NAVY OFFENSE – KEN NIUMATALOLO WFCA Clinic – March 26, 2009 Keys to a Successful Offense (1) an identity – this is the same

offense we ran in 1987 at Hawaii (2) a “philosophy” run the ball control the clock (time of possession – we want opponent to have 8 series max) pass for big plays (throw it over their heads) have a “system” practice the “system” every week – players will get good at it K.I.S.S. principle

(3) a “package” we are a triple option team first and foremost everything we do comes off the triple option complementary plays: counter, midline, trap, belly key premise – we’ll take what they give us multiple formations (over 20) – ability to run the same plays out of most of them play-action passing game that mirrors our running game sprint-out package a simple goal line package o “heavy” formation  there are really only 3 plays • rocket toss • QB iso • ? o 80% red zone efficiency in 2008

(4) a “package” you can fix early adjustments o during a series and between series o NOT on Saturday mornings!!! (Sundays if college) to do this - play caller and offensive assistants must watch the game no script!!! (it is tough to see the game with your head buried in a script) have answers!! – be prepared for anything entire staff/coaches must be on the same page – speak same language/vocabulary


etc. 3-deep. 50 (odd) presentation – page 2 examples of a “fix-it” during the game o can’t block 3 tech or a good 5 tech  down block him  G block him  read him  double team him  trap him o vs.) yet still handle cut blocks what we check for (in order): o numbers advantage    different formations help us get this start in spread then go unbalanced • trips (slot/HB over to his buddy’s side) • over (WR over – ineligible inside receiver) . zone blitz? – run option away from it o vs. 8-man front) basically 3 coverages (4-across. man free) no nickel or dime coverages secondary must read run/pass (high hat. Duke – 2008) be specific in your fix-its – focus on one thing at a time – for example: o work on the ILB o work on the FS Play-Calling Philosophy – Attacking the Defense good defenses limit what they do (too much will hurt them) – prep time is short defense must play balanced we saw basically 3 fronts all year in 2008 (4-3/6-1. low hat. 4-3 defense – can not get the MLB blocked  go to “heavy” formation  loop the FST to him (vs.

mike LB - o other passing game elements (especially if vanilla coverages)    1-on-1 routes (since usually ‘man” coverage 7 or 8-man protection allows for “double-move” routes off of this possible double move routes: • • • post post corner dig or post-dig Keys to Implementing a Successful Offense be committed be patient . cover 2 – the roll corner vs.) to hurt specific defenders on the field . 3 tech)  2 on 1 blocks if at all possible o to the field (example – double 2Is have no technique advantage) o play-action passes (P.e. 3 o blocking angles (usually to the smaller technique.P. shade vs.this is why we want to make it look like the running plays as much as possible     presentation .A. quarter coverage – whomever the run support is vs. 8-man front – the free safety (alley player) vs.

it has been this: Ready – Set – Hike we are experimenting with these ideas: o Down – Set – Hike o Down – Ready – Set – Hike o Going on 1st sound Formations: Spread Trips (both HBs on one side – both of them off the LOS) – a good run and pass formation Over (both WRs on one side – inside WR ineligible) Over Green (over-side HB steps up onto LOS – inside WR off) Over Brown (HB opposite the over steps ontp LOS – inside WR off) Heavy (both OTs on one side – one plays TE position – WR plays nub side OT) o used a lot in goal line situations o TE responsibilities the same as the HB Double Flex (both WRs in tight) Splits: - O-line = 3 feet Slots = inside foot touching OT and 1 yd back (used to be 1 yd x 1 yd) – based on pitch timing WRs = basically on the numbers of the field when the ball is in the middle FB = heels at 5 yards from the tip of the football – we experimented woth 4 yards but it was too quick for the mesh Stances: .navy presentation – page 4 Cadence: in the past .

1 deep safety (FS) = the FS if in “heavy” formation – combo the 3 tech with the FSG – - FSG - base block man on (2I-2-3) . lots of weight forward. 2 deep safeties = the backside safety o vs.- O-line = narrow stance. a 2-safety defense) FST – dip and rip by dragging your knuckles on the ground take your best release (outside or inside) to block the FSLB o if the FSG is covered (2I-2-3) – inside release automatic o if the FSG is uncovered – outside release (loop) to determine your FSLB . 4-3) . feet under armpits navy presentation – page 5 The Triple Option FSWR – – – – FSHB – – – – - block the near deep defender (1/2 field safety in Cov 2-like looks) (a “switch” with the FSHB) (deep 1/3 CB in Cov 3-like looks) (non-inverting safety (Cloud) or CB (Sky) in 4-Across looks) block the run support or force (roll CB in Cov 2-like looks) (a “switch” with the FSWR) (invert safety in Cov 3-like looks) (inverting safety (Sky) or CB (Cloud) in 4-Across-like looks) if there is a FS in the middle of the field (i.go to the next level o vs.e.the key is your outside hip o if the LB is inside of your outside hip – it is your FSLB – make an IN call to the QB o if the LB is outside of your front hip – it is not your FSLB – make an OUT call to QB if you can’t get the FSLB (MLB vs. 8-man front) – load block the FSLB o if the FST has him blocked:  go to the FS  go to backside safety (if load is called vs.

cut-off .e BSG uncovered) o dip and rip o work more vertical to prevent 5 tech a flat release to run QB down from behind  this is a “feel” thing  is the “tunnel” closing up on you? o look back to the fold player BST - BSHB – – – – – - tail motion (pitch path) you must get at least 1 ½ steps in the ground before the ball is snapped – preferably 2 steps get to the FB’s butt in his initial alignment take 3 flat steps get downhill!! – marry yourself with the QB’s path we want the pitch relationship ILLEGAL if possible (a forward pitch) clinc talk would say the relationship is 4 yards by 1 yard BSWR .- if uncovered – block the near LB if you can’t get the MLB (4-3) or FSLB (50) – block the backside safety (2-safety look) navy presentation – page 6 C scoop/base if uncovered – go playside A-gap o if MLB = block him to backside safety (2 safteies) to fold (1 safety) o if 2-LB defense = block FSLB (plug) to BSLB BSG - scoop o 45-60-90 steps (45 1st step – 60 2nd step – 90 3rd step) o you must scoop the area from your crotch to the C’s crotch  we want the best of both worlds – width and gaining ground  head to the playside thigh board  take whatever shows scoop 45-60-90 steps you must scoop the area from your crotch to the BSG’s crotch if no one to scoop (i.

FB navy presentation – page 7 QB almost a double “hop” step to get the 2nd step on the ground ASAP we do not drag the back foot like some programs work to have feet land in a “staggered” position .front foot ahead of the back one a little o gets us on the proper angle for the FB o gives us a fraction of a second longer to ride it get the ball back as far as possible do not transfer the weight – stay even and balanced make a decision by the time the ball reaches your front leg push off downhill the “read” o don’t over coach it o if you think he can tackle the FB – pull it o if not – give it o a ton of reps solves the problem reading of stunts (every day in practice) o blood stunt  toughest read  read key (#1) (FB) and pitch key (#2) (QB) both coming hard  if #2 comes hard: • disengage with FB immediately • pause for a split second to determine #2’s angle (he may run to the pitch) o X-stunt  a “stack” look with the read key (#1) and a stacked LB (#2)  #1 and #2 will switch responsibilities  we will “area” read this o hard stunt o up stunt o mesh stunt we let the QBs get a “game feel” of what is going on - - .

navy presentation – page 8 Play-Action Passing Protection: o low hat . 4-Across Invert = FSHB run down the hash o Switch route (vs.screw in the shoulder pads o big on big o FB blocks FSLB o QB takes care of #3 on the frontside edge o if 4 come weak? – look out!!! QB footwork o fake T. Cov 2) – even in the red zone with hard CB support  Out of triple option play-action  Also out of rocket toss play-action o Boot/Naked  off the rocket toss  variations: • hit FB in the flat • hit the WR vertical. FSWR and FSHB double drag to the backside 2.O and get back!! o we tried 3 down the line and 2 back like Nebraska . 8-man front = FSHB down the middle of field  vs. and press .QB got killed before setup Routes o Verticals  triple option action  vs. or skinny post • switch route o Crossing routes  good out of Double Flex  variations: • double drag (vs. alley FS) 1. BSWR skinny post • HB single drag (vs. Cov 4 with a deep MLB) - - .

Off the rocket toss (vs. FSHB drags to the backside 2.1. BSWR runs the drag across . safeties making the hit on the toss) 2. BSWR runs vertical • WR single drag 1. QB drops straight back 3.

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