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Documents tagged with Virtual worlds

Best of Botgirl 01: Identity

First issue of The Best of Botgirl. Posts related to avatar and human identity from Botgirl's Second Life Diary blog: http://botgirl.blogspot.com
  • Pdf_16x16 24 pages
  • botgirl published this 1 day ago
  • 214 reads
  • 0 comments

Which World

This essay explores some of the implications of games being used to plot business stratey and test out business tactics prior to implementation.
  • Word_16x16 2 pages
  • T M Copeland published this 3 days ago
  • 27 reads
  • 0 comments

Ficha de Leitura Computer Meet Classroom Classroom Wins

  • Word_16x16 3 pages
  • archizero published this 6 days ago
  • 33 reads
  • 0 comments

Handbook of Research on E-Learning Methodologies for Language Acquisition

The Handbook of Research on E-Learning Methodologies for Language Acquisition contributes over 50 authoritative research studies planning e-learning theory, pedagogy, methodologies and approaches d...
  • Pdf_16x16 645 pages
  • $265.00
  • IGI-Global published this 09/22/2009
  • 132 reads
  • 0 comments

Social Software and Web 2.0 Technology Trends

Social Software and Web 2.0 Technology Trends fills this critical research need, providing an overview of the current state of Web 2.0 technologies and their impact on organizations and educational...
  • Pdf_16x16 249 pages
  • $195.00
  • IGI-Global published this 09/22/2009
  • 134 reads
  • 0 comments

Economics of Virtual Worlds Paper

Economics of Virtual Worlds Paper
  • Pdf_16x16 24 pages
  • MoneyTrain published this 08/14/2009
  • 157 reads
  • 0 comments

Remote Collaboration Tools

“Increase productivity, save time and money while reducing your company’s carbon footprint”; this is the ambitious sales pitch for a new family of tools that promise to offer the 3Cs – communicatio...
  • Pdf_16x16 18 pages
  • ITUtechwatch published this 07/20/2009
  • 312 reads
  • 0 comments

Human-Computer Interaction. Forum examines the impact of technology on children. (FREE PDF version)

Today’s children are coming of age immersed in video gaming, Web browsing and instant messaging. Many have cell phones, laptops and hand-held video games. Others have created avatars of themselv...
  • Pdf_16x16 2 pages
  • SPmag published this 07/17/2009
  • 740 reads
  • 0 comments

Dogme for Virtual World Language Learning (Presentation at SLanguages 2009)

Dogme for Virtual World Language Learning (Presentation at SLanguages 2009) www.avatarlanguages.com
  • Word_16x16 4 pages
  • avatarlanguages published this 07/10/2009
  • 243 reads
  • 0 comments

BCCC tec 2009 - June 22-23

TECS Teacher Enrichment in Computer Science Bucks County Community College Newtown, PA June 22-23, 2009 TECS, registration, Bucks County COmmunity College, Newtown, PA, CSTA, Computer Scienc...
  • Pdf_16x16 2 pages
  • ebujak published this 06/11/2009
  • 161 reads
  • 0 comments

TECS Registration 2009 - June 22-23

TECS Teacher Enrichment in Computer Science Bucks County Community College Newtown, PA June 22-23, 2009 TECS, registration, Bucks County COmmunity College, Newtown, PA, CSTA, Computer Scienc...
  • Pdf_16x16 3 pages
  • ebujak published this 06/11/2009
  • 110 reads
  • 0 comments

Mart Lume - Video Game Producer & Project Manager Resume

Mart is a video game producer and designer who moved to Vancouver, BC 5 years ago to leave his mark on the interactive entertainment industry. During his 3-year career, he has produced branded game...
  • Pdf_16x16 1 page
  • martlume published this 06/03/2009
  • 701 reads
  • 0 comments

Exacloud - Swanson - Melbourne - 05.20.09

A keynote speech at the 2009 Fiber-to-the-Home Conference in Melbourne, Australia, on May 20. Presents several new concepts: including (1) the "Exacloud," or the use of graphics-processor-based clo...
  • Pdf_16x16 24 pages
  • JBSay published this 05/28/2009
  • 229 reads
  • 0 comments

PostnationalSodalitiesSec ondLife_JKinkley

This paper approaches the virtual built environment of Linden Lab's Second Life from the perspective of visual studies. It uses Erwin Panofsky's iconographic method to classify three types of space...
  • Word_16x16 93 pages
  • yelknik published this 05/27/2009
  • 1,546 reads
  • 0 comments

Virtual worlds in education and Moodle

  • Pdf_16x16 9 pages
  • ialja published this 05/22/2009
  • 2,381 reads
  • 2 comments

Sims 2: Apartment Life Official Game Guide - Excerpt

The Sims 2: Apartment Life guide is full of everything you need to know about apartment living. The guide helps you find and maintain your new apartment as well as your new roommates. Learn the ins...
  • Pdf_16x16 18 pages
  • PrimaGames published this 05/21/2009
  • 2,277 reads
  • 0 comments

The Learning Factory (free PDF version)

K-12 classrooms irrelevant to today’s environment. By David Warlick. There is a commonly told story, usually attributed to Massachusetts Institute of Technology’s Seymour Papert. It states th...
  • Pdf_16x16 4 pages
  • SPmag published this 05/14/2009
  • 549 reads
  • 0 comments

How E-Government is Changing Society and Strengthening Democracy

This newsletter highlights many of the ground-breaking ways Information Technology is being used to transform government-citizen interaction. The newsletter brings to light exciting new ways Feder...
  • Pdf_16x16 48 pages
  • LisaNelson published this 05/08/2009
  • 777 reads
  • 0 comments

Second Life Quickstart Guide

Introducing the Second Life Quickstart Guide "Avatar?" "Inventory?" Teleporting?" "What's going on in this place?" "How am I supposed to do anything?" Are these questions you've heard, or thought...
  • Pdf_16x16 7 pages
  • Torley published this 04/19/2009
  • 4,219 reads
  • 1 comment

Metaverse Roadmap

Over the past year the Acceleration Studies Foundation (ASF) and its supporting foresight partners have explored the virtual and 3D future of the World Wide Web in a first-of-its-kind cross-industr...
  • Pdf_16x16 28 pages
  • todd.borghesani published this 04/14/2009
  • 303 reads
  • 0 comments
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