From the Publisher
With an invasion of her country imminent, Tipper Schope is drawn into a mission to keep three important statues from falling into the enemy’s clutches. Her friend, the artist Bealomondore, helps her execute the plan, and along the way he learns to brandish a sword rather than a paintbrush.
As odd disappearances and a rash of volatile behavior sweep Chiril, no one is safe. A terrible danger has made his vicious presence known: The Grawl, a hunter unlike any creature encountered before.