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The Who, What, When, Where, Why & How of Turning Life into Fun Games

Ratings:
99 pages1 hour

Summary

Discover the Who, What, When, Where, Why and How of Turning Life into Fun Games

Self-Gamification, a unique self-help approach to implementing game design elements into each of our lives and uniting anthropology (awareness), kaizen (small steps), and gamification (gamefulness) is gathering growing interest.

Self-Gamification Happiness Formula described the Self-Gamification approach in detail and in multiple contexts.

This book has been created in response to those interested in reading a short summary of the approach, rather than a longer discourse.

The Who, What, When, Where, Why and How of Turning Life into Fun Games is a short, compressed, and reworked version of Self-Gamification Happiness Formula, which was reorganized to answer six essential questions: 

- Who is responsible for turning projects, activities, and whole lives into games?

- What can be turned into games?

- When does it make sense to turn something into games?

- Where could or should projects and activities be turned into games?

- Why does it make sense to turn projects, activities, and even our whole lives into fun games?

- How can we turn projects, activities, and our lives into games?

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