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REPORT DOCUMENTATION PAGE
1. REPORT DATE (dd-mm-yy)
31-January-2005
2. REPORT TYPE
Final
3. DATES COVERED (from. . . to)
January 2004 – September 2004
4. TITLE AND SUBTITLE
Massive Multiplayer Online Gaming: AResearch Framework for Military Education and
Training
5a. CONTRACT OR GRANT NUMBER
5b. PROGRAM ELEMENT NUMBER
060376SE0
6. AUTHOR(S)
Curtis J. Bonk (Indiana University) & Vanessa P.Dennen Florida State Universit
5c. PROJECT NUMBER
5d. TASK NUMBER
5e. WORK UNIT NUMBER
7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES)
Advanced Distributed Learning InitiativeOffice of the Under Secretary of Defense (Personnel & Readiness)Readiness and Training, 4000 Defense PentagonWashington, DC 20301-4000
8. PERFORMING ORGANIZATION REPORT NUMBER
9. SPONSORING/MONITORING AGENCY NAME(S) AND ADDRESS(ES)
Office of the Under Secretary of Defense (Personnel & Readiness)Readiness and Training , 4000 Defense PentagonWashington, DC 20301-4000
10. MONITOR ACRONYM11. MONITOR REPORT NUMBER12. DISTRIBUTION/AVAILABILITY STATEMENT
Approved for public release; distribution is unlimited.
13. SUPPLEMENTARY NOTES
14. ABSTRACT
(Maximum 200 words)
Massive multiplayer online gaming, first popularized in the entertainment world, is now finding growing interest in educationand training environments. The military and business have noted the potential for simulation and gaming technology to develophigher order thinking skills; in particular, they see potential in such areas as problem solving, metacognition, and decisionmaking. However, much of the research in this area lags behind the technological advances, focusing on user demographics,attention spans, and perceptual skills, instead of addressing the impact these games might have on player’s analysis, decisionmaking, and reflection skills. In part, the current body of research represents the interests of the gaming industry, which is morefocused on exploiting any new technology to satisfy the attitudes, preferences, and expectations of its users, rather than theinterests of education and training. It also reflects the fact that this is an emerging area that suffers from limited research andstrategic planning. The report reviews the relevant research literature and proposes 15 primary experiments.
15. SUBJECT TERMS
training, education, learning, distributed learning, distance learning, online instruction, online games, multiplayer games
SECURITY CLASSIFICATION OF19. LIMITATION OF 20. NUMBER 21. RESPONSIBLE PERSON
16. REPORT
Unclassified
18. ABSTRACT
Unclassified
18. THIS PAGE
Unclassified
ABSTRACT
Unclassified
OF PAGES
49
(Name and Telephone Number)
Dr. Robert A. Wisher(703) 697-4992
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