an evil bastard, you can (Yes, you really can hit children in the groin with a sledgehammer). If you want to play a moron who can hardly talk because of his low intelligence, you can. --Shadowman

Table of contents
1</description>
      <pubDate>Fri, 18 Apr 2008 01:48:03 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564593/The-Fallout-Bible</guid>
    </item>
    <item>
      <title>Lashings of Ginger Beer</title>
      <link>http://www.scribd.com/doc/2564576/Lashings-of-Ginger-Beer</link>
      <description>What is role-playing? What is this game about?

Attributes Kid Type What is my kid good at? Example of creating a kid The things my kid is good at, explained

Rolling dice Narrative play Getting better at doing things

Idyllic England The Gang Language Useful items Birthdays &amp; Christmas Brothers &amp; Sisters Pocket money Playing the game

The Big Top Adventure, The Mystery of the Haunted Castle The Mysterious Manor, The Kid Nap Caper Camp Raids The Secret of Demon Rocks
1

*What is role-playing?
In role-playing games (rpg&#8217;s), the action takes place in the imaginations of the players rather than o</description>
      <pubDate>Fri, 18 Apr 2008 01:40:43 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2564576/Lashings-of-Ginger-Beer</guid>
    </item>
    <item>
      <title>Zebulon's Guide to the Frontier</title>
      <link>http://www.scribd.com/doc/2563824/Zebulons-Guide-to-the-Frontier</link>
      <description>*STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF THE COAST logo are trademarks belonging to Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used here without permission. &#169; 2001 Wizards of the Coast. All Rights Reserved. The free distribution of this revised edition of the outof-print game system is not intended to detract income from Wizards of the Coast.

*Table of Contents 1. The Rules.................................................. 1 Preface ....................................................... 1 The Resolution System ................................. 2 Action</description>
      <pubDate>Thu, 17 Apr 2008 22:09:27 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563824/Zebulons-Guide-to-the-Frontier</guid>
    </item>
    <item>
      <title>ROGUE-LIKE</title>
      <link>http://www.scribd.com/doc/2563799/ROGUELIKE</link>
      <description>ROGUELIKE

A RPG of Commercial At Heroes

*Writing and Design
James D. Hargrove

Artwork and Fonts
http://www.lordkyl.net

Additional Credit
This work was inspired by many a roguelike PC game and by John Garwood&#8217;s paper and pencil RPG entitled &#8220;Monsters &amp; Mazes&#8221;.

Roguelike is Copyright &#169; 2004 by James D. Hargrove, All Rights Reserved

*Introduction
Roguelike is a tableto p role-playing game designed to emulate a spe cific type o f computer game com mon ly referred to as being &#8220;roguelike&#8221; - that is, similar to a game called &#8220;Rogue&#8221; that was unleashed upon the world in 1980. Tradition ally, rog</description>
      <pubDate>Thu, 17 Apr 2008 22:03:22 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563799/ROGUELIKE</guid>
    </item>
    <item>
      <title>Doom</title>
      <link>http://www.scribd.com/doc/2563784/Doom</link>
      <description>Doom: The Next Chapter
Second Edition A Role-playing and Strategy Game Set In the Doom Universe

COPYRIGHT &#169; 2001,2002 RICHARD D. CLARK
RICKCLARK58@YAHOO.COM

DOOM, DOOM2

IS

COPYRIGHT &#169;

ID

SOFTWARE

*DTNC

Doom Role-playing

Table of Contents Requirements............................................................................................................................ 8 Dice ......................................................................................................................................... 8 Modes of Play........................................................</description>
      <pubDate>Thu, 17 Apr 2008 22:00:44 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563784/Doom</guid>
    </item>
    <item>
      <title>Fallout - Pen&amp;Paper - A post Nuclear RPG</title>
      <link>http://www.scribd.com/doc/2563348/Fallout-PenPaper-A-post-Nuclear-RPG</link>
      <description>*Acknowledgements and Notes

I

need to thank some very supportive people, without whom this project never would have happened. Thanks to Elizabeth for being you; thanks to Miroslav for running such a wonderful website; thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch; thanks for all the supportive emails, and suggestions, from people too numerous to name; thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games; thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor; megathanks to Ausir </description>
      <pubDate>Thu, 17 Apr 2008 20:30:03 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563348/Fallout-PenPaper-A-post-Nuclear-RPG</guid>
    </item>
    <item>
      <title>ZombiesMiniRPG</title>
      <link>http://www.scribd.com/doc/2563314/ZombiesMiniRPG</link>
      <description>V2.0

Mini RPG Conversion for Twilight Creations Inc.&#8217;s Zombies!!! by Matt Romaro

Contents
Introduction CREATING A CHARACTER Statistics Weapons Equipment Notes &amp; Clues Score PLAYING THE GAME Movement Combat Actions Weapons Armour Equipment Non Player Characters Taking Turns The Map Buildings Campaigns Campaign Ideas Acknowledgements BLANK CHARACTER SHEETS SIMPLE CHARACTER SHEETS FOR NPCs IMPORTANT RULES AND FORMULAE &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;......2 &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;......2 &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;......2 &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;......2 &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;......2 &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</description>
      <pubDate>Thu, 17 Apr 2008 20:21:46 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563314/ZombiesMiniRPG</guid>
    </item>
    <item>
      <title>Star Frontiers</title>
      <link>http://www.scribd.com/doc/2563255/Star-Frontiers</link>
      <description>*STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF THE COAST logo are trademarks belonging to Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used here without permission. &#169; 2001 Wizards of the Coast. All Rights Reserved. The free distribution of this revised edition of the outof-print game system is not intended to detract income from Wizards of the Coast.

*Table of Contents 1. The Rules.................................................. 1 History........................................................ 1 Today&#8217;s Frontier ........................................... 1 P</description>
      <pubDate>Thu, 17 Apr 2008 20:12:38 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563255/Star-Frontiers</guid>
    </item>
    <item>
      <title>TSR, Boot Hill-Original 1975-Brian Blume &amp; Gary Gygax-Tsr-Rpg</title>
      <link>http://www.scribd.com/doc/2563186/TSR-Boot-HillOriginal-1975Brian-Blume-Gary-GygaxTsrRpg</link>
      <description>***********************</description>
      <pubDate>Thu, 17 Apr 2008 20:05:55 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2563186/TSR-Boot-HillOriginal-1975Brian-Blume-Gary-GygaxTsrRpg</guid>
    </item>
    <item>
      <title>Zombie Survival Guide, The - Complete Protection From The Living Dead</title>
      <link>http://www.scribd.com/doc/2562952/Zombie-Survival-Guide-The-Complete-Protection-From-The-Living-Dead</link>
      <description>*********************************************************************************************************************************************************************************************************************************************************************************</description>
      <pubDate>Thu, 17 Apr 2008 19:20:08 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2562952/Zombie-Survival-Guide-The-Complete-Protection-From-The-Living-Dead</guid>
    </item>
    <item>
      <title>Alternity - Star Drive - Arms &amp; Equipment Guide</title>
      <link>http://www.scribd.com/doc/2562904/Alternity-Star-Drive-Arms-Equipment-Guide</link>
      <description>**************************************************************************************************</description>
      <pubDate>Thu, 17 Apr 2008 19:09:13 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2562904/Alternity-Star-Drive-Arms-Equipment-Guide</guid>
    </item>
    <item>
      <title>Boardgame - Zombie Plague (Hackwerkcks)</title>
      <link>http://www.scribd.com/doc/2562873/Boardgame-Zombie-Plague-Hackwerkcks</link>
      <description>by Brian S. Roe and Skott Kilander

*A big hearty thank you to our playtesters: Jen Shaffer, Kathryn Earwood, Matt Zeilinger, Joe, and Harvey. (Harvey's my imaginary friend. He played the humans a lot.) A huge colossal prop goes to the artists who helped us visualize Zombie Plague: Justin Gordon and Wesley Street. A mega giganto gracias goes to Gina McIntyre for her inspiration and support. She is cooler than Danzig. A super deluxe shout out to our homeys in Gas City, Indiana, Ben and Jeff Rodman of Fortress Figures. These guys are two of the most amazing craftsmen in the miniatures industry. </description>
      <pubDate>Thu, 17 Apr 2008 19:00:19 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2562873/Boardgame-Zombie-Plague-Hackwerkcks</guid>
    </item>
    <item>
      <title>(d20 Modern) - 1001 Sci-Fi Weapons</title>
      <link>http://www.scribd.com/doc/2562854/d20-Modern-1001-SciFi-Weapons</link>
      <description>*by James Thomson Copyright 2003&#169; James Thomson

Cover Image taken from Sci-Fi Clip-Art Collection Two, copyright &#169; Philip Reed and Christopher Shy. Used with permission. Some interior artwork taken from Sci-Fi Clip-Art Collection One, Two and Three, copyright &#169; Philip Reed and Christopher Shy. Used with permission. To learn more visit www.roninarts.com Some Interior artwork by Tony Perna, taken from Superhero Image Portfolios 1.3 and 1.5. copyright &#169; Louis Porter, Jr. Design www.lpjdesign.com/DevilsWorkshop/ImagePortfolio Some Interior artwork taken from Arcane Publisher&#8217;s Edition, Volume 2 c</description>
      <pubDate>Thu, 17 Apr 2008 18:56:36 GMT</pubDate>
      <guid>http://www.scribd.com/doc/2562854/d20-Modern-1001-SciFi-Weapons</guid>
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