3.
Any player who has been ejected from a game must leave the ice and/or bench/penalty boximmediately, after which any remaining penalty time for the offending player is to be served byanother teammate that was on the ice at the time of the offense.
GOALTENDERS
1.
All teams are required to have a goaltender present and on the ice at the beginning of eachgame. Game play will not commence until designated goaltender, wearing regulation certifiedgoaltender equipment has been dressed.
2.
If a team’s goaltender is not present at the scheduled game start
time, that team will be alloweda 5-minute grace period.
3.
In the event that a goaltender does not come on to the ice until after the allotted 5-minutewarm-up has expired no further warm-up will be permitted.
4.
Goaltenders shall be permitted to wear ‘Cat
-Ey
e’ type goaltender masks. By doing so, they
assume all risk inherent therein and agree to take full responsibility for any injury or harm causedto themselves while wearing such equipment. In addition they must agree to waive any liabilitywhatsoever from the Tournament Committee.
5.
Goaltenders are encouraged, but not required, to wear a team jersey consistent with that of their teammates.
GAME PLAY (EXCEPTIONS TO THE RULES)
1.
Slap Shots
, where the stick starts above the waist, are not allowed. Referees will immediatelyblow the whistle to stop the play; and a face-
off will be taken in the offending team’s zone.
2.
Each round robin game will have a 50-minute curfew this includes the warm-up. The exception tothis would be in the case of a game stoppage due to unusual circumstances.
3.
The three-five minute warm up will start immediately after the Ice Resurfacer doors have closed(Discretion of Officials).
4.
Each game will consist of two 15-minute periods of stop time.
5.
If there is a seven goal difference the game will be running time. If the losing team scores, thetimekeeper will return to stop time and continue unless the goal spread becomes seven again.
6.
The last five minutes of the second period will be
running time
when there is a five-goaldifference. If the losing team scores, the timekeeper will return to stop time and continue unlessthe goal spread becomes five again.
7.
In Round Robin games points will be awarded as follows:
i.
Two (2) points for a win
ii.
One (1) point for a tie
iii.
Zero (0) points for a loss
8.
Division Champions: To advance to the Championship game, in the event of a tie
after
the RoundRobin games, the following rules will apply:
i.
Team that has the official win over the tying team. If still tied,
ii.
Team with the least goals against advances. If still tied,
iii.
Team with the best goals for/goals against differential advances. If still tied,
iv.
Coin toss, Winner of toss advances.
9.
If time permits, overtime will be played in the Championship Game if the game is tied at the endof regulation time.
10.
Each team will be allowed ONLY one 30-second time out during the Championship game.
11.
Overtime will consist of one 5 minute sudden death period with teams playing four on four. If theteams remain tied or if time does not permit overtime, shoot- outs will be used to determine thewinner.
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