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The Flense - 3: The International Technothriller (A 12-part serial), #3

157 pages2 hours


THE FLENSE (a 12-part serialized technothriller)

Hundreds die in a fiery train crash in northern China. A cargo ship smuggling refugees is lost to calm seas off the Libyan coast. Entire villages in Ghana are mysteriously abandoned overnight.

Contracted by an apocalypse prepper group to investigate a series of seemingly unconnected global tragedies, a young medical investigative reporter, Angelique de l'Enfantine, uncovers a disturbing trend. Are the disasters harbingers of an impending biblical catastrophe, or practice runs by a fanatical organization determined to bring global annihilation?

As each new event unfolds more grisly than the last, Angel must race against time to uncover the truth, because the next life lost could be her own.

This book is part 3 of 12.

THE FLENSE 12-part serial is also available in 4 complete novel-length books:

China (corresponds to parts1-3)

Iceland (corresponds to parts 4-6)

Africa (corresponds to parts 7-9)

TBA (corresponds to parts 10-12) (coming soon)

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And make sure to look for BUNKER 12 (companion series to THE FLENSE):

Requiring no more than the slightest skin-to-skin contact, the Flense spread across the globe with ruthless speed and stealth, decimating mankind before it could even react to it. The infected became vicious, soulless creatures called Wraiths, which wrought destruction upon anyone and anything in their path.

Secure inside ten isolated bunkers are Humanity's survivors, each struggling to prevent extinction. Each working to unravel the mystery of the scourge. But the bunkers were never meant to protect forever. In fact, they were never meant to protect at all.

The BUNKER 12 series consists of:




TBA (coming soon)

From the creator of the highly acclaimed epic cyberpunk series GAMELAND:

Built in the middle of Long Island’s abandoned industrial wasteland is a hundred-square-mile virtual reality arcade where the rich and privileged compete in a high-stakes game and the undead are their real-life avatars. There are only two ways to play this horrifying yet wildly addictive RPG game. The first is by buying an invitation. The second is by volunteering to become an Undead Player.

After finding themselves trapped inside a massive gaming arcade in the middle of Long Island's abandoned wasteland, a group of young computer hackers must figure out how to escape while staying out of the clutches of its undead inhabitants and their living gamer controllers.

Visit tanpepperwrites to get your own four-book GAMELAND starter library.

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