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Pdf_16x16 441 Pages
An ebook by Tor.com Visit for other remarkable independently published beauties.
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Pdf_16x16 282 Pages
An ebook by Tor.com Visit for other remarkable independently published beauties.
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Pdf_16x16 160 Pages
Compendium of psychological curiosities. Stockholm professor David Katz assembled his Psychological Atlas in 1948, pulling together classic and curious images from the history of myth and psychology. This is an amazing, bizarre collection that blurs the distinction between what we consider science and pseudo-science. Among the images are classic visual and perceptual illusions; comparisons o...
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Re-presenting Thoughts, Ideas and Actions that will allow you to save the comics industry from itself. Undoubtedly, the most important series of essays since the Federalist Papers. FREE PROBABLY NOT FOR CHILDREN, BUT DON’T BLAME US IF THEY READ IT ANYWAY. READ SAVANT MAGAZINE ONLINE OR DOWNLOAD THE .PDF TO PRINT YOUR OWN COPIES AT: WWW.SAVANTMAG.COM
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Pdf_16x16 419 Pages
THIS JOURNAL IS PROVIDED IN ELECTRONIC FORM AS SHAREWARE. ITS CONTINUED PRODUCTION DEPENDS COMPLETELY ON THE RESPONSIBLE GENEROSITY OF ITS READERS. IF YOU ENJOY THIS JOURNAL AND WOULD LIKE TO SEE FUTURE ISSUES, PLEASE DONATE AT LEAST TEN DOLLARS VIA PAYPAL TO ULTRACULTUREGATE@GMAIL.COM OR THROUGH WWW.ULTRACULTURE.ORG. HARD COPIES OF THIS BOOK AND ADDITIONAL ULTRACULTURE PRODUCTS CAN ...
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Pdf_16x16 399 Pages
DEADSTOCK A PUNKTOWN NOVEL JEFFREY THOMAS http://www.jeffreyethomas.com/
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Pdf_16x16 57 Pages
Opening The Glass Box By Alan Barton. From the author: To develop a new theory which takes the research of Neuroscience, to produce a new form of computational methodology to explain Psychology. http://dashxdr.blogspot.com/2008/01/open ing-glass-box.html
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Free Multiformat Videogames Magazine : www.playd.co.uk
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Comment on Narrative in Computer Games
Posted on March 28, 2008
unlike a book, i find stories to be the least important part of a videogame. a mild resemblance to a plot qualifies as narrative these days. well, at least to be hugely popular and mass marketable. there is a niche market for text adventure/ interactive fiction gamers/appreciators out there but it is still a niche. of course, there is now a growing acknowledgement for a concept coined as "games as art" which is overthrowing the very idea of games and gaming theory. possibly because fans and advocators of this concept are usually artists themselves and have no idea or clue about what games are in the first place.