Documents tagged with opengl

Quick settings with Using Visual Studio 2008 configured for OpenGL

Quick settings Using Visual Studio 2008 configured for OpenGL. An example source code is given of using the GLUT interface to draw four points.
  • correct4you7113 published this 11 / 04 / 2009
  • 99 reads
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Export 3D Models From Blender3D to OpenSceneGr

A chapter from an E-book in progress.
  • jessica_chiang published this 07 / 18 / 2009
  • 451 reads
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Setup Open Scene Graph on Windows

This article shows how to build OpenSceneGraph from source using Visual Studio 2008 and to set it up on a Windows box.
  • jessica_chiang published this 07 / 18 / 2009
  • 1,007 reads
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OpenGL Reference Card

OpenGL Reference Card by Nicolás Serrano Bárcena. v1.0 Permission is granted to make personal copies of these sheets provided the copyright notice and this permission notice are preserved on all co...
  • r@m¡ published this 05 / 28 / 2009
  • 360 reads
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Using OpenGL with Visual C++

This document describe how to initialize the openGL in Visual C++ environment. For more articles visit http://www.saturnsoftmills.com
  • sudhir1975 published this 04 / 22 / 2009
  • 779 reads
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MA2 Report

For our second maths assignment we moved away from Microsoft Excel and used OpenGL to display 3D graphics. However, as use of OpenG’s 3D functionality was forbidden, we had to program each stage of...
  • tomtech999 published this 03 / 31 / 2009
  • 134 reads
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StreamCg : A Stream-based Framework for Programmable Graphics Hardware

(Published in 2003) The thesis of this research states that a modern programmable Graphics Processing Unit (GPU) can be used for media processing tasks, such as signal and image processing, result...
  • aradeski published this 02 / 05 / 2009
  • 360 reads
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Iso

built with processing from www.processing.org
  • lennyjpg published this 01 / 21 / 2009
  • 474 reads
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Red_book

OpenGL Programming Guide
  • callison07 published this 10 / 29 / 2008
  • 1,402 reads
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NeHe OpenGL tutorial

A comprehensive tutorial about opengl starting from primitives to making a complete world and walk through :) for more info and codes visit: nehe.gamedev.net
  • 0xBAsM published this 08 / 17 / 2008
  • 9,334 reads
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Stencil Buffer in OpenGL

Improving Shadows and Reflections via Stencil Buffer
  • 0xBAsM published this 08 / 17 / 2008
  • 6,555 reads
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