Angelus Morningstar

Dream Shard
Tome of Madness

Author: A ngelus Morningstar Additional Writings adapted from World of Darkness Rulesbook, Ghouls, and Wraith: the Oblivion Artwork: Gavin Hargest

Acknowledgements
Lost Shards are fan- made products designed for use with the World of Darkness book, Changeling: the Lost. A bsence of trademarks from copyrighted materials does not constitute a legal challenge to the original owners. A ny original material is the intellectual property of A ngelus Morningstar unless otherwise credited.

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What follows is a series of ideas and rules that can be used to explore the themes of madness a little more personally. She can only alleviating her guilt by somehow addressing this suffering. on the other hand. administering healing to the wounded) then she may alleviate the effects of the derangement. this division has been represented by a division of species. What the legends do not reveal is that this division is a duality inherent in changelings psychology. the deep unconscious shadow of their own mind that has gestated in their durance. portraying stories of Seelie against Unseelie. It is the changeling’s reasoning mind that seeks to hold on to what coherence of mortal logic that it once held. However. She keeps trying to push herself to her utmost limits. If they have wound penalties she feels encumbered by the same penalty. Inspiration floods her sense of self with a divine righteousness and her words become infallible in her mind. The changeling’s rhyming mind. she loses one point of Willpower as her psyche over. Your character has come to believe that only her insight into this state of suffering allows her to take away the pains of others by experiencing them for herself. Legends of the fae often divide them into creatures with dual natures. especially if by doing so she places herself in harm’s way to protect another. Martyr Complex (severe. She is in perfect synchronicity with the world around her. will feel their pains as well. it can goad and trip a righteous changeling to their Vice. She comes to think she is invincible or undefeatable. but no matter the situation she cannot help but identify with the victim’s suffering. if they are fatigued. Messianic Complex (severe. Charity Hyperempathy (mild): Your character becomes sensitive to the suffering of those around her. While the changeling’s rhyming mind is merely a shadow of their reason. This doesn’t mean she cannot actually lie. . Derangements of Virtue The following section showcases how a changeling’s madness can manifest through the emphasis of their Virtues and can provide guidelines on what derangements to give changelings who suffer degeneration as a result of pursuing their Virtue. Failure means the character’s faith is shaken for a while as she loses a point of willpower. The character has a need to be the sacrifice. and the other half represents the illogic of the faerie mind. or between Ljó sálfar and S v artálfar. She tangibly feels the pain of these people and this floods her with a sensation of guilt at the blessings she has. a mystical duality that the Lost sometimes call the rhyme and the reason of the mind. bring unbidden and wanton urges that are similar to selfsatisfying interest that the Gentry display. Faith Demagogue Syndrome (mild): The character begins to feel that she is touched by a divine or true source beyond the microcosm that is her self. To oppose this or to offer evidence to the contrary will utter shake the foundations of her faith. Effect: Whenever the character sees someone else in mortal peril the character must make a Resolve + Composure check. In myths. starving or exhausted from such things as poverty or abuse then she 2 Fortitude Thrill-seeker (mild): The character’s sense of judgment is somewhat impaired by her need to engage in extreme activity. Effect: Whenever your character encounters someone in a state of suffering she must roll Resolve + Composure. the victim of the world’s suffering ( including physical abuse) . follows Hyperempathy): The character’s sense of guilt about the suffering in the world around her consumes her continually. Not only that. Her will is simply an extension of the will of the divine. If your character is ever shown evidence of being anything other than the right hand of the divine. trying to balance herself on the thinnest edge between safety and danger. follows Demagogue Syndrome): The character’s believes she partly divine.Angelus Morningstar A changeling is a creature with a unique psychology. sometimes the character fails to make the accurate judgment about where that line of safety lies. Effect: When the character is in a situation that requires constant assessment and judgment ( combat. only that she is unable to confront the reality that she might not be correct in whatever that she says. The two parts of the dyadic mind reflect the reasoning and logical mortal selves. Where she walks. A changeling’s Clarity relates directly to the coherence of the changeling’s reason and allows the changeling to align herself closely to her Virtue. With a game that deals with concepts of madness and deviance a lot of it rests on the ability to create a unique and interesting psyche. Effect: Whenever the character is demonstrated to be fallible the character must make a Resolve + Composure check. On a failure the character feels the ills and pains of the target. in more ways than one. she walks according to its plan. If the character performs an act that will help their suffering ( giving alms to the poor. Their very consciousness contains two essential opposing constructs.rides these inconsistencies and disbelief. If she fails this roll she will deliberately try to place herself in harm’s way in hopes that she can be the victim. having both a lighter and a darker aspects.

he might fixate on his loss or victory. Roll Resolve + Composure after such an event for him to avoid this unhealthy obsession. he cannot help but simmer in anger. cursing a circumstance or trying to devise a method of circumventing it in the future. Effect: Determine a set of specific actions or behaviors that your character follows to the exclusion of all else ( even if doing so interferes with his current agenda or endangers his life or others’) . she must roll Resolve + Composure. such as her family. She can only find satisfaction by placing herself in positions of extreme danger. If she fails she must immediately engage in the threat of crime in an attempt to quell it even if the odds are stacked against her. misinterpreting them. The result is the number of scenes in which your character is focused on the offending or inspiring event or task. she begins to rationalize away the hurts and pains seeking to immerse herself in her faerie nature. A compulsion is an action or set of actions that an individual is driven to perform to soothe his anxieties — placing objects in an exact order. They are indifferent to the possibility of physical pain or many punishments. follows Hyperapathy): The character’s emotional range becomes extremely small. Failure means he must attempt to erase it immediately. In the case of a victory. you must roll Resolve + Composure. guilt or inner conflict that causes this derangement forces your character to focus nearly all of his attention and energy on a single repetitive behavior or action. She is filled with nervous energy and always on the edge. follows Hypervigilance): The character sees violence and despair all around her. rather than one.1 on any task not related to his fixation. follows Fixation): The trauma. Justice Hypervigilance (mild): The character’s senses and awareness are turned toward the eternal vigilance against crime and injustice. Effect: When the character is out in public. observing or acclaiming an activity or factor that allowed him to succeed. constantly checking to make sure a weapon is loaded. The Storyteller rules on how this derangement affects your character’s dice pools or behavior. They become unable to read other people’s body language properly. making a getaway in a sports car. but cannot be surprised. Effect: If your Resolve + Composure roll fails. praying every few hours to give thanks for surviving that long. Prudence Fixation (mild): If your character fails or succeeds at an important action such as leaping between buildings or 3 . skydiving. Since this derangement is potentially active for many scenes. roll a single die. In the case of a defeat. her Fetch or other memento. whether it’s an opponent. or keeping undesirable individuals out. Reality Erasure (severe): Your character becomes irrationally afraid of the decaying nature of her own mortality seeing an eventual end to her existence that can only be remedied by becoming more and more Fae. and show no indications that they experience fear when so threatened. he may lose control among enemies or allies and attack either ( or both) indiscriminately. Failure indicates that the character is convinced that she is losing herself to the cruelties of ‘real life’ and must hunt for more Glamour at the first opportunity. If she fails she suffers a –2 penalty when performing that activity. obsessing over the mysteries of Faerie. it becomes difficult for her to focus on anything but the surrounds. If your character is forcibly prevented from adhering to his derangement. Obsession relates to an individual’s desire to control his environment — keeping clean. its effects should be mild but persistent. she works to eliminate any evidence of her true identity. He fixates on what he believes caused him to lose or win his goal. The slightest encounter of her mortal past could cause the magic to fail. spending much of his time researching.2 penalty. Whenever your character encounters evidence of her mortal past ( including a person who knew him) . including documents. knife throwing etc… ) she must make a Wits + Composure check.Angelus Morningstar racing. a broken shoelace or the model of car driven. The effects of obsessive compulsion can be negated for the course of one scene by making a successful Resolve + Composure roll at a . Antisocial Personality Disorder (severe. It might cause him a . Heroism Syndrome (severe. Like the victim of abuse. When attempting to interact with people the character must spend a point of willpower to actively focus on the interaction in question. She begins to gloss over the cruelties and terrors of her durance in Faerie and begins to wonder what went wrong and how to correct it. Effect: Whenever the character encounters a person in trouble or otherwise being victimized by crime she must make a Resolve + Composure roll. he becomes a fanatic. base jumping or any form of extreme sport) she must spend a willpower point not to immediate run to engage in the activity. She must roll a Resolve + Composure check to see if she can keep her mind off constantly scanning the commons. keeping an area quiet and peaceful. The moment some form of thrill is presented to them ( combat. Hope Escapism (mild): Your character begins to reject the mortal side of her nature. photographs. A success on this roll means that your character can suppress the urge to destroy the evidence. friends and relatives. If she fails. Every time the character encounters an feature of her mortal past. she suffers a –2 penalty on her Perception checks. In addition to the above effect the character can no longer empathize with a sense of suffering or pain in others. Temperance Hyperapathy (mild): Your character cannot empathize with the target. follows Thrill-seeker): The character is a true adrenaline junkie. If she does not she will suffer a –2 penalty on all her Empathy. A s a result. Daredevil (severe. The displays on the television and media do nothing to assuage her fears about the injustice of the world. or he might refuse to engage in an activity if it doesn’t somehow tie into his obsession. to the possible exclusion of more important goals. Socialize and Persuasion rolls with mortals. Obsessive Compulsion (severe.like.

In addition. often triggering a cycle of gratification and guilt that’s extremely difficult to break. If there is no challenge or difficulty in obtaining the object beyond the sleight of hand to drop it in a pocket there is no desire. The effects of hyperindulgence apply. A nd he’s such a self. including rubbish. This can be lashing out at the source of the failed emotion. Once in this state. Failure means she is overcome by a desire to possess it and does her best to steal the object. follows Compulsive Hoarding): A s above. follows Compulsive Larceny): This is an extreme form of Compulsive Larcerny. breaking or breaking and entering. If your character experiences something that reminds him of the event or object he’s chosen. or it may be other risk.loathing ( as she is unable to deal with the result) . Effect: In order for a character to discard her collection she must expend a single point of willpower for every level of Size accounted for by its combined mass. Typically the character’s place of residence becomes filled to a point of impediment. Greed Compulsive Hoarding (mild): Your character has a need to collect and hoard. unless it’s a task focused on him or his own needs or wants. Lust Hypersexuality (mild): A characters sense of self. and be easily influenced by others. when called upon to aid in a task your character does so only half. So a character will probably move from mild kleptomania to more directly larcenous activities like pick pocketing. follows Hypersexuality): The need for attention becomes so severe that the character displays pervasive and excessive patterns of emotionality and attention.life. Without the interference of an outside agent. your character focuses on re. express strong emotions with an impressionistic style. If a character is in a situation where she should feel a strong emotion ( such as a bout of love. but achieves a desired end such as knocking a challenging opponent unconscious or hacking into a well. This can lead to some truly bizarre behavior. enthusiastic. Whenever your character encounters someone she might find attractive she has strong impulsive desires to make love with that person to satisfy those needs. Roll Resolve + Composure to avoid a bout of vanity. Your character is also highly competitive. Typically such things are small and of no value. If he does.worth becomes entirely dependent on her ability to feel loved and admired. If the roll fails. Kleptomania (severe. roll Resolve + Composure. He cannot allow himself to fail a contest ( even a contested roll) . except that the penalties intensify by one. These individuals are lively. follows Hyperindulgence): Your character is no longer satisfied with the presence of the object or duplication of the situation.taking or substance abuse. or just a whole range of junk and paraphernalia. Syllogomania (severe. though she won’t place herself in danger to do so. it might go to his head and pump up his overweening ego.heartedly. however the character may be unaware that she is slipping something of value into her own pocket. He must now be hurt by it in order to enjoy himself. Pride Narcissism (mild): Whenever your character succeeds at a goal ( not simply succeeds in a roll. pleasurable association with an object or situation. your character does not work and play well with others — even if the victory that brings on a bout of narcissism was partly won with their aid. Effect: When the character encounters something of value that is lying loose the character must make a Resolve + Composure check to resist the urge to pocket it. The thrill of simple stealing has worn off and she find she can only get the same sense of satisfaction when stealing something that has certain difficulty to it. If. 4 . the lack of ability to feel a range of emotions begins to generate a strong sense of anxiety in her.creating the situation or coming in contact with the object in question. If someone ever rejects your character. Megalomania (severe): The effects of Narcissism apply. He suffers a . so to speak. but the character must also suffer an amount of bashing damage at least equal to his Stamina during the compulsive activity in order to be satisfied. for example. Effect: If your roll fails. Effect: The effects are as above. They may be inappropriately sexually provocative. For the remainder of the scene.1 penalty. Masochism (severe. except the character must expend a point of willpower to throw out anything. Histronic Personality Disorder (severe. the need for attention is too strong. any rolls not done towards seducing the target in question suffer a –1 penalty. she loses one point of Willpower due to shame and self. Envy Compulsive Larceny (mild): Your character has irresistible impulses to steal things.protected computer) . Failure means the sense of anxiety demands some sort of escape from the emotional void. This can be one particular or singular item. Derangements of Vice The following section showcases how a changeling’s madness can manifest through the emphasis of their Vice and can provide guidelines on what derangements to give changelings who suffer degeneration as a result of pursuing their Vice. and flirtatious. being strongly threatened or similar situations) she must make a Resolve + Composure check. dramatic.3 penalty when participating in teamwork efforts ( see page 134 of the World of Darkness Rulebook) . he won’t stop until the damage is inflicted in full.Angelus Morningstar On top of this. he fails to pick a lock Gluttony Hyperindulgence (mild): Your character formulates an irrational.obsessed bore that Social rolls all suffer a . Effect: On a failed roll. he obsesses about it and works to arrange a rematch when it’s most beneficial for him.threatening) in order to achieve her objective. he needs to duplicate the situation or be in the presence of the object. however the character will place herself into danger ( non. To fully enjoy himself. Willpower cannot be spent on rolls not focused on this task. Roll your character’s Resolve + Composure for her to remain composed.seeking behavior.

and acts to control and capture you as much as your own Keeper did. In this frenzied state she loses all sense of self. Players and Storytellers are free to choose Virtues and Vices that are more suited to their character concept if they wish: Virtue Vice Charity Greed Faith Pride Fortitude Sloth Hope Envy Justice Wrath Prudence Lust Temperance Gluttony Sloth Depression (mild): If your character fails to achieve a goal ( not just fails a roll. Depending on whether the changeling is functioning according to rhyme or reason the changeling will manifest a certain madness in line with her Vice or Virtue respectively. To utilize this rule it is suggested that players choose Virtues and Vices to match this duality as it helps to emphasize the dichotomy. If they are in a state of reasoning thinking.preservation. all dice pools suffer a –2 penalty for the remainder of the scene. but for the most part we are kept in balance. To then discover that not only does the Shadow have a votive force. The Shadow Every single person has a set of hidden and secret desires that is usually kept well restrained for the sake of social interaction. the petty needful wants and mores of our primal natures. the character enters play with a single mild derangement that they cannot get rid of. It is within a changeling’s Shadow that their madness manifests into a subconsciously independent doppelganger that seeks any method of escape. he loses one point of Willpower due to shame and self. In the depths of a changeling mind lurks a terrible darkness. able to use the talents of the changeling’s own psyche to wreck whatever havoc that it can. that you are slowly and perhaps undeniably being taken over by a small voice of madness inside. A changeling’s shadow shares a strong sympathetic link to the part of the changeling that connects to Faerie. This derangement is a mutable one. A dramatic failure that occurs in any activity might also bring on a bout of depression. and will change depending on what state of mind the changeling is in. Traditionally the seven virtues and the seven vices were paired with each other to represent opposition. your character’s only way to comfortably deal with confrontation is to act crazy or over the top. the idea that even having escaped from A rcadia. but fails to accomplish some personal. your character loses one Willpower point and cannot spend any Willpower points for the remainder of the scene. he doesn’t let it go. With the implementation of this rule. Regardless of the circumstances. however. It is a malefic side of their faerie nature that is born from their rhyming thoughts and split off into their shadow. In many places. It is not an easy thing to confront. a changeling’s delusions and perceptions of the world are heavily colored by their Virtue and Vice. challenged or accused. and may even take the first swing. he might go into a bout of depression for the remainder of the scene. Changelings. and a portion of their Fetch is made from the changeling’s shadow. there is still some small part of you that wishes to be like the Fae. It is no small coincidence that a changeling’s shadow can give away their true identity. but that changelings have been taken over by 5 . she might react without logic or reason. then this derangement The Terrible Secret Many changelings prefer to ignore the fact of the Shadow than attempt to deal with the problems that they cause. In addition to the above effects of a failed Resolve + Composure roll. occasionally something goes wrong. Roll her Resolve + Composure to keep her cool. In this respect. Optional Rule: The Mirror Has Two Faces The balance between a changeling’s rhyme and reason is reflected in the balance between their Virtue and Vice. then they will manifest the derangement relating to their Virtue ( see the list above) . automatically flips over to the relevant derangement of equal magnitude associated with Vice. If your character ever loses a contest to someone he feels is socially inferior. A ll those things that we wish to do but don’t because we are afraid of recrimination. and demands that similar efforts be tried again. struggle between her mortal and changelings psyches creates tiny tremors throughout the mind that leave it balanced and unstable. The Shadow is sneaky and craft. Effect: If the roll fails. this is not fundamental. in wild hopes that she will scare away her oppressor or at least mitigate her own fears. He constantly insists that he did the job and that his successor took the glory. If they enter into a state of rhyming mind. he secretly fears that he’s a fraud) .Angelus Morningstar while an ally succeeds. It is a social blind spot of the changeling freeholds to overlook the eccentricities of madness that might indicate subversion by the Shadow. This behavior persists for the remainder of the scene. She can threaten or cajole challengers. Melancholia (severe): Severe depression. even under inappropriate circumstances such as at an office or restaurant. Violent Psychosis (severe): This is like above but the target suffers –2 on all checks to keep her cool. Wrath Manic Excitement (mild): Whenever your character is threatened with violence or suffers extreme tension by being persecuted. A s mortals we have our socialization and our constant normalization with other humans to keep such things in check. desired end such as getting a job or saving a friend’s life) . make a reflexive Resolve + Composure roll. Yet. Effect: On a failed roll.loathing ( which is at the heart of his megalomania. it is even socially taboo to discuss the matter as it acknowledging the madness that all changelings must content with.

Beast: Every rose hides its thorns. where criticism and faults can be found in even the brightest of times. drink and drugs. Darkling: The Darklings’ Shadow falls towards cynicism. The canny nature of the Shadow means that there will be times when it’s aware that being discovered could cause problems for the longer term plans. A Shadow that is powerful enough may lie in wait till the opportune moment. enough to subvert the entire society. Their ability to empathize with humanity greatly diminishes and they feel a desire to retreat from mortal society. they become perennial tricksters. doom saying and despair. Their Shadow aspect cools down their ferocity somewhat and the Shadow can lend their ferocious nature to more subtle and beguiling agendas. and prone to malaise. historical lore and most especially arcane secrets. The Shadowed Ogers are never direct about their approach. even disregarding human beings amongst the greater scheme of nature. Wizened: The native wit of the Wizened transforms into a cunning guile and mischievous natures. is the subject of their machinations. Elemental: The Elementals suffer a strange alienation under the influence of their Shadow. A player should put some thought into the motivations of a particular Shadow. not necessarily for any idealistic reason. The little that is known about the Shadow means that it is almost impossible to identify who is and who isn’t working under its influence. being masters of charlatanism. The Shadow influence often turns a Ogre’s violent desires into sadism and vengeful retribution. Often the stranger. The visceral experience of reality drives them to extreme highs and lows. With their Shadow. take over the body of the changeling and do its damage. is not only terrifying but highly problematic. it is a horrible instinct within all changelings that is inseparable from their existence. becoming somewhat reclusive. The turbulent world of human machinations and interactions just becomes far too complex for them to deal with and they turn away. the Fairest can find their responsibilities restraining making them impulsive and impudent. they instead turn towards the past to their time before capture and durance. under the more capricious nature of their Shadow aspect. contemptuous of those beneath them. In such a situation the Shadow may become more docile and hide beneath the surface till it is ready to come out once more making the changeling they are part of completely unaware of their actions against the commons. sexual pleasures. They will seek to increase the relevant ambience of their element by whatever means possible. pessimism is raised to a fine art. Indeed. The Shadow is far more self–indulgent than otherwise. Should the Shadow be unable to sate their desires they may fall into melancholia or tempestuous rage until they are appeased. With guile mind and nimble fingers and a Constructing the Shadow The Shadow is more than just a dull reflection of the changeling’s haunted thoughts. yet the surfeit or paucity of the element they are tied to will begin to obsess them. They are the keepers of secret lore. A ny challenge posed to them. Their countenance pales to a cool haute and aloofness. ambiguously about the difference between the living and the dead. the Shadow driven Ogres develop a great amount of patience. Fairest: The Shadow’s influence can be daunting for the Fairest. These serve as the base archetypal templates for the Shadow’s thinking and drives. for they keep their berserker rage just beneath a calm and cool demeanor to unleash it unsuspectingly. then subside into the recesses of the mind. preferring to wait in the dark as quiet sentinels until they need to strike. letting them fly through euphoria and extreme hysteria. Here. masters of secrets and puzzlers of enigmatic mysteries. A s such. Step One: Archetype Each individual seeming has strong and powerful urges that tend to want to make themselves known. but because it seems more interesting that way. It leaves them in a state of mind that believes they are the only ones capable of addressing the problems. often preferring to unleash their venom with a stab in the back. thieves and con artists. more exotic and perverse the better and the Beasts are known for their extreme or deviant tastes and practices. They become the consummate connoisseurs of foods. These monsters can be a terrifying and unnerving sight. Ogre: The Shadowed Ogres are driven to a sense of true brutality and treachery. or the Shadow may simply change or erase these memories from their host in such a way that they never realize their nefarious actions. deception and misdirection. In this state the Darkling are 6 . whereby the destruction of a person has no less or more significance than the destruction of an ant. Those who do discover this truth often work in isolation attempting to stamp out its influence wherever possible. It is a massive shadowed conspiracy and even the most loyal and steadfast may eventually fall to its pull. though they have no death–wish of their own. It is a dynamic and often intelligent creature in its own right. the Wizened become harbingers of disorder and havoc. either leaving a confused changeling wondering at his actions ( and attempting to cover up their own brief moment of madness) . and the Beasts have tenuous control over their emotions. with a knack for infiltration. Indeed. or actual threats to their power. The Shadow is not a force that can be combated with ideology and rhetoric. their thoughts become more obscured with inhuman patterns of thought.Angelus Morningstar them. the Wizened find the norms of mortal conventions to be incredibly stifling and take great pleasure from twisting people’s accepted conventions and turning the world upside down. or some other unusually cruel way. who find them selves feeling a touch overwhelmed by the enormity of the challenges that face them. A s the Shadow of the Elemental grows. With its wanton nature. They are avaricious hoarders of knowledge. Their mind and thoughts become horribly tangled and enmeshed in their elemental nature. They may be found discussing casual matters with the undead as they would the living. For the Darklings. The changeling is drawn to submerging themselves into experiences of the flesh. They become conflicted and paranoid.

The drive to find inner– balance. • Greed: The Shadow of Greed makes the changeling paranoid that they simply do not have enough to be secure. • Temperance: The Shadow of Temperance brings about a great sense of detachment. • Sloth: Everything depresses the changeling with a slothful Shadow.worth demands that she is lavished. that good things happen to good people. A s the Shadow gets stronger it makes the changeling go further out of her way to acquire these things and expend more effect to do so. political or even criminal) . A s the Shadow grows stronger it is capable of exerting a greater control and influence even while dormant. talking to them as though they were a form of divinity themselves. • Prudence: While most people can’t control the events of their lives. Indeed as they reach higher thresholds the Shadow pushes this sense of self–sacrifice. even to their destruction. A s the Shadow grows stronger they start thinking that they are sanctified creatures. The strength of the Shadow is comparative to the cravings for these needs and will drive them to self–destruction if it becomes too strong. A s the Shadow grows strong their sense of power makes them think they are indestructible with the attitude that the good guys always wins. A s the Shadow increases. • Wrath: The Shadow of this changeling will attempt to constantly provoke them into anger. A s the Shadow grows in strength the changeling begins to ignore the world to the point of ignoring personal danger. • Faith: Faith’s Shadow manifests like a divine voice that visits the changeling with guidance. It will provoke her to go out of her way in order to acquire more assets and resources in order to secure her position. The strength of a Changeling’s Shadow is relative to her Wyrd and Clarity. and that they happen to bad people. Each step brings the changeling that much closer to losing touch with the mundane reality of the waking world. A t higher thresholds the Shadow demands more reckless risks. even subtle comments. so too does the call for these needs and cravings. or otherwise. changeling with this deny the uncontrollable. • Pride: Pride’s Shadow exalts the person. This Shadow is highly fatalistic and doom saying expecting the worst in everything. it loses its appeal. Each of these is significant step further into the depths of madness. • Fortitude: Changelings with Fortitude’s Shadow will be suggested to see the world as their personal challenge. They envision themselves as some sort of hero. A s this Shadow gets stronger they grow confident that they are doing the work of the divine and cannot be faulted. Step Two: Urges Every Shadow has two Urges. acting out as an agent of the side of good ( or their interpretation of good) . potentially to the point of danger. inner peace and harmony is sent off–balance itself as the changeling attempts to disengage from any form of emotional response to a situation. A s the Shadow gets more powerful the changeling’s perception of wealth of things becomes skewed and she believes all things to be near worthless. and satisfied in some way to crave her need of belonging.Angelus Morningstar penchant for kleptomania they have a knack for breaking into secure locations. • Hope: Hope presents the changeling with the innocence and fantasy of a child. wild tales and even compulsive lying to deny the bleakness of the world. The ultimate goal of the Charity’s Shadow is to drive the changeling to martyrdom for a cause. Nothing is too hard for them to defeat. • Justice: Justice’s Shadow instills in the changeling the attitude of the Just World phenomenon. Teasing and taunting them making the world seem hostile and confrontational to them. Simply subtract the Changeling’s 7 . exacerbating her paranoia. A s the Shadow gets stronger they simply begin to give up on doing anything about it at all. making them agents of its spiritual vision to the world. A s the Shadow gets stronger the changeling begins to see everything as a direct threat. A s the Shadow grows stronger their need to be accepted is so severe that they cannot function without it. Their Shadow inspires in these people fantasies. these are linked to the Fae’s own Virtue and Vice. that is for everyone else. Nothing seems worth the risk or fun because it is all without meaning in the end. compelled to building vast networks and empires ( economic. The Urges that a Fae’s Shadow will manifest are listed below according to the Virtue and Vice: • Charity: Changelings with the path of Charity are compelled towards self–sacrifice. either physically or emotionally. but rather a need to be in control. urging them to become daredevils. No matter what it is they possess something else someone has is better. friends and loved ones till they are completely without emotion. Once the item is gained. • Envy: This Shadow makes the changeling think that like the world is beautiful and good. The stronger the Shadow the more this insecurity grows and even simple contradictions can seem to be a challenge to their security. • Lust: This changeling’s Shadow whispers of need to be loved and given attention. The greater the Shadow grows the more this shut out becomes even leading them to states where they lose all emotional connection to their Shadow Mechanics Five different thresholds measure the strength of a changeling’s Shadow. They see the world in terminal suffering and drive them towards remedying this as best they can. It’s a highly possessive desire that refuses to allow the changeling to share their sources of indulgence and pleasure. The Shadow challenges them to take dangerous risks. Her sense of self. however. Such changeling should feel like they are specially chosen as missives of the divine. • Gluttony: Gluttony’s Shadow immerses the in the changeling into the immediate moment encouraging them to sate physical pleasures of all sorts. A s the Shadow grows stronger the changeling becomes more obsessive and stops being an aspiration to greatness. It encourages them to do acts that recognize their own sanctity by promoting others to worship and adore them. These people have deeply rich fantasies not wanting to admit the more banal aspects of reality.

• Fifth Threshold: The Shadow can take over the speech of the character by projecting their false thoughts directly into the speech centers. Secondly. the changeling’s Shadow begins to flex its muscles allowing it subconscious to implant false stimuli into the changeling’s mind directly and eventually directing control of the changeling’s emotions thoughts and even speech. either disguising what they see for something else or creating hallucinations from nothing. • Fourth Threshold: The Shadow can implant false thoughts into a changeling’s mind like a mental dialogue that urges. A s the strength of the Shadow grows these cracks also grow allowing more of the changeling’s mien to clip through the disguise that hides her. cracks begin to appear in her Mask. and what is potentially more dangerous. • Second Threshold: The Shadow can implant false images into a changeling’s mind. 8 .Angelus Morningstar Clarity from her Wyrd and the difference is a measure of the strength of her Shadow ( up to a maximum of five) . • Third Threshold: The Shadow can implant false emotions into a changeling’s mind and dictate the source that is the cause of these emotions. either whispering false words into their thoughts over what was said or creating fictitious noises. What the Shadow can do is dependent on the threshold it is at. In any scene that a changeling has an active Shadow and the changeling spends a mote of glamour her Shadow can perform a single action. The Shadow can speak through the mouth of the changeling directly. Refer to the following: • First Threshold: The Shadow can implant false sounds into a changeling’s mind. When a changeling performs a contract with a level of Shadow. compels and even cajoles their changeling towards acts conducive to her mind of rhyme.

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