2010 Social Gaming Research

Information Solutions Group

Table of Contents Research Overview Profile of Social Game Players General Game Play Behavior Social Game Play Behavior Social Networking Site Use and Activities Social Games Played Virtual Currency and Special Offers Social Gaming Relationships Key Takeaways Segmentation Analysis Research Methodology About ISG and Toluna/Greenfield 3 4 11 15 24 28 37 41 56 58 67 69

2010 PopCap Social Gaming Research – Confidential

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Research Overview
Research Objectives – Determine the percentage of US and UK Internet users who play social games at least once a week. – Understand the game play behavior and preferences of social game players. – Create a profile of the typical social game player.

Methodology/Audience Web Survey: 41 Questions ePanel: US and UK Internet Users

Data Collection Period January 7, 2010 - January 12, 2010

1,202 Total Responses
Confidence interval: +/- 2.5 percentage points (US - 3.0, UK - 4.2)
2010 PopCap Social Gaming Research – Confidential

% of Internet Users Playing Social Games
Total Responses - 4,917 Total Qualified - 1,202 24% of Internet Users Play Social Games at least once a week (US and UK only)
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Profile of Social Game Players 2010 PopCap Social Gaming Research – Confidential 4 .

the percentage of female social game players is slightly higher at 58%.Profile of Social Game Players .In the UK. .Gender • More females play social games (55% vs. 45%). 60% 55% US UK 42% 58% Male 46% 54% 50% 45% Female 40% 30% 20% 10% 0% Male Q32 Gender 2010 PopCap Social Gaming Research – Confidential 5 Female .

39 40 . The average age of US social gamers is 48.59 60+ .29 30 . while UK social gamers average only 38 years old. 21% are 30 – 39 years old. 25% US < 18 18 .21 22 . while a total of 38% are at least 50 years old.Profile of Social Game Players .49 50 .29 30 . 20% are 40 – 49 years old.39 40 .49 50 .21 Q33 Age 2010 PopCap Social Gaming Research – Confidential 6 22 . compared to only 23% in the UK.Social game players in the US tend to be older than those in the UK with 46% at least 50 years old.Age • Social game players average 43 years in age. 20% are less than 30 years old. .59 60+ 0% 4% 11% 20% 20% 26% 20% UK 1% 8% 22% 25% 22% 15% 8% 22% 21% 20% Average Age Overall US UK 43 48 38 20% 16% 14% 15% 10% 5% 5% 1% 0% < 18 18 .

Married with children living at home (28%) and Married with children not living at home (17%).Due to the younger age of social gamers in the UK.w/children not at home 10% 10% 8% 9% 5% 0% Single . .no children Single . not at home Married .w/children at home 17% 15% Married .Profile of Social Game Players .w/children at home Single .w/children. 30% 28% US UK 33% 12% 7% 8% 29% 12% Single .Living Situation • Social game players are broken into three primary categories: Single with no children (28%).no children Single w/children at home Single w/children.no children Married w/children at home Married w/children not at home 7 Q34 Living situation 2010 PopCap Social Gaming Research – Confidential . more of these individuals are single with no children. not at home 25% 10% 9% 9% 28% 19% 28% 25% 20% Married .no children Married .

Due to the younger age of social gamers in the UK.College (Undergraduate) Work full-time from home Work part-time from home Student . followed by 13% who are retired and 11% who are homemakers.Employment Status • The majority (41%) of those playing social games work full-time. 8%).Profile of Social Game Players .High School Student . more of these social gamers work full-time (47% vs.College (Graduate/Post) 40% 50% Q35 Which of the following best describes your employment status? 2010 PopCap Social Gaming Research – Confidential 8 . 38%). 9% work part-time and another 9% are not currently working. while more of the US social gamers are retired (16% vs. Work full-time (30 + hrs/week) Retired Homemaker Work part-time (< 30 hrs/week) Not currently employed Self-employed Student .High School Student .College (Graduate/Post) 0% 1% 1% 1% 1% 10% 20% 30% 4% 13% 41% US Work full-time 38% 16% 11% 9% 10% 7% 4% 1% 1% 0% 1% UK 47% 8% 11% 10% 7% 6% 5% 1% 1% 2% 1% 11% 9% 9% 7% Retired Homemaker Work part-time Not currently employed Self-employed Student . .College (Undergraduate) Work full-time from home Work part-time from home Student .

Master’s degree 9% Doctorate or Professional degree 0% 2% 10% 20% 30% 40% 5 grade C GCSEs (or equivalent) or less 21% More than 5 grade GCSEs (or equivalent) 13% A levels/AS levels/Scottish Highers/NVQ levels 3 or 4 Undergraduate degree or equivalent 22% • A total of 37% in the UK who play social games have received an undergraduate degree or higher. • 36% have completed some college or trade school.Educational Attainment (US and UK) High school or less 21% Some college or Trade school 36% College graduate 28% Some graduate work 4% • Less than half (43%) of those in the US who play social games are college graduates with 28% receiving a 4-year degree. Postgraduate degree or equivalent 8% Professional qualification 7% 0% 10% 20% 30% Q36 Education 2010 PopCap Social Gaming Research – Confidential 9 .Profile of Social Game Players . • Another 13% received more than 5 grade GCSEs or equivalent. while 29% received an A levels/AS levels/Scottish Highers/NVQ 29% levels 3 or 4.

000 and $49. the median household income in the US in 2008 was $52.000 ($40K . Conversion Table British £ US $ $12K $19.5K $24.999 0% < £7.999 £38. As a comparison.000 and 23% earn at least more than $75.000.$34K $35K .000.000. 17% earn between $35.500 £11.000 £74.999 £12.999 £50.000 ($24K .500 £7.999 £24.999 £74.$49K $50K .000 and £25.000 and £38.999 > £75.000 and $75.4K $40K $61K $81K $122K 15% 11% 10% 7% 6% 5% 4% 9% 8% £7.999 £37. .999 £25.000 £24.000 £49.$24K $25K .999 £15.22% of the UK social gamers earn less than £15.000 £14.$61K) and 23% earn £38.000 £37.$40K).000 £49. 19% earn between £15.$99K $100K + 25% 20% 20% 19% UK • One-third (34%) of the US social gamers earn less than $35.000 ($24K) annually.999 £14.999 Q37 Annual household income 2010 PopCap Social Gaming Research – Confidential 10 .Profile of Social Game Players .$74K $75K . 20% earn £25. • The annual income of social game players in the UK is slightly lower than those in the US.Income 25% 21% 20% US 17% 15% 12% 14% 12% 11% 10% 8% 5% 0% < $15K $15K .000 ($61K) or more. 21% earn between $50.500 £11.000 annually.

General Game Play Behavior 2010 PopCap Social Gaming Research – Confidential 11 .

console game system or mobile phone? 2010 PopCap Social Gaming Research – Confidential 12 . US Yes No 67% 33% UK 73% 27% Yes. do you play other video games.Other Game Play. compared to 67% of US social game players. In Addition to Social Games • Two-thirds (69%) of social game players also play other types of video games including casual and/or hardcore games. 31% Q8 In addition to the social games you play on a social networking site. 69% No.General Game Play Behavior .Almost three-fourth (73%) of social game players in the UK play other games. including casual games or hardcore games on a computer. handheld game device. .

US 40% 39% UK 38% 29% 33% 31% Social games Casual games 39% 31% 30% 35% 30% 30% Hardcore games 25% 20% 15% 10% 5% 0% Social games Casual games Hardcore games Q9 Please specify the percentage of your game play represented by each of the following. followed by hardcore games at 31% and casual games at 30%.Percent of Game Play Time For Various Genres • Among those who play games other than social games. 2010 PopCap Social Gaming Research – Confidential 13 .General Game Play Behavior . social games represent 39% of their total game play time.

what percentage of your game play is played on the following devices? 2010 PopCap Social Gaming Research – Confidential 14 .Those in the UK. 50% 45% 40% 35% 30% 25% 20% 15% 15% 10% 5% 0% Desktop/laptop computer Handheld game device Console game system Mobile phone 13% Desktop/laptop computer Handheld game device Console game system Mobile phone 49% US 52% 14% 22% 12% UK 44% 17% 25% 14% 23% Q10 In terms of the total amount of time you spend playing various types of games including social.Percent of Game Play On Various Devices • At 49%.General Game Play Behavior . casual and/or hardcore games. followed by console game systems at 23% and handheld game devices at 15%. desktop and laptop computers continue to be the device used most to play social. who play games from multiple genres. casual and/or hardcore games. use a desktop or laptop computer to play those games less often than those in the US. .

Social Game Play Behavior 2010 PopCap Social Gaming Research – Confidential 15 .

30% US UK 2% 13% 13% 18% 23% 12% 19% ISG Note: Since mainstream social games have been available for just over two years. followed by 17% who have played 7 to 12 months.2 years 2 .3 years > 3 years Q1 How long have you been playing social games? 2010 PopCap Social Gaming Research – Confidential 16 .3 years 20% 17% 14% 11% 15% > 3 years 10% 10% 5% 2% 0% < 1 month 1 . 25% < 1 month 1 . compared to 40% of those in the US.6 months 7 .Length of Time Playing Social Games • More than half (56%) of those surveyed have been playing social games for at least one year.6 months 2% 9% 14% 16% 18% 11% 29% 25% 20% 7 . .3 months 4 . it is assumed that a portion of the 25% who said they have been playing social games for more than three years.Those in the UK are newer to social gaming with only 31% playing two or more years.12 months 1 . One-fourth (26%) are fairly new to social gaming and have been playing for six months or less.12 months 1 .Social Game Play Behavior . actually played other games on a social networking site or played other genre’s of multi-player games.2 years 2 .3 months 4 .

Those in the US tend to play more frequently with a total of 68% playing at least once a day.Social Game Play Behavior . 40% 34% 30% 30% 31% US Several times/day Once a day 2 .Frequency of Social Game Play • The majority (95%) of those surveyed play social games multiple times a week with 34% playing several times a day. 30% playing once a day and 31% playing 2 to 3 times a week. . compared to 55% of the UK players.3 times/week Once a week or less 36% 32% 28% 4% UK 30% 25% 36% 9% 35% 25% 20% 15% 10% 5% 5% 0% Several times a day Once a day 2 .3 times a week Once a week or less Q2 How often do you typically play social games? 2010 PopCap Social Gaming Research – Confidential 17 .

10 hrs > 10 hrs 18 S3 How many hours per week do you play online social games? 2010 PopCap Social Gaming Research – Confidential .Hours Per Week Playing Social Games • One-third (33%) of social gamers spend less than one hour a week playing social games. 38% spend 1 to 5 hours playing.Those in the US spend more time playing social games with 32% playing six or more hours a week.5 hrs 6 . .Social Game Play Behavior .5 hrs 6 .10 hrs 25% > 10 hrs 20% 15% 15% 18% 16% 12% 10% 5% 0% 0% < 15 min 16 .59 min 1 .30 min 31 .30 min 31 . while 28% play six or more hours a week. 40% 38% < 15 min US 0% 12% 17% 39% 18% 14% UK 0% 21% 21% 36% 13% 9% 35% 16 .59 min 30% 1 . compared to 22% in the UK.

4 hrs 5 hrs + Q3 How long is your typical social game play session? 2010 PopCap Social Gaming Research – Confidential 19 .10 min 11 .2 hrs 3 .60 min 1 .60 min 1 . .30 min 31 .30 min 31 .15 min 16 . 27% playing for 31 to 60 minutes and another 22% playing for 1 to 2 hours.10 min 11 .Social Game Play Behavior .The session length of those in the US is slightly longer than those in the UK.Length of Typical Social Game Play Session • The session length of social gamers varies widely with 23% playing 16 to 30 minutes at a time.15 min 16 .4 hrs 5 hrs + 6% 3% 1% 0% < 5 min 5 .2 hrs US 1% 7% 10% 22% 27% 24% 6% 4% UK 2% 6% 15% 26% 25% 19% 5% 2% 15% 12% 10% 6% 5% 3 . 30% 27% 25% 23% 22% 20% < 5 min 5 .

• One-third (32%) like the mental workout. stress relief (45%) and competitive spirit (43%) are the top three reasons people play social games. It improves my hand-eye coordination It lets me express my personality It is my preferred way of interacting with social network contacts US I like the fun and excitement It is a stress-reliever I enjoy the competitive spirit I like the mental workout It allows me to connect w/others in social network(s) I like the sense of accomplishment It improves my hand-eye coordination It lets me express my personality 53% 47% 43% 33% 28% 18% 10% 8% UK 53% 43% 43% 31% 17% 23% 10% 6% Q21 Why do you play social games? 2010 PopCap Social Gaming Research – Confidential 20 .Why Play Social Games I like the fun and excitement 53% 45% 43% 32% 24% 20% 10% 7% 5% 0% 10% 20% 30% 40% 50% 60% It is a stress-reliever I enjoy the competitive spirit I like the mental workout It allows me to connect with others in my social network(s) I like the sense of accomplishment • Fun and excitement (53%).Social Game Play Behavior . while 24% play so they can connect with others in their social network.

while 9% play on a mobile phone.Social Game Play Behavior . 80% 71% 70% US Desktop Laptop Mobile 50% UK 61% 60% 12% 76% 45% 8% 60% 50% 40% 30% 20% 9% 10% 0% Desktop computer Laptop computer Mobile phone Q17 Which devices do you use to access games on social networking sites? 2010 PopCap Social Gaming Research – Confidential 21 . . while use of desktops and laptops are equal among UK players .Game play on a mobile phone is higher among those in the UK.Desktop computers are more popular among US social gamers. while only 5% play on all three devices.Devices Used to Access Social Games • 71% play social games on a desktop computer. 50% play on a laptop computer. • 71% of the social gamers use only one device to play social games with a desktop computer being the most popular. 21% play on two devices.

Changes in Game Play Over Past 3 Months • Just over one-third (35%) of social game players said their game play has increased over the past three months.Social Game Play Behavior . More than half (55%) indicated that their game play on social networks is about the same. followed by 10% who said it has decreased. 60% US Increased 34% 10% 56% UK 35% 12% 53% 55% 50% Decreased About the same 40% 35% 30% 20% 10% 10% 0% Increased Decreased About the same Q11 How has your game play on social networking sites changed over the past three months? 2010 PopCap Social Gaming Research – Confidential 22 .

magazine or newspaper Watching TV/movies at home Surfing the Internet Hobbies like arts and crafts. scrapbooking. while another 21% exercise less. mag. • One out of five (21%) said they spend less time doing hobbies. board games or puzzles Talking on the phone Listening to music/radio Cooking Going to the movies Shopping Spending in-person time with friends or family Gardening Outdoor activities like hiking. knitting) Exercising or playing sports Playing (non-computer) games Talking on the phone Listening to music/radio Cooking Going to the movies Shopping Spending time with friends/family Gardening Outdoor activities Attending sporting events None of the above 27% 27% 24% 21% 22% 20% 19% 15% 14% 16% 13% 13% 10% 10% 9% 29% UK 27% 25% 24% 20% 20% 18% 17% 15% 14% 12% 12% 11% 13% 9% 9% 27% Reading a book. US Reading (book.Decline in Activities Due to Social Game Play • About one-fourth (27%) of social game players said they read less since they began playing social games. which of the following other activities do you spend less time doing? 2010 PopCap Social Gaming Research – Confidential 23 . • 28% said their involvement in social games has not affected their involvement in other leisure time activities. followed by 26% who watch TV/movies at home less and 24% who surf the Internet less. newspaper) Watching TV/movies at home Surfing the Internet Hobbies (scrapbooking. knitting Exercising or playing sports Playing (non-computer) cards.Social Game Play Behavior . fishing Attending sporting events Texting or IMing None of the above 27% 26% 24% 21% 21% 19% 18% 15% 14% 14% 13% 12% 11% 10% 9% 9% 28% 0% 5% 10% 15% 20% 25% 30% Q31 As a result of playing social games.

Social Networking Site Use and Activities 2010 PopCap Social Gaming Research – Confidential 24 .

followed by MySpace (24%) and Bebo (7%).Social Networking Sites Where Social Games Are Played US Facebook MySpace Bebo Friendster Hi5 Orkut Netlog 79% 30% 6% 6% 4% 3% 3% UK 90% 12% 9% 2% 3% 1% 1% 7% 5% 4% 2% 2% 25 . Facebook is the primary social networking site social gamers go to play social games.• At 83%. Facebook is the predominate social networking site for game play at 90%. while Facebook (79%) and MySpace (30%) are used more often by US gamers. 90% 83% 80% 70% 60% 50% 40% 30% 24% 20% 10% 0% Facebook MySpace Bebo Friendster Hi5 Orkut Netlog Q5 Which social networking website(s) do you visit to play social games? 2010 PopCap Social Gaming Research – Confidential Sites Used and Activities .Within the UK. .

Sites Used and Activities - Logging in Specifically to Play Games
• About half (49%) of the time social game players login to Facebook or to other sites specifically to play games. - Those in the US are more likely to log in to a social networking site just to play games than those in the UK.
US UK 1% 40% 25% 13% 21%

40%

0%

3% 31% 24% 13% 30%

35%

Overall 49% US 51% UK 44%

1% - 25%

34%

26% - 50% 51% - 75% 76% - 100%

30% 24%

27%

25%

20%

15%

13%

10%

5% 2% 0% 0% 1% - 25% 26% - 50% 51% - 75% 76% - 100%

Q6 When logging into a social networking site, what percent of the time do you log in with the specific intention of playing games? 2010 PopCap Social Gaming Research – Confidential 26

Sites Used and Activities - Top Social Networking Activities

• Social gamer spend more than half (54%) their time on social networking sites playing games. - In addition to playing social games (39%), social gamers also spend 15% of their time playing other non-social games. - Chatting/messaging with friends (17%), posting comments/photos (11%), posting/looking at photos (10%) and reading comments (10%) are the other top activities performed on social networking sites. - Those in the UK tend to chat/message slightly more than those in the US.
Play social games with others Chat/message with friends Play non-social games Post comments on friends' status, wall, photos Post/look at photos Read comments on friends’ wall Read news Take quizzes Watch videos Invite/add new friends Poke/nudge friends Post links Update personal profile/status

39% 17% 15% 11% 10% 10% 9% 8% 8% 7% 7% 7% 7% 0% 5% 10% 15% 20% 25% 30% 35% 40% 45%

US Play social games Chat/message Play non-social games Post comments Post/look at photos Read comments 40% 15% 16% 11% 10% 11%

UK 36% 19% 13% 11% 9% 9%

Q7 When on social networking sites, what percent of your time do you spend participating in the following activities? 2010 PopCap Social Gaming Research – Confidential 27

Social Games Played

2010 PopCap Social Gaming Research – Confidential

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relative or colleague or receipt of an alert from online friend to hear about new games. and word of mouth are the primary ways 38% Internet users hear about new social games. Bing. . Yahoo!. relative or colleague Receive alert from an online friend who is playing a game Online search through Google. Saw an ad on a site other than a social networking site Read about it on a blog or a website Mentioned in newspaper or magazine or on TV 36% 40% 36% 27% 20% 12% 11% • Ads promoting games on social networking sites (38%). while 27% hear about new games from online searches. AOL. . AOL. Saw an advertisement on a site other than a social networking site Read about it on a blog or a website other than a social networking site Mentioned in an article in a newspaper or magazine or on TV 35% 27% 18% 12% 10% 0% 5% 10% 15% 20% 25% 30% 35% US Saw it advertised or promoted on a social networking site Recommendation from a friend.Social Games Played .A combined 57% rely on word of mouth which includes either a recommendation from a friend. 36%). etc. 33% 38% 33% 26% 14% 11% 8% Q4 How do you typically hear about new social games? 2010 PopCap Social Gaming Research – Confidential 29 .Where Hear About New Social Games Saw it advertised or promoted on a social networking site Recommendation from a friend. Yahoo!. etc. while those in the UK see more ads on social networking 44% sites (44% vs. Bing. relative or colleague Receive alert from an online friend who is playing a game Online search through Google.Social gamers in the US receive recommendations more often 40% than those in the UK (40% vs. UK 33%).

30%). Bing. 57%) and familiarity with the games (48% vs. which factors most influence your decision? 2010 PopCap Social Gaming Research – Confidential 30 . Q16 When selecting which social games to try. followed by the familiarity with the title/played a similar game elsewhere (46%). • One-third (32%) said they often try a game because it is featured on a social networking site. AOL. etc. relatives or colleagues Familiar with the title/Played similar game elsewhere Featured on a social networking site 60% 46% 32% 14% 11% 10% 7% 6% 4% 10% 20% 30% 40% 50% 60% 70% Comes from a brand I trust Online advertisement Online search through Google.Social Games Played . AOL. Yahoo!. relatives or colleagues Familiar with the title/Played similar game elsewhere Featured on a social networking site Comes from a brand I trust Online advertisement Online search through Google.Factors Influencing Social Game Selection Recommendation from friends. 43%). or shown on TV Review on a blog or website 62% 48% 30% 12% 12% 9% 9% 6% 5% UK 57% 43% 37% 16% 10% 11% 4% 6% 3% • A recommendation from a friend. Bing. etc. .Social gamers in the US rely more on recommendations (62% vs. relative or colleague (60%) is the number one factor influencing the selection of social games. while those in the UK are influenced more by ads on social networking sites (37% vs. Yahoo!. or shown on TV Review on a blog or website other than social networking site 0% US Recommendation from friends. Promotional email Article in newspaper or magazine. Promotional email Article in newspaper or magazine.

with those in the UK playing slightly more than those in the US. 45% 40% 35% 30% 25% 20% 20% 16% 15% 10% 5% 5% 0% 1 2 3-5 6 .1 6.5 39% 1 2 3-5 6 .25 > 25 US 12% 17% 40% 19% 5% 4% 2% 2% UK 12% 14% 38% 22% 5% 5% 2% 2% Q12 How many different social games have you played? 2010 PopCap Social Gaming Research – Confidential 31 .15 16 .10 11 .Number of Different Social Games Played • Social gamers have played an average of 6.1 different social games.15 16 . • The majority (39%) of social gamers have played between three and five games.25 > 25 4% 2% 2% 12% Average # Games Played Overall US UK 6.0 6.10 11 .Social Games Played .20 21 .20 21 .

Our conclusion is that there may be some brand confusion and that some individuals have played other versions of Bejeweled instead of Bejeweled Blitz. Farm Town (27%) and Café World (24%) are also quite popular. Bejeweled Blitz FarmVille Mafia Wars Texas HoldEm Poker Farm Town Café World FishVille Happy Aquarium YoVille PetVille Collapse Pet Society Restaurant City Zuma Connect 0% 10% 18% 18% 17% 16% 15% 15% 13% 12% 20% 30% 40% 50% 60% ISG Note: It is ISG’s opinion that 51% of respondents playing Bejeweled Blitz is quite high and probably not a true representation. PopCap’s Bejeweled Blitz is the most popular game among social gamers.Social Games Played . • Texas HoldEm (28%). 51% 44% 32% 28% 27% 24% US Bejeweled Blitz FarmVille Mafia Wars Texas HoldEm Farm Town Café World FishVille Happy Aquarium YoVille PetVille Collapse Pet Society Restaurant City Zuma Connect 48% 41% 32% 30% 25% 22% 17% 16% 17% 16% 15% 13% 10% 12% UK 55% 49% 31% 25% 31% 27% 21% 22% 17% 18% 14% 20% 18% 13% Q13 Which of the following social games have you played on a social networking site? 2010 PopCap Social Gaming Research – Confidential 32 . • A wide variety of “other” social games played were provided by respondents. Refer to the Comments Report for a complete listing.Specific Games Played • At 51%. followed by FarmVille (44%) and Mafia Wars at 32%.

69% 65% 63% 61% 59% 50% 46% 45% FarmVille Bejeweled Blitz Texas HoldEm Café World Mafia Wars Farm Town FishVille Happy Aquarium Pet Society YoVille PetVille Collapse Restaurant City Zuma Connect US 74% 63% 66% 69% 60% 58% 53% 54% 44% 45% 42% 39% 41% 38% UK 60% 69% 57% 48% 55% 37% 35% 33% 38% 31% 33% 26% 27% 28% 80% Q14 Which of these games are you currently playing at least once a week? 2010 PopCap Social Gaming Research – Confidential 33 .Games Played at Least Once a Week • FarmVille (69%). followed by Café World (59%) and Mafia Wars at 59%. social gamers in the US tend to play the various social games more often. • With the exception of Bejeweled Blitz.Social Games Played . play that game at least once a week. Bejeweled Blitz (65%) and Texas HoldEm (63%) are the top three games that are played at least once a week. FarmVille Bejeweled Blitz Texas HoldEm Poker Café World Mafia Wars Farm Town FishVille Happy Aquarium Pet Society YoVille PetVille Collapse Restaurant City Zuma Connect 0% 10% 20% 30% 35% 34% 34% 40% 50% 60% 70% 41% 41% 39% This data is based upon the number of respondents who play each game i.e. 69% of those who said in Q13 that they play FarmVille.

< 15 min 4% 9% 9% 6% 9% 12% 12% 19% 5% 6% 16% 13% 12% 3% 15. Café World and Restaurant City.Weekly Game Play • In terms of total hours of game play per week. playing at least one hour. followed by FarmVille.Social Games Played . which is a different type of social game is typically played less than an hour each week.30 min 16% 20% 18% 25% 19% 15% 18% 20% 25% 26% 20% 21% 20% 38% 31. how much time do you play each week? 2010 PopCap Social Gaming Research – Confidential 34 .60 min 26% 21% 24% 23% 26% 27% 25% 19% 30% 28% 26% 31% 39% 31% 1-2 hrs 30% 20% 19% 21% 20% 25% 25% 20% 21% 22% 21% 20% 11% 11% 3-4 hrs 15% 17% 15% 8% 12% 10% 9% 11% 10% 10% 5% 8% 11% 5% 5+ hrs 9% 13% 14% 19% 14% 10% 11% 11% 10% 8% 11% 7% 8% 11% 1+ hrs 54% 50% 48% 48% 46% 45% 45% 42% 40% 40% 37% 35% 30% 27% Overall Texas HoldEm FarmVille Café World Restaurant City Mafia Wars Farm Town PetVille YoVille Bejeweled Blitz Zuma Connect FishVille Happy Aquarium Pet Society Collapse Q15 Of the games you are currently playing at least once a week. Texas HoldEm topped the list with 54% of those who play weekly. • Bejeweled Blitz.

Weekly Game Play by Country • UK social game players spend the most time playing YoVille.30 min 15% 19% 15% 21% 24% 20% 15% 17% 23% 26% 21% 22% 37% 18% 31. US Texas HoldEm FarmVille Café World PetVille Restaurant City Mafia Wars Farm Town FishVille Zuma Connect Bejeweled Blitz Happy Aquarium YoVille Collapse Pet Society < 15 min 4% 8% 9% 10% 6% 7% 12% 20% 9% 5% 13% 18% 2% 11% 15.60 min 15% 28% 26% 21% 25% 24% 22% 32% 33% 33% 35% 27% 41% 48% 1-2 hrs 20% 28% 22% 15% 20% 18% 20% 19% 8% 20% 16% 13% 3% 7% 3-4 hrs 15% 12% 17% 13% 10% 9% 12% 8% 8% 7% 6% 0% 7% 7% 5+ hrs 15% 9% 7% 17% 15% 18% 12% 13% 21% 7% 6% 13% 14% 7% 1+ hrs 50% 49% 46% 45% 45% 45% 44% 40% 37% 34% 28% 26% 24% 21% Q15 Of the games you are currently playing at least once a week.60 min 25% 20% 26% 21% 21% 27% 27% 19% 26% 28% 24% 20% 33% 42% 1-2 hrs 30% 20% 21% 33% 21% 21% 26% 29% 23% 22% 25% 20% 11% 7% 3-4 hrs 16% 19% 16% 10% 6% 13% 7% 4% 11% 11% 9% 10% 7% 13% 5+ hrs 9% 13% 13% 6% 21% 12% 12% 10% 9% 8% 7% 10% 11% 9% 1+ hrs 55% 52% 50% 49% 48% 46% 45% 43% 43% 41% 41% 40% 29% 29% YoVille Texas HoldEm Farm Town Café World Restaurant City Mafia Wars FarmVille Bejeweled Blitz PetVille Zuma Connect Pet Society Collapse FishVille Happy Aquarium UK < 15 min 20% 3% 13% 9% 5% 13% 11% 5% 17% 0% 13% 7% 7% 10% 15. FarmVille and Café World.30 min 15% 21% 15% 25% 25% 18% 24% 22% 13% 33% 23% 40% 28% 21% 31. how much time do you play each week? 2010 PopCap Social Gaming Research – Confidential 35 . while US social gamers spend more time playing Texas HoldEm.Social Games Played . Texas HoldEm and Farm Town.

Other Social Games More fun 49% More fast paced 43% More of a pure game experience 32% Does not allow me to interact with my friends as much as other social games Does not involve a currency system where I earn credits for game advancement or buy virtual gifts 23% 15% A less full-featured game experience 14% More socially engaging 10% 0% 10% 20% 30% 40% 50% 60% • Half (49%) of those who have played PopCap’s Bejeweled Blitz said it is more fun than other social games. 15% noted that it does not involve a currency system. US More fun More fast paced More of a pure game experience Does not allow me to interact with my friends as much as other social games Does not involve a currency system A less full-featured game experience More socially engaging 47% 46% 37% 22% 13% 14% 9% UK 54% 38% 24% 24% 18% 15% 10% Q25 How would you describe the game play experience you have when playing Bejeweled Blitz compared to other social games like Mafia Wars or FarmVillle.? 2010 PopCap Social Gaming Research – Confidential 36 .Bejeweled Blitz Game Play vs.Social Games Played . etc. • On the negative side 23% said it does not allow them to interact with their friends as much as other social games. while 14% describe it as a less full-features game experience. followed by 43% who said it is more fast paced and 32% who feel it is more of a pure game experience.

Virtual Currency and Special Offers 2010 PopCap Social Gaming Research – Confidential 37 .

World Money Yes No Purchase Virtual Gift Yes No Overall 53% 47% 28% 72% 32% 68% US 55% 45% 29% 71% 35% 65% UK 48% 52% 25% 75% 28% 72% Q26 Do you earn or spend virtual currency when playing social games? Q27 Have you ever purchased virtual currency with actual (real-world) money? Q28 Have you ever purchased a virtual gift for someone when playing social games? 2010 PopCap Social Gaming Research – Confidential 38 .Earning and Spending and Purchase of Virtual Currency • Just over half (53%) of the social gamers have earned or spent virtual currently while playing social games. . Earn/Spend Yes No Purchase with Real. spend and purchase virtual currency.Those in the US are slightly more likely to earn. but only 28% have purchased virtual currency with real-world money and only 32% have purchased a virtual gift.Virtual Currency .

Those in the US are slightly more likely to purchase virtual items than UK social gamers.g. . bonus multiplier or special weapon or tool? 2010 PopCap Social Gaming Research – Confidential 39 .Virtual Currency . 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% Very likely Somewhat likely Somewhat unlikely Very unlikely 9% 23% 21% US Very likely Somewhat likely Somewhat unlikely Very unlikely 9% 25% 20% 46% UK 7% 20% 23% 49% 47% Q29 How likely would you be to purchase a virtual item with (real-world) money if it gave you a modest short-lived advantage in a game.Likeliness to Purchase Virtual Items with Real Money • Only one-third (32%) of social gamers are likely to purchase virtual items with real money with only 9% being Very Likely. power up special. e..

25% No No. with slightly more of those in the US experiencing problems in this area.Special Offers . US Yes 28% 72% UK 20% 80% Yes. 75% Q30 Have you ever been misled by an advertisement or other “special offer” related to a social networking game you have played? 2010 PopCap Social Gaming Research – Confidential 40 .Misled by an Ad or Other Special Offer • One-fourth (25%) of social gamers have been mislead by an ad or other special offer related to a social networking game.

Social Gaming Relationships 2010 PopCap Social Gaming Research – Confidential 41 .

• A combined 43% play with someone who would be classified as a relative.Social Gaming Relationships . . Personal (real world) friends Online friends Online strangers Other relatives Former classmates Co-workers Spouse My adult children (18+) My children (under 18) Current classmates 0% 8% 6% 10% 20% 30% 40% 50% 60% 15% 13% 13% 20% 30% 37% 56% 62% US Personal (real world) friends Online friends Online strangers Other relatives Former classmates Co-workers Spouse My adult children (18+) My children (under 18) Current classmates 61% 56% 41% 30% 20% 14% 13% 14% 7% 6% UK 66% 54% 29% 29% 20% 16% 13% 11% 9% 5% 70% Q18 What is your relationship to the people you play social games with? 2010 PopCap Social Gaming Research – Confidential 42 . followed by 56% who play with online friends.Social gamers in the US tend to play more with online strangers than those in the UK.Relationship to Fellow Social Game Players • 62% of social gamers play social games with personal (real world) friends. and 37% who play with online strangers.

while 20% play with two different age groups. .Age of Fellow Social Game Players • The majority (76%) of social gamers play social games with people their own age (+/.More than half (53%) play with only one age group. People my own age (+/.Social Gaming Relationships .10 years) 76% People my adult children’s age 22% People my parents’ age 18% US People my own age (+/.10 yrs) 75% 24% 19% 11% 7% 16% UK 77% 20% 15% 11% 4% 11% Children (less than 18 years old) 11% People my adult children’s age People my parents’ age Children (less than 18 years old) People my grandparents’ age 6% People my grandparents’ age Don’t know Don’t know 14% 0% 10% 20% 30% 40% 50% 60% 70% 80% Q19 Which of the following represents the age group of the people that you play social games with? 2010 PopCap Social Gaming Research – Confidential 43 .10 years).

50 4. etc. classmates. 24% Strongly Agree 50% Somewhat Agree 3.00 1.Social Gaming Relationships .73 I spend more time corresponding with friends and family • On an overall basis only about one-fourth of social gamers Strongly Agree (6 or 7 rating) that social gaming has influenced their relationship with others.00 3. 27% Strongly Agree 55% Somewhat Agree 3. colleagues.50 % Strongly Agree Allowed me to reconnect with old friends.00 2.99 I have made new friends as a result of playing social games 27% Strongly Agree 47% Somewhat Agree 3.50 2.Influence on Relationships Social games have allowed me to reconnect with old friends.91 Social gaming makes me feel more connected with members of my social network 24% Strongly Agree 58% Somewhat Agree 3. colleagues. .68 1.Social game players in the US tend to Agree that social games have an influence on their relationships with others more than social gamers in the UK.50 3.00 4. classmates Made new friends as a result of playing social games Makes me feel more connected with members of my social network I spend more time corresponding with friends and family US 27% 31% 28% 29% UK 18% 19% 19% 24% Q20 How much do you agree or disagree with the following statements about how your involvement in social games has influenced your relationship with others? 2010 PopCap Social Gaming Research – Confidential 44 .

but I also interact in other ways 38% 22% 24% 15% UK 48% 24% 19% 10% Q22 How would you describe the level of interaction you have with the people you play games with on social networking sites? 2010 PopCap Social Gaming Research – Confidential 45 . • 42% said social games is only a small part of their overall interaction. social game players in the UK are more likely to interact with those they play games with in other ways in addition to playing games. followed by 23% who said it is their primary form of interaction with these individuals. 50% 0% 10% 20% 30% 40% US Social game play is only a small part of my overall interaction with them Social game play is the primary form of interaction with them Social game play is my only interaction with them Social game play is my preferred form of interaction.Level of Interaction with Fellow Game Players My social game play is only a small part of my overall interaction with them 42% My social game play is the primary form of interaction with them 23% My social game play is my only interaction with them 22% My social game play is my preferred form of interaction.At 48%. but I also interact with them in other ways 13% • Less than one-fourth (22%) said that social game play is the only interaction they have with their fellow game players.Social Gaming Relationships . .

Social Gaming Relationships .Social game players in the US are more attracted to the interactive game play. what features and functions of the games appeal to you most? 2010 PopCap Social Gaming Research – Confidential 46 . social game players like the friendly competition including leader boards and achievements (59%). the opportunity to win prizes and the cooperative game play. . while those in the UK are more interested in friendly competition. US Friendly competition (leader boards and achievements) Interactive game play Opportunity to win prizes Cooperative game play Regularly scheduled tournaments Trial offers and specials offered by advertising sponsors allowing me to advance in a game 58% 53% 40% 34% 15% 14% UK 61% 41% 24% 25% 15% 12% Q23 Beyond the social interaction and the camaraderie that social games offer.Appeal of Social Games Beyond Social Interaction Friendly competition (leader boards and achievements) 59% Interactive game play 49% Opportunity to win prizes 35% Cooperative game play 31% Regularly scheduled tournaments 15% Trial offers and specials offered by advertising sponsors allowing me to advance in a game 0% 10% 13% 20% 30% 40% 50% 60% • Beyond the social interaction. followed by the interactive game play (49%) and the opportunity to win prizes (35%).

Personal Experiences Where Social Game Play Resulted in Reconnecting with a Person or Created New Relationship 2010 PopCap Social Gaming Research – Confidential 47 .

co-worker. while the remaining third focus on how social games enable them to make new friends and in a few cases even develop a romantic relationship. etc. .More than one-third of the comments described how social game play enabled them to reconnect with friend. classmate.• About 30% of the survey participants provided a comment describing a personal experience where playing social games resulted in reconnecting with a person or creating a new relationship. % of all Survey Respondents Met New People Reconnect with Classmates Reconnect with Friends Reconnect with Relatives Connect with People From Work Reconnect with Girlfriend/Boyfriend 10% 9% 8% 3% 1% <1% 2010 PopCap Social Gaming Research – Confidential 48 . relative.

511-US . 305-US . etc. 230-US . As a result of playing together.I have found a real woman I care about who cares about me.I have met people from all over the world and am in touch via email.I met one of my best online friends while playing on iPlay.It is a great way to meet people on the other end of the world. we learned we have similar interests and now talk outside of the game rooms.I have gained new friends because of networking in certain games online. 750-US . 697-US . and we made friends and talk every day now. It was a fun time and informative. 819-UK .Playing social games helps me to find more friends.I made some new friends by chatting with them on Farm Town. 304-US .A guy I met through social gaming lives in Edinburgh and he offered us a small room when we visited Edinburgh at a very decent price.Some people joined my Mafia in Mafia Wars that I did not know. which has opened up a whole new spectrum for me. I visit her too. and now we have been emailing ever since. talk on the phone. 1190-UK .I connected with someone by mistake while playing a game. 621-US .I connected with two ladies from England who were very sociable and told me a lot about their hometown. It is fun to play and talk and get to know them.While playing I have met all kinds of people from all over the world.I met my lover of 6+ years on an online game. 1043-UK . and we are together as a result of game playing.net. 700-US .Through social gaming I have met new friends who will hopefully be my friends for life.Met New People . They added me to their friend’s list.I was currently leader on Bejeweled. 176-US . 626-US .I enjoy chatting with people from around the world as I play various games. 687-US . 19-US .I search for other players by their nickname and carry on conversations at same time. and we have chatted or emailed several times since.I was playing Bejeweled one night and started talking to a woman my age. I have been invited to visit if ever in the area.I met a lovely couple from Canada that I have since become great friends with. 734-US . I have also found old friends from school that I have not spoken to in many years. We have never met. 764-US .I have met a woman from another part of the world. 193-US 2010 PopCap Social Gaming Research – Confidential 49 . 753-US . but we became good friends online.When I play social games through Facebook. and I have been invited to visit them. I have had the opportunity to connect with people from various countries. She visits me. phone. it allowed me to connect with people. We have exchanged gifts. She is from New York and I am from Louisiana. 535-US . and we have grown into a loving relationship. We have exchanged recipes and learned about other areas of the world. 533-US . Well that was 3 years ago.

I was playing a game with a girl once.I had not seen or heard from a school friend in 25 years until playing social games. 671-US . but we have actually met in person.I found some old classmates that I have not heard from in over 35 years. 538-US . We were quite close then. and now we stay connected. and it turned out that she was my best friend from elementary school.A friend from high school and I stumbled upon one another. so we regularly pick each other to harvest each other’s farms and have a chat while we are doing it.An old friend. But now. my best friend from school saw it on another friend’s page and requested me. and a broken relationship from school was left unresolved. She invited me to be her neighbor. 763-US . with the power of the Internet.Reconnect with Classmates . 76-US . 280-US 2010 PopCap Social Gaming Research – Confidential 50 . Now we chat and play games all the time together.I met up with an old friend I went to school with and have since met with and continued an old friendship.I have been able to reconnect with guys from my prep school that I have not seen in 35 years and we now meet 2 or 3 times a year.I found one of my old school friends who was my best friend.I met an old classmate while playing online. we keep in touch regularly through playing games and by email as well. I found out that he games more now and I was able to have friendly competition as part of renewing the friendship. and I knew I could approach him with that information.When my score got posted.I reconnected with a classmate from about 10 years ago. she was the vice-president of our sorority when I was the president. We used to be good friends. 930-UK .I live 250 miles away from where I grew up and have recently through these sites caught up with old school friends I have not seen for over 15 years. 1118-UK . 283-US . 406-US .I reconnected with an old school friend while playing Farm Town. We had not seen each in about 25 years. 874-UK . 238-US . 598-US .I had a person who was a bully in primary school be my friend on Café World. now we are back in each others lives.I found former classmates and friends as a result of social game play. The game smoothed the way for us to resolve and reconnect as friends after all these years. 1090-UK .I discovered an old friend of mine from high school. found him.An old friend from high school found me. I actually looked up this person's name. 28-US . 423-US . but grew apart when she moved away. but he was not really a gamer back then. and we have been competing and renewing our old friendship. and we not only friended one another. 484-US .It has been almost forty years since I was in high school. and the games have helped us build up a new friendship.I connected with a friend from high school specifically because I knew he played a certain game online. who I had not talked to since high school became a member of my group. reconnected and started playing Farmville on a regular basis with him. 313US . 1156-UK . It has been really fun to chat with them. 676-US .

278-US The games draw people in to them allowing all of us to see who is playing and sort through all of the people to find friends from the past. 680-US An online game friend came to visit me at my home about 1000 miles away. which I think is excellent. and this allows us to play and chat at the same time. 127-US Playing social games lets me reconnect with old friends and gives us an entertaining atmosphere. 868-UK I have connected with so many friends that I have lost contact with over the years through social networking and game play. over the last couple of years. 881-UK I am a member of a forum and they play social games. We regularly keep in touch now due to the games on Facebook. 726-US I was playing Bejeweled with a friend I lost touch with many years ago. I ended up meeting face-to-face with him later on and continued to play online games and tournaments with him as a partner. 739-US I don't usually get to see certain friends. We keep in contact more because of the game. and a few months ago I found him on an online game. 1067-UK An old friend of mine that I had not seen nor heard from in almost 12 years was listed. 664-US I have met a few old friends. we went different ways. but she also played the games. 20-US Gaming is a good opportunity to chat with old friends. I have become friends with their friends and so on. 756-US A good friend who lives in another state invited me to play. 1-US An old friend of mine moved away a few years ago so we don't speak very often. We have a lot of fun giving and receiving gifts from everyone. so we started to talk more as a result. 291-US I was getting emails from someone I knew that I had not seen for a long time. and I reconnected with them while playing YoVille on Facebook. As I have played. 482-US My friend moved to a different state a few years back. however. Now we have gotten to know each other again and I am very happy. as I spend a lot of time at home. 1132-UK I connected with old friends because they play the same games as me. and we now meet up for play dates with our young children. But it took three weeks to realize it. 273-US I have reconnected with old friends that I have not spoken to in at least five years. 1124-UK I play regularly with an old friend I have known for 40 years. 96-US I met one of my old friends through playing games on Facebook.Reconnect with Friends A friend moved abroad. 941-UK A friend moved to another state. One of my previous online friends contacted me about Facebook and all the things to do on it. 342-US 2010 PopCap Social Gaming Research – Confidential 51 . but I am able to play interactive games with them. and I also can get in touch with them while playing the game. I was really happy to connect with her. and we message each other in order to keep in touch. 1098-UK It has enabled me to contact with people I have not heard from since my retirement. 285-US I used to play another online game with most of my friends. They recommended I play. I have met a couple of old friends this way. 684-US I reconnected with a few old friends that I have not spoken to in years playing Bejeweled.

670-US I got to interact with family. at Christmas. even carrying over the Christmas period.Reconnect with Relatives A distant relative contacted me once when he recognized my name and we started talking. albeit small connection to him. 378-US I chat with some family about social games. and found out they were having another baby. aunts and uncles that I have never met in person or have not seen in 25 to 30 years because of distance. 686-US Mostly connecting with cousins. and we played a few games together. We do not typically call or email each other. 405-US I talk to my sister again. and one day we connected. 239-US I am closer with relatives who live far away and cannot visit often. 198-US I reconnected with my brother and his wife. and we only get to see each other once a year. and to this day still play Pet Society together. It helped the older cousins interact more with the younger cousins. 698-US I regularly speak to my ex sister-in-law whom I would not normally speak to. 90-US I found my cousin that I have not seen since we both were teens. But lately we have been playing Word Twist several times a week. This interaction has been a great way to reconnect. 328-US I have family spread out all over the country. 361-US My children stay in touch more. This helped add to our relationship while living so far apart (4000 miles). We just talked. as well as old and new friends. 1149-UK I have never had any regular. and we play together. 252-US Farmville has reconnected me with family members. 643-US 2010 PopCap Social Gaming Research – Confidential 52 . Also. The gaming gave us something to connect over and helped begin discussions. I leave her messages by Fish Mail. 748-US I have a family member that lives in another state. and I feel a newer. and invited me to play. 295-US I have not seen my sister in years. 465-US I play against my daughter. 733-US My mother-in-law and I connected more while playing Farm Town. She would buy things for my daughter. 137-US I connected with an aunt and uncle whom I have not seen in a very long time. 181-US I have played against my brother. 459-US I came across a cousin I had not seen or heard of in a long time. 457-US As a result of playing Farmville I spend more time with out-of-town siblings. my mom would hire me to harvest her crops. daily interaction with my brother in the past. She plays Fish World. reconnected. 277-US I also play with my adult daughter in another state. 302-US I reconnect with family members whom I have not talked with in some time.

She is one of the best friends anyone could ask for. .I ran into a girl playing Bejeweled that I dated in high school.I have played and renewed my friendship with my high school prom date and former girlfriend. We are good friends and visit each other occasionally. Regardless.One of my co-workers. 731-US . I am now 62. We got together even though we live in different states and had a real good time. We had not seen or spoken to each other for seven years.I got in touch with former colleagues. 975-UK 82-US 969-UK . 490-US . and it is a lot of fun trying to beat her now. 618-US . whom I have not kept in touch with for a while.It allowed me to reconnect with a co-worker I lost touch with when I went to school. and she moved to Alabama and I moved to Texas.I have reconnected with a client from 10 years ago.Four days ago I was able to find a girlfriend that I have known since I was nine years old. 216US Reconnect with Girlfriend/Boyfriend . she has become very competitive. 118-US .I played a game with a former employee. decided to accept my invite to play the game with me.A ex colleague saw my picture on one of their friend’s sites while playing Bejeweled and sent me a message to connect with them. 108-US . The more we played. This was exciting for me. 1072-UK . After a few months we rekindled our friendship.My ex boss helped to fertilize my farm in Farmville. I have also met many other new friends.I met up with an old flame. the more we instant messaged and e-mailed. 575-US . 485-US 138-US 197-US . Since she started playing. .I found an old girlfriend whom I have not been in touch with for 26 years while playing Farmville. 768-US 2010 PopCap Social Gaming Research – Confidential 53 . . the game made us reconnect in a fun and exciting way. 463US . It is sure good to have her back in my life.I have played games with people I work with. We lost contact in 1966 after we both got married.I started playing with a man I worked with in the late ‘90s. .It allowed me to reconnect with an old co-worker I lost touch with when I left for school.I reconnected with a former girlfriend.I meet an old boyfriend from the 70's. 751-US . 720-US . and we still keep in touch. She's almost the top scorer out of my other friends.Connect with People From Work . and that in turn led to me becoming friends with the children of this person.I can reconnect with several friends and colleagues on MySpace. who are adults now.

Suggestions for Enhancing the Social Game Play Experience 2010 PopCap Social Gaming Research – Confidential 54 .

% of all Survey Respondents Improve the Selection Incentives/Prizes/Rewards Improve Game Play Improve the Quality of the Games Make Games More Interactive Improve Graphics Improve the Speed of the Games Improve Usability/Ease of Use Free Games More Real World Experience Virtual Gifts to Advance Chat Improve the Level of Competition Advertising Security/Safety of Games Music Player Comments/Input Bejeweled Blitz 2010 PopCap Social Gaming Research – Confidential 7% 6% 5% 3% 2% 2% 1% 1% 1% 1% 1% 1% 1% 1% 1% <1% <1% <1% 55 .• A variety of suggestions were provided regarding how game developers can enhance the social game playing experience. The comments were grouped into the below categories and are provided in detail in the Comments Report.

Key Takeaways 2010 PopCap Social Gaming Research – Confidential 56 .

followed by the interactive game play (49%) and the opportunity to win prizes (35%).000 consumers who responded to the survey. • Social gamers have played an average of 6. 43% said it is more fast paced and 32% said it feels more like a pure game experience. stress relief (45%) and competitive spirit (43%) being the primary reasons cited for playing social games. Those in the US rely more on recommendations.200 indicated they played games on social networking sites and platforms at least once a week • Social game players average 43 years in age. followed by 38% who learn about new games from ads on the social networking sites.1 different social games. • 62% play social games with personal (real world) friends. 45%). like the competitive nature the most (59%). • The majority of social game players have reconnected with old friends. • More than half (56%) have been playing social games for at least one year. The majority (76%) play with people their own age (+/. with those in the US being significantly older (48) than those in the UK (38).10 years). Females are slightly more likely to play social games than males (55% vs. than those in the UK. • Beyond the social interaction of social game playing people. 2010 PopCap Social Gaming Research – Confidential 57 . • The majority (95%) play social games multiple times a week and log into Facebook or another site specifically to play social games about half of the time.Key Takeaways • Among the nearly 5. with fun and excitement (53%). while others have met new people who they continue to play games with in addition to corresponding and in rare cases meet in person. classmates and relatives as a result of playing games on social networking sites. • A combined 57% rely on word of mouth to learn about new games. Half of those who have played PopCap’s Bejeweled Blitz feel it is more fun than other social games. while 43% play with a relative. more than 1.

Segmentation Analysis 2010 PopCap Social Gaming Research – Confidential 58 .

Gender Segmentation Analysis The following 3 pages highlight key segmentation results based upon Question 32. 2010 PopCap Social Gaming Research – Confidential 59 .

Yahoo!.12 months 1 .6 months 7 .Male (535) Length of Social Game Play < 4 months 4 . etc. Ad on site other than a social networking site Play Other Video Games Changes in Social Game Play in Past Three Months Yes Increased Decreased About the same 10% 13% 17% 24% 36% 29% 33% 32% 7% 36% 38% 31% 31% 23% 75% 33% 10% 57% Female (665) 15% 14% 17% 17% 38% 38% 28% 30% 4% 40% 38% 38% 23% 14% 65% 36% 11% 53% 2010 PopCap Social Gaming Research – Confidential 60 .3 times a week Once a week or less Where Hear About New Games Ad on a social networking site Recommendation (friend. relative or colleague Alert from an online friend playing a game Online search through Google.2 years 2+ years Frequency of Game Play Several times a day Once a day 2 .

cousin. Bing. Yahoo!. Relationship of those Playing Social Games With Personal (real world) friends Online friends Online strangers Other relatives. etc..5 57% 47% 23% 20% 28% 28% 19% 20% 20% 18% 66% 48% 35% 10% 8% 9% 68% 53% 33% 38% 61 5. 2010 PopCap Social Gaming Research – Confidential Female (665) 6.Male (535) Avg # of Social Games Played Social Games Played Where Purchased Games Bejeweled Blitz (maybe other Bejeweled play included) FarmVille Mafia Wars Texas HoldEm Poker Farm Town Café World FishVille Happy Aquarium YoVille PetVille Factors Influencing Game Selection Recommendation from friends. relatives or colleagues Familiar with the title/Played similar game elsewhere Featured on a social networking site Comes from a brand I trust Online advertisement Online search through Google. brother. sister. e.g.7 43% 39% 42% 39% 26% 18% 16% 14% 13% 14% 54% 45% 29% 18% 15% 11% 56% 59% 41% 20% . AOL. etc.

but interact in other ways Beyond Social Aspect what Appeals to You About Social Games Friendly competition Interactive game play Opportunity to win prizes Cooperative game play Regularly scheduled tournaments Purchased Virtual Currency with Real Money Likeliness to Purchase Virtual Items with Real Money Yes Very likely Somewhat likely Somewhat unlikely Very unlikely Mislead by Ad or Special Offer Yes 51% 41% 48% 34% 27% 25% 14% 54% 47% 36% 32% 19% 35% 12% 26% 24% 38% 30% Female (665) 55% 49% 39% 48% 19% 20% 13% 64% 51% 34% 30% 12% 22% 5% 21% 19% 54% 22% 2010 PopCap Social Gaming Research – Confidential 62 .Male (535) Why Play Social Games I like the fun and excitement It is a stress-reliever I enjoy the competitive spirit Level of Interaction Small part of interaction Primary form of interaction Only interaction Preferred form.

Age Segmentation Analysis The following 3 pages highlight key segmentation results based upon Question 34. 2010 PopCap Social Gaming Research – Confidential 63 .

Ad on a site other than SNS Read on a blog or a website Play Other Video Games Changes in Social Game Play in Past Three Months Yes Increased Decreased About the same 14% 15% 16% 18% 36% 46% 20% 31% 3% 51% 39% 36% 33% 20% 13% 87% 46% 17% 37% 22 .18 .12 months 1 .59 (267) 11% 14% 16% 19% 39% 34% 28% 33% 5% 32% 34% 36% 31% 17% 6% 63% 29% 9% 61% 60+ (195) 17% 15% 12% 11% 45% 36% 34% 23% 7% 24% 37% 33% 20% 14% 3% 51% 26% 11% 63% 64 2010 PopCap Social Gaming Research – Confidential .39 (257) 10% 11% 21% 23% 36% 33% 32% 29% 5% 46% 41% 33% 31% 22% 17% 78% 38% 10% 52% 40 .49 (242) 12% 13% 19% 23% 34% 31% 30% 32% 7% 38% 40% 36% 18% 14% 12% 69% 36% 8% 56% 50 .21 (61) Length of Social Game Play < 4 months 4 . etc. etc.2 years 2+ years Frequency of Game Play Several times a day Once a day 2 .29 (170) 16% 16% 15% 19% 33% 31% 29% 36% 3% 50% 36% 36% 31% 24% 21% 81% 43% 13% 44% 30 . relative. Yahoo!.6 months 7 . Alert from an friend playing a game Search through Google.3 times a week Once a week or less Where Hear About New Games Ad on social networking site Recommendation friend.

etc.59 (267) 6.21 (61) Avg # Social Games Played Social Games Played FarmVille 7. etc. AOL. cousin.18 . Online advertisement Relationship of those Playing Social Games With Personal (real world) friends Online friends Other relatives. e.39 (257) 6.8 50% 51% 39% 28% 18% 19% 26% 17% 30% 17% 61% 44% 36% 11% 12% 13% 68% 51% 26% 34% 31% 10% 30 .0 44% 52% 33% 21% 17% 16% 31% 20% 30% 19% 66% 52% 32% 11% 6% 11% 62% 62% 33% 39% 16% 4% 50 .9 49% 56% 40% 28% 23% 21% 33% 19% 26% 19% 55% 42% 39% 19% 10% 11% 68% 56% 29% 34% 30% 8% 40 . sister.. Online strangers Former classmates Current classmates 2010 PopCap Social Gaming Research – Confidential 28% .49 (242) 6. brother.29 (170) 5.3 30% 42% 16% 14% 11% 11% 17% 9% 28% 9% 65% 50% 27% 11% 6% 10% 54% 52% 28% 35% 6% 0% 65 Bejeweled Blitz Mafia Wars Café World Happy Aquarium FishVille Farm Town YoVille 52% 41% 36% 33% 28% 26% 25% 21% 20% 48% 46% 46% 21% 18% 13% 74% 54% 38% 31% 31% Texas HoldEm Poker PetVille Factors Influencing Game Selection Recommendation from friends. Familiar with the title/Played similar game before Featured on a social networking site Comes from a brand I trust Online search through Google.0 69% (maybe other Bejeweled play included) 22 .g.2 38% 49% 27% 21% 15% 19% 25% 15% 31% 16% 60% 45% 24% 13% 12% 10% 57% 54% 30% 40% 13% 1% 60+ (195) 5. relatives etc. Yahoo!.

29 (170) 61% 42% 39% 25% 42% 15% 29% 14% 48% 46% 38% 30% 30 . but interact in other ways Beyond Social Aspect what Appeals to You About Social Games Interactive game play Friendly competition Opportunity to win prizes Cooperative game play 69% 41% 36% 31% 51% 20% 16% 13% 59% 57% 46% 43% 22 .39 (257) 52% 45% 46% 23% 40% 20% 26% 15% 47% 60% 36% 35% 40 .21 (61) Why Play Social Games I like the fun and excitement I enjoy the competitive spirit It is a stress-reliever I like the sense of accomplishment Level of Interaction Small part of my overall interaction Only interaction Primary form of interaction Preferred form .18 .59 (267) 53% 43% 51% 15% 39% 30% 21% 10% 46% 66% 40% 28% 60+ (195) 44% 43% 44% 18% 42% 27% 17% 14% 54% 52% 29% 29% Purchased Virtual Currency with Real Money Likeliness to Purchase Virtual Items with Real Money Yes Very likely Somewhat likely Somewhat unlikely Very unlikely 34% 10% 31% 10% 49% 26% 28% 14% 25% 21% 40% 24% 36% 13% 25% 18% 44% 30% 23% 7% 23% 25% 45% 23% 28% 7% 23% 22% 48% 28% 19% 2% 16% 24% 58% 21% Mislead by Ad or Special Offer Yes 2010 PopCap Social Gaming Research – Confidential 66 .49 (242) 53% 43% 47% 14% 44% 20% 22% 14% 48% 68% 30% 27% 50 .

Research Methodology 2010 PopCap Social Gaming Research – Confidential 67 .

in 19 cases out of 20.5 percentage points from what would have been obtained by seeking out and polling all US and UK Internet users age 18 and over.202 online surveys completed by members of Toluna’s Internet ePanel in the United States and United Kingdom between January 7 and January 12. Smaller subgroups reflect larger margins of sampling error.com) exclusively for PopCap Games. may also contribute to different results. In theory. 800 (67%) are from the US. Of the 1. such as variations in the order of questions or the wording within the questionnaire. while 402 (33%) are from the UK.202 respondents. The results are based on 1. www. Other sources of error. 2010 PopCap Social Gaming Research – Confidential 68 . individuals must play social games for more than 15 minutes a week. the results will differ by no more than 2. 2010. This social game playing audience consisted of 535 men and 665 women.This research was conducted by Information Solutions Group (ISG.infosolutionsgroup. To qualify for participation.

About ISG 2010 PopCap Social Gaming Research – Confidential 69 .

infosolutionsgroup. competitive performance and pricing research. customer satisfaction measurement. telephone and mail survey methodologies and provides design. product development. EMEA and Asia Pacific markets. Its’ services include a wide range of custom research and analysis solutions for both consumer and business-to-business product and service companies.com 2010 PopCap Social Gaming Research – Confidential 70 . ISG uses online.Information Solutions Group (ISG) specializes in providing its’ clients with full service marketing research programs designed to enable businesses to make sound strategic decisions. implementation and analysis services in the North American. Examples of the type of information an ISG program can deliver can be obtained at www. ISG’s services include market segmentation.

About Toluna/Greenfield 2010 PopCap Social Gaming Research – Confidential 71 .

Additional information on Toluna can be obtained at: http://www.com/en/ 2010 PopCap Social Gaming Research – Confidential 72 . Canada and Asia Pacific. Toluna welcomed Greenfield Online and Ciao Surveys into the group – complementing its traditional strengths in Europe and increasing its online sample and delivery capacity in the US. from its 17 offices in Europe. In 2009. media agencies and corporations. The company provides online sample and survey technology solutions to the world’s leading market research agencies.• Toluna/Greenfield Online is the world’s leading independent online panel and survey technology provider to the global market research industry. North America and Asia Pacific.toluna-group.

Discussion 2010 PopCap Social Gaming Research – Confidential 73 .

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