• book

From the Publisher

The advent of affordable filmmaking equipment and software, combined with the popularity of websites such as Youtubewhich encourage the submission of user-created short filmsadd up to interest in making and viewing shorts being higher than ever. Experienced professionals are interviewed on all aspects of short film production process in this filmmakers' resource that covers screenwriting, casting, shooting formats, location scouting, soundtracks, computer effects, and how to get the final product distributed. Five award-winning short films from distributor Dazzle Filmsincluding Being Bad and BAFTA-nominated Hotel Infinitydiscussed as case studies in the book are featured on a bonus DVD, along with layouts for budget spreadsheets, release forms, contracts, and more.

Published: Oldcastle Books an imprint of Independent Publishers Group on
ISBN: 9781842434147
List price: $27.99
Read on Scribd mobile: iPhone, iPad and Android.
Availability for Short Films: ...And How to Make Them
With a 30 day free trial you can read online for free
  1. This book can be read on up to 6 mobile devices.

Related Articles

Newsweek
4 min read

How to Make a Feature Film in the Suburbs

After suffering through various crappy jobs through his 20s, Joel Levinson discovered a scheme that would change his life after landing a gig as a mascot for a smoothie company. He earned the honor of wearing a cup costume by winning an online video contest. He realized other brands were hosting similar contests with cash prizes, all with little competition. He entered as many as he could. So many, in fact, that he was able to support himself with the earnings, like the $100,000 he got from Klondike. His mastery of the form garnered national attention. In 2008, he was profiled by The New York
Nautilus
5 min read

Video Games Do Guilt Better Than Any Other Art

The idea that motion pictures can be works of art has been around since the 1920s, and it hasn’t really been disputed since. It’s easy to see why—cinema shares characteristics with theater in terms of acting, direction, music, set design, narrative, and so on. Now we have whole academic departments dedicated to film appreciation, to understanding the emotional and intellectual responses—deep feelings of awe and reverence, among others—that movies can elicit. But video games aren’t assumed to be as artistic as cinema or theater, if it all. In 2010, for instance, the late film critic Roger Eber
Nautilus
4 min read

Are Digital Cameras Changing the Nature of Movies?

This is part one of a three-part series about the movie industry’s switch to digital cameras and what is lost, and gained, in the process. Part two runs tomorrow; part three runs on Friday. Cinema is a blend of art and technology, working together to capture light, one frame at a time, to create the illusion of motion. Sometimes the captured light of cinema amounts to an aesthetic revolution, as with the deep-focus cinematography of Gregg Toland in Orson Welles’ landmark Citizen Kane, the spectacular wide-screen landscapes shot by Freddie Young in Lawrence of Arabia, or the super-slo-mo “bull