This is a rules variant for RuneQuest : Slayers / RuneSlayers rpg. This Unified Skills System extends the d6 usage from combat into other ability tests, This makes the game mostly d6 with few oth...
Make Money by Testing Games - Do you know that you can make money by testing games that have not yet been released to the market? The video and computer game industry has become a very lucrative bu...
This is one of two documents intended to supplement the rules for Gamma World 3rd Ed. These rules were missing from some early commercial releases of the game which had the result of making the gam...
You need not re-invent the wheel to help save the world! Simply add PLC-CLLI to PLC-setup, and Most Power-line Communications problems disappear! Thanks to experiences gained by CAL-LAB in selling ...
How does a PLC-CLLI cost-effectively overcome all the inherent-problems, and enhance PLC-performance?
<Tap into experiences gained after selling 1,000,000 CLLI>
• Piggyback on CAL-LAB’s performance...
PLC + Wi-Fi = Best way forward!
• Where Wi-Fi cannot perform well, PLC-adapters can be used to extend the coverage to whole house, between rooms and between floors
• This combination provides cover...
To attract capable Human-resource & Financial-resource
to build an effective & aggressive team for the purpose of putting PLC-CLLI into world’s major markets – stores & online by 2011 in time to ta...
GAMING AND ENTERTAINMENT ATTRACTING MORE CASH
SOCIAL NETWORKS THE PLATFORM FOR AN EXPLOSION OF ONLINE ENTERTAINMENT
Among the spaces most touched by Web 2.0 is entertainment (and specifically o...
Video game montages are big in the gaming community and GamerTage is here to provide you with the latest and greatest gaming montages. Check out this article to learn more about gaming videos.
Hi Everyone,
Here is the final version of the DM Sketchpad for the month of August. This is the first issue to include a map and battle tiles by Kristian Richards and I'm very pleased he agreed to...
An article I wrote in 2002 on Internet addiction, and the new but rapidly growing problem of young people spending too much time online at the expense of other activities.