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N] N] N] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] D] N] V] D]

Starting Buddy Wing v1.0.934.325 Logging in... Login Success! First CPU: AMD Phenom(tm) II X6 1100T Processor OS Version: Windows NT 6.1.7601 Service Pack 1 App Path: C:\Buddywing\Buddywing.exe Current build number: 938309 Loading client.gom.. Loaded client.gom! Took 520ms to get the nodes list. There are 73172 nodes. DomList has 73250/98317 _BaseClient handled. utlStaticDefinitions handled. strOracle handled. ablOracle handled. gmOracle handled. Debug Draw Oracle added. dbgDrawOracle handled. mapOracle handled. chrOracle handled. qstOracle handled. spnOracle handled. cnvOracle handled. ctlOracle handled. _InputHandler handled. scSpaceCombatOracle handled. guiApiGfx handled. ablTrainerOracle handled. prfOracle handled. Adding input layer ctlInputCamera - 3B9B0F6E sysInputLayer handled. Adding input layer ctlInputMouse - 3B9B0F7B sysInputLayer handled. Adding input layer ctlInputMovement - 3B9B0F7F sysInputLayer handled. Adding input layer ctlInputVehicle - 3B9B0F94 sysInputLayer handled. Adding input layer ctlInputTargetting - 3B9B0FA0 sysInputLayer handled. Adding input layer ctlInputGame - 3B9B0FC2 sysInputLayer handled. Adding input layer ctlInputUI - 3B9B1009 sysInputLayer handled. Adding input layer ctlInputConvo - 3B9B1039 sysInputLayer handled. Adding input layer ctlInputCharacterSelection - 3B9B104B sysInputLayer handled. Adding input layer ctlInputCreditsScreen - 3B9B1051 sysInputLayer handled. Adding input layer ctlInputUtility - 3B9B1053 sysInputLayer handled. Adding input layer ctlInputLoadingScreen - 3B9B105E sysInputLayer handled. Took 1027ms to process the node list User is a Warrior Routine Path: Routines Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializin

D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineMana

ger.Reload !THROTTLED! [22:13:47.356 D] Routines were reloaded. New routine list: [22:13:47.356 D] DefaultCombat v1.0.934.325 [22:13:47.356 D] WingIt - All In One v0.1.776.217 [22:13:47.362 N] [DefaultCombat] Level: 25 [22:13:47.362 N] [DefaultCombat] Class: Warrior [22:13:47.424 N] [DefaultCombat] Advanced Class: Marauder (Annihilation) [22:13:47.496 N] [DefaultCombat] Building method list [22:13:47.498 N] [DefaultCombat] Added 203 methods [22:13:47.500 N] [DefaultCombat] MarauderAnnihilationOutOfCombat is a match! [22:13:47.500 N] [DefaultCombat] Using MarauderAnnihilationOutOfCombat for OutOf Combat (Priority: 0) [22:13:47.560 N] [DefaultCombat] MarauderAnnihilationCombat is a match! [22:13:47.560 N] [DefaultCombat] Using MarauderAnnihilationCombat for Combat (Pr iority: 0) [22:13:47.627 N] [DefaultCombat] MarauderAnnihilationPull is a match! [22:13:47.627 N] [DefaultCombat] Using MarauderAnnihilationPull for Pull (Priori ty: 0) [22:13:47.628 N] Chose DefaultCombat as your combat routine. [22:13:47.628 N] [DefaultCombat] Level: 25 [22:13:47.628 N] [DefaultCombat] Class: Warrior [22:13:47.693 N] [DefaultCombat] Advanced Class: Marauder (Annihilation) [22:13:47.743 N] [DefaultCombat] MarauderAnnihilationOutOfCombat is a match! [22:13:47.743 N] [DefaultCombat] Using MarauderAnnihilationOutOfCombat for OutOf Combat (Priority: 0) [22:13:47.810 N] [DefaultCombat] MarauderAnnihilationCombat is a match! [22:13:47.810 N] [DefaultCombat] Using MarauderAnnihilationCombat for Combat (Pr iority: 0) [22:13:47.877 N] [DefaultCombat] MarauderAnnihilationPull is a match! [22:13:47.877 N] [DefaultCombat] Using MarauderAnnihilationPull for Pull (Priori ty: 0) [22:13:47.881 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initia lizing [22:13:48.472 D] Initializing Auto-Equip [22:13:48.975 D] Initializing Use Lockboxes [22:13:48.990 D] There are 2 plugins. [22:13:49.212 N] Current bot set to Combat Bot [22:13:49.215 N] Loaded profile [22:13:49.245 N] Sell quality set to Premium. [22:13:51.284 D] [Mount] Automatically set mount to Longspur STAP [22:13:51.288 N] Buddy Wing: The Old Robot is ready! [22:13:56.078 N] [WingIt] Level: 25 [22:13:56.078 N] [WingIt] Class: Warrior [22:13:56.134 N] [WingIt] Advanced Class: Marauder ( Annihilation ) [22:13:56.201 N] [WingIt] Talent build: 16 Annihilation | 0 Carnage | 0 Rage [22:13:56.386 N] [WingIt] Building method list [22:13:56.390 N] [WingIt] Added 231 methods [22:13:56.391 N] [WingIt] Using MarauderAnnihilation_SentinelWatchman_Pull [22:13:56.478 N] [WingIt] Using MarauderAnnihilation_SentinelWatchman_Combat [22:13:56.538 N] [WingIt] Using MarauderAnnihilation_SentinelWatchman_OutOfComba t [22:13:56.550 N] [WingIt] LazyRaider keybindings: MovementToggle: PageDown (*all* movement--questing, combat, looting, and uns tuck) CombatToggle: PageUp BurnPhaseToggle: End (uses all available cooldowns in combat) [22:13:56.551 N] [WingIt] LazyRaider[Move(PageDown): ENABLED, Combat(PageUp): E NABLED, Burn(End): disabled] [22:13:56.567 N] [WingIt] WingIt Subversion revision: 702 [22:14:05.787 D] Hotkey pressed: Toggle Movement

[22:14:05.787 N] [WingIt] LazyRaider: Pull Distance set to 1 meters [22:14:05.787 N] [WingIt] LazyRaider[Move(PageDown): disabled, Combat(PageUp): ENABLED, Burn(End): disabled] [22:14:33.559 D] Start/Stop Button Clicked! [22:14:33.560 D] BotMain.Start() called [22:14:33.560 D] Forcing profile reload. -- Temporary fix for behavior cache iss ues during start/stop. [22:14:33.778 N] Current bot set to Combat Bot [22:14:33.779 N] Loaded profile [22:14:33.779 D] Starting bot Combat Bot [22:14:33.805 D] Added new hook [RoutineCombat] b8491d0f-b726-4ea7-b560-c1f7a2bc 216e [22:14:33.811 D] Added new hook [HotspotPoi] d2bed51d-ef9d-4777-92a2-d104cd31239 8 [22:14:33.815 D] Added new hook [SellVendorPoi] 784f0023-7087-48ca-a032-e3b11234 37c9 [22:14:33.817 D] Added new hook [SetLootPoi] ecdc90dc-c920-4f5f-acfe-059393cb4bf 0 [22:14:33.817 D] Added new hook [SetCombatPoi] 75d38c24-2f02-4243-a4cb-055b4c789 4c5 [22:14:33.817 D] Added new hook [SetVendorPoi] f7c4cc29-0009-49d1-8ce2-12282b4ea d6a [22:14:33.817 D] Added new hook [SetHotspotPoi] 3f16e45c-fbe8-4009-b456-6879c314 948b [22:14:33.817 D] Added new hook [SelectPoiType] bda062df-5ba1-419c-9792-71efda9d 94c0 [22:14:33.831 D] Added new hook [Combat_OOC] 7788bc6c-4d28-43d9-afe3-f10c6343843 e [22:14:33.831 D] Added new hook [Combat_Pull] 8b61d3bf-a1a4-48a2-995a-f626f49a23 ae [22:14:33.831 D] Added new hook [Combat_Combat] b8491d0f-b726-4ea7-b560-c1f7a2bc 216e [22:14:33.832 D] Replaced hook [TreeStart] 19cea972-25c8-465a-a81a-83b94f582c52 [22:14:33.832 N] [WingIt] LazyRaider: Pull Distance set to 1 meters [22:14:33.832 N] [WingIt] LazyRaider[Move(PageDown): disabled, Combat(PageUp): ENABLED, Burn(End): disabled] [22:14:33.833 D] Spooling up bot thread. [22:14:33.833 D] Bot thread started. [22:14:34.393 N] Casting Battering Assault [22:14:34.718 N] Casting Disruption [22:14:34.926 N] Casting Deadly Saber [22:14:35.801 D] Combat: Set POI to Kill. [22:14:35.824 D] [POI Set] Type: Kill [22:14:35.825 N] Killing Exchange Goon with 72.69707% health at 1.92 meters [22:14:36.083 N] Casting Force Choke [22:14:38.593 N] Casting Ravage [22:14:40.737 N] Casting Vicious Slash [22:14:41.417 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:14:41.987 D] Combat: Set POI to Kill. [22:14:42.016 D] [POI Set] Type: Kill [22:14:42.017 N] Killing Exchange Goon with 100% health at 2.13 meters [22:14:42.364 N] Casting Rupture [22:14:43.363 N] Casting Disruption [22:14:43.947 N] Casting Rupture [22:14:45.941 N] Casting Vicious Slash [22:14:47.327 D] Object reference not set to an instance of an object. [22:14:47.330 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh

en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:14:47.408 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:14:47.443 D] Combat: Set POI to Kill. [22:14:47.475 D] [POI Set] Type: Kill [22:14:47.476 N] Killing Exchange Brawler with 13.51931% health at 7.62 meters [22:14:49.294 N] Casting Assault [22:14:49.594 N] Casting Deadly Saber [22:14:51.349 N] Casting Unnatural Might [22:14:52.000 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:14:52.279 D] Can't mount . Reason: ConditionFailed [22:14:52.296 D] [POI Set] Type: Hotspot [22:14:52.538 D] Can't mount . Reason: ConditionFailed [22:15:05.506 D] Object reference not set to an instance of an object. [22:15:05.577 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:15:05.757 D] Can't mount . Reason: ConditionFailed [22:15:09.267 N] Casting Force Charge [22:15:09.668 N] Casting Deadly Saber [22:15:10.028 N] Casting Berserk [22:15:10.418 N] Casting Disruption [22:15:11.007 N] Casting Assault [22:15:11.637 D] Combat: Set POI to Kill. [22:15:11.637 D] [POI Set] Type: Kill [22:15:11.638 N] Killing Exchange Chief with 89.32948% health at 1.99 meters [22:15:12.596 N] Casting Rupture [22:15:15.715 N] Casting Ravage [22:15:18.933 N] Casting Disruption [22:15:20.607 N] Casting Assault [22:15:23.655 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:15:23.740 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 315 [22:15:23.787 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:15:23.802 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:15:23.815 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:15:23.827 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:15:23.841 D] [AutoEquip] Echani Wraidskin Handgear - Value: 135 [22:15:23.854 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:15:23.866 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:15:23.873 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:15:23.879 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:15:23.879 N] [AutoEquip] Equipping companion!

[22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:15:23.879 N] [AutoEquip] Equipping companion! [22:15:23.879 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:15:23.885 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:15:23.885 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:15:23.885 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:15:24.139 D] Can't mount . Reason: ConditionFailed [22:15:24.139 D] [POI Set] Type: Hotspot [22:15:24.357 D] Can't mount . Reason: ConditionFailed [22:15:25.856 N] Casting Force Charge [22:15:26.154 D] [HLL] Dictionary contains 11 key already. Value: . [22:15:26.300 N] Casting Deadly Saber [22:15:27.086 D] Combat: Set POI to Kill. [22:15:27.086 D] [POI Set] Type: Kill [22:15:27.087 N] Killing Exchange Goon with 84.99461% health at 2 meters [22:15:27.203 N] Casting Disruption [22:15:27.860 N] Casting Vicious Slash [22:15:29.436 D] [POI Set] Type: Kill [22:15:31.064 N] Casting Vicious Slash [22:15:31.790 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:15:31.999 D] Object reference not set to an instance of an object. [22:15:32.000 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context)

at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:15:32.043 D] Combat: Set POI to Kill. [22:15:32.044 D] [POI Set] Type: Kill [22:15:32.045 N] Killing Exchange Goon with 71.20396% health at 3.58 meters [22:15:32.658 N] Casting Rupture [22:15:34.247 N] Casting Battering Assault [22:15:35.982 N] Casting Disruption [22:15:37.437 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:15:37.636 D] Can't mount . Reason: ConditionFailed [22:15:37.637 N] Moving to Exchange Goon at 3.841248 meters. [22:15:37.638 D] [POI Set] Type: Loot [22:15:37.833 D] Can't mount . Reason: ConditionFailed [22:15:41.919 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 315 [22:15:41.929 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:15:41.934 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:15:41.937 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:15:41.940 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:15:41.943 D] [AutoEquip] Echani Wraidskin Handgear - Value: 135 [22:15:41.947 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:15:41.949 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:15:41.953 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:15:41.956 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:15:41.956 N] [AutoEquip] Equipping companion! [22:15:41.956 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i

s: -1 [22:15:41.956 [22:15:41.956 -1 [22:15:41.956 [22:15:41.956 : -1 [22:15:41.956 [22:15:41.956 : -1 [22:15:41.956 [22:15:41.956 : -1 [22:15:41.956 [22:15:41.956 s: -1 [22:15:41.956 [22:15:41.956 s: -1 [22:15:41.956 [22:15:41.956 is: -1 [22:15:41.956 [22:15:41.956 is: -1 [22:15:41.956 [22:15:41.956 is: -1 [22:15:41.956 [22:15:41.956 is: -1 [22:15:41.959 315 [22:15:41.959 is: -1 [22:15:41.959 s: -1 [22:15:42.254 [22:15:42.482 [22:15:42.909 [22:15:43.307 [22:15:43.829 [22:15:44.572 [22:15:44.700 [22:15:45.799 [22:15:46.364 [22:15:49.860 [22:15:50.368 [22:15:50.368 [22:15:50.369 [22:15:51.474 [22:15:55.014 [22:15:55.447 [22:15:55.647 [22:15:56.938 rying on! [22:15:57.119 [22:15:57.120 [22:15:57.120 [22:15:57.283

N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidHand slot's score is N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidLower slot's score i N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidSensor slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidShield slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidUtility slot's score D] [AutoEquip] D] [AutoEquip] D] [AutoEquip] V] D] D] N] N] D] N] N] N] N] D] D] N] N] N] N] N] V] D] N] D] D] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

[Poi.Clear] Reason: POI is no longer valid for looting. [POI Set] Type: Hotspot Can't mount . Reason: ConditionFailed Casting Deadly Saber Casting Predation Can't mount . Reason: ConditionFailed Casting Force Charge Casting Disruption Casting Ravage Casting Battering Assault Combat: Set POI to Kill. [POI Set] Type: Kill Killing Exchange Chief with 43.40897% health at 2 meters Casting Force Choke Casting Disruption Casting Vicious Slash Casting Deadly Saber [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed Moving to Exchange Chief at 0.7267637 meters. [POI Set] Type: Loot Can't mount . Reason: ConditionFailed

[22:15:59.819 D] : 315 [22:15:59.830 D] s: 285 [22:15:59.835 D] : 375 [22:15:59.838 D] : 300 [22:15:59.841 D] s: 315 [22:15:59.844 D] [22:15:59.847 D] 270 [22:15:59.851 D] s: 255 [22:15:59.854 D] e is: 1260 [22:15:59.858 D] is: 1152 [22:15:59.858 D] is: -1 [22:15:59.858 D] is: -1 [22:15:59.858 D] score is: -1 [22:15:59.858 D] 's score is: -1 [22:15:59.858 D] s score is: -1 [22:15:59.858 N] [22:15:59.858 D] s: -1 [22:15:59.858 N] [22:15:59.858 D] -1 [22:15:59.858 N] [22:15:59.858 D] : -1 [22:15:59.858 N] [22:15:59.858 D] : -1 [22:15:59.858 N] [22:15:59.858 D] : -1 [22:15:59.858 N] [22:15:59.858 D] s: -1 [22:15:59.858 N] [22:15:59.858 D] s: -1 [22:15:59.858 N] [22:15:59.858 D] is: -1 [22:15:59.858 N] [22:15:59.858 D] is: -1 [22:15:59.858 N] [22:15:59.858 D] is: -1 [22:15:59.858 N]

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanBelt slot's score is Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion!

[22:15:59.858 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:15:59.860 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:15:59.860 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:15:59.860 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:15:59.892 V] Blacklisting 1C6D787D86 for 00:01:00 [22:15:59.892 V] [Poi.Clear] Reason: Done Looting. [22:16:00.085 D] Can't mount . Reason: ConditionFailed [22:16:00.085 D] [POI Set] Type: Hotspot [22:16:00.252 D] Can't mount . Reason: ConditionFailed [22:16:11.076 D] Object reference not set to an instance of an object. [22:16:11.076 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:16:11.195 D] Can't mount . Reason: ConditionFailed [22:16:14.031 N] Casting Force Charge [22:16:14.366 N] Casting Deadly Saber [22:16:15.293 D] Combat: Set POI to Kill. [22:16:15.293 D] [POI Set] Type: Kill [22:16:15.294 N] Killing Exchange Tech-Dog with 49.69023% health at 2.82 meters [22:16:15.507 N] Casting Disruption [22:16:15.729 N] Casting Battering Assault [22:16:17.480 N] Casting Ravage [22:16:19.844 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:16:20.052 D] Can't mount . Reason: ConditionFailed [22:16:20.052 D] [POI Set] Type: Hotspot [22:16:20.246 D] Can't mount . Reason: ConditionFailed [22:16:26.400 N] Casting Force Charge [22:16:26.881 N] Casting Deadly Saber [22:16:27.378 N] Casting Disruption [22:16:28.034 N] Casting Vicious Slash [22:16:28.683 D] Combat: Set POI to Kill. [22:16:28.683 D] [POI Set] Type: Kill [22:16:28.715 N] Killing Exchange Tech-Dog with 0% health at 1.65 meters [22:16:28.959 D] Object reference not set to an instance of an object. [22:16:28.960 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:16:29.048 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:16:29.107 D] Combat: Set POI to Kill. [22:16:29.107 D] [POI Set] Type: Kill [22:16:29.108 N] Killing Exchange Brawler with 100% health at 2.11 meters [22:16:29.698 N] Casting Rupture [22:16:30.484 D] [POI Set] Type: Kill [22:16:30.627 N] Casting Berserk [22:16:31.408 N] Casting Vicious Slash [22:16:32.988 N] Casting Assault [22:16:33.745 D] Object reference not set to an instance of an object. [22:16:33.745 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:16:33.829 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:16:33.886 D] Combat: Set POI to Kill. [22:16:33.886 D] [POI Set] Type: Kill [22:16:33.887 N] Killing Exchange Brawler with 81.81594% health at 1.94 meters [22:16:34.900 N] Casting Vicious Slash [22:16:36.165 N] Casting Disruption [22:16:36.577 N] Casting Battering Assault [22:16:37.282 D] Object reference not set to an instance of an object. [22:16:37.282 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:16:39.029 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:16:40.108 D] Can't mount . Reason: ConditionFailed

[22:16:40.108 D] [22:16:40.134 D] : 315 [22:16:40.144 D] s: 285 [22:16:40.149 D] : 375 [22:16:40.152 D] : 300 [22:16:40.155 D] s: 315 [22:16:40.158 D] [22:16:40.161 D] 270 [22:16:40.164 D] s: 255 [22:16:40.167 D] e is: 1260 [22:16:40.171 D] is: 1152 [22:16:40.171 D] is: -1 [22:16:40.171 D] is: -1 [22:16:40.171 D] score is: -1 [22:16:40.171 D] 's score is: -1 [22:16:40.171 D] s score is: -1 [22:16:40.171 N] [22:16:40.171 D] s: -1 [22:16:40.171 N] [22:16:40.171 D] -1 [22:16:40.171 N] [22:16:40.171 D] : -1 [22:16:40.171 N] [22:16:40.171 D] : -1 [22:16:40.171 N] [22:16:40.171 D] : -1 [22:16:40.171 N] [22:16:40.171 D] s: -1 [22:16:40.171 N] [22:16:40.171 D] s: -1 [22:16:40.171 N] [22:16:40.171 D] is: -1 [22:16:40.171 N] [22:16:40.171 D] is: -1 [22:16:40.171 N] [22:16:40.171 D] is: -1

[POI Set] Type: Hotspot [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score

[22:16:40.171 N] [AutoEquip] Equipping companion! [22:16:40.171 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:16:40.173 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:16:40.173 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:16:40.173 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:16:40.439 D] Can't mount . Reason: ConditionFailed [22:16:41.192 N] Casting Force Charge [22:16:41.743 N] Casting Deadly Saber [22:16:42.677 D] Combat: Set POI to Kill. [22:16:42.677 D] [POI Set] Type: Kill [22:16:42.678 N] Killing Exchange Chief with 96.50087% health at 2 meters [22:16:43.130 N] Casting Vicious Slash [22:16:43.904 D] [POI Set] Type: Kill [22:16:44.538 N] Casting Disruption [22:16:45.018 N] Casting Rupture [22:16:47.013 N] Casting Vicious Slash [22:16:48.914 N] Casting Ravage [22:16:50.861 N] Casting Vicious Slash [22:16:51.652 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:16:52.251 D] Combat: Set POI to Kill. [22:16:52.251 D] [POI Set] Type: Kill [22:16:52.252 N] Killing Exchange Chief with 32.8843% health at 2 meters [22:16:53.269 N] Casting Disruption [22:16:54.015 N] Casting Vicious Slash [22:16:54.304 N] Casting Deadly Saber [22:16:55.616 N] Casting Vicious Slash [22:16:57.413 N] Casting Force Choke [22:16:59.538 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:17:00.589 D] Can't mount . Reason: ConditionFailed [22:17:00.590 N] Moving to Exchange Chief at 1.995638 meters. [22:17:00.590 D] [POI Set] Type: Loot [22:17:00.792 D] Can't mount . Reason: ConditionFailed [22:17:01.032 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:17:01.268 D] Can't mount . Reason: ConditionFailed [22:17:01.268 D] [POI Set] Type: Hotspot [22:17:01.518 D] Can't mount . Reason: ConditionFailed [22:17:09.390 N] Casting Force Charge [22:17:09.962 N] Casting Deadly Saber [22:17:10.674 N] Casting Disruption [22:17:11.010 N] Casting Battering Assault [22:17:11.793 D] Combat: Set POI to Kill. [22:17:11.793 D] [POI Set] Type: Kill [22:17:11.794 N] Killing Exchange Brawler with 57.71064% health at 1.94 meters [22:17:12.766 N] Casting Rupture [22:17:13.363 D] [POI Set] Type: Kill [22:17:14.368 N] Casting Vicious Slash [22:17:15.567 N] Casting Berserk [22:17:16.629 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:17:16.848 D] Object reference not set to an instance of an object. [22:17:16.849 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en)

at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:17:16.914 D] Combat: Set POI to Kill. [22:17:16.914 D] [POI Set] Type: Kill [22:17:16.915 N] Killing Exchange Goon with 82.39854% health at 6.24 meters [22:17:18.603 N] Casting Vicious Slash [22:17:19.146 N] Casting Disruption [22:17:20.639 N] Casting Ravage [22:17:23.725 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:17:24.031 D] Can't mount . Reason: ConditionFailed [22:17:24.032 N] Moving to Exchange Goon at 2.931389 meters. [22:17:24.032 D] [POI Set] Type: Loot [22:17:24.332 D] Can't mount . Reason: ConditionFailed [22:17:29.188 N] Casting Deadly Saber [22:17:29.478 D] Function GetHealth does not exist. [22:17:29.479 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.()

[22:17:29.613 N] [22:17:30.037 N] [22:17:31.061 D] [22:17:31.061 D] [22:17:31.062 N] [22:17:31.491 N] [22:17:33.149 N] [22:17:36.565 N] [22:17:38.674 N] [22:17:40.067 N] [22:17:41.677 N] [22:17:41.976 N] [22:17:43.514 N] [22:17:45.658 V] rying on! [22:17:47.741 D] : 315 [22:17:47.752 D] s: 285 [22:17:47.757 D] : 375 [22:17:47.760 D] : 300 [22:17:47.763 D] s: 315 [22:17:47.767 D] [22:17:47.770 D] 270 [22:17:47.773 D] s: 255 [22:17:47.776 D] e is: 1260 [22:17:47.779 D] is: 1152 [22:17:47.779 D] is: -1 [22:17:47.779 D] is: -1 [22:17:47.779 D] score is: -1 [22:17:47.779 D] 's score is: -1 [22:17:47.779 D] s score is: -1 [22:17:47.779 N] [22:17:47.779 D] s: -1 [22:17:47.779 N] [22:17:47.779 D] -1 [22:17:47.779 N] [22:17:47.779 D] : -1 [22:17:47.779 N] [22:17:47.779 D] : -1 [22:17:47.779 N] [22:17:47.779 D] : -1 [22:17:47.779 N]

Casting Battering Assault Casting Disruption Combat: Set POI to Kill. [POI Set] Type: Kill Killing Exchange Chief with 94.00206% health at 1.71 meters Casting Rupture Casting Vicious Slash Casting Assault Casting Disruption Casting Vicious Slash Casting Assault Casting Deadly Saber Casting Assault [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanBelt slot's score is Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion!

[22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:17:47.779 N] [AutoEquip] Equipping companion! [22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:17:47.779 N] [AutoEquip] Equipping companion! [22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:17:47.779 N] [AutoEquip] Equipping companion! [22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:17:47.779 N] [AutoEquip] Equipping companion! [22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:17:47.779 N] [AutoEquip] Equipping companion! [22:17:47.779 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:17:47.782 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:17:47.782 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:17:47.782 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:17:48.027 N] Moving to Exchange Goon at 42.93383 meters. [22:17:48.027 D] [POI Set] Type: Loot [22:17:48.260 V] Blacklisting 1C6D7DC81F for 00:05:00 [22:17:48.260 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:17:48.510 D] [POI Set] Type: Hotspot [22:17:51.083 D] Can't mount . Reason: ConditionFailed [22:18:14.482 D] Function GetHealth does not exist. [22:18:14.483 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:14.648 D] Can't mount . Reason: ConditionFailed [22:18:16.028 N] Casting Force Charge [22:18:18.003 N] Casting Deadly Saber [22:18:18.533 N] Casting Battering Assault [22:18:18.842 N] Casting Disruption [22:18:19.477 D] Combat: Set POI to Kill. [22:18:19.477 D] [POI Set] Type: Kill [22:18:19.478 N] Killing Exchange Tech-Dog with 6.772783% health at 2.74 meters [22:18:20.139 N] Casting Force Choke [22:18:21.280 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:18:21.330 D] Combat: Set POI to Kill. [22:18:21.330 D] [POI Set] Type: Kill [22:18:21.331 N] Killing Exchange Goon with 100% health at 3.91 meters

[22:18:21.921 N] Casting Rupture [22:18:23.534 N] Casting Assault [22:18:25.195 N] Casting Ravage [22:18:27.889 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 315 [22:18:27.906 D] [AutoEquip] Prototype Dantooinian Guardsman's Girdle - Value: 435 [22:18:27.911 N] [AutoEquip] Equipping Prototype Dantooinian Guardsman's Girdle into EquipHumanBelt [22:18:27.944 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:18:27.949 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:18:27.952 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:18:27.955 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:18:27.958 D] [AutoEquip] Echani Wraidskin Handgear - Value: 135 [22:18:27.962 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:18:27.965 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:18:27.968 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:18:27.971 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1

[22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:18:27.971 N] [AutoEquip] Equipping companion! [22:18:27.971 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:18:27.974 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:18:27.974 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:18:27.974 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:18:28.592 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:18:28.860 D] Can't mount . Reason: ConditionFailed [22:18:28.860 D] [POI Set] Type: Hotspot [22:18:29.093 D] Can't mount . Reason: ConditionFailed [22:18:36.132 D] Object reference not set to an instance of an object. [22:18:36.132 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:36.339 D] Can't mount . Reason: ConditionFailed [22:18:45.513 D] Function GetHealth does not exist. [22:18:45.513 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:46.145 D] Function GetHealth does not exist. [22:18:46.146 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead()

at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:47.792 D] Object reference not set to an instance of an object. [22:18:47.793 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:49.152 D] Function GetHealth does not exist. [22:18:49.152 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:18:56.167 D] Can't mount . Reason: ConditionFailed [22:18:56.375 N] Casting Force Charge [22:18:58.456 N] Casting Deadly Saber [22:18:59.031 N] Casting Berserk [22:18:59.489 N] Casting Battering Assault [22:18:59.897 N] Casting Disruption [22:19:00.688 D] Combat: Set POI to Kill. [22:19:00.688 D] [POI Set] Type: Kill [22:19:00.689 N] Killing Exchange Eliminator with 61.47522% health at 1.93 meter s [22:19:01.041 N] Casting Rupture [22:19:02.844 N] Casting Ravage [22:19:03.819 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:19:03.873 D] Combat: Set POI to Kill. [22:19:03.873 D] [POI Set] Type: Kill

[22:19:03.874 N] Killing Exchange I-82 Intel Droid with 75.32031% health at 4.2 meters [22:19:04.870 N] Casting Vicious Slash [22:19:07.346 D] Object reference not set to an instance of an object. [22:19:07.346 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:19:09.691 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:19:09.938 D] [POI Set] Type: Hotspot [22:19:12.672 D] [HLL] Dictionary contains 4611686188412210328 key already. Valu e: . [22:19:14.126 D] Can't mount . Reason: ConditionFailed [22:19:14.237 D] Object reference not set to an instance of an object. [22:19:14.238 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:19:15.032 D] Can't mount . Reason: ConditionFailed [22:19:15.321 N] Casting Battering Assault [22:19:15.813 N] Casting Disruption [22:19:16.080 N] Casting Deadly Saber [22:19:16.895 N] Casting Assault [22:19:17.640 D] Combat: Set POI to Kill. [22:19:17.640 D] [POI Set] Type: Kill [22:19:17.641 N] Killing Hutt X2-R Lookout Droid with 65.14289% health at 2.35 m eters [22:19:18.644 N] Casting Rupture [22:19:18.915 N] Casting Cloak of Pain [22:19:20.417 N] Casting Vicious Slash [22:19:22.223 D] Object reference not set to an instance of an object. [22:19:22.223 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:19:22.301 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:19:22.348 D] Combat: Set POI to Kill. [22:19:22.348 D] [POI Set] Type: Kill [22:19:22.349 N] Killing Hutt B-T3 Guard Droid with 100% health at 8.68 meters [22:19:23.102 N] Casting Force Choke [22:19:31.774 N] Casting Deadly Saber [22:19:32.644 N] Casting Vicious Slash [22:19:33.132 N] Casting Disruption

[22:19:34.247 N] Casting Ravage [22:19:39.339 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:19:39.390 D] Combat: Set POI to Kill. [22:19:39.390 D] [POI Set] Type: Kill [22:19:39.391 N] Killing Hutt B-T3 Guard Droid with 15.40764% health at 11.25 me ters [22:19:40.665 N] Casting Vicious Slash [22:19:41.001 D] Object reference not set to an instance of an object. [22:19:41.001 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:19:42.420 D] Object reference not set to an instance of an object. [22:19:42.420 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()

at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:19:42.450 N] Casting Channel Hatred [22:19:47.203 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:19:47.407 D] Can't mount . Reason: ConditionFailed [22:19:47.408 N] Moving to Hutt B-T3 Guard Droid at 3.830235 meters. [22:19:47.408 D] [POI Set] Type: Loot [22:19:47.604 D] Can't mount . Reason: ConditionFailed [22:19:52.225 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:19:52.231 D] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 [22:19:52.240 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:19:52.245 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:19:52.247 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:19:52.251 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:19:52.254 D] [AutoEquip] Echani Wraidskin Handgear - Value: 135 [22:19:52.258 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:19:52.261 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:19:52.265 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:19:52.268 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1

[22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:19:52.268 N] [AutoEquip] Equipping companion! [22:19:52.268 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:19:52.270 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:19:52.270 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:19:52.270 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:19:52.509 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:19:52.678 D] [POI Set] Type: Hotspot [22:19:53.048 D] Can't mount . Reason: ConditionFailed [22:19:58.027 D] Object reference not set to an instance of an object. [22:19:58.027 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:19:58.295 D] Can't mount . Reason: ConditionFailed [22:20:02.628 D] Object reference not set to an instance of an object. [22:20:02.628 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:20:02.837 D] Can't mount . Reason: ConditionFailed [22:20:06.012 N] Casting Force Charge

[22:20:06.406 N] [22:20:07.274 D] [22:20:07.274 D] [22:20:07.275 N] [22:20:07.448 N] [22:20:07.661 N] [22:20:09.186 N] [22:20:09.726 D] [22:20:10.807 N] [22:20:12.667 N] [22:20:14.460 N] [22:20:15.160 N] [22:20:15.895 V] rying on! [22:20:16.111 N] [22:20:16.745 N] [22:20:17.478 D] [22:20:17.478 D] [22:20:17.480 N] ers [22:20:18.762 N] [22:20:19.015 N] [22:20:20.428 N] [22:20:21.332 N] [22:20:22.235 V] rying on! [22:20:24.425 D] [22:20:24.426 N] [22:20:24.427 D] [22:20:24.451 D] : 435 [22:20:24.457 D] [22:20:24.466 D] s: 285 [22:20:24.471 D] : 375 [22:20:24.474 D] : 300 [22:20:24.477 D] s: 315 [22:20:24.480 D] [22:20:24.483 D] 270 [22:20:24.486 D] s: 255 [22:20:24.489 D] e is: 1260 [22:20:24.492 D] is: 1152 [22:20:24.492 D] is: -1 [22:20:24.492 D] is: -1 [22:20:24.492 D] score is: -1 [22:20:24.492 D] 's score is: -1 [22:20:24.492 D] s score is: -1 [22:20:24.492 N]

Casting Deadly Saber Combat: Set POI to Kill. [POI Set] Type: Kill Killing Hutt B-T3 Guard Droid with 93.0134% health at 2 meters Casting Disruption Casting Battering Assault Casting Assault [POI Set] Type: Kill Casting Rupture Casting Ravage Casting Berserk Casting Vicious Slash [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Casting Disruption Casting Vicious Slash Combat: Set POI to Kill. [POI Set] Type: Kill Killing Hutt B-T3 Guard Droid with 32.18079% health at 2.44 met Casting Vicious Slash Casting Deadly Saber Casting Cloak of Pain Casting Assault [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed Moving to Hutt B-T3 Guard Droid at 3.197595 meters. [POI Set] Type: Loot [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion!

[22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:20:24.492 N] [AutoEquip] Equipping companion! [22:20:24.492 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:20:24.495 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:20:24.495 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:20:24.495 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:20:24.723 D] Can't mount . Reason: ConditionFailed [22:20:24.723 V] Blacklisting 1C6D162D66 for 00:05:00 [22:20:24.723 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:20:24.979 D] Can't mount . Reason: ConditionFailed [22:20:24.979 D] [POI Set] Type: Hotspot [22:20:25.232 D] Can't mount . Reason: ConditionFailed [22:20:29.345 N] Casting Force Charge [22:20:30.629 N] Casting Disruption [22:20:30.908 N] Casting Battering Assault [22:20:31.574 D] Combat: Set POI to Kill. [22:20:31.574 D] [POI Set] Type: Kill [22:20:31.575 N] Killing Hutt X2-R Lookout Droid with 38.91451% health at 2.89 m eters [22:20:31.699 N] Casting Deadly Saber [22:20:32.434 N] Casting Vicious Slash [22:20:34.439 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:20:34.893 D] Combat: Set POI to Kill. [22:20:34.893 D] [POI Set] Type: Kill [22:20:34.894 N] Killing Hutt X2-R Lookout Droid with 54.22808% health at 5.7 me ters

[22:20:36.194 N] [22:20:37.946 N] [22:20:40.881 D] : 435 [22:20:40.888 D] [22:20:40.897 D] s: 285 [22:20:40.901 D] : 375 [22:20:40.904 D] : 300 [22:20:40.907 D] s: 315 [22:20:40.911 D] [22:20:40.915 D] 270 [22:20:40.917 D] s: 255 [22:20:40.921 D] e is: 1260 [22:20:40.924 D] is: 1152 [22:20:40.924 D] is: -1 [22:20:40.924 D] is: -1 [22:20:40.924 D] score is: -1 [22:20:40.924 D] 's score is: -1 [22:20:40.924 D] s score is: -1 [22:20:40.924 N] [22:20:40.924 D] s: -1 [22:20:40.924 N] [22:20:40.924 D] -1 [22:20:40.924 N] [22:20:40.924 D] : -1 [22:20:40.924 N] [22:20:40.924 D] : -1 [22:20:40.924 N] [22:20:40.924 D] : -1 [22:20:40.924 N] [22:20:40.924 D] s: -1 [22:20:40.924 N] [22:20:40.924 D] s: -1 [22:20:40.924 N] [22:20:40.924 D] is: -1 [22:20:40.924 N] [22:20:40.924 D] is: -1 [22:20:40.924 N]

Casting Rupture Casting Force Choke [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion!

[22:20:40.924 D] is: -1 [22:20:40.924 N] [22:20:40.924 D] is: -1 [22:20:40.927 D] 315 [22:20:40.927 D] is: -1 [22:20:40.927 D] s: -1 [22:20:41.238 V] rying on! [22:20:41.958 D] [22:20:41.958 D] [22:20:42.102 N] [22:20:43.393 N] [22:20:44.251 D] [22:20:44.251 D] [22:20:44.252 N] [22:20:44.342 N] [22:20:45.383 N] [22:20:48.747 N] [22:20:54.206 D] : 435 [22:20:54.213 D] [22:20:54.222 D] s: 285 [22:20:54.227 D] : 375 [22:20:54.230 D] : 300 [22:20:54.233 D] s: 315 [22:20:54.236 D] [22:20:54.239 D] 270 [22:20:54.242 D] s: 255 [22:20:54.245 D] e is: 1260 [22:20:54.248 D] is: 1152 [22:20:54.248 D] is: -1 [22:20:54.248 D] is: -1 [22:20:54.248 D] score is: -1 [22:20:54.248 D] 's score is: -1 [22:20:54.248 D] s score is: -1 [22:20:54.248 N] [22:20:54.248 D] s: -1 [22:20:54.248 N] [22:20:54.248 D] -1 [22:20:54.248 N]

[AutoEquip]

Currently equiped EquipDroidShield slot's score

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

[Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed [POI Set] Type: Hotspot Casting Force Charge Casting Disruption Combat: Set POI to Kill. [POI Set] Type: Kill Killing Hutt B-T3 Guard Droid with 79.88152% health at 2 meters Casting Deadly Saber Casting Assault Casting Ravage [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135 Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion!

[22:20:54.248 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:20:54.248 N] [AutoEquip] Equipping companion! [22:20:54.248 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:20:54.248 N] [AutoEquip] Equipping companion! [22:20:54.248 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:20:54.248 N] [AutoEquip] Equipping companion! [22:20:54.248 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:20:54.249 N] [AutoEquip] Equipping companion! [22:20:54.249 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:20:54.249 N] [AutoEquip] Equipping companion! [22:20:54.249 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:20:54.249 N] [AutoEquip] Equipping companion! [22:20:54.249 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:20:54.249 N] [AutoEquip] Equipping companion! [22:20:54.249 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:20:54.249 N] [AutoEquip] Equipping companion! [22:20:54.249 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:20:54.251 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:20:54.251 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:20:54.251 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:20:54.542 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:20:54.793 D] Can't mount . Reason: ConditionFailed [22:20:54.793 D] [POI Set] Type: Hotspot [22:20:55.043 D] Can't mount . Reason: ConditionFailed [22:21:18.240 D] Object reference not set to an instance of an object. [22:21:18.241 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:18.980 D] Function GetHealth does not exist. [22:21:18.981 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health()

at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:25.977 D] Object reference not set to an instance of an object. [22:21:25.978 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:27.405 D] Object reference not set to an instance of an object. [22:21:27.405 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:31.869 D] Function GetHealth does not exist. [22:21:31.870 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:34.341 D] Function GetHealth does not exist. [22:21:34.342 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:38.804 D] [HLL] Dictionary contains 13 key already. Value: . [22:21:38.937 D] Can't mount . Reason: ConditionFailed [22:21:45.323 D] Function GetHealth does not exist. [22:21:45.324 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:21:45.520 D] Can't mount . Reason: ConditionFailed [22:21:54.333 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:21:54.339 D] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 [22:21:54.347 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:21:54.352 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:21:54.354 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:21:54.359 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:21:54.363 D] [AutoEquip] Echani Wraidskin Handgear - Value: 135 [22:21:54.366 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:21:54.368 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:21:54.372 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:21:54.375 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:21:54.375 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1

[22:21:54.375 D] is: -1 [22:21:54.375 D] score is: -1 [22:21:54.375 D] 's score is: -1 [22:21:54.375 D] s score is: -1 [22:21:54.375 N] [22:21:54.375 D] s: -1 [22:21:54.375 N] [22:21:54.375 D] -1 [22:21:54.375 N] [22:21:54.375 D] : -1 [22:21:54.375 N] [22:21:54.375 D] : -1 [22:21:54.375 N] [22:21:54.375 D] : -1 [22:21:54.375 N] [22:21:54.375 D] s: -1 [22:21:54.375 N] [22:21:54.375 D] s: -1 [22:21:54.375 N] [22:21:54.375 D] is: -1 [22:21:54.375 N] [22:21:54.375 D] is: -1 [22:21:54.375 N] [22:21:54.375 D] is: -1 [22:21:54.375 N] [22:21:54.375 D] is: -1 [22:21:54.378 D] 315 [22:21:54.378 D] is: -1 [22:21:54.378 D] s: -1 [22:21:54.531 D] [22:21:58.200 D] : 435 [22:21:58.205 D] [22:21:58.213 D] s: 285 [22:21:58.218 D] : 375 [22:21:58.221 D] : 300 [22:21:58.223 D] s: 315 [22:21:58.227 D]

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Echani Wraidskin Handgear - Value: 135

[22:21:58.229 D] 270 [22:21:58.233 D] s: 255 [22:21:58.236 D] e is: 1260 [22:21:58.240 D] is: 1152 [22:21:58.240 D] is: -1 [22:21:58.240 D] is: -1 [22:21:58.240 D] score is: -1 [22:21:58.240 D] 's score is: -1 [22:21:58.240 D] s score is: -1 [22:21:58.240 N] [22:21:58.240 D] s: -1 [22:21:58.240 N] [22:21:58.240 D] -1 [22:21:58.240 N] [22:21:58.240 D] : -1 [22:21:58.240 N] [22:21:58.240 D] : -1 [22:21:58.240 N] [22:21:58.240 D] : -1 [22:21:58.240 N] [22:21:58.240 D] s: -1 [22:21:58.240 N] [22:21:58.240 D] s: -1 [22:21:58.240 N] [22:21:58.240 D] is: -1 [22:21:58.240 N] [22:21:58.240 D] is: -1 [22:21:58.240 N] [22:21:58.240 D] is: -1 [22:21:58.240 N] [22:21:58.240 D] is: -1 [22:21:58.242 D] 315 [22:21:58.242 D] is: -1 [22:21:58.242 D] s: -1 [22:21:58.449 D] [22:21:59.536 D] : 435

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is

[22:21:59.541 D] [22:21:59.549 D] s: 285 [22:21:59.553 D] : 375 [22:21:59.556 D] : 300 [22:21:59.559 D] s: 315 [22:21:59.562 D] 270 [22:21:59.565 D] s: 255 [22:21:59.568 D] e is: 1260 [22:21:59.573 D] is: 1152 [22:21:59.573 D] is: -1 [22:21:59.573 D] is: -1 [22:21:59.573 D] score is: -1 [22:21:59.573 D] 's score is: -1 [22:21:59.573 D] s score is: -1 [22:21:59.573 N] [22:21:59.573 D] s: -1 [22:21:59.573 N] [22:21:59.573 D] -1 [22:21:59.573 N] [22:21:59.573 D] : -1 [22:21:59.573 N] [22:21:59.573 D] : -1 [22:21:59.573 N] [22:21:59.573 D] : -1 [22:21:59.573 N] [22:21:59.573 D] s: -1 [22:21:59.573 N] [22:21:59.573 D] s: -1 [22:21:59.573 N] [22:21:59.573 D] is: -1 [22:21:59.573 N] [22:21:59.573 D] is: -1 [22:21:59.573 N] [22:21:59.573 D] is: -1 [22:21:59.573 N] [22:21:59.573 D] is: -1

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score

[22:21:59.576 D] 315 [22:21:59.576 D] is: -1 [22:21:59.576 D] s: -1 [22:21:59.816 D] [22:22:00.951 D] : 435 [22:22:00.956 D] [22:22:00.964 D] s: 285 [22:22:00.969 D] : 375 [22:22:00.972 D] : 300 [22:22:00.975 D] s: 315 [22:22:00.978 D] 270 [22:22:00.980 D] s: 255 [22:22:00.984 D] e is: 1260 [22:22:00.987 D] is: 1152 [22:22:00.987 D] is: -1 [22:22:00.987 D] is: -1 [22:22:00.987 D] score is: -1 [22:22:00.987 D] 's score is: -1 [22:22:00.987 D] s score is: -1 [22:22:00.987 N] [22:22:00.987 D] s: -1 [22:22:00.987 N] [22:22:00.987 D] -1 [22:22:00.987 N] [22:22:00.987 D] : -1 [22:22:00.987 N] [22:22:00.987 D] : -1 [22:22:00.987 N] [22:22:00.987 D] : -1 [22:22:00.987 N] [22:22:00.987 D] s: -1 [22:22:00.987 N] [22:22:00.987 D] s: -1 [22:22:00.987 N] [22:22:00.987 D] is: -1

[AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score

[22:22:00.987 N] [22:22:00.987 D] is: -1 [22:22:00.987 N] [22:22:00.987 D] is: -1 [22:22:00.987 N] [22:22:00.987 D] is: -1 [22:22:00.990 D] 315 [22:22:00.990 D] is: -1 [22:22:00.990 D] s: -1 [22:22:01.185 D] [22:22:02.043 D] : 435 [22:22:02.047 D] [22:22:02.055 D] s: 285 [22:22:02.059 D] : 375 [22:22:02.063 D] : 300 [22:22:02.065 D] s: 315 [22:22:02.070 D] 270 [22:22:02.073 D] s: 255 [22:22:02.076 D] e is: 1260 [22:22:02.079 D] is: 1152 [22:22:02.079 D] is: -1 [22:22:02.079 D] is: -1 [22:22:02.079 D] score is: -1 [22:22:02.079 D] 's score is: -1 [22:22:02.079 D] s score is: -1 [22:22:02.079 N] [22:22:02.079 D] s: -1 [22:22:02.079 N] [22:22:02.079 D] -1 [22:22:02.079 N] [22:22:02.079 D] : -1 [22:22:02.079 N] [22:22:02.079 D] : -1 [22:22:02.079 N] [22:22:02.079 D] : -1

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is

[22:22:02.079 N] [22:22:02.079 D] s: -1 [22:22:02.079 N] [22:22:02.079 D] s: -1 [22:22:02.079 N] [22:22:02.079 D] is: -1 [22:22:02.079 N] [22:22:02.079 D] is: -1 [22:22:02.079 N] [22:22:02.079 D] is: -1 [22:22:02.079 N] [22:22:02.079 D] is: -1 [22:22:02.082 D] 315 [22:22:02.082 D] is: -1 [22:22:02.082 D] s: -1 [22:22:02.281 D] [22:22:02.942 D] : 435 [22:22:02.946 D] [22:22:02.954 D] s: 285 [22:22:02.959 D] : 375 [22:22:02.961 D] : 300 [22:22:02.964 D] s: 315 [22:22:02.967 D] 270 [22:22:02.970 D] s: 255 [22:22:02.973 D] e is: 1260 [22:22:02.977 D] is: 1152 [22:22:02.977 D] is: -1 [22:22:02.977 D] is: -1 [22:22:02.977 D] score is: -1 [22:22:02.977 D] 's score is: -1 [22:22:02.977 D] s score is: -1 [22:22:02.977 N] [22:22:02.977 D] s: -1 [22:22:02.977 N] [22:22:02.977 D] -1

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Dantooinian Ribbed Belt - Value: 315 Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is:

[22:22:02.977 N] [22:22:02.977 D] : -1 [22:22:02.977 N] [22:22:02.977 D] : -1 [22:22:02.977 N] [22:22:02.977 D] : -1 [22:22:02.977 N] [22:22:02.977 D] s: -1 [22:22:02.977 N] [22:22:02.977 D] s: -1 [22:22:02.977 N] [22:22:02.977 D] is: -1 [22:22:02.977 N] [22:22:02.977 D] is: -1 [22:22:02.977 N] [22:22:02.977 D] is: -1 [22:22:02.977 N] [22:22:02.977 D] is: -1 [22:22:02.979 D] 315 [22:22:02.979 D] is: -1 [22:22:02.979 D] s: -1 [22:22:03.886 D] [22:22:05.308 D] : 435 [22:22:05.316 D] s: 285 [22:22:05.321 D] : 375 [22:22:05.323 D] : 300 [22:22:05.326 D] s: 315 [22:22:05.329 D] 270 [22:22:05.332 D] s: 255 [22:22:05.336 D] e is: 1260 [22:22:05.340 D] is: 1152 [22:22:05.340 D] is: -1 [22:22:05.340 D] is: -1 [22:22:05.340 D] score is: -1 [22:22:05.340 D] 's score is: -1

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot

[22:22:05.340 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:22:05.340 N] [AutoEquip] Equipping companion! [22:22:05.340 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:22:05.342 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:22:05.342 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:22:05.342 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:22:05.541 D] Can't mount . Reason: ConditionFailed [22:22:18.006 N] Casting Force Charge [22:22:18.471 N] Casting Deadly Saber [22:22:19.284 D] Combat: Set POI to Kill. [22:22:19.284 D] [POI Set] Type: Kill [22:22:19.285 N] Killing Exchange Eliminator with 84.42917% health at 2 meters [22:22:19.518 N] Casting Disruption [22:22:19.756 N] Casting Battering Assault [22:22:21.411 N] Casting Force Choke [22:22:23.384 D] Object reference not set to an instance of an object. [22:22:23.385 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__b(Object viciousThrowWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:22:23.476 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:22:23.524 D] Combat: Set POI to Kill. [22:22:23.524 D] [POI Set] Type: Kill [22:22:23.525 N] Killing Exchange Eliminator with 100% health at 11.21 meters [22:22:25.519 N] Casting Rupture [22:22:27.127 N] Casting Assault [22:22:27.972 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:22:28.024 D] Combat: Set POI to Kill. [22:22:28.024 D] [POI Set] Type: Kill [22:22:28.025 N] Killing Exchange Sentry with 59.08294% health at 5.94 meters [22:22:29.059 N] Casting Vicious Slash [22:22:29.403 D] Object reference not set to an instance of an object. [22:22:29.403 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:22:30.447 D] Function GetHealth does not exist. [22:22:30.447 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:22:30.748 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:22:31.020 D] Can't mount . Reason: ConditionFailed [22:22:31.020 D] [POI Set] Type: Hotspot [22:22:31.265 N] Casting Force Charge [22:22:31.700 N] Casting Deadly Saber [22:22:32.528 D] Combat: Set POI to Kill. [22:22:32.528 D] [POI Set] Type: Kill [22:22:32.529 N] Killing Exchange I-82 Intel Droid with 83.61597% health at 2.17 meters [22:22:32.702 N] Casting Disruption [22:22:33.318 N] Casting Ravage [22:22:37.059 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:22:37.296 D] Can't mount . Reason: ConditionFailed [22:22:37.296 D] [POI Set] Type: Hotspot [22:22:37.547 D] Can't mount . Reason: ConditionFailed [22:22:47.355 N] Casting Deadly Saber [22:22:47.627 N] Casting Force Charge [22:22:48.293 N] Casting Predation [22:22:48.981 N] Casting Disruption [22:22:49.304 N] Casting Battering Assault [22:22:50.030 D] Combat: Set POI to Kill. [22:22:50.030 D] [POI Set] Type: Kill [22:22:50.031 N] Killing Exchange I-82 Intel Droid with 41.6543% health at 2 met ers [22:22:51.011 N] Casting Vicious Slash [22:22:51.356 D] Object reference not set to an instance of an object. [22:22:51.357 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma

rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:22:51.433 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:22:51.480 D] Combat: Set POI to Kill. [22:22:51.480 D] [POI Set] Type: Kill [22:22:51.481 N] Killing Exchange Sentry with 100% health at 2.53 meters [22:22:52.799 N] Casting Rupture [22:22:54.327 N] Casting Assault [22:22:56.300 N] Casting Vicious Slash [22:22:57.346 N] Casting Disruption [22:22:58.066 N] Casting Vicious Slash [22:22:59.217 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:23:00.244 D] Can't mount . Reason: ConditionFailed [22:23:00.245 N] Moving to Exchange I-82 Intel Droid at 2.98134 meters. [22:23:00.245 D] [POI Set] Type: Loot [22:23:00.484 D] Can't mount . Reason: ConditionFailed [22:23:02.522 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:23:02.531 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:23:02.535 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:23:02.538 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:23:02.541 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315

[22:23:02.544 D] 270 [22:23:02.547 D] s: 255 [22:23:02.551 D] e is: 1260 [22:23:02.554 D] is: 1152 [22:23:02.554 D] is: -1 [22:23:02.554 D] is: -1 [22:23:02.554 D] score is: -1 [22:23:02.554 D] 's score is: -1 [22:23:02.554 D] s score is: -1 [22:23:02.554 N] [22:23:02.554 D] s: -1 [22:23:02.554 N] [22:23:02.554 D] -1 [22:23:02.554 N] [22:23:02.554 D] : -1 [22:23:02.554 N] [22:23:02.554 D] : -1 [22:23:02.554 N] [22:23:02.554 D] : -1 [22:23:02.554 N] [22:23:02.554 D] s: -1 [22:23:02.554 N] [22:23:02.554 D] s: -1 [22:23:02.554 N] [22:23:02.554 D] is: -1 [22:23:02.554 N] [22:23:02.554 D] is: -1 [22:23:02.554 N] [22:23:02.554 D] is: -1 [22:23:02.554 N] [22:23:02.554 D] is: -1 [22:23:02.556 D] 315 [22:23:02.556 D] is: -1 [22:23:02.556 D] s: -1 [22:23:02.606 V] [22:23:02.606 V] [22:23:02.904 D]

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Blacklisting 1C6D1692A1 for 00:01:00 [Poi.Clear] Reason: Done Looting. Can't mount . Reason: ConditionFailed

[22:23:02.905 D] [POI Set] Type: Hotspot [22:23:03.135 D] Can't mount . Reason: ConditionFailed [22:23:04.522 D] Function GetHealth does not exist. [22:23:04.523 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:23:04.715 D] Can't mount . Reason: ConditionFailed [22:23:11.238 D] Object reference not set to an instance of an object. [22:23:11.238 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:23:11.430 D] Can't mount . Reason: ConditionFailed [22:23:32.523 D] Object reference not set to an instance of an object. [22:23:32.523 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:23:37.393 D] Object reference not set to an instance of an object. [22:23:37.393 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType )

at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:23:40.334 D] Object reference not set to an instance of an object. [22:23:40.335 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:23:42.457 D] Can't mount . Reason: ConditionFailed [22:26:25.336 N] Casting Force Charge [22:26:25.757 N] Casting Deadly Saber [22:26:26.547 D] Combat: Set POI to Kill. [22:26:26.547 D] [POI Set] Type: Kill [22:26:26.549 N] Killing Ganelon Exchange Worker with 98.15486% health at 2 mete rs [22:26:26.715 N] Casting Disruption [22:26:27.835 N] Casting Cloak of Pain [22:26:28.426 N] Casting Battering Assault [22:26:32.150 N] Casting Vicious Slash [22:26:32.545 N] Casting Rupture [22:26:34.150 N] Casting Force Choke [22:26:35.264 N] Casting Disruption [22:26:35.917 N] Casting Ravage [22:26:39.153 N] Casting Deadly Saber [22:26:43.591 N] Casting Disruption [22:26:44.595 N] Casting Battering Assault [22:26:48.468 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:26:49.363 D] Combat: Set POI to Kill. [22:26:49.363 D] [POI Set] Type: Kill [22:26:49.364 N] Killing Ganelon Exchange Worker with 99.68733% health at 13.54 meters [22:26:50.333 N] Casting Force Charge [22:26:51.869 N] Casting Assault [22:26:52.133 N] Casting Deadly Saber [22:26:52.445 N] Casting Disruption

[22:26:54.958 N] Casting Vicious Slash [22:26:56.611 N] Casting Rupture [22:27:00.411 N] Casting Berserk [22:27:00.881 N] Casting Disruption [22:27:01.663 N] Casting Vicious Slash [22:27:05.006 N] Casting Deadly Saber [22:27:05.712 D] Object reference not set to an instance of an object. [22:27:05.712 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:27:05.774 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:27:05.871 D] Combat: Set POI to Kill. [22:27:05.871 D] [POI Set] Type: Kill [22:27:05.873 N] Killing Ganelon Exchange Chief with 19.79193% health at 3.22 me ters [22:27:06.436 N] Casting Battering Assault [22:27:07.426 N] Casting Deadly Saber [22:27:09.784 N] Casting Disruption [22:27:11.753 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:27:11.796 D] Combat: Set POI to Kill. [22:27:11.796 D] [POI Set] Type: Kill [22:27:11.798 N] Killing Ganelon Exchange Worker with 42.73604% health at 3.01 m eters [22:27:12.552 N] Casting Ravage [22:27:15.930 N] Casting Assault [22:27:18.846 N] Casting Disruption

[22:27:20.205 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:27:21.197 N] Casting Deadly Saber [22:27:22.533 N] Moving to Ganelon Exchange Chief at 0.8877086 meters. [22:27:22.533 D] [POI Set] Type: Loot [22:27:22.859 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:27:23.007 D] [POI Set] Type: Hotspot [22:27:24.466 D] Can't mount . Reason: ConditionFailed [22:28:43.119 N] Casting Assault [22:28:43.671 N] Casting Disruption [22:28:44.423 D] Combat: Set POI to Kill. [22:28:44.423 D] [POI Set] Type: Kill [22:28:44.424 N] Killing Ganelon Exchange Worker with 80.58778% health at 0.86 m eters [22:28:44.796 N] Casting Force Choke [22:28:45.756 D] [HLL] Dictionary contains 4611686093746270236 key already. Valu e: . [22:28:46.766 N] Casting Battering Assault [22:28:47.677 N] Casting Deadly Saber [22:28:48.470 N] Casting Rupture [22:28:50.026 N] Casting Vicious Slash [22:28:51.595 N] Casting Assault [22:28:51.990 N] Casting Disruption [22:28:53.352 N] Casting Ravage [22:28:57.470 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:28:58.294 N] Casting Vicious Slash [22:28:59.047 D] Combat: Set POI to Kill. [22:28:59.047 D] [POI Set] Type: Kill [22:28:59.048 N] Killing Ganelon Exchange Packager with 44.73185% health at 1.87 meters [22:29:00.338 N] Casting Deadly Saber [22:29:00.926 N] Casting Disruption [22:29:01.506 N] Casting Assault [22:29:03.097 N] Casting Vicious Slash [22:29:04.667 N] Casting Battering Assault [22:29:07.894 N] Casting Vicious Slash [22:29:08.178 N] Casting Berserk [22:29:09.567 N] Casting Disruption [22:29:10.404 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:29:10.444 D] Combat: Set POI to Kill. [22:29:10.444 D] [POI Set] Type: Kill [22:29:10.445 N] Killing Ganelon Exchange Chief with 39.45775% health at 2.86 me ters [22:29:10.966 N] Casting Disruption [22:29:11.747 N] Casting Vicious Slash [22:29:12.573 N] Casting Deadly Saber [22:29:13.392 N] Casting Assault [22:29:13.844 D] Object reference not set to an instance of an object. [22:29:13.845 D] at Buddy.Swtor.Objects.Containers.TorContainer`1.( ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func` 2 predicate) at Buddy.Swtor.Objects.TorCharacter.GetDebuff(String buffName) at Buddy.Swtor.Objects.TorCharacter.HasDebuff(String buffName) at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<MarauderAnnihilatio n_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en)

at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:29:14.923 N] Casting Assault [22:29:16.595 N] Casting Vicious Slash [22:29:18.489 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:29:18.531 D] Combat: Set POI to Kill. [22:29:18.531 D] [POI Set] Type: Kill [22:29:18.532 N] Killing Ganelon Exchange Chief with 55.7098% health at 1.93 met ers [22:29:19.625 N] Casting Disruption [22:29:25.027 N] Casting Ravage [22:29:28.154 N] Casting Disruption [22:29:28.420 D] Object reference not set to an instance of an object. [22:29:28.420 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:29:29.429 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:29:29.630 D] Can't mount . Reason: ConditionFailed [22:29:29.631 N] Moving to Ganelon Exchange Chief at 0.5126466 meters. [22:29:29.631 D] [POI Set] Type: Loot [22:29:29.838 D] Can't mount . Reason: ConditionFailed [22:29:29.838 V] Blacklisting 1C6CD83841 for 00:05:00 [22:29:29.838 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:29:30.065 D] Can't mount . Reason: ConditionFailed [22:29:30.066 N] Moving to Ganelon Exchange Chief at 2.061521 meters. [22:29:30.066 D] [POI Set] Type: Loot [22:29:30.237 D] Can't mount . Reason: ConditionFailed [22:29:31.548 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:29:31.731 D] Can't mount . Reason: ConditionFailed [22:29:31.731 D] [POI Set] Type: Hotspot [22:29:31.931 D] Can't mount . Reason: ConditionFailed [22:29:56.193 N] Casting Force Charge [22:29:56.701 N] Casting Deadly Saber [22:29:57.407 N] Casting Disruption [22:29:57.971 N] Casting Battering Assault [22:29:58.793 D] Combat: Set POI to Kill. [22:29:58.794 D] [POI Set] Type: Kill [22:29:58.795 N] Killing Ganelon Security Probe with 89.11489% health at 0.15 me ters [22:29:59.516 N] Casting Assault [22:30:01.167 N] Casting Rupture [22:30:04.665 D] Object reference not set to an instance of an object. [22:30:04.666 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:06.964 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:30:08.154 D] Can't mount . Reason: ConditionFailed [22:30:08.154 D] [POI Set] Type: Hotspot [22:30:09.398 D] Can't mount . Reason: ConditionFailed [22:30:09.580 N] Casting Force Charge [22:30:10.172 N] Casting Deadly Saber [22:30:10.816 N] Casting Disruption [22:30:12.328 D] Combat: Set POI to Kill. [22:30:12.328 D] [POI Set] Type: Kill [22:30:12.329 N] Killing Ganelon Exchange Packager with 91.72391% health at 1.74 meters [22:30:12.544 N] Casting Cloak of Pain [22:30:14.246 N] Casting Vicious Slash [22:30:17.266 D] [POI Set] Type: Kill [22:30:17.699 N] Casting Rupture [22:30:19.793 D] [POI Set] Type: Kill [22:30:22.045 N] Casting Force Charge [22:30:31.625 D] [POI Set] Type: Kill [22:30:32.729 N] Casting Force Charge [22:30:35.557 D] [POI Set] Type: Kill [22:30:36.126 D] Object reference not set to an instance of an object. [22:30:36.126 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.132 D] Object reference not set to an instance of [22:30:36.132 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.203 D] Object reference not set to an instance of [22:30:36.204 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.210 D] Object reference not set to an instance of [22:30:36.210 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType )

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.281 D] Object reference not set to an instance of [22:30:36.281 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.287 D] Object reference not set to an instance of [22:30:36.287 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.358 D] Object reference not set to an instance of [22:30:36.358 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health()

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.364 D] Object reference not set to an instance of [22:30:36.364 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.435 D] Object reference not set to an instance of [22:30:36.436 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.442 D] Object reference not set to an instance of [22:30:36.442 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context)

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.513 D] Object reference not set to an instance of [22:30:36.513 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.519 D] Object reference not set to an instance of [22:30:36.519 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.592 D] Object reference not set to an instance of [22:30:36.592 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.599 D] Object reference not set to an instance of [22:30:36.599 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.671 D] Object reference not set to an instance of [22:30:36.671 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.677 D] Object reference not set to an instance of [22:30:36.677 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.748 D] Object reference not set to an instance of [22:30:36.748 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.754 D] Object reference not set to an instance of [22:30:36.754 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.825 D] Object reference not set to an instance of [22:30:36.825 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

[22:30:36.831 D] Object reference not set to an instance of [22:30:36.831 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.902 D] Object reference not set to an instance of [22:30:36.902 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.907 D] Object reference not set to an instance of [22:30:36.908 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.979 D] Object reference not set to an instance of [22:30:36.979 D] at Buddy.Swtor.Objects.TorObject.() at ..()

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:36.984 D] Object reference not set to an instance of [22:30:36.984 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:37.055 D] Object reference not set to an instance of [22:30:37.055 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:37.061 D] Object reference not set to an instance of [22:30:37.061 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds edType)

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

an object.

field, HeroType forc

at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:37.132 D] Object reference not set to an instance of an object. [22:30:37.132 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:37.138 D] Object reference not set to an instance of an object. [22:30:37.138 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:38.086 V] [Poi.Clear] Reason: We died. [22:30:38.153 D] Failed to ReadProcessMemory [22:30:38.154 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..()

at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:38.319 V] [Poi.Clear] Reason: We died. [22:30:38.387 D] Failed to ReadProcessMemory [22:30:38.387 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:38.552 V] [Poi.Clear] Reason: We died. [22:30:38.620 D] Failed to ReadProcessMemory [22:30:38.620 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

[22:30:38.786 V] [Poi.Clear] Reason: We died. [22:30:38.853 D] Failed to ReadProcessMemory [22:30:38.854 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:39.019 V] [Poi.Clear] Reason: We died. [22:30:39.087 D] Failed to ReadProcessMemory [22:30:39.088 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:39.269 V] [Poi.Clear] Reason: We died. [22:30:39.337 D] Failed to ReadProcessMemory [22:30:39.337 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.()

at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:39.520 V] [Poi.Clear] Reason: We died. [22:30:39.604 D] Failed to ReadProcessMemory [22:30:39.605 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:39.803 V] [Poi.Clear] Reason: We died. [22:30:39.888 D] Failed to ReadProcessMemory [22:30:39.888 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:40.087 V] [Poi.Clear] Reason: We died. [22:30:40.155 D] Failed to ReadProcessMemory [22:30:40.156 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..()

at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:40.370 V] [Poi.Clear] Reason: We died. [22:30:40.438 D] Failed to ReadProcessMemory [22:30:40.438 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:40.637 V] [Poi.Clear] Reason: We died. [22:30:40.721 D] Failed to ReadProcessMemory [22:30:40.722 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:40.921 V] [Poi.Clear] Reason: We died. [22:30:41.005 D] Failed to ReadProcessMemory [22:30:41.005 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:41.221 V] [Poi.Clear] Reason: We died. [22:30:41.307 D] Failed to ReadProcessMemory [22:30:41.307 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:41.505 V] [Poi.Clear] Reason: We died. [22:30:41.572 D] Failed to ReadProcessMemory [22:30:41.572 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType )

at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:41.771 V] [Poi.Clear] Reason: We died. [22:30:41.856 D] Failed to ReadProcessMemory [22:30:41.856 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:42.055 V] [Poi.Clear] Reason: We died. [22:30:42.139 D] Failed to ReadProcessMemory [22:30:42.139 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:42.338 V] [Poi.Clear] Reason: We died.

[22:30:42.423 D] Failed to ReadProcessMemory [22:30:42.423 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:42.622 V] [Poi.Clear] Reason: We died. [22:30:42.946 D] Failed to ReadProcessMemory [22:30:42.946 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.Internals.DeathScreenAbility.get_Ability() at Buddy.CommonBot.Logic.BrainBehavior.() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:30:43.405 N] Casting Unnatural Might [22:30:44.005 D] Can't mount . Reason: ConditionFailed [22:30:44.005 D] [POI Set] Type: Hotspot [22:30:44.367 D] Can't mount . Reason: ConditionFailed [22:31:18.638 D] Function GetHealth does not exist. [22:31:18.638 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)

at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:31:18.712 N] Casting Force Charge [22:31:19.520 N] Casting Deadly Saber [22:31:19.959 N] Casting Disruption [22:31:20.252 N] Casting Battering Assault [22:31:20.987 D] Combat: Set POI to Kill. [22:31:20.987 D] [POI Set] Type: Kill [22:31:20.988 N] Killing Exchange Tech-Dog with 15.54029% health at 2.8 meters [22:31:21.521 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:31:21.567 D] Combat: Set POI to Kill. [22:31:21.567 D] [POI Set] Type: Kill [22:31:21.568 N] Killing Exchange Tech-Dog with 72.40083% health at 3.63 meters [22:31:22.077 N] Casting Force Choke [22:31:23.815 N] Casting Vicious Slash [22:31:24.421 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:31:24.707 D] Object reference not set to an instance of an object. [22:31:24.708 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:31:24.750 D] Combat: Set POI to Kill. [22:31:24.751 D] [POI Set] Type: Kill [22:31:24.751 N] Killing Exchange Brawler with 81.89603% health at 8.36 meters [22:31:27.232 N] Casting Rupture

[22:31:28.338 N] Casting Disruption [22:31:30.783 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:31:31.982 D] Can't mount . Reason: ConditionFailed [22:31:31.982 D] [POI Set] Type: Hotspot [22:31:32.232 D] Can't mount . Reason: ConditionFailed [22:31:41.264 D] [HLL] Dictionary contains 4611686188412213061 key already. Valu e: . [22:31:42.478 D] Can't mount . Reason: ConditionFailed [22:31:52.430 D] Object reference not set to an instance of an object. [22:31:52.439 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:31:53.105 D] Can't mount . Reason: ConditionFailed [22:31:53.270 N] Casting Force Charge [22:31:53.809 N] Casting Deadly Saber [22:31:54.517 N] Casting Disruption [22:31:54.813 N] Casting Battering Assault [22:31:55.607 D] Combat: Set POI to Kill. [22:31:55.607 D] [POI Set] Type: Kill [22:31:55.608 N] Killing Republic Officer with 82.8323% health at 2.21 meters [22:31:59.595 N] Casting Rupture [22:32:00.637 N] Casting Berserk [22:32:01.348 N] Casting Ravage [22:32:03.463 N] Casting Disruption [22:32:05.720 D] Object reference not set to an instance of an object. [22:32:05.720 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:32:05.795 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:32:05.824 D] Combat: Set POI to Kill. [22:32:05.824 D] [POI Set] Type: Kill [22:32:05.825 N] Killing Republic Specialist with 100% health at 5.31 meters [22:32:06.300 N] Casting Deadly Saber [22:32:10.278 N] Casting Vicious Slash [22:32:10.672 D] Object reference not set to an instance of an object. [22:32:10.672 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:32:11.805 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on!

[22:32:12.042 D] Can't mount . Reason: ConditionFailed [22:32:12.042 N] Moving to Republic Officer at 2.631812 meters. [22:32:12.042 D] [POI Set] Type: Loot [22:32:12.286 D] Can't mount . Reason: ConditionFailed [22:32:12.286 V] Blacklisting 1C6D677DC9 for 00:05:00 [22:32:12.286 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:32:12.510 D] Can't mount . Reason: ConditionFailed [22:32:12.510 D] [POI Set] Type: Hotspot [22:32:12.756 D] Can't mount . Reason: ConditionFailed [22:32:14.245 D] [HLL] Dictionary contains 35 key already. Value: . [22:32:14.436 D] Can't mount . Reason: ConditionFailed [22:32:14.459 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:32:14.468 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:32:14.472 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:32:14.475 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:32:14.478 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:32:14.481 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:32:14.484 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:32:14.487 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:32:14.491 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i

s: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:32:14.491 N] [AutoEquip] Equipping companion! [22:32:14.491 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:32:14.494 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:32:14.494 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:32:14.494 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:32:14.741 D] Can't mount . Reason: ConditionFailed [22:32:20.009 D] Object reference not set to an instance of an object. [22:32:20.009 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:32:26.510 N] Casting Force Charge [22:32:27.096 N] Casting Deadly Saber [22:32:27.928 N] Casting Disruption [22:32:28.216 N] Casting Battering Assault [22:32:29.016 D] Combat: Set POI to Kill. [22:32:29.016 D] [POI Set] Type: Kill [22:32:29.017 N] Killing Republic Specialist with 62.50638% health at 1.18 meter s [22:32:30.895 D] [POI Set] Type: Kill [22:32:31.462 N] Casting Vicious Slash [22:32:31.872 D] Object reference not set to an instance of an object. [22:32:31.872 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:32:32.150 N] Casting Berserk [22:32:33.226 N] Casting Force Choke [22:32:34.359 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:32:34.403 D] Combat: Set POI to Kill. [22:32:34.403 D] [POI Set] Type: Kill [22:32:34.403 N] Killing Republic Specialist with 73.34246% health at 6.73 meter s [22:32:35.299 N] Casting Assault [22:32:36.420 N] Casting Disruption [22:32:37.881 D] Object reference not set to an instance of an object. [22:32:37.882 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:32:39.133 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:32:39.365 D] Can't mount . Reason: ConditionFailed [22:32:39.366 N] Moving to Republic Specialist at 4.806858 meters. [22:32:39.366 D] [POI Set] Type: Loot [22:32:39.586 D] Can't mount . Reason: ConditionFailed [22:32:41.222 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:32:41.241 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:32:41.250 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:32:41.254 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:32:41.257 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:32:41.260 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:32:41.263 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:32:41.266 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:32:41.270 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:32:41.273 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:32:41.273 N] [AutoEquip] Equipping companion! [22:32:41.273 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1

[22:32:41.273 [22:32:41.273 is: -1 [22:32:41.273 [22:32:41.273 is: -1 [22:32:41.273 [22:32:41.273 is: -1 [22:32:41.273 [22:32:41.273 is: -1 [22:32:41.276 315 [22:32:41.276 is: -1 [22:32:41.276 s: -1 [22:32:41.478 [22:32:41.937 [22:32:42.672 [22:32:43.096 [22:32:44.109 [22:32:44.109 [22:32:44.110 29 meters [22:32:45.628 [22:32:45.957 [22:32:47.190 [22:32:48.836 [22:32:50.595 [22:32:53.498 [22:32:54.330 rying on! [22:32:55.052 [22:32:55.053 [22:32:55.053 [22:32:55.201 [22:32:55.586 [22:32:56.409 [22:32:56.409 [22:32:56.410 [22:32:56.530 [22:32:57.217 [22:32:58.844 [22:33:05.249 [22:33:06.850 [22:33:07.692 rying on! [22:33:08.771 [22:33:08.772 [22:33:08.772 [22:33:08.973 [22:33:13.174 : 435 [22:33:13.184 s: 285 [22:33:13.188 : 375 [22:33:13.191

N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidSensor slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidShield slot's score N] [AutoEquip] Equipping companion! D] [AutoEquip] Currently equiped EquipDroidUtility slot's score D] [AutoEquip] D] [AutoEquip] D] [AutoEquip] D] D] N] N] D] D] N] N] N] N] N] N] N] V] D] N] D] N] N] D] D] N] N] N] N] N] N] V] D] N] D] D] D] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

[POI Set] Type: Hotspot Can't mount . Reason: ConditionFailed Casting Force Charge Casting Deadly Saber Combat: Set POI to Kill. [POI Set] Type: Kill Killing Republic M2-AX Patrol Droid with 93.42125% health at 5. Casting Vicious Slash Casting Disruption Casting Assault Casting Battering Assault Casting Ravage [WingIt] Waiting for Malavai Quinn to complete harvesting [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed Moving to Republic M2-AX Patrol Droid at 9.36395 meters. [POI Set] Type: Loot Casting Force Charge Casting Deadly Saber Combat: Set POI to Kill. [POI Set] Type: Kill Killing Republic Officer with 94.05453% health at 2.21 meters Casting Disruption Casting Rupture Casting Vicious Slash Casting Disruption Casting Vicious Slash [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed Moving to Republic Officer at 1.27702 meters. [POI Set] Type: Loot Can't mount . Reason: ConditionFailed [AutoEquip] Currently equiped EquipHumanBelt slot's score is Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is

D] [AutoEquip] D] [AutoEquip] D] [AutoEquip]

: 300 [22:33:13.194 D] s: 315 [22:33:13.197 D] 270 [22:33:13.200 D] s: 255 [22:33:13.204 D] e is: 1260 [22:33:13.207 D] is: 1152 [22:33:13.207 D] is: -1 [22:33:13.207 D] is: -1 [22:33:13.207 D] score is: -1 [22:33:13.207 D] 's score is: -1 [22:33:13.207 D] s score is: -1 [22:33:13.207 N] [22:33:13.207 D] s: -1 [22:33:13.207 N] [22:33:13.207 D] -1 [22:33:13.207 N] [22:33:13.207 D] : -1 [22:33:13.207 N] [22:33:13.207 D] : -1 [22:33:13.207 N] [22:33:13.207 D] : -1 [22:33:13.207 N] [22:33:13.207 D] s: -1 [22:33:13.207 N] [22:33:13.207 D] s: -1 [22:33:13.207 N] [22:33:13.207 D] is: -1 [22:33:13.207 N] [22:33:13.207 D] is: -1 [22:33:13.207 N] [22:33:13.207 D] is: -1 [22:33:13.207 N] [22:33:13.207 D] is: -1 [22:33:13.210 D] 315 [22:33:13.210 D] is: -1 [22:33:13.210 D] s: -1

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

[22:33:13.449 V] Blacklisting 1C6D621999 for 00:05:00 [22:33:13.449 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:33:13.651 N] Moving to Republic M2-AX Patrol Droid at 24.5827 meters. [22:33:13.651 D] [POI Set] Type: Loot [22:33:19.317 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:33:19.574 D] [POI Set] Type: Hotspot [22:33:20.034 D] Can't mount . Reason: ConditionFailed [22:33:24.531 N] Casting Force Charge [22:33:25.080 N] Casting Deadly Saber [22:33:25.818 D] Combat: Set POI to Kill. [22:33:25.818 D] [POI Set] Type: Kill [22:33:25.820 N] Killing Republic M2-AX Patrol Droid with 95.89576% health at 5. 99 meters [22:33:26.534 N] Casting Battering Assault [22:33:26.862 N] Casting Disruption [22:33:28.951 N] Casting Berserk [22:33:29.655 N] Casting Ravage [22:33:33.691 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:33:33.866 D] Can't mount . Reason: ConditionFailed [22:33:33.867 N] Moving to Republic M2-AX Patrol Droid at 3.759679 meters. [22:33:33.867 D] [POI Set] Type: Loot [22:33:34.998 D] Can't mount . Reason: ConditionFailed [22:33:35.046 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:33:35.322 D] Can't mount . Reason: ConditionFailed [22:33:35.322 D] [POI Set] Type: Hotspot [22:33:35.580 D] Can't mount . Reason: ConditionFailed [22:33:36.727 N] Casting Force Charge [22:33:37.742 N] Casting Deadly Saber [22:33:38.309 N] Casting Disruption [22:33:38.925 N] Casting Rupture [22:33:39.859 D] Combat: Set POI to Kill. [22:33:39.859 D] [POI Set] Type: Kill [22:33:39.861 N] Killing Republic Worker with 100% health at 3.41 meters [22:33:40.118 N] Casting Force Choke [22:33:48.240 N] Casting Disruption [22:33:48.975 D] [POI Set] Type: Kill [22:33:49.884 D] Object reference not set to an instance of an object. [22:33:49.884 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:33:49.937 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:33:50.044 D] Combat: Set POI to Kill. [22:33:50.044 D] [POI Set] Type: Kill [22:33:50.045 N] Killing Republic Worker with 61.76973% health at 7.55 meters [22:33:50.386 N] Casting Deadly Saber [22:33:51.292 N] Casting Assault [22:33:52.836 N] Casting Vicious Slash [22:33:53.502 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:33:54.584 D] Can't mount . Reason: ConditionFailed [22:33:54.585 N] Moving to Republic Specialist at 4.420788 meters. [22:33:54.585 D] [POI Set] Type: Loot [22:33:54.779 D] Can't mount . Reason: ConditionFailed [22:33:54.779 V] Blacklisting 1C6D691FCA for 00:05:00 [22:33:54.779 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:33:54.991 D] Can't mount . Reason: ConditionFailed [22:33:54.991 D] [POI Set] Type: Hotspot [22:33:55.196 D] Can't mount . Reason: ConditionFailed [22:33:57.464 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:33:57.473 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:33:57.478 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:33:57.481 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:33:57.484 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:33:57.487 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:33:57.490 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:33:57.493 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:33:57.496 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:33:57.496 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:33:57.496 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:33:57.496 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:33:57.496 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1

[22:33:57.496 D] s score is: -1 [22:33:57.496 N] [22:33:57.496 D] s: -1 [22:33:57.496 N] [22:33:57.496 D] -1 [22:33:57.496 N] [22:33:57.496 D] : -1 [22:33:57.496 N] [22:33:57.496 D] : -1 [22:33:57.496 N] [22:33:57.496 D] : -1 [22:33:57.496 N] [22:33:57.496 D] s: -1 [22:33:57.496 N] [22:33:57.496 D] s: -1 [22:33:57.496 N] [22:33:57.496 D] is: -1 [22:33:57.496 N] [22:33:57.496 D] is: -1 [22:33:57.496 N] [22:33:57.496 D] is: -1 [22:33:57.496 N] [22:33:57.496 D] is: -1 [22:33:57.499 D] 315 [22:33:57.499 D] is: -1 [22:33:57.499 D] s: -1 [22:33:57.689 D] [22:33:59.197 N] [22:34:00.252 N] [22:34:01.052 N] [22:34:01.353 N] [22:34:02.036 D] [22:34:02.037 D] [22:34:02.038 N] 17 meters [22:34:02.592 N] [22:34:02.801 N] [22:34:04.121 N] [22:34:05.680 N] [22:34:11.537 D] : 435 [22:34:11.547 D] s: 285 [22:34:11.552 D] : 375

[AutoEquip]

Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed Casting Force Charge Casting Disruption Casting Assault Casting Disruption Combat: Set POI to Kill. [POI Set] Type: Kill Killing Republic M2-AX Patrol Droid with 80.87814% health at 3. Casting Vicious Slash Casting Deadly Saber Casting Vicious Slash Casting Ravage [AutoEquip] Currently equiped EquipHumanBelt slot's score is [AutoEquip] [AutoEquip] Currently equiped EquipHumanChest slot's score i Currently equiped EquipHumanFace slot's score is

[22:34:11.555 D] : 300 [22:34:11.557 D] s: 315 [22:34:11.561 D] 270 [22:34:11.564 D] s: 255 [22:34:11.567 D] e is: 1260 [22:34:11.570 D] is: 1152 [22:34:11.570 D] is: -1 [22:34:11.570 D] is: -1 [22:34:11.570 D] score is: -1 [22:34:11.570 D] 's score is: -1 [22:34:11.570 D] s score is: -1 [22:34:11.570 N] [22:34:11.570 D] s: -1 [22:34:11.570 N] [22:34:11.570 D] -1 [22:34:11.570 N] [22:34:11.570 D] : -1 [22:34:11.570 N] [22:34:11.570 D] : -1 [22:34:11.570 N] [22:34:11.570 D] : -1 [22:34:11.570 N] [22:34:11.570 D] s: -1 [22:34:11.570 N] [22:34:11.570 D] s: -1 [22:34:11.570 N] [22:34:11.570 D] is: -1 [22:34:11.570 N] [22:34:11.570 D] is: -1 [22:34:11.570 N] [22:34:11.570 D] is: -1 [22:34:11.570 N] [22:34:11.570 D] is: -1 [22:34:11.573 D] 315 [22:34:11.573 D] is: -1 [22:34:11.573 D]

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] [AutoEquip] [AutoEquip] Currently equiped EquipHumanEar slot's score is: Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

s: -1 [22:34:11.860 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:34:12.077 D] Can't mount . Reason: ConditionFailed [22:34:12.077 D] [POI Set] Type: Hotspot [22:34:12.277 D] Can't mount . Reason: ConditionFailed [22:34:14.413 N] Casting Force Charge [22:34:15.422 D] Combat: Set POI to Kill. [22:34:15.578 N] Casting Deadly Saber [22:34:16.174 N] Casting Berserk [22:34:16.781 N] Casting Disruption [22:34:17.431 D] Combat: Set POI to Kill. [22:34:17.431 D] [POI Set] Type: Kill [22:34:17.432 N] Killing Republic Conscript with 25.34888% health at 1.92 meters [22:34:18.054 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:34:18.750 D] Combat: Set POI to Kill. [22:34:18.750 D] [POI Set] Type: Kill [22:34:18.751 N] Killing Republic Conscript with 100% health at 13.74 meters [22:34:20.317 N] Casting Rupture [22:34:21.922 N] Casting Ravage [22:34:25.259 N] Casting Disruption [22:34:25.883 N] Casting Assault [22:34:26.365 D] Object reference not set to an instance of an object. [22:34:26.365 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:34:28.591 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car

rying on! [22:34:28.809 D] Can't mount . Reason: ConditionFailed [22:34:28.809 D] [POI Set] Type: Hotspot [22:34:29.051 D] Can't mount . Reason: ConditionFailed [22:34:37.967 D] Object reference not set to an instance of an object. [22:34:37.968 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:34:40.641 D] Object reference not set to an instance of an object. [22:34:40.641 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:34:53.012 D] Object reference not set to an instance of an object. [22:34:53.013 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:34:53.587 D] Object reference not set to an instance of an object. [22:34:53.587 D] at Buddy.Swtor.Objects.TorObject.() at ..()

at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:34:56.553 N] Casting Force Charge [22:34:58.349 N] Casting Deadly Saber [22:34:58.616 N] Casting Disruption [22:34:59.116 N] Casting Force Choke [22:35:00.438 D] Combat: Set POI to Kill. [22:35:00.438 D] [POI Set] Type: Kill [22:35:00.439 N] Killing Imperial Rear Guard with 69.10459% health at 4.14 meter s [22:35:00.699 N] Casting Rupture [22:35:01.268 D] [POI Set] Type: Kill [22:35:02.257 N] Casting Vicious Slash [22:35:03.790 N] Casting Battering Assault [22:35:04.340 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:04.816 D] Combat: Set POI to Kill. [22:35:04.816 D] [POI Set] Type: Kill [22:35:04.817 N] Killing Imperial Rear Guard with 63.29545% health at 1.38 meter s [22:35:05.356 N] Casting Ravage [22:35:08.577 N] Casting Disruption [22:35:10.080 N] Casting Assault [22:35:10.729 N] Casting Deadly Saber [22:35:11.710 N] Casting Vicious Slash [22:35:12.260 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:12.679 D] Combat: Set POI to Kill. [22:35:12.679 D] [POI Set] Type: Kill [22:35:12.680 N] Killing Imperial Rear Guard with 27.64645% health at 7.78 meter s [22:35:13.235 N] Casting Vicious Slash [22:35:13.916 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:15.081 D] Can't mount . Reason: ConditionFailed [22:35:15.081 D] [POI Set] Type: Hotspot [22:35:15.288 D] Can't mount . Reason: ConditionFailed [22:35:19.389 N] Casting Force Charge [22:35:19.898 N] Casting Berserk [22:35:20.702 D] Combat: Set POI to Kill. [22:35:20.702 D] [POI Set] Type: Kill [22:35:20.703 N] Killing Imperial Rear Guard with 62.78221% health at 2 meters [22:35:20.867 N] Casting Disruption [22:35:21.318 N] Casting Rupture [22:35:23.044 N] Casting Vicious Slash [22:35:23.283 N] Casting Deadly Saber [22:35:23.960 D] Object reference not set to an instance of an object.

[22:35:23.961 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:35:24.021 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:24.118 D] Combat: Set POI to Kill. [22:35:24.118 D] [POI Set] Type: Kill [22:35:24.119 N] Killing Imperial Rear Guard with 100% health at 1.81 meters [22:35:24.830 N] Casting Assault [22:35:26.538 N] Casting Vicious Slash [22:35:28.313 N] Casting Assault [22:35:28.651 D] Object reference not set to an instance of an object. [22:35:28.651 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:35:28.716 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:28.754 D] Combat: Set POI to Kill. [22:35:28.754 D] [POI Set] Type: Kill [22:35:28.755 N] Killing Imperial Rear Guard Lieutenant with 89.68753% health at 6.04 meters [22:35:29.906 N] Casting Battering Assault [22:35:30.250 N] Casting Disruption [22:35:32.648 D] Object reference not set to an instance of an object. [22:35:32.648 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:35:34.902 N] Casting Vicious Slash [22:35:35.586 N] Casting Deadly Saber [22:35:36.597 N] Casting Ravage [22:35:38.140 N] Casting Unleash [22:35:38.732 N] Casting Disruption [22:35:39.353 N] Casting Vicious Slash [22:35:40.285 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:35:42.450 D] Can't mount . Reason: ConditionFailed [22:35:42.452 N] Moving to Imperial Rear Guard Lieutenant at 2.169234 meters. [22:35:42.452 D] [POI Set] Type: Loot [22:35:42.667 D] Can't mount . Reason: ConditionFailed [22:35:42.935 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:35:43.168 D] Can't mount . Reason: ConditionFailed [22:35:43.168 D] [POI Set] Type: Hotspot [22:35:43.425 D] Can't mount . Reason: ConditionFailed [22:35:46.947 D] Function GetHealth does not exist. [22:35:46.947 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:35:47.088 D] Can't mount . Reason: ConditionFailed [22:35:49.583 D] Function GetHealth does not exist. [22:35:49.583 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:35:49.775 D] Can't mount . Reason: ConditionFailed [22:35:52.165 D] Object reference not set to an instance of an object. [22:35:52.166 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health()

at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:35:52.376 D] Can't mount . Reason: ConditionFailed [22:36:50.593 D] Combat: Set POI to Kill. [22:36:50.733 D] [POI Set] Type: Kill [22:36:50.734 N] Killing General Kligton with 98.57424% health at 2 meters [22:36:50.794 D] [POI Set] Type: Kill [22:36:51.232 N] Casting Deadly Saber [22:36:52.308 N] Casting Force Choke [22:36:52.985 D] [POI Set] Type: Kill [22:36:53.291 N] Casting Disruption [22:36:53.921 N] Casting Assault [22:36:56.190 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:36:56.296 D] Combat: Set POI to Kill. [22:36:56.296 D] [POI Set] Type: Kill [22:36:56.297 N] Killing Imperial Soldier with 68.411% health at 14.4 meters [22:36:57.378 N] Casting Force Charge [22:36:59.198 N] Casting Ravage [22:37:00.679 D] Object reference not set to an instance of an object. [22:37:00.679 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:37:00.738 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:37:00.822 D] Combat: Set POI to Kill. [22:37:00.822 D] [POI Set] Type: Kill [22:37:00.823 N] Killing General Kligton with 98.57424% health at 4.41 meters [22:37:01.321 N] Casting Rupture [22:37:01.700 N] Casting Disruption [22:37:02.869 N] Casting Vicious Slash [22:37:03.892 N] Casting Deadly Saber [22:37:04.270 N] Casting Cloak of Pain [22:37:04.619 N] Casting Battering Assault [22:37:06.237 N] Casting Vicious Slash [22:37:06.539 N] Casting Berserk [22:37:08.005 N] Casting Vicious Slash [22:37:10.074 N] Casting Assault [22:37:10.604 N] Casting Disruption [22:37:12.096 D] Object reference not set to an instance of an object. [22:37:12.096 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:37:13.709 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:37:13.909 D] Can't mount . Reason: ConditionFailed [22:37:13.909 D] [POI Set] Type: Hotspot

[22:37:14.109 D] Can't mount . Reason: ConditionFailed [22:37:31.892 D] Object reference not set to an instance of an object. [22:37:31.892 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:37:32.124 D] Can't mount . Reason: ConditionFailed [22:38:29.474 D] Object reference not set to an instance of an object. [22:38:29.475 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:38:29.955 D] Can't mount . Reason: ConditionFailed [22:39:54.908 D] Function GetHealth does not exist. [22:39:54.908 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:39:55.074 D] Can't mount . Reason: ConditionFailed [22:40:16.649 D] Function GetHealth does not exist. [22:40:16.650 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)

at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:40:25.749 D] Object reference not set to an instance of an object. [22:40:25.750 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:40:28.393 D] Function GetHealth does not exist. [22:40:28.393 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:40:31.548 D] Can't mount . Reason: ConditionFailed [22:40:45.741 D] Object reference not set to an instance of an object. [22:40:45.742 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)

at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:40:51.071 D] Object reference not set to an instance of an object. [22:40:51.071 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:40:54.893 N] Casting Assault [22:40:55.662 N] Casting Disruption [22:40:56.324 D] Combat: Set POI to Kill. [22:40:56.324 D] [POI Set] Type: Kill [22:40:56.325 N] Killing Arms Dealer Hooligan with 94.00731% health at 2.38 mete rs [22:40:56.508 N] Casting Battering Assault [22:40:57.312 N] Casting Deadly Saber [22:40:58.082 N] Casting Assault [22:40:59.628 N] Casting Vicious Slash [22:41:01.349 N] Casting Force Choke [22:41:03.543 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:03.584 D] Combat: Set POI to Kill. [22:41:03.584 D] [POI Set] Type: Kill [22:41:03.585 N] Killing Arms Dealer Hooligan with 88.02087% health at 1.49 mete rs [22:41:03.995 N] Casting Disruption [22:41:05.306 N] Casting Assault [22:41:06.962 N] Casting Rupture [22:41:08.568 N] Casting Ravage [22:41:10.015 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:10.061 D] Combat: Set POI to Kill. [22:41:10.061 D] [POI Set] Type: Kill [22:41:10.062 N] Killing Arms Dealer Thief with 37.54907% health at 5.9 meters [22:41:10.264 N] Casting Deadly Saber [22:41:11.771 N] Casting Vicious Slash [22:41:12.088 D] Object reference not set to an instance of an object. [22:41:12.089 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:41:13.449 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:13.623 D] Can't mount . Reason: ConditionFailed [22:41:13.624 N] Moving to Arms Dealer Hooligan at 3.705237 meters. [22:41:13.624 D] [POI Set] Type: Loot [22:41:13.775 D] Can't mount . Reason: ConditionFailed [22:41:13.775 V] Blacklisting 1C6D9A96C2 for 00:05:00 [22:41:13.775 V] [Poi.Clear] Reason: Could not reach loot target for 30s. Blackl isting for five minutes and moving on. [22:41:13.946 D] Can't mount . Reason: ConditionFailed [22:41:13.946 D] [POI Set] Type: Hotspot [22:41:14.113 D] Can't mount . Reason: ConditionFailed [22:41:15.623 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:41:15.634 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:41:15.638 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:41:15.641 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:41:15.644 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:41:15.647 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:41:15.650 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:41:15.653 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's

score is: -1 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1 [22:41:15.657 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:41:15.657 N] [AutoEquip] Equipping companion! [22:41:15.657 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:41:15.660 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:41:15.660 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:41:15.660 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:41:15.840 D] Can't mount . Reason: ConditionFailed [22:41:23.292 D] Object reference not set to an instance of an object. [22:41:23.293 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:41:23.347 N] Casting Force Charge [22:41:24.485 N] Casting Disruption [22:41:24.958 N] Casting Rupture [22:41:25.257 N] Casting Deadly Saber [22:41:25.760 N] Casting Berserk [22:41:26.385 D] Combat: Set POI to Kill. [22:41:26.385 D] [POI Set] Type: Kill [22:41:26.386 N] Killing Arms Dealer Hooligan with 26.72187% health at 2 meters [22:41:26.506 N] Casting Battering Assault [22:41:26.837 D] Object reference not set to an instance of an object. [22:41:26.837 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:41:26.907 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:26.953 D] Combat: Set POI to Kill. [22:41:26.953 D] [POI Set] Type: Kill [22:41:26.954 N] Killing Arms Dealer Thief with 100% health at 1.19 meters [22:41:28.377 N] Casting Vicious Slash [22:41:31.200 D] Object reference not set to an instance of an object. [22:41:31.201 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object )

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:41:31.289 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:31.338 D] Combat: Set POI to Kill. [22:41:31.338 D] [POI Set] Type: Kill [22:41:31.339 N] Killing Arms Dealer Thief with 100% health at 3.8 meters [22:41:32.108 N] Casting Assault [22:41:32.977 N] Casting Disruption [22:41:33.655 N] Casting Vicious Slash [22:41:34.178 D] [HLL] Dictionary contains 156 key already. Value: 0 [22:41:37.991 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:41:39.393 D] Can't mount . Reason: ConditionFailed [22:41:39.393 D] [POI Set] Type: Hotspot [22:41:39.628 D] Can't mount . Reason: ConditionFailed [22:41:41.128 D] Function GetHealth does not exist. [22:41:41.128 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.()

[22:41:41.292 D] Can't mount . Reason: ConditionFailed [22:41:41.450 N] Casting Deadly Saber [22:41:41.719 N] Casting Force Charge [22:41:41.980 D] [HLL] Dictionary contains 12 key already. Value: . [22:41:43.004 D] Combat: Set POI to Kill. [22:41:43.119 N] Casting Disruption [22:41:43.530 N] Casting Rupture [22:41:44.130 D] Combat: Set POI to Kill. [22:41:44.130 D] [POI Set] Type: Kill [22:41:44.131 N] Killing Arms Dealer Gang Leader with 91.295% health at 2.2 mete rs [22:41:45.065 N] Casting Ravage [22:41:48.183 N] Casting Unleash [22:41:48.552 N] Casting Battering Assault [22:41:50.453 N] Casting Vicious Slash [22:41:51.696 N] Casting Disruption [22:41:52.187 N] Casting Vicious Slash [22:41:53.752 N] Casting Deadly Saber [22:41:54.456 N] Casting Vicious Slash [22:41:54.633 N] Casting Cloak of Pain [22:41:56.093 N] Casting Assault [22:41:57.783 N] Casting Vicious Slash [22:41:59.477 N] Casting Assault [22:42:00.285 N] Casting Disruption [22:42:01.349 N] Casting Vicious Slash [22:42:04.427 N] Casting Assault [22:42:05.965 N] Casting Vicious Slash [22:42:06.165 N] Casting Deadly Saber [22:42:07.599 N] Casting Assault [22:42:08.260 N] Casting Deadly Saber [22:42:08.504 N] Casting Berserk [22:42:08.893 N] Casting Disruption [22:42:09.228 N] Casting Force Choke [22:42:12.845 N] Casting Battering Assault [22:42:13.136 D] Object reference not set to an instance of an object. [22:42:13.136 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:42:14.373 N] Casting Channel Hatred [22:42:17.657 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:42:17.841 D] Can't mount . Reason: ConditionFailed [22:42:17.841 D] [POI Set] Type: Hotspot [22:42:18.024 D] Can't mount . Reason: ConditionFailed [22:42:26.696 N] Casting Force Charge [22:42:27.152 N] Casting Deadly Saber [22:42:28.015 D] Combat: Set POI to Kill. [22:42:28.015 D] [POI Set] Type: Kill [22:42:28.016 N] Killing Arms Dealer Thief with 83.62703% health at 2 meters [22:42:28.144 N] Casting Disruption [22:42:28.608 N] Casting Rupture [22:42:30.319 N] Casting Ravage [22:42:31.774 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:42:31.872 D] Combat: Set POI to Kill. [22:42:31.872 D] [POI Set] Type: Kill [22:42:31.873 N] Killing Arms Dealer Thief with 100% health at 4.9 meters [22:42:32.487 N] Casting Vicious Slash [22:42:34.139 N] Casting Battering Assault [22:42:36.049 N] Casting Vicious Slash [22:42:36.813 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:42:36.919 D] Object reference not set to an instance of an object. [22:42:36.919 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:42:36.953 D] Combat: Set POI to Kill. [22:42:36.953 D] [POI Set] Type: Kill [22:42:36.954 N] Killing Arms Dealer Hooligan with 100% health at 21.33 meters [22:42:39.225 N] Casting Force Charge [22:42:39.510 N] Casting Deadly Saber [22:42:40.382 N] Casting Disruption [22:42:41.143 N] Casting Vicious Slash [22:42:43.089 D] Object reference not set to an instance of an object. [22:42:43.090 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:42:44.419 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:42:45.534 D] Can't mount . Reason: ConditionFailed [22:42:45.534 D] [POI Set] Type: Hotspot [22:42:45.564 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:42:45.574 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i

s: 285 [22:42:45.579 D] : 375 [22:42:45.582 D] : 300 [22:42:45.586 D] s: 315 [22:42:45.588 D] 270 [22:42:45.591 D] s: 255 [22:42:45.595 D] e is: 1260 [22:42:45.598 D] is: 1152 [22:42:45.598 D] is: -1 [22:42:45.598 D] is: -1 [22:42:45.598 D] score is: -1 [22:42:45.598 D] 's score is: -1 [22:42:45.598 D] s score is: -1 [22:42:45.598 N] [22:42:45.598 D] s: -1 [22:42:45.598 N] [22:42:45.598 D] -1 [22:42:45.598 N] [22:42:45.598 D] : -1 [22:42:45.598 N] [22:42:45.598 D] : -1 [22:42:45.598 N] [22:42:45.598 D] : -1 [22:42:45.598 N] [22:42:45.598 D] s: -1 [22:42:45.598 N] [22:42:45.598 D] s: -1 [22:42:45.598 N] [22:42:45.598 D] is: -1 [22:42:45.598 N] [22:42:45.598 D] is: -1 [22:42:45.598 N] [22:42:45.598 D] is: -1 [22:42:45.598 N] [22:42:45.598 D] is: -1 [22:42:45.601 D] 315

[AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip] [AutoEquip]

Currently equiped EquipHumanFace slot's score is Currently equiped EquipHumanFoot slot's score is Currently equiped EquipHumanGlove slot's score i Currently equiped EquipHumanLeg slot's score is: Currently equiped EquipHumanWrist slot's score i Currently equiped EquipHumanMainHand slot's scor Currently equiped EquipHumanOffHand slot's score Currently equiped EquipHumanShield slot's score Currently equiped EquipHumanRanged slot's score Currently equiped EquipHumanRangedPrimary slot's Currently equiped EquipHumanRangedSecondary slot Currently equiped EquipHumanRangedTertiary slot'

[AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidChest slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLeg slot's score is: [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidFeet slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidHand slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidGyro slot's score is [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidLower slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUpper slot's score i [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidOutfit slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidSensor slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidShield slot's score [AutoEquip] Equipping companion! [AutoEquip] Currently equiped EquipDroidUtility slot's score [AutoEquip] Currently equiped EquipHumanEar slot's score is:

[22:42:45.601 is: -1 [22:42:45.601 s: -1 [22:42:45.831 [22:42:49.177 [22:42:50.987 [22:42:51.920 [22:42:52.307 [22:42:53.037 [22:42:53.037 [22:42:53.038 rs [22:42:53.187 [22:42:53.605 [22:42:55.144 [22:42:56.821 [22:42:57.046 rying on! [22:42:57.083 [22:42:57.083 [22:42:57.084 [22:42:58.946 [22:43:00.527 [22:43:01.964 rying on! [22:43:01.994 [22:43:01.994 [22:43:01.995 [22:43:04.278 [22:43:04.531 [22:43:05.747 [22:43:05.995 [22:43:07.599 [22:43:08.499 rying on! [22:43:10.033 [22:43:10.033 [22:43:10.250 [22:43:17.227 [22:43:17.536 [22:43:17.757 [22:43:18.707 [22:43:18.707 [22:43:18.708 [22:43:19.019 [22:43:20.675 [22:43:22.641 rying on! [22:43:22.736 [22:43:22.736 [22:43:22.737 [22:43:23.345 [22:43:24.896 [22:43:25.944 rying on! [22:43:27.612 [22:43:27.613 [22:43:27.613 [22:43:27.668

D] [AutoEquip] D] [AutoEquip] D] N] D] N] N] D] D] N] N] N] N] N] V] D] D] N] N] N] V] D] D] N] N] N] N] N] N] V] D] D] D] N] N] N] D] D] N] N] N] V] D] D] N] N] N] V] D] N] D] D]

Currently equiped EquipHumanImplant slot's score Currently equiped EquipHumanRelic slot's score i

Can't mount . Reason: ConditionFailed Casting Predation Can't mount . Reason: ConditionFailed Casting Force Charge Casting Deadly Saber Combat: Set POI to Kill. [POI Set] Type: Kill Killing Arms Dealer Hooligan with 81.23492% health at 2.02 mete Casting Disruption Casting Rupture Casting Vicious Slash Casting Assault [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Combat: Set POI to Kill. [POI Set] Type: Kill Killing Arms Dealer Thief with 72.82912% health at 5.58 meters Casting Assault Casting Ravage [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Combat: Set POI to Kill. [POI Set] Type: Kill Killing Arms Dealer Hooligan with 100% health at 16.73 meters Casting Force Charge Casting Deadly Saber Casting Disruption Casting Battering Assault Casting Assault [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed [POI Set] Type: Hotspot Can't mount . Reason: ConditionFailed Casting Assault Casting Disruption Casting Deadly Saber Combat: Set POI to Kill. [POI Set] Type: Kill Killing Arms Dealer Thief with 81.88754% health at 1.27 meters Casting Rupture Casting Force Choke [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Combat: Set POI to Kill. [POI Set] Type: Kill Killing Arms Dealer Thief with 81.71404% health at 2.52 meters Casting Vicious Slash Casting Battering Assault [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car Can't mount . Reason: ConditionFailed Moving to Arms Dealer Thief at 3.068621 meters. [POI Set] Type: Loot Object reference not set to an instance of an object.

[22:43:27.668 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:43:27.858 D] Can't mount . Reason: ConditionFailed [22:43:29.928 V] Blacklisting 1C6D9A9875 for 00:01:00 [22:43:29.928 V] [Poi.Clear] Reason: Done Looting. [22:43:30.250 D] Can't mount . Reason: ConditionFailed [22:43:30.250 D] [POI Set] Type: Hotspot [22:43:30.483 D] Can't mount . Reason: ConditionFailed [22:43:33.111 N] Casting Force Charge [22:43:33.439 N] Casting Deadly Saber [22:43:34.197 N] Casting Berserk [22:43:34.717 N] Casting Disruption [22:43:35.171 N] Casting Ravage [22:43:36.118 D] Combat: Set POI to Kill. [22:43:36.118 D] [POI Set] Type: Kill [22:43:36.119 N] Killing SIS Operative with 100% health at 1.94 meters [22:43:37.305 N] Casting Rupture [22:43:38.198 D] Object reference not set to an instance of an object. [22:43:38.198 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:43:38.250 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:43:38.345 D] Combat: Set POI to Kill. [22:43:38.376 D] [POI Set] Type: Kill [22:43:38.377 N] Killing SIS Operative with 100% health at 3.1 meters [22:43:39.080 N] Casting Vicious Slash [22:43:40.605 N] Casting Assault [22:43:40.872 D] Object reference not set to an instance of an object. [22:43:40.872 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:43:40.944 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:43:40.974 D] Combat: Set POI to Kill. [22:43:41.003 D] [POI Set] Type: Kill [22:43:41.004 N] Killing SIS Operative with 100% health at 2 meters [22:43:42.493 N] Casting Vicious Slash [22:43:42.955 N] Casting Disruption [22:43:44.131 N] Casting Battering Assault [22:43:45.059 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car

rying on! [22:43:45.845 D] Combat: Set POI to Kill. [22:43:45.845 D] [POI Set] Type: Kill [22:43:45.846 N] Killing Arms Dealer with 100% health at 1.81 meters [22:43:45.960 N] Casting Deadly Saber [22:43:47.684 N] Casting Vicious Slash [22:43:50.913 N] Casting Assault [22:43:51.236 D] Object reference not set to an instance of an object. [22:43:51.236 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__18(Object ruptureWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:43:51.300 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:43:51.390 D] Combat: Set POI to Kill. [22:43:51.390 D] [POI Set] Type: Kill [22:43:51.391 N] Killing Arms Dealer with 31.92354% health at 5.25 meters [22:43:53.391 N] Casting Disruption [22:43:54.086 N] Casting Vicious Slash [22:43:55.639 N] Casting Assault [22:43:55.985 D] Object reference not set to an instance of an object. [22:43:55.985 D] at WingIt.Routines.MarauderAnnihilation_SentinelWatchman.<Ma rauderAnnihilation_SentinelWatchman_Combat>b__6(Object obfuscateWhen) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass8.<Cast>b__5(Object castWh en) at Buddy.CommonBot.CombatRoutine..(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [22:43:57.656 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and car rying on! [22:43:57.923 D] Can't mount . Reason: ConditionFailed [22:43:57.924 N] Moving to SIS Operative at 3.29113 meters. [22:43:57.924 D] [POI Set] Type: Loot [22:43:58.123 D] Can't mount . Reason: ConditionFailed [22:43:59.324 V] [Poi.Clear] Reason: POI is no longer valid for looting. [22:43:59.357 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 435 [22:43:59.369 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 285 [22:43:59.373 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 375 [22:43:59.377 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is : 300 [22:43:59.380 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 315 [22:43:59.383 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 270 [22:43:59.386 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 255 [22:43:59.389 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 1260 [22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanOffHand slot's score is: 1152 [22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1 [22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1 [22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: -1 [22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot 's score is: -1

[22:43:59.392 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot' s score is: -1 [22:43:59.392 N] [AutoEquip] Equipping companion! [22:43:59.392 D] [AutoEquip] Currently equiped EquipDroidChest slot's score i s: -1 [22:43:59.392 N] [AutoEquip] Equipping companion! [22:43:59.392 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1 [22:43:59.392 N] [AutoEquip] Equipping companion! [22:43:59.392 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is : -1 [22:43:59.392 N] [AutoEquip] Equipping companion! [22:43:59.392 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is : -1 [22:43:59.392 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is : -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidLower slot's score i s: -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score i s: -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1 [22:43:59.393 N] [AutoEquip] Equipping companion! [22:43:59.393 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1 [22:43:59.395 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 315 [22:43:59.395 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: -1 [22:43:59.395 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score i s: -1 [22:43:59.607 D] Can't mount . Reason: ConditionFailed [22:43:59.608 D] [POI Set] Type: Hotspot [22:43:59.867 D] Can't mount . Reason: ConditionFailed [22:44:11.050 D] Object reference not set to an instance of an object. [22:44:11.050 D] at ..( , IntPtr , HeroType ) at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse()

at Buddy.CommonBot.Logic.BrainBehavior.() [22:44:11.251 D] Can't mount . Reason: ConditionFailed [22:44:27.846 D] Object reference not set to an instance of an object. [22:44:27.846 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:44:28.015 D] Can't mount . Reason: ConditionFailed [22:44:37.969 D] Function GetHealth does not exist. [22:44:37.969 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:44:43.954 D] Object reference not set to an instance of an object. [22:44:43.963 D] at Buddy.Swtor.ObjectManager.( ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.<UnionIterator>d__88`1.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.Swtor.ObjectManager.Update() at Buddy.CommonBot.Pulsator.() at Buddy.CommonBot.BotMain.() [22:44:47.897 D] Function GetHealth does not exist. [22:44:47.897 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()

at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:44:50.722 D] Object reference not set to an instance of an object. [22:44:50.722 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:45:00.991 D] Can't mount . Reason: ConditionFailed [22:45:13.989 N] [WingIt] Drive-by buffing 'Unnatural Might' on: Juggernaut(T*** ****, Lvl31) [22:45:14.069 N] Casting Unnatural Might [22:45:14.468 D] Can't mount . Reason: ConditionFailed [22:45:59.127 D] Function GetHealth does not exist. [22:45:59.128 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:46:15.517 D] Object reference not set to an instance of an object. [22:46:15.517 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [22:46:39.238 D] Can't mount . Reason: ConditionFailed

[22:59:33.173 N] [WingIt] Drive-by buffing 'Unnatural Might' on: Sniper(I******* , Lvl22) [22:59:33.221 N] Casting Unnatural Might [22:59:33.484 D] Can't mount . Reason: ConditionFailed [23:02:03.932 D] Object reference not set to an instance of an object. [23:02:03.933 D] at Buddy.Swtor.Objects.Containers.TorContainer`1.( ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func` 2 predicate) at Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName) at Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName) at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass2e.<DriveByLove> b__29(TorPlayer p) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func` 2 predicate) at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass2e.<DriveByLove> b__28(Object player) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [23:02:04.125 D] Can't mount . Reason: ConditionFailed [23:03:54.332 D] Object reference not set to an instance of an object. [23:03:54.332 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorPlayer.get_AdvancedClass() at WingIt.CommonSubBehaviorTrees.CreateBTPS.<ReloadWingIt>b__ae(Object whenSp ecChanged) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [23:03:54.333 D] We've left an area, reloading the node manager! [23:03:54.580 D] Took 247ms to get the nodes list. [23:03:54.580 D] There are 12624 nodes. [23:03:54.580 D] DomList has 14976/98317 [23:03:54.584 D] _BaseClient handled. [23:03:54.584 D] utlStaticDefinitions handled.

[23:03:54.584 D] strOracle handled. [23:03:54.584 D] ablOracle handled. [23:03:54.584 D] gmOracle handled. [23:03:54.584 D] Debug Draw Oracle added. [23:03:54.584 D] dbgDrawOracle handled. [23:03:54.584 D] mapOracle handled. [23:03:54.584 D] chrOracle handled. [23:03:54.584 D] qstOracle handled. [23:03:54.586 D] spnOracle handled. [23:03:54.586 D] cnvOracle handled. [23:03:54.587 D] ctlOracle handled. [23:03:54.587 D] _InputHandler handled. [23:03:54.587 D] scSpaceCombatOracle handled. [23:03:54.703 D] guiApiGfx handled. [23:03:54.704 D] ablTrainerOracle handled. [23:03:54.704 D] prfOracle handled. [23:03:54.708 D] Adding input layer ctlInputCamera - 3B9B0F6E [23:03:54.708 D] sysInputLayer handled. [23:03:54.708 D] Adding input layer ctlInputMouse - 3B9B0F7B [23:03:54.708 D] sysInputLayer handled. [23:03:54.708 D] Adding input layer ctlInputMovement - 3B9B0F7F [23:03:54.708 D] sysInputLayer handled. [23:03:54.709 D] Adding input layer ctlInputVehicle - 3B9B0F94 [23:03:54.709 D] sysInputLayer handled. [23:03:54.709 D] Adding input layer ctlInputTargetting - 3B9B0FA0 [23:03:54.709 D] sysInputLayer handled. [23:03:54.709 D] Adding input layer ctlInputGame - 3B9B0FC2 [23:03:54.709 D] sysInputLayer handled. [23:03:54.710 D] Adding input layer ctlInputUI - 3B9B1009 [23:03:54.710 D] sysInputLayer handled. [23:03:54.711 D] Adding input layer ctlInputConvo - 3B9B1039 [23:03:54.711 D] sysInputLayer handled. [23:03:54.711 D] Adding input layer ctlInputCharacterSelection - 3B9B104B [23:03:54.711 D] sysInputLayer handled. [23:03:54.712 D] Adding input layer ctlInputCreditsScreen - 3B9B1051 [23:03:54.712 D] sysInputLayer handled. [23:03:54.712 D] Adding input layer ctlInputUtility - 3B9B1053 [23:03:54.712 D] sysInputLayer handled. [23:03:54.712 D] Adding input layer ctlInputLoadingScreen - 3B9B105E [23:03:54.712 D] sysInputLayer handled. [23:03:54.770 D] Took 189ms to process the node list [23:03:55.795 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:03:55.795 D] Object reference not set to an instance of an object. [23:03:55.795 D] at Buddy.CommonBot.BotMain.() [23:03:55.796 D] We've left an area, reloading the node manager! [23:03:56.037 D] Took 241ms to get the nodes list. [23:03:56.037 D] There are 13198 nodes. [23:03:56.037 D] DomList has 13264/98317 [23:03:56.044 D] _BaseClient handled. [23:03:56.044 D] utlStaticDefinitions handled. [23:03:56.044 D] strOracle handled. [23:03:56.045 D] ablOracle handled. [23:03:56.045 D] gmOracle handled. [23:03:56.045 D] Debug Draw Oracle added. [23:03:56.045 D] dbgDrawOracle handled. [23:03:56.045 D] mapOracle handled.

[23:03:56.045 D] chrOracle handled. [23:03:56.045 D] qstOracle handled. [23:03:56.047 D] spnOracle handled. [23:03:56.047 D] cnvOracle handled. [23:03:56.047 D] ctlOracle handled. [23:03:56.048 D] _InputHandler handled. [23:03:56.048 D] scSpaceCombatOracle handled. [23:03:56.058 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:03:56.058 D] sysInputLayer handled. [23:03:56.059 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:03:56.059 D] sysInputLayer handled. [23:03:56.059 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:03:56.059 D] sysInputLayer handled. [23:03:56.060 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:03:56.060 D] sysInputLayer handled. [23:03:56.060 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:03:56.060 D] sysInputLayer handled. [23:03:56.061 D] Adding input layer ctlInputGame - 3BA6DA56 [23:03:56.061 D] sysInputLayer handled. [23:03:56.063 D] Adding input layer ctlInputUI - 3BA6DA9D [23:03:56.063 D] sysInputLayer handled. [23:03:56.065 D] Adding input layer ctlInputConvo - 3BA6DACD [23:03:56.065 D] sysInputLayer handled. [23:03:56.065 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:03:56.065 D] sysInputLayer handled. [23:03:56.066 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:03:56.066 D] sysInputLayer handled. [23:03:56.066 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:03:56.066 D] sysInputLayer handled. [23:03:56.066 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:03:56.066 D] sysInputLayer handled. [23:03:56.175 D] guiApiGfx handled. [23:03:56.175 D] ablTrainerOracle handled. [23:03:56.176 D] prfOracle handled. [23:03:56.216 D] Took 179ms to process the node list [23:03:57.217 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:03:57.217 D] Object reference not set to an instance of an object. [23:03:57.217 D] at Buddy.CommonBot.BotMain.() [23:03:57.218 D] We've left an area, reloading the node manager! [23:03:57.463 D] Took 245ms to get the nodes list. [23:03:57.463 D] There are 13240 nodes. [23:03:57.463 D] DomList has 13306/98317 [23:03:57.470 D] _BaseClient handled. [23:03:57.470 D] utlStaticDefinitions handled. [23:03:57.470 D] strOracle handled. [23:03:57.471 D] ablOracle handled. [23:03:57.471 D] gmOracle handled. [23:03:57.471 D] Debug Draw Oracle added. [23:03:57.471 D] dbgDrawOracle handled. [23:03:57.471 D] mapOracle handled. [23:03:57.471 D] chrOracle handled. [23:03:57.471 D] qstOracle handled. [23:03:57.474 D] spnOracle handled. [23:03:57.474 D] cnvOracle handled. [23:03:57.474 D] ctlOracle handled. [23:03:57.474 D] _InputHandler handled.

[23:03:57.474 D] scSpaceCombatOracle handled. [23:03:57.488 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:03:57.488 D] sysInputLayer handled. [23:03:57.489 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:03:57.489 D] sysInputLayer handled. [23:03:57.489 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:03:57.489 D] sysInputLayer handled. [23:03:57.490 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:03:57.490 D] sysInputLayer handled. [23:03:57.490 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:03:57.490 D] sysInputLayer handled. [23:03:57.491 D] Adding input layer ctlInputGame - 3BA6DA56 [23:03:57.491 D] sysInputLayer handled. [23:03:57.493 D] Adding input layer ctlInputUI - 3BA6DA9D [23:03:57.494 D] sysInputLayer handled. [23:03:57.495 D] Adding input layer ctlInputConvo - 3BA6DACD [23:03:57.495 D] sysInputLayer handled. [23:03:57.496 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:03:57.496 D] sysInputLayer handled. [23:03:57.496 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:03:57.496 D] sysInputLayer handled. [23:03:57.496 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:03:57.496 D] sysInputLayer handled. [23:03:57.496 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:03:57.496 D] sysInputLayer handled. [23:03:57.609 D] guiApiGfx handled. [23:03:57.609 D] ablTrainerOracle handled. [23:03:57.610 D] prfOracle handled. [23:03:57.652 D] Took 188ms to process the node list [23:03:58.652 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:03:58.652 D] Object reference not set to an instance of an object. [23:03:58.652 D] at Buddy.CommonBot.BotMain.() [23:03:58.653 D] We've left an area, reloading the node manager! [23:03:58.894 D] Took 241ms to get the nodes list. [23:03:58.894 D] There are 13268 nodes. [23:03:58.894 D] DomList has 13334/98317 [23:03:58.901 D] _BaseClient handled. [23:03:58.901 D] utlStaticDefinitions handled. [23:03:58.901 D] strOracle handled. [23:03:58.902 D] ablOracle handled. [23:03:58.902 D] gmOracle handled. [23:03:58.902 D] Debug Draw Oracle added. [23:03:58.902 D] dbgDrawOracle handled. [23:03:58.902 D] mapOracle handled. [23:03:58.902 D] chrOracle handled. [23:03:58.902 D] qstOracle handled. [23:03:58.904 D] spnOracle handled. [23:03:58.904 D] cnvOracle handled. [23:03:58.905 D] ctlOracle handled. [23:03:58.905 D] _InputHandler handled. [23:03:58.905 D] scSpaceCombatOracle handled. [23:03:58.915 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:03:58.915 D] sysInputLayer handled. [23:03:58.916 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:03:58.916 D] sysInputLayer handled. [23:03:58.916 D] Adding input layer ctlInputMovement - 3BA6DA13

[23:03:58.916 D] sysInputLayer handled. [23:03:58.917 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:03:58.917 D] sysInputLayer handled. [23:03:58.917 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:03:58.917 D] sysInputLayer handled. [23:03:58.918 D] Adding input layer ctlInputGame - 3BA6DA56 [23:03:58.918 D] sysInputLayer handled. [23:03:58.920 D] Adding input layer ctlInputUI - 3BA6DA9D [23:03:58.920 D] sysInputLayer handled. [23:03:58.922 D] Adding input layer ctlInputConvo - 3BA6DACD [23:03:58.922 D] sysInputLayer handled. [23:03:58.923 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:03:58.923 D] sysInputLayer handled. [23:03:58.923 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:03:58.923 D] sysInputLayer handled. [23:03:58.923 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:03:58.923 D] sysInputLayer handled. [23:03:58.923 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:03:58.923 D] sysInputLayer handled. [23:03:59.034 D] guiApiGfx handled. [23:03:59.034 D] ablTrainerOracle handled. [23:03:59.034 D] prfOracle handled. [23:03:59.076 D] Took 182ms to process the node list [23:04:00.076 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:04:00.076 D] Object reference not set to an instance of an object. [23:04:00.076 D] at Buddy.CommonBot.BotMain.() [23:04:00.077 D] We've left an area, reloading the node manager! [23:04:00.317 D] Took 240ms to get the nodes list. [23:04:00.317 D] There are 13281 nodes. [23:04:00.317 D] DomList has 13347/98317 [23:04:00.325 D] _BaseClient handled. [23:04:00.325 D] utlStaticDefinitions handled. [23:04:00.325 D] strOracle handled. [23:04:00.326 D] ablOracle handled. [23:04:00.326 D] gmOracle handled. [23:04:00.326 D] Debug Draw Oracle added. [23:04:00.326 D] dbgDrawOracle handled. [23:04:00.326 D] mapOracle handled. [23:04:00.326 D] chrOracle handled. [23:04:00.326 D] qstOracle handled. [23:04:00.328 D] spnOracle handled. [23:04:00.328 D] cnvOracle handled. [23:04:00.328 D] ctlOracle handled. [23:04:00.329 D] _InputHandler handled. [23:04:00.329 D] scSpaceCombatOracle handled. [23:04:00.339 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:04:00.339 D] sysInputLayer handled. [23:04:00.339 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:04:00.339 D] sysInputLayer handled. [23:04:00.340 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:04:00.340 D] sysInputLayer handled. [23:04:00.340 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:04:00.340 D] sysInputLayer handled. [23:04:00.341 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:04:00.341 D] sysInputLayer handled. [23:04:00.342 D] Adding input layer ctlInputGame - 3BA6DA56

[23:04:00.342 D] sysInputLayer handled. [23:04:00.344 D] Adding input layer ctlInputUI - 3BA6DA9D [23:04:00.344 D] sysInputLayer handled. [23:04:00.345 D] Adding input layer ctlInputConvo - 3BA6DACD [23:04:00.345 D] sysInputLayer handled. [23:04:00.346 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:04:00.346 D] sysInputLayer handled. [23:04:00.346 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:04:00.346 D] sysInputLayer handled. [23:04:00.346 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:04:00.346 D] sysInputLayer handled. [23:04:00.347 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:04:00.347 D] sysInputLayer handled. [23:04:00.456 D] guiApiGfx handled. [23:04:00.456 D] ablTrainerOracle handled. [23:04:00.457 D] prfOracle handled. [23:04:00.500 D] Took 182ms to process the node list [23:04:01.501 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:04:01.501 D] Object reference not set to an instance of an object. [23:04:01.501 D] at Buddy.CommonBot.BotMain.() [23:04:01.502 D] We've left an area, reloading the node manager! [23:04:01.741 D] Took 239ms to get the nodes list. [23:04:01.741 D] There are 13961 nodes. [23:04:01.741 D] DomList has 14044/98317 [23:04:01.748 D] _BaseClient handled. [23:04:01.748 D] utlStaticDefinitions handled. [23:04:01.749 D] strOracle handled. [23:04:01.749 D] ablOracle handled. [23:04:01.749 D] gmOracle handled. [23:04:01.749 D] Debug Draw Oracle added. [23:04:01.749 D] dbgDrawOracle handled. [23:04:01.749 D] mapOracle handled. [23:04:01.749 D] chrOracle handled. [23:04:01.749 D] qstOracle handled. [23:04:01.753 D] spnOracle handled. [23:04:01.753 D] cnvOracle handled. [23:04:01.753 D] ctlOracle handled. [23:04:01.753 D] _InputHandler handled. [23:04:01.753 D] scSpaceCombatOracle handled. [23:04:01.764 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:04:01.764 D] sysInputLayer handled. [23:04:01.764 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:04:01.764 D] sysInputLayer handled. [23:04:01.764 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:04:01.765 D] sysInputLayer handled. [23:04:01.765 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:04:01.765 D] sysInputLayer handled. [23:04:01.766 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:04:01.766 D] sysInputLayer handled. [23:04:01.767 D] Adding input layer ctlInputGame - 3BA6DA56 [23:04:01.767 D] sysInputLayer handled. [23:04:01.769 D] Adding input layer ctlInputUI - 3BA6DA9D [23:04:01.769 D] sysInputLayer handled. [23:04:01.770 D] Adding input layer ctlInputConvo - 3BA6DACD [23:04:01.770 D] sysInputLayer handled. [23:04:01.771 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF

[23:04:01.771 D] sysInputLayer handled. [23:04:01.771 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:04:01.771 D] sysInputLayer handled. [23:04:01.771 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:04:01.771 D] sysInputLayer handled. [23:04:01.771 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:04:01.771 D] sysInputLayer handled. [23:04:01.880 D] guiApiGfx handled. [23:04:01.880 D] ablTrainerOracle handled. [23:04:01.881 D] prfOracle handled. [23:04:01.929 D] Took 188ms to process the node list [23:04:02.929 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:04:02.929 D] Object reference not set to an instance of an object. [23:04:02.929 D] at Buddy.CommonBot.BotMain.() [23:04:02.930 D] We've left an area, reloading the node manager! [23:04:03.169 D] Took 239ms to get the nodes list. [23:04:03.169 D] There are 13961 nodes. [23:04:03.169 D] DomList has 14044/98317 [23:04:03.176 D] _BaseClient handled. [23:04:03.176 D] utlStaticDefinitions handled. [23:04:03.177 D] strOracle handled. [23:04:03.177 D] ablOracle handled. [23:04:03.177 D] gmOracle handled. [23:04:03.177 D] Debug Draw Oracle added. [23:04:03.177 D] dbgDrawOracle handled. [23:04:03.177 D] mapOracle handled. [23:04:03.177 D] chrOracle handled. [23:04:03.177 D] qstOracle handled. [23:04:03.181 D] spnOracle handled. [23:04:03.181 D] cnvOracle handled. [23:04:03.181 D] ctlOracle handled. [23:04:03.181 D] _InputHandler handled. [23:04:03.182 D] scSpaceCombatOracle handled. [23:04:03.192 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:04:03.192 D] sysInputLayer handled. [23:04:03.192 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:04:03.192 D] sysInputLayer handled. [23:04:03.193 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:04:03.193 D] sysInputLayer handled. [23:04:03.193 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:04:03.193 D] sysInputLayer handled. [23:04:03.194 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:04:03.194 D] sysInputLayer handled. [23:04:03.195 D] Adding input layer ctlInputGame - 3BA6DA56 [23:04:03.195 D] sysInputLayer handled. [23:04:03.197 D] Adding input layer ctlInputUI - 3BA6DA9D [23:04:03.197 D] sysInputLayer handled. [23:04:03.198 D] Adding input layer ctlInputConvo - 3BA6DACD [23:04:03.198 D] sysInputLayer handled. [23:04:03.198 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:04:03.198 D] sysInputLayer handled. [23:04:03.199 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:04:03.199 D] sysInputLayer handled. [23:04:03.199 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:04:03.199 D] sysInputLayer handled. [23:04:03.199 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2

[23:04:03.199 D] sysInputLayer handled. [23:04:03.309 D] guiApiGfx handled. [23:04:03.309 D] ablTrainerOracle handled. [23:04:03.310 D] prfOracle handled. [23:04:03.359 D] Took 189ms to process the node list [23:04:04.359 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:04:04.359 D] Object reference not set to an instance of an object. [23:04:04.359 D] at Buddy.CommonBot.BotMain.() [23:04:04.360 D] We've left an area, reloading the node manager! [23:04:04.606 D] Took 246ms to get the nodes list. [23:04:04.606 D] There are 14830 nodes. [23:04:04.606 D] DomList has 18102/98317 [23:04:04.618 D] _BaseClient handled. [23:04:04.618 D] utlStaticDefinitions handled. [23:04:04.619 D] strOracle handled. [23:04:04.619 D] ablOracle handled. [23:04:04.619 D] gmOracle handled. [23:04:04.619 D] Debug Draw Oracle added. [23:04:04.619 D] dbgDrawOracle handled. [23:04:04.619 D] mapOracle handled. [23:04:04.619 D] chrOracle handled. [23:04:04.619 D] qstOracle handled. [23:04:04.625 D] spnOracle handled. [23:04:04.625 D] cnvOracle handled. [23:04:04.626 D] ctlOracle handled. [23:04:04.626 D] _InputHandler handled. [23:04:04.626 D] scSpaceCombatOracle handled. [23:04:04.631 D] Adding input layer ctlInputCamera - 3BA6DA02 [23:04:04.631 D] sysInputLayer handled. [23:04:04.632 D] Adding input layer ctlInputMouse - 3BA6DA0F [23:04:04.632 D] sysInputLayer handled. [23:04:04.632 D] Adding input layer ctlInputMovement - 3BA6DA13 [23:04:04.632 D] sysInputLayer handled. [23:04:04.633 D] Adding input layer ctlInputVehicle - 3BA6DA28 [23:04:04.633 D] sysInputLayer handled. [23:04:04.633 D] Adding input layer ctlInputTargetting - 3BA6DA34 [23:04:04.633 D] sysInputLayer handled. [23:04:04.634 D] Adding input layer ctlInputGame - 3BA6DA56 [23:04:04.634 D] sysInputLayer handled. [23:04:04.636 D] Adding input layer ctlInputUI - 3BA6DA9D [23:04:04.636 D] sysInputLayer handled. [23:04:04.637 D] Adding input layer ctlInputConvo - 3BA6DACD [23:04:04.637 D] sysInputLayer handled. [23:04:04.638 D] Adding input layer ctlInputCharacterSelection - 3BA6DADF [23:04:04.638 D] sysInputLayer handled. [23:04:04.638 D] Adding input layer ctlInputCreditsScreen - 3BA6DAE5 [23:04:04.638 D] sysInputLayer handled. [23:04:04.638 D] Adding input layer ctlInputUtility - 3BA6DAE7 [23:04:04.638 D] sysInputLayer handled. [23:04:04.639 D] Adding input layer ctlInputLoadingScreen - 3BA6DAF2 [23:04:04.639 D] sysInputLayer handled. [23:04:04.753 D] guiApiGfx handled. [23:04:04.753 D] ablTrainerOracle handled. [23:04:04.753 D] prfOracle handled. [23:04:04.809 D] Took 203ms to process the node list [23:04:05.809 D] Exception while pulsing plugin Use Lockboxes: System.NullRefere

nceException: Object reference not set to an instance of an object. at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in c:\Buddywing\Plugins\Op enLockboxes\OpenLockboxesPlugin.cs:line 45 at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin) [23:04:05.809 D] Object reference not set to an instance of an object. [23:04:05.809 D] at Buddy.CommonBot.BotMain.() [23:04:05.810 D] We've left an area, reloading the node manager! [23:04:06.054 D] Took 244ms to get the nodes list. [23:04:06.054 D] There are 15668 nodes. [23:04:06.054 D] DomList has 16132/98317 [23:04:06.064 D] _BaseClient handled. [23:04:06.064 D] utlStaticDefinitions handled. [23:04:06.065 D] strOracle handled. [23:04:06.065 D] ablOracle handled. [23:04:06.065 D] gmOracle handled. [23:04:06.065 D] Debug Draw Oracle added. [23:04:06.065 D] dbgDrawOracle handled. [23:04:06.065 D] mapOracle handled. [23:04:06.065 D] chrOracle handled. [23:04:06.065 D] qstOracle handled. [23:04:06.076 D] spnOracle handled. [23:04:06.076 D] cnvOracle handled. [23:04:06.076 D] ctlOracle handled. [23:04:06.076 D] _InputHandler handled. [23:04:06.077 D] scSpaceCombatOracle handled. [23:04:06.143 D] guiApiGfx handled. [23:04:06.149 D] Adding input layer ctlInputCamera - 3BA6ED67 [23:04:06.149 D] sysInputLayer handled. [23:04:06.149 D] Adding input layer ctlInputMouse - 3BA6ED74 [23:04:06.149 D] sysInputLayer handled. [23:04:06.149 D] Adding input layer ctlInputMovement - 3BA6ED78 [23:04:06.149 D] sysInputLayer handled. [23:04:06.150 D] Adding input layer ctlInputTargetting - 3BA6ED99 [23:04:06.150 D] sysInputLayer handled. [23:04:06.150 D] Adding input layer ctlInputVehicle - 3BA6ED8D [23:04:06.151 D] sysInputLayer handled. [23:04:06.152 D] Adding input layer ctlInputGame - 3BA6EDBB [23:04:06.152 D] sysInputLayer handled. [23:04:06.154 D] Adding input layer ctlInputUI - 3BA6EE02 [23:04:06.154 D] sysInputLayer handled. [23:04:06.155 D] Adding input layer ctlInputConvo - 3BA6EE32 [23:04:06.155 D] sysInputLayer handled. [23:04:06.156 D] Adding input layer ctlInputCharacterSelection - 3BA6EE44 [23:04:06.156 D] sysInputLayer handled. [23:04:06.156 D] Adding input layer ctlInputCreditsScreen - 3BA6EE4A [23:04:06.156 D] sysInputLayer handled. [23:04:06.156 D] Adding input layer ctlInputUtility - 3BA6EE4C [23:04:06.156 D] sysInputLayer handled. [23:04:06.157 D] Adding input layer ctlInputLoadingScreen - 3BA6EE57 [23:04:06.157 D] sysInputLayer handled. [23:04:06.211 D] ablTrainerOracle handled. [23:04:06.212 D] prfOracle handled. [23:04:06.286 D] Took 231ms to process the node list [23:04:08.295 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is : 3450 [23:04:08.329 D] [AutoEquip] Currently equiped EquipHumanChest slot's score i s: 5835 [23:04:08.342 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is : 5391 [23:04:08.355 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is

: 3861 [23:04:08.368 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score i s: 3981 [23:04:08.384 D] [AutoEquip] Mier-Lang Chancery Handwear - Value: 307 0 [23:04:08.397 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 5685 [23:04:08.409 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score i s: 3645 [23:04:08.415 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's scor e is: 5641 [23:04:11.454 D] Field statHealth does not exist. [23:04:11.454 D] at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forc edType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSourc e x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [23:04:14.752 N] [WingIt] Drive-by buffing 'Mark of Power' on: Operative(S****** *, Lvl50) [23:04:14.772 N] [WingIt] Changed Spec ( old: MarauderAnnihilation, new: Assassi nDeception ) [23:04:14.773 N] [WingIt] Level: 50 [23:04:14.773 N] [WingIt] Class: Inquisitor [23:04:14.774 N] [WingIt] Advanced Class: Assassin ( Deception ) [23:04:14.775 N] [WingIt] Talent build: 8 Darkness | 31 Deception | 2 Madness [23:04:14.800 N] [WingIt] Using AssassinDeception_ShadowInfiltration_Pull [23:04:14.816 N] [WingIt] Using AssassinDeception_ShadowInfiltration_Combat [23:04:14.821 N] [WingIt] Using AssassinDeception_ShadowInfiltration_OutOfCombat [23:04:14.823 N] [WingIt] LazyRaider keybindings: MovementToggle: PageDown (*all* movement--questing, combat, looting, and uns tuck) CombatToggle: PageUp BurnPhaseToggle: End (uses all available cooldowns in combat) [23:04:14.823 N] [WingIt] LazyRaider[Move(PageDown): ENABLED, Combat(PageUp): E NABLED, Burn(End): disabled] [23:04:14.823 N] [WingIt] WingIt Subversion revision: 702 [23:04:14.951 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.951 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.952 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.952 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.952 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:14.953 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.960 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.960 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:14.961 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.961 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.961 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.961 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:14.974 D] Can't mount . Reason: ConditionFailed [23:04:15.022 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.022 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.023 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.024 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.024 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither

a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.024 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.028 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.028 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.029 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.029 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.029 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.029 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.033 D] Can't mount . Reason: ConditionFailed [23:04:15.146 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.146 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.147 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.148 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.148 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown)

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.148 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.152 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.152 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.153 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.153 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

[23:04:15.154 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.154 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.157 D] Can't mount . Reason: ConditionFailed [23:04:15.205 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.205 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.206 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class?

Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.206 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.207 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.207 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.211 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:15.211 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.212 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.212 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.212 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName)

at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.212 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.216 D] Can't mount . Reason: ConditionFailed [23:04:15.330 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

[23:04:15.330 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.331 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.331 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.332 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.332 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.336 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.336 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.337 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.337 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.337 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.337 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

[23:04:15.340 D] Can't mount . Reason: ConditionFailed [23:04:15.388 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.388 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.389 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.389 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.390 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.390 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.394 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.394 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.395 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.395 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location:

at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.395 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.395 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.398 D] Can't mount . Reason: ConditionFailed [23:04:15.511 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName)

at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.512 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.512 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.513 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.513 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.513 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.517 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe

r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.517 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.518 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.518 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.518 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.518 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.522 D] Can't mount . Reason: ConditionFailed [23:04:15.571 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.571 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.572 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.572 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.572 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.572 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.576 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown)

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.577 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.577 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As

sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.578 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.578 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.578 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec

kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.581 D] Can't mount . Reason: ConditionFailed [23:04:15.696 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.696 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.697 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.697 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.697 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class?

Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.697 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.701 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.701 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.702 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown)

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.702 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.()

at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.703 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.703 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.706 D] Can't mount . Reason: ConditionFailed [23:04:15.754 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.754 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:15.755 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.755 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec

kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.755 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.756 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.760 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.760 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.761 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.762 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.762 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability.

Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.762 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.765 D] Can't mount . Reason: ConditionFailed [23:04:15.878 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.878 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.879 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.880 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.880 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.880 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.884 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.884 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.885 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.885 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.885 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context)

at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.886 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.889 D] Can't mount . Reason: ConditionFailed [23:04:15.937 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.937 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location:

at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.938 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.938 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.938 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.938 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.943 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.943 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.944 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.944 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.944 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.944 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:15.947 D] Can't mount . Reason: ConditionFailed [23:04:16.060 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability.

Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.060 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.061 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.061 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.062 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.062 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.066 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.066 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.067 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.067 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context)

at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.067 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.067 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.070 D] Can't mount . Reason: ConditionFailed [23:04:16.118 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context)

at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.118 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.119 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.119 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.119 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.119 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.123 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class?

Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.124 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.124 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.124 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.125 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.125 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.128 D] Can't mount . Reason: ConditionFailed [23:04:16.292 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.292 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.293 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.293 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.293 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.294 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec

kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.298 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.298 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.299 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class?

Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.299 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.299 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.299 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.303 D] Can't mount . Reason: ConditionFailed [23:04:16.416 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.416 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.417 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.417 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.417 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.418 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.422 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.422 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.423 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.423 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.423 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.423 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.426 D] Can't mount . Reason: ConditionFailed [23:04:16.474 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.474 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.475 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As

sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.475 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.476 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.476 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.480 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.480 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.481 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.481 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.481 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location:

at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.481 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.484 D] Can't mount . Reason: ConditionFailed [23:04:16.597 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.597 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.598 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown)

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.598 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.598 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.598 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.603 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.603 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec

kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.604 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.604 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.604 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.604 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.607 D] Can't mount . Reason: ConditionFailed [23:04:16.655 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.655 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context)

at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.656 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.656 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.656 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.657 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.661 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.661 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.662 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

[23:04:16.662 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.662 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.662 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.665 D] Can't mount . Reason: ConditionFailed [23:04:16.778 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location:

at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.778 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.780 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.780 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.780 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.780 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.784 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.784 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.785 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.785 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.785 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.785 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.789 D] Can't mount . Reason: ConditionFailed [23:04:16.837 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.837 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.838 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.838 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.838 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.838 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.842 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.842 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart() [23:04:16.844 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.844 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.844 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.844 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.847 D] Can't mount . Reason: ConditionFailed [23:04:16.960 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.960 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context)

at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.961 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.()

at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.961 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.961 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither

a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.961 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.966 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.966 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.967 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName)

at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.967 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.967 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.967 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:16.970 D] Can't mount . Reason: ConditionFailed [23:04:17.019 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.019 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C

ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.020 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.020 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast

: Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.020 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown)

at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.020 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.025 D] [WingIt, MAINTENANCE ERROR] Ability 'Unnatural Might' is neithe r a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context)

at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.025 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Unnatural Might' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.026 D] [WingIt, MAINTENANCE ERROR] Ability 'Juyo Form' is neither a As sassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.026 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Juyo Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

[23:04:17.026 D] [WingIt, MAINTENANCE ERROR] Ability 'Shii-Cho Form' is neither a Assassin nor a Shadow ability. Spelling error in Ability name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 mirrorMap_Forward, Dict ionary`2 mirrorMap_Reverse, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupAbilityName(String mirrorAbilityName) at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__38(Object whenAbilityNameKnown) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C ontextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [23:04:17.026 D] [WingIt, MAINTENANCE ERROR] WingIt.Routines.Mirrors.Mirror.Cast : Unable to locate mirror ability for 'Shii-Cho Form' Location: at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass3a.<CreateBTSeq_SanityChec kForCast>b__39(Object abilityNameUnknown) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.DecoratorContinue..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..()

at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.(