Sir Michael Sevenson and his squire, Fisk, were just beginning to enjoy the quiet life. They really should have known better. When Lady Rosamund runs away from home to marry a traveling player, former knight errant Michael makes a noble promise to help the object of his unrequited love. The quest takes our would-be heroes to the coastal town of Huckerston, where savage sea pirates called wreckers terrorize the coast. With the help of a reluctant Fisk, Michael plans on catching the wreckers and winning back his lady; but when mysterious murders and dangerous accidents threaten the town and its players, love might be the least of his problems. . . .
Part buddy novel, part medieval whodunit, the latest installment of Hilari Bell's Knight and Rogue Novels continues the boys' saga with another classic tale of mishaps, wit, and adventure.
Hilari Bell has been called the poster child for persistence. The first novel she sold was the fifth she'd written, and when it sold she was working on novel fourteen. She now has seventeen conventionally published novels with two more under contract, and is now branching into epublishing her backlist novels and her writing tips.
She likes board games and "decadent" camping. (In a pop-up trailer with a space heater, a stove--even a toaster!) She says camping is the only time she gets to do enough reading...though when it comes to reading, there's really no such thing as enough.
She's also a member of the best writing critique group in the universe. (Her opinion, anyway.) And you can find their webpage at http://thewildwriters.com/read more
Reviews for Player's Ruse
*If you haven't read the first two books in the Knight and Rogue series, The Last Knight and Rogue's Home, this is a **spoiler warning** for those titles*Over a year has passed since Fisk and Michael left Fisk's family. They have made a bit of a life for themselves - Michael working as a bouncer and Fisk copying and sewing. Then Rosamund, Michael's cousin and the girl he's in love with, shows up and asks for their help in finding her love, a traveling player named Rudy. When they travel to the town in which the players are working, Michael and Fisk manage to catch the eye of the sheriff by seeing a signal fire used by wreckers. Instead of asking them to leave when he finds out Michael's status as an unredeemed man, the sheriff requests that they stay while he conducts his investigations. Of course, a knight errant and his squire can't help but get involved.This story took a little longer than the others to get going, and to be perfectly honest - though I'm very sad to be leaving this world behind for now - I didn't like it as well as the first two. Though the wreckers and the mysterious enemy of the players gives the story a hint of mystery, there is not as much adventure and some elements of the story seem a little forced in comparison to the earlier titles. Still, I enjoyed seeing Michael and Fisk's friendship and characters develop further. Their personalities really come through the narration, even given small details such as the dog that Michael calls True and Fisk calls Trouble. This is definitely a series I would reread with pleasure.read more
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