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FOOTBALL
2006 OFFENSE - DEFENSE - SPECIAL TEAMS
2006 OFFENSE
UNDER CENTER RUNS
18/19 KEEP 32/33 INSIDE 32/33 TRAP 34/35 COUNTER GT 42/43 INSIDE 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 TOSS/SWEEP 48/49 QUICKPITCH 48/49 Z REVERSE
2006 TIGERCAT
OFFENSE
2
GUN RUNS
18/19 KEEP 44/45 ISO 46/47 POWER 46/47 COUNTER G 48/49 SWEEP
OPTION
10/11 BLOCK 12/13 VEER 12/13 VEER (GUN) 12/13 BLOCK (GUN)
SPRINT-OUT PASSES
KING RT FIRE 859 ROLL RT KING RT GREEN FIRE 836 ROLL RT GUN ORANGE RT TRUCK FIRE 875 ROLL RT
PLAY-ACTION PASSES
PRO RT HEAVY ZAP FIRE 48 BOOT KING LT TWINS FIRE 945 BOOT G TB SEAM QUEEN RT FIRE 42 BOOT QUEEN LT FIRE 43 BOOT
GUN PASSES
GUN ORANGE RT FIRE 212 TB SEAM GUN ORANGE RT LIZ FIRE PIVOT GUN ORANGE RT FIRE 240 TB CORNER
3-STEP DROP PASSES
KING RT GREEN FIRE 920 I RT TWINS FIRE 992 TB FLARE QUEEN RT TWINS FIRE 252 FB FLAT
SPECIAL PASSES
KING RT 48 TOSS FIRE KING RT 48 TOSS THROWBACK
“T-CAT SPREAD RUNS/PASSES
SPREAD RT FIRE QUICKSCREEN/HOT SPREAD RT WHAM QB ISO SPREAD RT WHAM FIRE FB FLARE SPREAD RT FIRE BUBBLE SCREEN SPREAD RT FIRE DOUBLE PASS SPREAD RT FIRE FB SHOVEL
SCREENS
GUN ORANGE RT LIZ FIRE FB BUBBLE RT GUN ORANGE RT LIZ FIRE FB BUBBLE RT (OPPOSITE) GUN ORANGE RT FIRE Z SMASH SCREEN RT
“
HOW PLAYS ARE CALLED
OFFENSIVE HUDDLE
2006 TIGERCAT
OFFENSE
3
FORMATION - TE SIDE - MOTION - BACK NUMBER - HOLE NUMBER - BLOCKING SCHEME
KING RIGHT 44 ISO ON GO; KING RIGHT 44 ISO ON GO; READY... BREAK!
7YDS QB
LT X
SNAP COUNT
LG 4
C TE
RG 3
RT Z
“READY... GO! - COLOR # - COLOR # - SET... HUT”
AUDIBLE SYSTEM
“CHECK WITH ME” gives us multiple options at the LOS. We will use this call to try to get into the best play possible at the LOS and can run the play to either side. The QB will call the formation in the huddle followed by “CHECK WITH ME” and the snap count which will always be on one. At the LOS, after reading the defense or receiving the play from the sideline, the QB will then begin his cadence using the colors RED (meaning the play will go RIGHT) or BLUE (meaning the play will go LEFT) followed by the play’s hole and back numbers. When preparing our offensive game plan, we will predetermine which situations we might want to audible out of and which plays we will run when utilizing “CHECK WITH ME”.
The example call below tells our offense we’re running 48 TOSS or SWEEP from the formation called in the huddle on one:
“READY... GO! - RED 48 - RED 48 - SET... HUT”
HOW PLAYS ARE CALLED
NUMBERING SYSTEM / BLOCKING SCHEMES
LTE LT LG C RG RT RTE
2006 TIGERCAT
OFFENSE
4
9
7
18”
5
18”
3
18”
10
18”
2
18”
4
18”
6
8 2
FLANKER (Z)
1
QUARTERBACK
3 4
FULLBACK
TAILBACK
Following the formation call, a running play’s first number indicates which back will carry the ball: (ex. 32 INSIDE) means the FB (3) will receive the ball The second number indicates the side and hole the play will attack: All "EVEN" numbered plays go to the right. (ex. 48 TOSS) All "ODD" numbered plays go to the left. (ex. 45 ISO) The description following the hole/back numbers tells our o-line which type of blocking will be required: INSIDE means we will look to “PUSH” down defenders upfield into the defense’s second level (linebackers) by attacking thru their near ear. ISO, VEER or POWER mean we will “PART THE SEA” by attacking the closest down defender’s near ear and working our feet “into the hole” at the point of attack. TOSS, SWEEP, KEEP or ROLL tells us to “CIRCLE THE WAGONS” by drop stepping then attacking the defender’s playside ear. COUNTER or BOOT plays are often tagged with “G” or “GT” which tells the backside guard and/or tackle to pull and block playside. TRAP tells the backside guard to pull and trap a playside defensive lineman and alerts the center to block backside if the guard is covered. FIRE alerts the o-line that the play includes a pass so they cannot move upfield when blocking.
ZONE BLOCKING RULES: A) (EVERYONE) IF YOU ARE UNCOVERED, ZONE (COMBO) WITH YOUR TEAMMATE TO PLAYSIDE. B) (EVERYONE) IF YOU ARE COVERED, LOOK BACKSIDE: IF YOUR TEAMMATE BACKSIDE IS UNCOVERED - ZONE (COMBO) WITH HIM. IF YOUR TEAMMATE BACKSIDE IS COVERED BLOCK THE MAN OVER YOU.
FORMATIONS
2006 TIGERCAT
OFFENSE
5
Receiver alignments will change as needed based on alignment to the field/boundary side of the formation.
X 1
Y Z
X
Y
7-8 yds.
1
7-8 yds. Z
3 4
heels at 3 1/2 to 4 yds. heels at 6 yds.
4
3
I RIGHT
X 1 Y Z
KING RIGHT
X Z Y
7-8 yds. from the inside receiver
1
3
heels at 3 1/2 to 4 yds.
4
3 4
heels at 6 yds.
QUEEN RIGHT
X 1 Y Z
I RIGHT TWINS
X Y
7-8 yds.
1
4
3
heels at 4 yds.
heels at 3 1/2 yds.
3
3pt. stance hands on top of thigh pads
Z hands on knees 4
PRO RIGHT
X Y Z
STACK RIGHT
X Z
3 - 4 yds. outside OT heels at 2 yds. heels at 5 yds.
1 3
4
Y
7 - 8 yds.
4 1 3
heels at 5 yds.
4 - 5 yds. outside TE heels at 2 yds.
GUN RIGHT
X Z
GUN RIGHT ORANGE
X 4 Y Z
3 1/2-4 yds. outside OT heels at 2 yds.
4 1 3
Y
openside guard “over” to tightside (call makes formation unbalanced)
1
(except TWINS)
heels at 5 yds.
3
X becomes second TE in “HEAVY” formations
GUN RIGHT GREEN
GUN RIGHT ORANGE “HEAVY”
HOW PLAYS ARE CALLED
PASSING GAME WR/TE ROUTE TREE AND RB ROUTES WIDE RECEIVERS / TIGHT ENDS
GO/FADE
2006 TIGERCAT
OFFENSE
6
9
POST
CORNER
9 - Run upfield hard on the snap with a second burst
at 8 steps to help you get by the defender
7
8 - 7 steps upfield then break at 45
goalpost
0
towards the far
8
DIG CURL DRAG
7 - 8 steps upfield then break sharply towards the near
rear corner of the endzone
DIG - 7 steps upfield then break hard at 90
the middle
0
across
4
6
SLANT (X/Z) WHEEL
6 - 7 steps upfield then run at 45
OUT
0 for two steps before breaking back towards the QB
5
FLAT
5 - 6 steps upfield then break sharply towards sideline 4 - 5 steps upfield then run parallel to LOS behind LBs 3 - 4 steps upfield breaking towards the sideline and
then up or near the sideline
2
SHALLOW (Y/3/4)
3 1
2
(SLANT) - 3 steps upfield then break at 450
2
2 (SHALLOW) - 3 steps upfield then run parallel to
LOS underneath the LB pass drops
HITCH
0
1 - 2 steps upfield then run parallel to LOS 0 - 3 steps upfield then turn quickly to QB
INSIDE
TOWARDS THE BALL
WR
OUTSIDE
TOWARDS THE NEAR SIDELINE
RUNNING BACKS
Note that all routes run inside (towards the ball) are “even” numbers and the routes run outside (towards either sideline) are designated with “odd” numbers. All receivers must know these routes by number in order for us to throw the football! The word FIRE anywhere in the play call means that a pass will be thrown. Linemen must not move upfield until the ball has been thrown or they hear the QB yell GO, GO, GO! indicating that he is running the ball. Receiver routes for X, Y, Z are represented by three numbers in that order with a called route for the RB tagged at the end if applicable.
(ex. GUN RIGHT FIRE 648 FB FLAT) tells the:
WHEEL
SEAM
FLAT
FLARE
RB
QB, backs and receivers the play is out of the GUN TE (Y) to line up on the right side of the formation O-Line that they will be pass blocking from the GUN Wide Receiver (X) to run a (6) CURL route Tight End (Y) to run a (4) SLICE route Flanker (Z) to run an (8) POST route FB to run a FLAT route
MOTION
2006 TIGERCAT
OFFENSE
7
We will use motion to identify coverages, confuse and distract the defenses we face. Motion causes adjustments by the defense and we must be prepared to take full advantage of those adjustments.
ZAP
X LT LG
C
RG
RT
TE Z
QB
Z motion across the formation. (3/4 speed)
(Ex. KING RT ZAP 48 TOSS or I LEFT TWINS ZAP 44 ISO)
ZIP
X LT LG
C
RG
RT
TE Z
QB
Short Z motion to the edge of the formation which sets up a crack block on an inside defender or fakes a crack block by the receiver in motion. (3/4 speed)
(Ex. KING RT ZIP 48 TOSS or QUEEN RT ZIP FIRE 42 BOOT)
WHAM
TE (slide) motion to edge of the formation which sets up a crack block by the TE or allows for an inside release into his pass route.
(Ex. GUN RT GREEN 18 KEEP WHAM)
LT
LG
C
RG
RT TE
Z
TRUCK
FB (slide) motion across the formation ending near the point-of-attack.
(Ex. QUEEN RT TRUCK 44 ISO or KING RT TRUCK 49 TOSS)
QB
3
TB motion to RIGHT (RIP) or LEFT (LIZ)
(Ex. GUN RT ORANGE LIZ FIRE PIVOT FB FLARE)
4
RIP/LIZ
WR BLOCKING RULES
BALL IS OUTSIDE AWAY
2006 TIGERCAT
OFFENSE
8
BALL IS OUTSIDE TO YOUR SIDE
#2 #1 #1
Run off #1
BACKSIDE BALL IS INSIDE TO YOUR SIDE
Run at #1 - Crack #2
PLAYSIDE BALL IS INSIDE AWAY
#2 #1 #1
Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE
Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE OPTION TO YOUR SIDE
BACKSIDE OPTION AWAY
#2 #1 #1
Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE
Stalk #1
TRY TO ESTABLISH INSIDE LEVERAGE
PLAYSIDE
BACKSIDE
RUNNING GAME
48/49 TOSS
#2
2006 TIGERCAT
OFFENSE
9
S C E T
X LT LG
S B N
C QB RG
#1
B T
RT TE
C E
Z
O-LINE Attack defender’s playside ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
3 4
PSWR Crack #2 defender on TOSS plays to your side
KING RT 48 TOSS
vs 52
#1
S
#2
C
R E
B T
LG
C
B T
RG RT
R E
TE
C
X
LT
QB QB Make toss to TB then fake bootleg
Z
PSWR Crack #2 defender on TOSS plays to your side
3 4
QUEEN RT 49 TOSS
TB First two steps should be parallel to LOS do not gain ground before receiving the ball from the QB
vs 44
S C
#2 #1
B E T
LT LG
B N
C QB RG
B T
RT
C E
X
TE
FB Seal first color that shows outside the playside DE or move to next level
3 Z 4
STACK RT ZIP 48 TOSS
vs 53
RUNNING GAME
18/19 KEEP
2006 TIGERCAT
OFFENSE
10
C B E T
X LT
B G
LG C QB
C G
RG
T
RT
E
B
TE Z
QB Read TB’s block and cut appropriately FB Look to help on EMLOS or to seal first color inside TB Lead QB outside and block force defender
3 4
PSWR Crack #2 defender on KEEP plays to your side
KING RT 18 KEEP
O-LINE Attack defender’s playside ear and “CIRCLE THE WAGONS”
vs GAP 8
S B
#3
#2
C
S
#1
B E T
LG
B T E
RT RG
C
X
LT
C
Z
TB Combo the playside DE to PSLB with PST FB Lead QB outside and look to kick-out or seal #1 QB Read FB’s block and cut appropriately
QB 3
4
TE
GUN ORANGE RT 18 KEEP
vs 43
TE/PST JACK fold block on 5 tech TE leads/PST loop to next level
S C B E
X
S B C
B T
LT LG C
T
RG
E
RT TE Z
TE Motion to edge of formation and block down on DE PST Dropstep around TE’s block and turn upfield looking for a safety or any other second-level 4 defenders
QB
3
GUN RT GREEN WHAM 18 KEEP
vs 43
RUNNING GAME
48/49 SWEEP - 48/49 QUICKPITCH
O-LINE Attack defender’s playside ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
2006 TIGERCAT
OFFENSE
11
S S B T T
C QB LG RG RT LT
C E
X
B
B E
TE
C
Z
4
3
PRO RT HEAVY 48 SWEEP
vs 43
S C
QB READ
S B B N
LG C RG
C T
RT TE Z
E T
LT
E
X
O-LINE Attack defender’s playside ear on TOSS and SWEEP plays and “CIRCLE THE WAGONS”
PSWR Crack #2 defender
4 QB 3
GUN RT 48 SWEEP
O-LINE Attack defender’s playside ear and “CIRCLE THE WAGONS”
QB Read backside DE for possible keep
vs 52
S S B B T
X LT C QB
C E
B E
RG RT TE
C
T
LG
Z
QB Open playside and throw a hard, flat pitch to TB TB Turn the corner in a hurry!
4 3
PRO RT HEAVY 49 QUICKPITCH
FB Fake inside handoff then block downfield
vs 43
RUNNING GAME
46/47 POWER
S C E T
X LT LG
2006 TIGERCAT
OFFENSE
12
S B N
C QB RG
B T
RT TE
C E
Z
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
3 4
PSWR Stalk block #1 on all inside runs and option plays
KING RT 46 POWER
FB Kick out or log EMLOS
vs 52
C BE
X LT
B C T
LG
G
C QB
G
RG
T
RT
E
TE
B
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
3 Z 4
FB Against short yardage type fronts we will run 46/47 POWER rather than ISO with the FB looking to kick out the EMLOS on the play side
STACK RT 46 POWER
vs GAP 8
S C E
X
B T
LT LG
B G
C
C T
RT TE Z
G
RG
E
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack on all ISO, VEER and POWER plays
4
QB
3
GUN RT 46 POWER
QB Read backside DE for possible keep
vs 62
RUNNING GAME
44/45 ISO
S C E T
X LT LG
2006 TIGERCAT
OFFENSE
13
S B N
C QB RG
B T
RT TE
C
E
Z
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
3 4
KING RT 44 ISO
vs 52
S C R E
TE Z LT
B T
LG
C
B T
RG QB
R E
RT
C
X
3
FB Start path at outside shoulder of the playside tackle but look to adjust path inside or outside as needed
KING LT 45 ISO
4
vs 44
S C R E
TE Z LT
B T
LG C
B T
RG RT
R E
QB READ
C
X
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
3
QB
4
FB Lead TB thru LOS and block PSLB or first outside defender
GUN LT 45 ISO
QB Read backside DE for possible keep
vs 44
RUNNING GAME
42/43 INSIDE - 32/33 INSIDE
S C E T
X LT LG
2006 TIGERCAT
OFFENSE
14
S B N
C QB RG
B T
RT
C E
TE Z
BST Block first defender inside the EMLOS
FB Block EMLOS away from the TE
3 4
PSWR Stalk block #1 on all inside runs and option plays TB Take a playside dropstep then run off guard’s outside hip - if nothing there look to cut back on the “V”
QUEEN RT 42 INSIDE
vs 52
S C B E
TE Z LT
S B T
LG C QB
B T
RG GL
C
E
RT TL X
BST Block first defender inside the EMLOS FB Block EMLOS away from the TE
3
O-LINE “PUSH” straight upfield by attacking the defender’s near ear and moving him back into their linebackers
QUEEN LT 43 INSIDE
4
vs 43
S C R E
TE Z LT
B T
LG
C
B T
RG QB
R E
RT
C
X
BST Block first defender inside the EMLOS
FB Dropstep playside then run off guard’s outside hip - if nothing there look to cut back on the “V”
3 4
I LT 33 INSIDE
TB Block EMLOS away from the TE
vs 44
OPTION GAME
10/11 BLOCK
FS C R E
X LT
2006 TIGERCAT
OFFENSE
15
B T
LG C QB
B E
RG RT TE
R
C
T
BSWR Stalk block #1 on all inside runs and option plays
Z
PSWR Stalk block #1 on all inside runs and option plays
4 3
PRO RT 11 BLOCK
TB Block first defender that shows outside DT
vs 44 UNDER
O-LINE Attack the defender’s near ear
S B B T
C
PSG Always widen your split as much as possible on midline - release inside the DT then block nearest LB
C
C
R E
R E
RT TE Z
T
LT LG QB
X
RG
QB Ride FB into LOS with eyes on DT; if DT moves upfield or stays put give to FB; if DT crashes inside to play dive move thru LOS replacing him
3 4
I RT 10 BLOCK
TB Block first defender that shows outside DT
vs 44
S C B E
X LT
S C B T T
C
B E
RT TE Z
TE/PST JILL fold block on 7 tech PST leads/TE loops to block LB or to next level
LG
RG
QB
3
I RT 10 BLOCK
TB Run at LB’s outside number if there, block him, if not, run to 4 next level
vs 43
OPTION GAME
12/13 VEER
S C
GIVE READ PITCH READ
2006 TIGERCAT
OFFENSE
16
S B B N
C QB RG
C T
RT
E
LT
T
LG
E
TE Z
X
PST Release inside the 5 tech block nearest defender or combo to PSLB
3 4
QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run at the inside number of the pitch read - if the defender crashes hard to play the QB you must be prepared to pitch quickly
I RT 13 VEER
vs 52
S C B E
X LT
S B T
LG C
B T
RG
C
E
RT TE Z
O-LINE Attack the defender’s near ear and “PART THE SEA” at the point-of-attack by moving your feet towards the hole - we will rotate our combos AWAY from the hole on all ISO, VEER and POWER plays
4
QB
3
GUN RT GREEN 12 VEER
vs 43
S C S B E
X
LT
B T
LG C
B T
RG
C
E
RT
4
Z TE
QB Ride FB into LOS with eyes on 5 tech numbers if he moves to take the dive to our FB pull the ball back and run thru daylight - remember that BLOCK indicates the play is a double option (give or keep) and that there is no pitch possible
QB
3
FB Take drop-step with inside foot before forming mesh with QB then run at outside hip of playside guard
GUN ORANGE RT 12 BLOCK
vs 43
RUNNING GAME
32/33 TRAP
S C B E
LT Z
2006 TIGERCAT
OFFENSE
17
S B T
LG
C
B T
RG RT
C E
TE X
QB
BSG Pull and trap first down defender past the center
3 4
PSG Release inside DT then block nearest LB FB Take a counter step away then reverse field and receive ball in front of QB
QUEEN RT 32 TRAP
vs 43
S C E
TE Z
S B T
LT LG
B N
C
C TE
RG
RT
X
QB
BSG Pull and trap first down defender past the center
PSWR Stalk block #1 on all inside runs and option plays
3 4
QUEEN LT 33 TRAP
vs 52
S C B E
X LT
S B T
LG C QB
B T
RG RT
C
E
TE Z
JILL (PST/TE)
BSWR Stalk block #1 on all inside runs and option plays
PSWR Stalk block #1 on all inside runs and option plays
4
3
PRO RT 32 TRAP
vs 43
RUNNING GAME
34/35 COUNTER GT - 46/47 COUNTER G
S C
BST (If uncovered) Backside tackle will pull (T) and fold around the center’s block to get up onto the MIKE or nearest LB
2006 TIGERCAT
OFFENSE
18
S C E
B E T
LG LT
B T
C QB RG RT
B
TE
X
Z
FB Take counter-step then follow pulling BSG, receive handoff from QB and cut off guard’s block
3
KING RT 35 COUNTER GT
4
TB Fake TOSS
vs 43
S C R E
X LT
B T
LG
C
B T
RG QB
R E
RT TE
C
Z
C Center will always block back when BSG is pulling (G) except when covered
3 4
PST Release inside the EMLOS then block backside ILB TB Take counter-step then follow pulling BSG, receive handoff from QB and cut off FB’s block as he turns upfield
QUEEN RT GREEN 46 COUNTER G
vs 44
S C
QB READ
S B E
LT
B T
LG C
B T
RG RT TE
C
E
Z
X
4
QB
3
QB Read backside DE for possible keep
GUN RT GREEN 46 COUNTER G
vs 43
PASSING GAME
3-STEP DROP
2006 TIGERCAT
OFFENSE
19
X
LT
LG
C QB
RG
RT Y
Z
9
FADE ROUTE
0
STOP ROUTE
2
3
4
SHALLOW ROUTE
KING RT GREEN FIRE 920
X Z
LT
LG
C QB
RG
RT
Y
9
GO ROUTE
9
SEAM ROUTE
2
SHALLOW ROUTE
3
I RT TWINS ZIP FIRE 992 TB FLARE
4
FLARE ROUTE
X Z
LT
LG
C QB
RG
RT
Y
2
SLANT ROUTE FLAT ROUTE
3
5
OUT ROUTE
2
SLANT ROUTE
QUEEN RT TWINS FIRE 252 FB FLAT
4
PASSING GAME
SPRINT-OUT
2006 TIGERCAT
OFFENSE
20
5
OUT ROUTE
X
LT
LG
C QB
RG
RT
Y Z
8
BACKSIDE POST ROUTE
9
3
4
GO ROUTE
KING RT FIRE 859 ROLL RT
X
LT
LG
C
RG
RT
4
Z Y
8
BACKSIDE POST ROUTE
QB 3
5
OUT ROUTE
FLAT ROUTE
7
CORNER ROUTE
GUN ORANGE RT TRUCK FIRE 875 ROLL RT
X
LT
LG
C QB
RG
RT
Z Y
8
BACKSIDE POST ROUTE
6
CURL ROUTE
3
3
WHEEL ROUTE
FB CHECK/RELEASE TO FLAT
KING RT GREEN FIRE 836 ROLL RT
4
PASSING GAME
PLAY-ACTION
2006 TIGERCAT
OFFENSE
21
7
CORNER ROUTE
X LT C QB LG RG RT Y
9
SEAM ROUTE
Z
1
4 3
FLAT ROUTE
PRO RT HEAVY ZAP FIRE 48 BOOT
DRAG Y ROUTE
4
LT
LG
C QB
RG
RT
X
9
GO ROUTE
Z
5
OUT ROUTE
3
KING LT TWINS FIRE 945 BOOT G TB SEAM
SEAM ROUTE
4
FLAT ROUTE
X
LT
LG
C QB
RG
RT
Y
9
GO ROUTE
3
4
DRAG ROUTE
Z
8
BACKSIDE POST ROUTE
QUEEN RT FIRE 42 BOOT
4
PASSING GAME
GUN
2006 TIGERCAT
OFFENSE
22
X
LT
LG
C
RG
RT
4
Z Y
2
SLANT ROUTE
QB 3
2
SLANT ROUTE
SEAM ROUTE
1
FLAT ROUTE
GUN ORANGE RT FIRE 212 TB SEAM
X
LT
LG
C
RG
RT
4
Z Y
8
BACKSIDE POST ROUTE
QB 3
DIG ROUTE
PIVOT ROUTE
PIVOT ROUTE
GUN ORANGE RT LIZ FIRE PIVOT
X
LT
LG
C
RG
RT
4
Z Y
2
SHALLOW ROUTE
QB 3
0
STOP ROUTE
CORNER ROUTE
4
DRAG ROUTE
GUN ORANGE RT FIRE 240 TB CORNER
PASSING GAME
SCREENS
2006 TIGERCAT
OFFENSE
23
#1
TB Fake block or chip rusher if needed before releasing into flat
#2
LG C RG RT Z
X
LT
9
GO ROUTE
QB 3
4
Y
GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT
We can throw backside to the TB with X blocking #1 An “OPPOSITE” call will be made from the sideline
#1 #2
X
LT
LG
C
RG
RT
Z
4
Y
QB
3
GUN ORANGE RT LIZ FIRE FB BUBBLE RIGHT “OPPOSITE”
#3 #2
X
#1
LT
LG
C
RG
RT
Z
4
Y
QB
3
GUN ORANGE RT FIRE Z SMASH SCREEN RIGHT
SPECIAL
S
#1 #2
2006 TIGERCAT
OFFENSE
24
C
R
PST Release inside and peel back or work upfield once Z has passed
B E
LT
B T
C
R E
RT TE
C
T
LG QB
X
RG
Z
TB Take TOSS and handoff to Z
4
3
X
Z Receive ball from TB and follow QB upfield
KING RT 48 Z REVERSE
vs 44
X
LT
LG
C QB
RG
RT
Y
5
OUT ROUTE
Z
8
BACKSIDE POST ROUTE
9
3
4
GO ROUTE
KING RT 48 TOSS FIRE
X
LT
LG
C QB
RG
RT
Y Z
8
POST ROUTE
3
4
KING RT 48 TOSS THROWBACK
SPECIAL
S
HOT OR UNCOVERED TEXAS HOT OR UNCOVERED YELLOW
2006 TIGERCAT
OFFENSE
25
S B E T T E
C RG Y
QUICKSCREEN RIGHT ZEBRA
C
B
B
C
X
LT 4
LG
RT
Z
QUICKSCREEN LEFT X-RAY
QB
3
SPREAD RT FIRE QUICKSCREEN/HOT
S C B E T
X
S B T E
C RG Y
QB ISO WHAM QUICK
B
C
LT
4
LG
RT
Z
QB
3
SPREAD RT WHAM QB ISO
S C B E T
X
LT
S B T E
C RG Y
FB FLARE WHAM BIG
B
C
LG
RT
Z
4
QB
3
SPREAD RT WHAM FIRE FB FLARE
SPECIAL
S C B E T
X
LT
BUBBLE SCREEN LEFT TROUBLE
2006 TIGERCAT
OFFENSE
26
S B T E
C RG
BUBBLE SCREEN RIGHT YAHOO
B
C
LG
RT
Z
4
Y
QB
3
SPREAD RT FIRE BUBBLE SCREEN
S C B E T
X
LT 4
S B T E
C RG Y RT Z
B
C
LG
DOUBLE PASS LEFT X-RAY TEXAS
QB
3
DOUBLE PASS RIGHT ZEBRA YELLOW
SPREAD RT FIRE DOUBLE PASS
S C B E T
X
S B T E
C RG Y
FB SHOVEL BIG UTAH
B
C
LT
4
LG
RT
Z
QB
3
SPREAD RT FIRE FB SHOVEL
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