In recent years, much research has been devoted to the study of the transistor; nevertheless, few have visualized the study of write-ahead logging. After years of technical research into 802.11 mes...
Approximately two-and-a-half years ago, the Defense Modeling and Simulation Office (DMSO) sought to tap new thinking about problems facing the Department of Defense (DoD), especially modeling and s...
The United States Military is undergoing significant change in the training of its workforce. Massive multiplayer online gaming (MMOG) is one technology that offers unique education, training, and...
Only a handful cosmic rays at energies E≥100 EeV (1020 eV) have been detected and there is today no model capable of satisfactorily accounting for the acceleration mechanisms and sources responsibl...
Focused on learning the skills to use four different contextual learning methods. These methods include role-playing, case studies, scenarios and simulations, and problem-based training.
Hospitality & Tourism Management Students’ Experience of Learning in the Virtual World of Second Life
This draft paper is an attempt to capture details of our first experience of using Second Lif...