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Star, Planet, Moon: Worldbuilding For Writers, Gamers, and Other Creators, #1

Star, Planet, Moon: Worldbuilding For Writers, Gamers, and Other Creators, #1

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Star, Planet, Moon: Worldbuilding For Writers, Gamers, and Other Creators, #1

ratings:
4.5/5 (2 ratings)
Length:
64 pages
20 minutes
Publisher:
Released:
Aug 1, 2013
ISBN:
9781498902380
Format:
Book

Description

This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting.

Author and storyworld creator Matthew Wayne Selznick (Brave Men Run -- A Novel of the Sovereign Era) explains the science and helps you through the (basic) math required to...

...Select an appropriate star
...Figure out the best distance for your planet to orbit that star
...Work out the details of gravity, day length, and atmosphere for the planet
...Determine when your planet's moon is full

...and much more... all with just a calculator. No advanced degree required!

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon is approximately 8,000 words.

Publisher:
Released:
Aug 1, 2013
ISBN:
9781498902380
Format:
Book

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Star, Planet, Moon - Matthew Wayne Selznick

Worldbuilding For Writers, Gamers, and Other Creators

Volume One: Star, Planet, Moon

by

Matthew Wayne Selznick

Mathematical Review: Jafsica, Steven Rehn
Published by
MWS Media
Long Beach, California, USA

Worldbuilding For Writers, Gamers, and Other Creators Volume One: Star, Planet, Moon

Published by MWS Media

First publication: March, 2012

Copyright © 2010, 2011, 2013 Matthew Wayne Selznick

Worldbuilding For Writers, Gamers and Other Creatives Volume One: Star, Planet, Moon appeared in a slightly different form on mattselznick.com in 2010.

Cover images provided by NASA.

All Rights Reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. For permission requests, write the publisher at mwsmedia@gmail.com with the subject line Attention: Permissions Coordinator.

Approximately 8,000 words.

This ebook is free from digital rights management restrictions

This ebook is unencumbered by digital rights management technology. Please remember that this ebook is intended for use by the legal owner. If you acquired this ebook without paying for it, please consider paying for it through an authorized retailer or through the author's web site: http://www.mattselznick.com. Visit this blog post for more on Matthew Wayne Selznick's position on unauthorized electronic file sharing: http://bit.ly/selznickonpiracy.

Find a typo, continuity error, or other mistake?

Please contact MWS Media at mwsmedia@gmail.com and let the publisher know about it! We'll confirm it and, if applicable, correct it as quickly as possible. Thanks!

Introduction

Worldbuilding — sometimes called sub-creation or secondary world creation — is the task / art / craft of designing and representing an internally consistent and realistic setting for use in fiction, video or tabletop role playing games, movies, comics, a transmedia experience… really any type of storyworld.

In each concise volume of Worldbuilding for Writers, Gamers and Other Creators, and in the omnibus edition, you'll find explanations, tools and resources to give your setting a level of verisimilitude that inspires the willing suspension of disbelief on the part of your audience.

We'll work with a top down approach both literally and in terms of the subjects we cover. As we select an appropriate star, muse on the size, mass, and orbit of your world, its geography, climate, weather, biomes and habitats for life

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