FALLING AWAKE SUPERLIMINAL
Aug 25, 2020
2 minutes
Jess Kinghorn
Making dream logic work in games is a design conundrum. The idea itself is enticing, but how do you design a dreamscape’s unique sense of internal logic so it’s simultaneously otherworldly and yet predictable enough for a player to follow? With Superliminal, part of that conundrum may well have been solved.
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