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Failsafe: S.W. Tanpepper's GAMELAND (Episode 2) (Volume 2): S.W. Tanpepper's GAMELAND, #2

218 pages2 hours


Fully revised and updated February 10, 2013

In the center of a Long Island zombie wasteland, overseen by a powerful corporation known as Arc Properties, is GAMELAND, a virtual reality gaming arcade where the rich and privileged act out their base fantasies. Connected to their Undead Players via the government-mandated neural implants and using remote gaming controllers, Operators pit the Undead against one other in a high stakes game of violence, money and power. For the poor, the action televised on the state-controlled Media Stream, as horrifying and graphic as it is, is an unending and inescapable source of entertainment.

Volunteering to become an Undead Player is illegal, but the lure of fame and money is just too strong for some to resist.

On a whim, six young computer hackers and gamers decide to sneak onto the island, hopeful of catching a glimpse of the uncontrolled Infecteds, victims of the outbreak that took place there a decade earlier. But while breaking into The Game is easier than any of them could have ever imagined, getting back out turns into one hell of a killer. They'll have to use every skill they possess to escape, and do some things they never thought they would have to do, because as they quickly find out, when you play The Game, it's for keeps.

EPISODE 2: Failsafe
Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.

Approximately 50,000 words

Not recommended for readers under the age of 16

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