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Highmage: Highmage's Plight, #4

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439 pages4 hours

Summary

Mages and their elflord kin gather for Conclave at the Mage Guild Hall in the seven Tiered Imperial Capital, home to elfbloods, dwarves, ogres, and lowly humans. George is now one of two candidates for Highmage. The other is backed by elvin traditionalists and is the unknowing puppet of the Demonlord, who schemes are about to bring about civil war.

Fate hinges on George’s unlikely allies: Gallen, the leader of a the pack of urchins, who is not what he appears; his apprentices - the elfblooded lad, Aaprin, who cannot do magic; the mischievous “twin” boys Revit and Terus; his sword-wielding female bodyguards; shape-changing foster-daughter, Raven; an ogress who remembers navigating a starship, and, for some reason, his horse, Babylon.

George has no wish to be responsible for saving this world where, in the distant past, magic twisted the laws of science, but destiny seems to have other plans. His computer staff reminds him that returning home through the Gate is looking better and better.

Welcome to Highmage, the fourth book in the Highmage’s Plight Series.

(Book 3 - Human Mage, debutting here on October 1, 2015, check www.dhr2believe.net for the details!)

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