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MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
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MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation

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The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aim to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.

 

Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high-quality projects using Cinema 4D.

 

This book shares tips, tricks, notes, and cautions throughout, which will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D.  It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. 

 

Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you're done, you'll be ready to model, illuminate, and render any scene in Cinema 4D.  

 

For more information, visit Padexi Academy's website.

 

LanguageEnglish
Release dateJul 31, 2020
ISBN9781393551782
MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation
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    MAXON Cinema 4D R20 - Pradeep Mamgain

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    Unit CMP: Practice

    Activities [Modeling]

    Practice Activities

    Activity 1

    Create a model of a road side sign [see Fig. A1].

    Hint

    Create the model using the Cone, Cylinder, and Polygon primitive objects.

    Activity 2

    Create a robo model [see Fig. A2].

    Hint

    Create the model using the Cube, Sphere, Cylinder, Pyramid, Cone, Torus, and Tube primitive objects.

    Activity 3

    Create the coffee table model [see Fig. A3] using the Cube primitive.

    Dimensions:

    A: Length=35.433, Width=21.654, Height=1.5"

    B: Length=34.037, Width=20.8, Height=1.5"

    C: Length=2, Width=2, Height=13.78"

    Activity 4

    Create the 8-Drawer Dresser model [see Fig. A4] using the Cube primitive.

    Dimensions:

    A: Length=65, Width=21, Height=1.5"

    B: Length=2, Width=2, Height=35"

    C: Length=60.76, Width=18.251, Height=30"

    D: Length=27.225, Width=19.15, Height=11"

    E: Length=27.225, Width=19.15, Height=7"

    F: Length=12.871, Width=19.15, Height=5"

    Activity 5

    Create the foot stool model [see Fig. A5] using the Cylinder and Cube primitives.

    Dimensions:

    A: Radius=14, Height=5.91, and Fillet Radius=0.32"

    B: Radius=14, Height=7.5, and Fillet Radius=0.74"

    C: Length=1.651, Width=3.455, Height=1.496, and Fillet Radius=0.087

    Also, use the Slice feature for cylinders [From=-180 degrees and To 0 degrees].

    Activity 6

    Create shape of the word Love using splines and then use the Cube primitive, and the Arrange and Duplicate functions to create text, as shown in Fig. A6.

    Hint

    Create a spline using the Sketch tool along which the cubes will be duplicated. Create another spline using the Pen tool that will be used to rotate the cubes, see Fig. A7. Use the Duplicate function to create 100 copies of the cube and then use the Arrange function to arrange duplicate cubes on the spline.

    Activity 7

    Create a model of bowl using the Lathe generator [see Fig. A8]. Use bowl.jpg as reference.

    Activity 8

    Create the candle stand model [see Fig. A9] using the Lathe generator.

    Activity 9

    Create model of a glass rack using the Rectangle spline, Cylinder primitive, and Extrude generator [see Fig. A10].

    Activity 10

    Create model of a corkscrew using the Helix spline and the Sweep generator object [see Fig. A11].

    Activity 11

    Create the model shown in the first image of Fig. A12. Rest of the images in Fig. A12 show hints for creating the model.

    Activity 12

    Create a model of flash drive using polygon modeling techniques [see Fig. A13].

    Hint

    Set Units to Millimeters. Create a Cylinder primitive and then set its Radius to 7.5, Height to 7, Height Segments to 1, and Rotation Segments to 36. Make it editable and then dissolve the top and bottom points using the Dissolve command, see Fig. A14. Weld the points using the Connect object. Select the one half of the points in the Top view and then move them about 25 units to the right see Fig. A15. Now, use various modeling tools and functions to create the flash drive model.

    Activity 13

    Create a model of the USB connector using polygon modeling techniques [see Fig. A16].

    Hint

    Set Units to Millimeters. Create a Box and then set its Size X, Size Y, and Size Z to 15, 5, and 30, respectively. Now, use various modeling tools and functions to create the USB connector model.

    Activity 14

    Create the kitchen cabinet model [see Fig. A17] using the Cube primitive. Use dimensions of your choice.

    Activity 15

    Create the clutch model [see Fig. A18].

    Hint

    Create a Cogwheel primitive. Use Teeth Type as Flat, set Inlay Type to Holes, and then set Holes, Radius, and Ring Radius parameters, as per you need. Next, extrude the primitive.

    Activity 16

    Create the clutch model [see Fig. A19].

    Hint

    Refer to Activity 15. This time create three holes and then use the Arc setting to make holes elliptical.

    Using variations of Cogwheel settings and create models as shown in Figs. A20 through A31.

    Activity 17

    The Cogwheel primitive is a powerful parametric object. Experiment with it and create different clutch, gear, and ratchet models [refer to Figs. A22 through A30].

    MAXON

    Cinema 4D R20

    A Detailed Guide to Modeling,

    Texturing, Lighting,

    Rendering, and Animation

    Pradeep Mamgain

    MAXON Cinema 4D R20

    A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation

    © 2019 PADEXI Academy. All rights reserved.

    No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    NOTICE TO THE READER

    Electronic Files

    The electronic file/eBook in any form of this textbook is licensed to the original user only and may not be transferred to any other party.

    Disclaimer

    No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, neither the author, nor PADEXI, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. PADEXI cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

    Book Code: PDX014P

    For information about the books, eBooks, and video courses published by PADEXI ACADEMY, visit our website: www.padexi.academy

    Acknowledgments

    I would like to express my gratitude to the many people who saw me through this book; to all those who provided support, offered comments, and assisted in editing, proofreading, and design.

    Thanks to:

    Parents, family, and friends.

    Teachers and mentors: Thank you for your wisdom and whip-cracking—they have helped me immensely.

    I am grateful to my many students at the organizations where I’ve taught. Many of them taught me things I did not know about computer graphics.

    Everyone at Maxon [www.maxon.net].

    Finally, thank you for picking up the book.

    About the Author

    I’ll keep this short, I am a digital artist, teacher, consultant, and founder of Padexi Academy [www.padexi.academy]. I am self-taught in computer graphics, the Internet has been the best source of training for me [thanks to those amazing artists, who share the knowledge for free on YouTube]. I have worked with several companies dealing with animation and VFX. I love helping young aspiring 3D artists to become professional 3D artists. I helped my students to achieve rewarding careers in 3D animation and visual effects industry.

    I have more than ten years of experience in CGI. I am passionate about computer graphics that helped me building skills in particles, fluids, cloth, RBD, pyrotechnics simulations, and post-production techniques. The core software applications that I use are Maya, 3ds Max, CINEMA 4D, Photoshop, Nuke, After Effects, and Fusion. In addition to computer graphics, I have a keen interest in web design/development, digital marketing, and search engine optimization.

    You can contact me by sending an e-mail to pradeepmamgain@gmail.com.

    Introduction

    The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aim to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D.

    Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high-quality projects using Cinema 4D.

    This book shares tips, tricks, notes, and cautions throughout, which will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step.

    Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-w