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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Written by Jason Schreier

Narrated by Ray Chase


Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Written by Jason Schreier

Narrated by Ray Chase

ratings:
4.5/5 (178 ratings)
Length:
7 hours
Publisher:
Released:
Sep 5, 2017
ISBN:
9780062790903
Format:
Audiobook

Also available as...

EbookSnapshot

Also available as...

EbookSnapshot

Editor's Note

Behind your favorite game franchise…

This revealing bestseller goes behind-the-scenes to expose the daunting artistic, technical, and corporate challenges facing video game developers, and reveals the inside stories behind the dedicated creators of “Destiny,” “Uncharted 4,” “Shovel Knight,” “Dragon Age: Inquisition,” and more.

Description

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Publisher:
Released:
Sep 5, 2017
ISBN:
9780062790903
Format:
Audiobook

Also available as...

EbookSnapshot

About the author

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.



Reviews

What people think about Blood, Sweat, and Pixels

4.6
178 ratings / 15 Reviews
What did you think?
Rating: 0 out of 5 stars

Reader reviews

  • (5/5)
    Book is so insightful.
    Narrator is so alive and awesome.
  • (5/5)
    I liked getting the background to the different game products we see on the market. We take it for granted what happens in the "kitchen" so to speak. This book gives a general overview of the various dynamics involved the production of games. I recommend this to anyone interested in the gaming industry, this is a simple primer.
  • (5/5)
    An must read for newcomers and veterans of the industry.
  • (5/5)
    It’s really insightful and the personal stories are great! I’m really glad I read this book, it is worth it.
  • (4/5)
    Juicy high level detail without any of the technical details that I desired (but that would probably make it awful for any no-programmers)
  • (5/5)
    really informative and a fun listen. was kinda surprised at how much winging it goes into the process.