Enjoy millions of ebooks, audiobooks, magazines, and more, with a free trial

Only $11.99/month after trial. Cancel anytime.

MAXON Cinema 4D R20: Modeling Essentials
MAXON Cinema 4D R20: Modeling Essentials
MAXON Cinema 4D R20: Modeling Essentials
Ebook412 pages2 hours

MAXON Cinema 4D R20: Modeling Essentials

Rating: 0 out of 5 stars

()

About this ebook

Description

The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D's OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations.

This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step.

Main Features

► Learn Cinema 4D's updated user interface, navigation, tools, functions, and commands.
► Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.
► Covers polygon, subdivision, and spline modeling techniques.
► Covers volumetric modeling techniques.
► Detailed coverage of tools and features.
► Features more than 29 hands-on exercises – complete with before and after files.
► Contains 25 practice activities to test the knowledge gained.
► Additional guidance is provided in the form of tips, notes, and cautions.
► Important terms are in bold face so that you never miss them.
► The content under "What just happened?" heading explains the working of the instructions.
► The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).
► Tech support from the author.
► Access to each exercise's initial and final states along with the resources used in hands-on exercises.
► Quiz to assess the knowledge.

Fore more information visit Padexi Academy's website.

LanguageEnglish
Release dateDec 16, 2018
ISBN9781386298274
MAXON Cinema 4D R20: Modeling Essentials

Reviews for MAXON Cinema 4D R20

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    MAXON Cinema 4D R20 - Pradeep Mamgain

    Cinema 4D R20

    Welcome to the latest version of Cinema 4D. In any 3D computer graphics application, the first thing you see is interface. Interface is where you view and work with your scene.

    The Cinema 4D's interface is intuitive and highly customizable. You can make changes to the interface and then save multiple interface settings using the Layout feature. You can create multiple layouts and switch between them easily.

    Cinema 4D Interface Elements

    You can start Cinema 4D by using one of the following methods:

    Double-click on the Cinema 4D icon on the desktop

    Double-click on a Cinema 4D scene file

    Clicking Cinema 4D entry from the Start menu

    Dragging a .c4d file from Windows Explorer to the program icon

    Running it from Command Prompt

    Running Cinema 4D Lite from After Effects

    When you first time open Cinema 4D, you are presented with the UI, as shown in Fig. 1. I have labeled various elements of the interface using numbers.

    The following table summarizes the main UI elements.

    The Cinema 4D interface is highly configurable. You can dock and undock windows in the main window. When you move a docked window, the surrounding windows are resized automatically. You can also display windows as tabs to save the screen real-state. You can define the arrangements of elements as layouts and freely switch between them. The fastest way to switch between the layouts is the Layout drop-down list [labeled as 6 in Fig. 1] located on the top-right corner of the interface.

    Let's explore various components of the Cinema 4D interface.

    Title Bar

    The title bar is the first element of the interface and located at

    the top of the UI. It displays name and version of the software as well as the name of the currently opened file.

    Menubar

    The menubar is located below the tile bar. It hosts almost all important commands, tools, and functions that Cinema 4D offers. You can tear-off a menu [or sub-menu] from the menubar by clicking on the corrugated line located at the top of the menu or sub-menu [see Fig. 2].

    Standard Palette

    The Standard palette is located below the menubar and it hosts various tools, commands, and groups of commands. Some of the icons on the palette have a black triangle on the bottom-right corner that indicates a folded group of tools/commands.

    To access the folded group of commands, hold LMB on the icon and then choose the desired command from the displayed flyout.

    The table given next summarizes the tools available in the Standard palette:

    Note: Highlighting and selections

    The selected objects are surrounded by an orange outline. If you hover the mouse over objects in the editor view, a white outline appears on the objects underneath the mouse pointer. If you are using a graphics card that is not supported by Cinema 4D, these highlights will not appear. In case you have a supported graphics card and highlights are not appearing, you need to enable the Enhanced OpenGL option. You can access this option from the Options menu of the editor view’s menubar.

    Tools Palette

    The Tools palette is the vertical toolbar located on the extreme left of the standard interface. It contains various tools. The following table summarizes these tools:

    Navigation Tools

    The navigation tools are located on the top-right corner of each viewport. Click-drag the first icon to pan the view [move the camera], click-drag second icon to zoom in or out [move the camera in the direction of view] of the viewport. Click-drag the third icon to rotate [rotate the camera] the view. Click the forth icon to maximize the view. You can also maximize a viewport by MMB clicking on it. You can also use hotkeys to navigate the view. To use a hotkey, hold down the key on the keyboard and drag the mouse.

    The following table summarizes these hotkeys:

    The viewports with the orthogonal view can be rotated around their orthographic axis. If you hold Shift, you can rotate the view in 15 degrees increments.

    Menu In Editor View

    The Menu in editor view [MEV menubar] is located on the top of each viewport. It hosts command, tools, and functions corresponding to the views. The MEV menubar contains seven menus. The following tables summarizes the options available in these menus:

    Tip: Framing Geometry/Elements

    You can hold down the Alt key with S, O, and H keys to zoom all views instead of the active view only.

    Enjoying the preview?
    Page 1 of 1