Leveraging on Easy Java Simulation tool and open source computer simulationlibrary to create interactive digital media for mass customization of high schoolphysics curriculum
Loo Kang WEE
Ministry of Education,Education Technology DivisionSingapore, Singaporeweelookang@gmail.com
Wai Keong MAK
Centre for Applied ResearchSiM UniversitySingapore, Singaporewkmak@unisim.edu.sg
Figure 1. Ejs Applet View of the interative digital media and virtuallaboratory.
This paper sought to highlight the diverse possibilities in therich community of educators in the
Conceptual Learning of Science
(CoLoS) and Open Source Physics (OSP) movement toengage, enable and empower teachers and students to createinteractive digital media through computer modeling. Theconcept put forward revolves around a paradigmatic shifttowards participatory learning through immersive computermodeling, as opposed to use of technology for transmission of information.We aim to introduce this tool kit, Easy Java Simulation (Ejs)with its learning community, to engage high school educatorsto develop themselves professionally adding a creation and/orcustomization of simulation to their arsenal of educationalstrategies.Ejs allows educators to be designers of learning environmentsthrough modifying source codes of the simulation. Educatorscan plan lessons that allow for students’ learning by doingusing these interactive digital simulations. The educator canrapidly enhance the simulation through changing the sourcecodes personally, with support from Ejs community. Ejstoolkit, library of simulations and dynamic communitycontributed simulation codes, in a Web 2.0 environment,potentially allows rapid proliferation of such interactive digitalsimulation, while achieving mass customization of learningsimulations. Ejs also presents a possible unified approach inthe building virtual laboratories.This paper highlights a way of enabling teachers and studentsto learn and modify existing source codes to achieve finercustomization of interactive digital media for enhancinglearning in physics curriculum. The impediment to use thismethod is discussed.
Keywords- easy java simulation physics education teacher professional development integrated e-learning applet learning community open source self directed learning collaborative ICT masterplan 21
st
century skills modeling
I. I
NTRODUCTION
In the continued effort to enrich and transform thelearning environment in and outside formal schooleducation, we sought to highlight the diverse possibilities inthe rich community of educators in the Conceptual Learningof Science
(
CoLoS) [1] and Open Source Physics (OSP) [2]movement to engage, enable and empower teachers andstudents to create interactive digital media through computer modeling.The concept put forward revolves around a paradigmaticshift towards participatory learning for deep and immersivecomputer modeling, as opposed to use of technology for transmission of information.While we recognize the prerequisite knowledge andeducational pedagogy necessary for such learning is suitedfor undergraduate learners, attempts to bring this technologyenabled pedagogy to high school learners will be exciting.We decide on a more pragmatic approach of introducingthis wealth of knowledge, its learning community and toolkit to engage high school educators to develop professionally by creating and/or customizing simulations to their arsenal of educational strategies.Leveraging on open source-creative commons licensingof codes, a modeling-authoring toolkit like Easy JavaSimulation (Ejs) [3] and its community, teachers around theworld can customize the existing library of interactive physics simulations to suit their curriculum learning needs of their learners.
PAP591
DAY 2 Tuesday, 02 Jun 2009 NIE5-01-TR45 PAPER SESSION III 13:30 - 15:00 hrs
Leave a Comment