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Fillable Interactive Deathwatch Character Sheet v1.5 RE

Fillable Interactive Deathwatch Character Sheet v1.5 RE

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Published by Geng Gendall

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Published by: Geng Gendall on Aug 16, 2012
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11/14/2012

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CharaCter Name _____________________________________ Player Name _________________________________ ChaPter _____________________________________________ Past eveNt ____________________________________ ChaPter DemeaNour

______________________________________ PersoNal DemeaNour ______________________________ sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel)

Trained

Trained

Trained

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+20%

+10%

+20%

+10%

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int)† Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int)† Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)† Ground Vehicles _______________________

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Evaluate Forbidden Lore (Int)† Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)† Surface _______________________ Performer (Fel)† _______________________ Pilot (Ag)† _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int)† Codex Astartes _______________________ _______________________

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Scrutiny (Per) Search (Per) Secret Tongue (Int)† _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)† High Gothic Low Gothic _______________________ Survival (Int) Swim (S) Tactics (Int)† _______________________ Tech-Use (Int) Tracking (Int) Trade (Int)† _______________________ Wrangling (Int) _______________________
†denotes Skill Group

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WOUNDS:

total 〔 〕 CurreNt 〔 〕 Fatigue 〔 〕 CritiCal Damage ________________________ ______________________________________

〔 SPACE MARINE ABILITIES 〕
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

INSANITY:

CurreNt PoiNts 〔

Battle Fatigue _________________________ ______________________________________ PrimarCh’s Curse _______________________ ______________________________________ halF MOVEMENT: Full 〔 〔 〕 Charge 〔 〕 ruN 〔 total 〔 CurreNt 〔 CurreNt 〔 〕 〕 〕 〕 〕

FATE POINTS: CORRUPTION:

TM

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

+20%

Basic

Basic

Basic

SKILLS

+10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a –10 penalty. the armour is environmentally sealed RENOWN: EXPERIENCE: CurreNt XP to sPeND total XP sPeNt 〔 _________________________ 〕 〔 _________________________ 〕 〔 _________________________ 〕 PSYCHIC POWERS Psy Rating: 〔 _____ 〕 ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ GEAR _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ Permission granted to photocopy for personal use. immune to Photon Flash and Stun Grenades. Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) Deathwatch Training ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ 〔 POWER ARMOUR ABILITIES 〕 Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight.com .FantasyFlightGames. Called Shots are Half Actions. unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on. © Games Workshop Ltd 2010. Character sheet also available for download at www.CHARACTERISTICS weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel) WEAPON NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD NAME CLASS RANGE SPECIAL RULES DAMAGE ROF WEAPON TYPE CLIP PEN RLD WEAPON NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD ARMOUR HEAD (1-10) Type: ARMOUR ADDITIONS ✔✓? 〔 RIGHT ARM (11-20) Type: 〕 BODY (31-70) Type: LEFT ARM (21-30) Type: ✔✓? WEAPON NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD 〔 〕 RIGHT LEG (71-85) Type: LEFT LEG (86-00) Type: ✔✓? 〔 〕 SPACE MARINE TALENTS & TRAITS Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing.

The Kill-team rushes forward firing their bolters. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Chapter: Defensiv e Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint SQUAD DESIGNATION: Action Full Reaction Full Reaction Full Full Cost 1 1 2 2 3 3 Sustained Yes No No No Yes Yes Effect The Kill-team spaces itself to react to danger. Character sheet also available for download at www. A Space Marine distracts a target to create an opportunity. A Space Marine takes automatic fire with his Kill-team. Solo Ability Name: Required Rank: Effects: Feat of Strength Solo Ability Name: Required Rank: Effects: Renewed V igour COHESION: 1 3 Once per day of game time. The Kill-team crosses dangerous ground in concert. Chapter: Permission granted to photocopy for personal use. The Kill-team makes expert use of cover. The Kill-team charges an enemy in unison. A Space Marine coordinates fire to defend a position. so for instance Unnatural Strength x2 becomes x3.FantasyFlightGames.SOLO MODE Character Name: Chapter: Chapter Ability Name: Required Rank: Effects: Solo Ability Name: Required Rank: Effects: Rank: Player Name: Burst of Speed 1 1 Once per game session. The Kill-team fires at targets as they appear.com . A Space Marine calls for movement into cover. This effect will last for a number of Rounds equal to his rank. a Battle-Brother can increase his Agility Bonus by 2 with all the usual benefits for a number of Rounds equal to his rank. A Space Marine calls to move the Kill-team together. a Battle-Brother may increase his Unnatural Strength Trait by one level. Solo Ability Name: Required Rank: Effects: Extreme Endurance Solo Ability Name: Required Rank: Effects: Mental Fortress 5 5 Solo Ability Name: Required Rank: Effects: Emperor ''s Grace 7 OATH: SQUAD MODE Squad Mode Abilities (pg 219) Attack Patterns Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge Action Half / Free Half / Free Free Half Free Free Cost 1 1 1 1 3 3 Sustained Yes Yes No Yes No No Effect The Kill-team concentrates suppressing fire. © Games Workshop Ltd 2010.

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