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    <title>Scribd Feed for Paul</title>
    <link>http://www.scribd.com/people/view/839-paul</link>
    <description>This a feed for documents on Scribd written by Paul</description>
    <ttl>30</ttl>
    <pubDate>Sat, 10 Mar 2007 01:25:13 GMT</pubDate>
    <lastBuildDate>Sat, 10 Mar 2007 01:25:13 GMT</lastBuildDate>
    <item>
      <title>AdAstraRPG-Cybernetics</title>
      <link>http://www.scribd.com/doc/8136/AdAstraRPGCybernetics</link>
      <description>Untitled Document

Arms (manipulatory appendage):
Cyber-Replacement-Arm: Yields no bonus, but equals perfectly effectiveness of
lost limb. COST: 2,000cr.

Augmented Cyber-Arm(See full notes below for all effects): Increase effective
Strength up to Factor 10, in terms of combat Skill Maximums utilizing replaced limb, up to and above Racial Stat Maximum. (ie., if the user is a Humon with a Strength of 3 naturally, then they can Augment up to their strength up to 10, in terms of how many dice they can roll for Strength-based skills. So if said character had a Martial Arts Attack of 6 (which is st</description>
      <pubDate>Sat, 10 Mar 2007 01:25:13 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8136/AdAstraRPGCybernetics</guid>
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      <title>AdAstraRPG</title>
      <link>http://www.scribd.com/doc/8135/AdAstraRPG</link>
      <description>Untitled Document

Welcome to the REVISED home for

The New Age
Role-Playing Game

updated 12-10-00

If You've Read The Details Below And Are New to the Game But Wish to first Play-Test the

Game

http://www.new-hampshire.com/adastra/index.html (1 of 4) [1/9/2001 12:39:40 PM]

*Untitled Document

Click Here For The Rules
(Now expanded!)
AD ASTRA: The New Age has waited a long time to be seen by the public. Up until now it has remained available only to my friends and I, with the eventual goal being conventional publication. Attempts were made with the folks at M and B Games to do this. Unfortu</description>
      <pubDate>Sat, 10 Mar 2007 01:25:12 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8135/AdAstraRPG</guid>
    </item>
    <item>
      <title>AdAstraRPG-Aminozyl</title>
      <link>http://www.scribd.com/doc/8134/AdAstraRPGAminozyl</link>
      <description>New Aminozyl, for carnivores-on-the-go!

Aminozyl

From the makers of the Galaxy's first disposable kidney comes a breakthrough that will revolutionize the way YOU live! New Aminozyl, the first ever real solution for carnivores-on-the-go! Aminozyl allows Raos, Jingos, and Lithistrata to finally be able to metabolize cooked and/or processed proteins! Just eat a tiny dose of the steri-sealed plasma just prior to eating processed proteins, and enjoy! Aminozyl has been fully tested on over a million test subjects, and has few if any side effects! So relax, and enjoy New Aminozyl!

file:///Brain/De</description>
      <pubDate>Sat, 10 Mar 2007 01:24:18 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8134/AdAstraRPGAminozyl</guid>
    </item>
    <item>
      <title>AdAstraRPG-Methustrian</title>
      <link>http://www.scribd.com/doc/8133/AdAstraRPGMethustrian</link>
      <description>Methustrian Plague

The Methustrian Plague

Found only at the site of SIRE ruins, the Methustrian Plague appears to be a form of highly advanced retrovirus, akin to that found in the Goem. The Methustrian Plague causes those who contract it to enter into a state of full-body cellular suspension. In this state, their body does not age, decay, or break down in any way. As well, injuries sustained to the suspended body, short of total destruction, heal within minutes. Once infected, the victims are themselves not contagious with the Methustrian Plague, as the retrovirus itself is held in suspensi</description>
      <pubDate>Sat, 10 Mar 2007 01:24:17 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8133/AdAstraRPGMethustrian</guid>
    </item>
    <item>
      <title>AdAstraRPG-HRim-Stats</title>
      <link>http://www.scribd.com/doc/8132/AdAstraRPGHRimStats</link>
      <description>Untitled Document

HRim in Starship Combat
Note: Stats presented here are to represent the effectiveness of a HRim in combat with a starship. Since HRim are Tech Level 28 artificially created life-forms, they do not otherwise conform to the limits and rules conventions of Starship Construction.

file:///Brain/Desktop%20Folder/PostCampWorx/hrim-stats.html (1 of 3) [9/15/2001 5:19:32 PM]

*Untitled Document

Tonnage: Length: 700 to 1200 1000 meters Maneuver: 7 Offense: 8 Command: Power: 11 2

Lifespan: Immortal? Defense: 7 Life: 7

Skill Pool Bonuses: HRim can get up to 3 Re-Rolls in Offense, Ma</description>
      <pubDate>Sat, 10 Mar 2007 01:24:14 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8132/AdAstraRPGHRimStats</guid>
    </item>
    <item>
      <title>AdAstraRPGQ&amp;A</title>
      <link>http://www.scribd.com/doc/8131/AdAstraRPGQA</link>
      <description>Untitled Document

Welcome to the Question &amp; Answer Forum
This page will be updated as frequently as time allows, so feel free to post new questions on the

Players

Network

file:///Macintosh%20HD/Desktop%20Folder/Astra WorxNu/SciFiRPG/qna.html (1 of 5) [11/26/2000 9:26:39 PM]

*Untitled Document

Q.) Why is it "Ad Astra: The New Age"? Was there an original game? If not, why not just call
it "Ad Astra"?

A.) The term "Ad Astra" is a classic term that is in the public domain, and therefore cannot be
copyrighted. (imagine someone trying to copyright Carpe Diem or Hallelujah) Add the fact that t</description>
      <pubDate>Sat, 10 Mar 2007 01:24:10 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8131/AdAstraRPGQA</guid>
    </item>
    <item>
      <title>AdAstraRPG-GriGri</title>
      <link>http://www.scribd.com/doc/8130/AdAstraRPGGriGri</link>
      <description>Untitled Document

Created by the Masaii, these are weapons which are custom built and weighted to their owner's anatomy, by means of a mediscan to use as a gauge. (In ancient times this was done by means of long drawn out measuring of each joint and range of motion.) Any other user of the finished Gri-Gri Weapon not only doesn't get the bonuses, but takes it's usual modifier at a penalty. It's claimed that when crafting Gri-Gri Weapons, the artisan's hand is guided by their ancestors, in keeping with the cultural beliefs of the Massaii people.This claim is in some ways supported by testimony </description>
      <pubDate>Sat, 10 Mar 2007 01:24:05 GMT</pubDate>
      <guid>http://www.scribd.com/doc/8130/AdAstraRPGGriGri</guid>
    </item>
    <item>
      <title>AdAstraRPG-A-Grav</title>
      <link>http://www.scribd.com/doc/3331/AdAstraRPGAGrav</link>
      <description>Untitled Document

Central to the lives of many races and groups of Humons are Anti-Gravity Technologies. Whether it be the Raos who use Grav Harnesses to fascilitate their flying, Zir traders using Grav Belts to deal with taller races, or most members of the Troian military using Icharus Units to patrol their skies, millions of beings use Anti-Gravity Technologies in their daily lives. Utilizing Cavorite-generated Anti-Gravitational fields, Anti-Gravity Technologies make their user's more mobile, harder to target, and increase the effective carrying capacity of their wearer by decreasing the </description>
      <pubDate>Wed, 07 Mar 2007 02:33:10 GMT</pubDate>
      <guid>http://www.scribd.com/doc/3331/AdAstraRPGAGrav</guid>
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