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>GAME LOOP

FRANKLY, IT’Shard to overstate the impact of the iPhone on the game industry. In 2007, my field was only a $9.5 billion industry. In the decade since, it’s exploded to a $91 billion dollar industry, with mobile making up almost half of our sales. By prioritizing accessible gameplay, the iPhone gave all of us a place to become gamers.

When I speak at colleges, the question I’m asked most often is “How do I work in the game industry too?” Well, the good news is

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