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JPS Gamebib 021611

JPS Gamebib 021611

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Published by John Paul Sharp

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Published by: John Paul Sharp on Oct 31, 2012
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Game Bibliography

John Paul Sharp

Game name: Eek! Shark! & Music Press Distress Type: Web-based Online Game (F) Number of players: 1 Subject area/learning domain: Music Theory, Music Sight-Reading Link: http://www.makingmusicfun.net/htm/arcade.htm Summary of educational fit: Both Eek! Shark! & Music Press Distress have the same mechanics and dynamics involved with recognizing notes and 'catching’ them under time constraints, but one is focused on identifying six types of rhythms and the other the locations of notes on treble and bass clefs. The games have a childish aesthetic, but they would be challenging and good practice for music students of all experience levels to maintain their hand-eye coordination when it comes to visual cue strengths needed for professional music performance. Game name: Tchaikovsky’s Nutcracker Music Game, Mozart’s Magic Flute Music Game, Alice in Vivaldi’s Four Seasons Music Game Type: PC Game ($) Number of players: 1 Subject area/learning domain: Ear-training, Fundamentals, Composition Link: http://www.interactiveclassics.com/features.htm Summary of educational fit: These three games help music students improve sound recognition, discern complex melodies, build musical memory, improve pattern recognition and write a simple melody. The games target children, but beginning adults could benefit from the learning opportunities in these games. Game name: Wii MUSIC Type: Wii Console Gaming Series ($,$$) Number of players: 1 Subject area/learning domain: Improvisation, Fundamentals Link: http://www.interactiveclassics.com/features.htm Summary of educational fit: Some elementary music educators integrate Wii MUSIC into their classrooms. Older children can benefit from this gaming series by learning how instruments work in performance ensembles and develop self-efficacy in improvisation. Younger children can identify instruments and learn very basic theory fundamentals. Game name: Good Ear Type: Web-based Online Game (F) Number of players: 1 Subject area/learning domain: Ear Training, Theory Link: http://www.good-ear.com/ Summary of educational fit: While it seems a stretch to actually call Good Ear a game, it is an extremely efficient way to practice and self-test one’s ear training and music theory skills through survey-style exercises. Game name: Beaterator Type: Handheld Console Application ($,$$) Number of players: 1 Subject area/learning domain: Recording Arts, Composition Link: http://www.rockstargames.com/beaterator/ Summary of educational fit: Beaterator is more of a music-making software application than a game, but it is produced by a video game publisher and it is used on the PSP, iPhone and iPod touch handheld consoles. It is worth mentioning because of the high level of educational opportunities in relation to learning realtime sound creation, editing, sampling and looping skills. It’s cool because you can use it on your handheld console and sometimes, it’s all about how you can do something that makes it fun and/or game-like. In 1 of 3 Legend: F - Free, $ - Must Purchase Game $$ - Requires Console

Game Bibliography

John Paul Sharp

some ways, it takes the seriousness out of recording arts and that is something many students could benefit from in ‘playing’ this ‘game’. Game name: Electroplankton Type: Nintendo DS Console Game ($,$$) Number of players: 1 Subject area/learning domain: Composition, Self-Efficacy, Live Mix Performance Link: http://www.nintendo.com/games/detail/db2f8da6-2e1b-48cb-b142-a90899e8a1a8 Summary of educational fit: Electroplankton is not a game, but a ‘game-as-art’ product that is music-centric. The player manipulates musical noises with a DS pen and their built-in microphone, but there is no objective or reward other than the immediate experience, which loosely resembles that of a disc-jockey’s. This product could serve as an additional resource for students who are looking for a unique music-oriented console application as an avenue for relaxation. Game name: Chime Type: PC and Console Game ($) Number of players: 1 Subject area/learning domain: Composition, Self-Efficacy, Fundamentals Link: http://www.chimegame.com/ Summary of educational fit: Chime is much like Electroplankton, but definable as a game, with an objective and high-score rewards. The educational benefits of this game are the inspirational and exciting sensory experiences that come from playing the game, which might lead to metacognition and productivity for students. Game name: Mario Paint Composer Type: PC Game (F) Number of players: 1 Subject area/learning domain: Recording Arts, Composition, Theory, Self-Efficacy Link: http://unfungames.com/mariopaint/ Summary of educational fit: Having played this game as a child, I know firsthand the educational benefits from playing with Mario Paint. For children, this game is an effective way to introduce the composition of music through playback and being able to save and create their own libraries of compositions. Adults could also benefit from playing this game, but might be better served playing a more complex or modern version like Beaterator. Game name: Herd It Type: Facebook Application Game (F) Number of players: Multiple Online Subject area/learning domain: Metacognition, Culture, Active Listening Link: http://apps.facebook.com/herd-it/ Summary of educational fit: Players exercise their active listening skills by answering music trivia questions to actual recordings heard. Metacognition is activated by animated polls concerning the types of adjectives people use to describe songs. Because the songs seem to mostly come from American top-40, there is a cultural and historical aspect to playing this game that is good for music students. Game name: MXP4: PUMP IT, MIX IT, SING IT, REMIX IT, MAX IT Type: Social Music Gaming (F) Number of players: Single Player, Leaderboards Subject area/learning domain: Rhythm, Fundamentals, Active Listening Link: http://www.mxp4.com/social-music-gaming/solutions/what-is-mxp4

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Legend: F - Free, $ - Must Purchase Game $$ - Requires Console

Game Bibliography

John Paul Sharp

Summary of educational fit: Players interact with the latest mainstream pop tracks by manipulating their sounds. PUMP IT is the most game-like application in that the player must click an area at certain rhythm points that highlight specific activities within a song. As the player gets used to playing the game, they become accustomed to listening for repeating elements within a particular song, an important skill for any type of musician. The reward of playing this game is having a high-score to compare with friends on Facebook, Twitter and other social networking sites. Game name: SongHi Type: Social Music Gaming (F, Optional $) Number of players: Single Player, Sharing Subject area/learning domain: Recording Arts, Composition, Self-Efficacy Link: http://www.songhi.com Summary of educational fit: Students can get comfortable with the basic elements of beat mapping, sequencing and fundamentals of composition in the recording arts. Students can increase their confidence in composition by sharing their work with others on Facebook. The downside to this application is that you must purchase further instruments with SongHi Coins. What is also helpful about this application is the learning opportunity for students to understand how to create rhythms with a standard drum set. Game name: Music Mind Games Type: Card Games, Online Game ($, F) Number of players: Group and Single Player Subject area/learning domain: Theory, Sight-Reading Link: http://www.musicmindgames.com/ Summary of educational fit: This card game is possibly the most practical choice for instructors who want to immediately introduce music theory through gameplay with their group of students. The game is meant for children, but the aesthetics are plain enough that adults could enjoy it and not feel like children. The free online game, Rhythm Solitaire, is a quick way to help students practice identifying note and rhythm symbols in an orderly way. Game name: DEELAKORD Type: Card Games, ($) Number of players: Group Subject area/learning domain: Theory, Sight-Reading, Composition Link: http://homepage.eircom.net/~deelakord/ Summary of educational fit: This European card game focuses on melody, scales and chords and is designed to meet the needs of all experience levels in music. The games have simple objectives that are truly centered towards music theory in a socially engaging way.

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Legend: F - Free, $ - Must Purchase Game $$ - Requires Console

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