• book

From the Publisher

Tinseltown's fascination with the comic icon is detailed in this book, encompassing all the behind-the-scenes machinations that helped shape Superman into a screen legendand all the derailed projects that have vilified everyone involved. These newly uncovered stories about the odyssey of bringing the Man of Steel to the big screen include the challenge of making Superman appear to fly, and the many casting processes, which at various points had Superman being played by the likes of Bruce Jenner, Robert Redford, Sylvester Stallone, Neil Diamond, Nicolas Cage, Justin Timberlake, Keanu Reeves, and even Muhammad Ali. Based on extensive interviews with producers, screenwriters, cast members, and crew, this exposé spills the beans on all the various TV shows, from the classic The Adventures of Superman to the current hit Smallville; the various animated efforts on both the large and small screens; and the moviesfrom 1979's smash hit Superman: The Movie to 2006’s wildly expensive Superman Returns. Also included are the stories about the Superman movies that never made it to the screen, helmed by maverick directors Kevin Smith and Tim Burton, and featuring expenditures on scripts and sets that are even more eye-popping than the films’ special effects.
Published: Chicago Review Press an imprint of Independent Publishers Group on
ISBN: 9781569765012
List price: $13.99
Read on Scribd mobile: iPhone, iPad and Android.
Availability for Superman vs. Hollywood by Jake Rossen
With a 30 day free trial you can read online for free
  1. This book can be read on up to 6 mobile devices.

Related Articles

Nautilus
4 min read

Are Digital Cameras Changing the Nature of Movies?

This is part one of a three-part series about the movie industry’s switch to digital cameras and what is lost, and gained, in the process. Part two runs tomorrow; part three runs on Friday. Cinema is a blend of art and technology, working together to capture light, one frame at a time, to create the illusion of motion. Sometimes the captured light of cinema amounts to an aesthetic revolution, as with the deep-focus cinematography of Gregg Toland in Orson Welles’ landmark Citizen Kane, the spectacular wide-screen landscapes shot by Freddie Young in Lawrence of Arabia, or the super-slo-mo “bull
Nautilus
5 min read

Video Games Do Guilt Better Than Any Other Art

The idea that motion pictures can be works of art has been around since the 1920s, and it hasn’t really been disputed since. It’s easy to see why—cinema shares characteristics with theater in terms of acting, direction, music, set design, narrative, and so on. Now we have whole academic departments dedicated to film appreciation, to understanding the emotional and intellectual responses—deep feelings of awe and reverence, among others—that movies can elicit. But video games aren’t assumed to be as artistic as cinema or theater, if it all. In 2010, for instance, the late film critic Roger Eber
Nautilus
2 min read

Your House Is Waiting to Be Turned Into a Projection Screen

The silver screen. Movie screenings. The big and small screens. Ever since 1879, when Eadweard Muybridge used the world’s first movie projector to display a loop of 13 images of a galloping horse, the preferred place to show motion pictures has been on a single, dedicated, approximately flat screen. The main reason is obvious: A flat surface doesn’t change the geometry of the projected image, making it easier to faithfully recreate images recorded by a movie camera.  But there are also clear disadvantages to confining movies to flat screens—chiefly, that it segregates them from the vast majori