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**FIRST UBER SUSPECT TEST OHKO CLAUSE
**

Each part of a problem is independent of the other parts. Generation 5 mechanics are assumed. Unless stated otherwise, assume that no relevant abilities, like Pressure or Sturdy, or relevant moves, like a target using Protect, are present. All Pok´mon are at Level 100 unless otherwise stated. e 1. (a) (4) State the names of the OHKO moves. (b) (6) State the ways in which the accuracy of an OHKO move may be modiﬁed. (c) (8) State how an OHKO move may fail to knock out a target, assuming it does not miss. (d) (4) Explain how OHKO moves may be regarded as a limiting case of regular damaging moves. 2. (a) (7) Determine the respective probabilities that two, three, four, ﬁve, six, seven, and eight OHKO moves miss consecutively. (b) (3) Determine the respective probabilities that two, three, four, ﬁve, six, seven, and eight OHKO moves hit consecutively. 3. (a) (12) Determine the respective probabilities that zero, one, two, three, four, ﬁve, six, and seven OHKO moves hit, not necessarily consecutively, out of eight OHKO moves used. (b) (5) Determine the respective probabilities that zero, one, two, three, four, ﬁve, six, and seven OHKO moves miss, not necessarily consecutively, out of eight OHKO moves used. 4. (10) Explain why the combination of Mind Reader and an OHKO move is superior, from a raw statistical perspective and disregarding PP, to simply using the OHKO move repeatedly. 5. Two Pok´mon with the same Speed, A and B, use OHKO moves against each other. e (a) (3) Assuming OHKO moves have inﬁnite PP, state the probability that A knocks out B. (b) (3) Determine the probability that after two turns, neither Pok´mon has been knocked out. e (c) (4) Each Pok´mon has one OHKO move, with 8 PP. Determine the probability that all PP is e consumed before either Pokemon is knocked out. 6. Two Pok´mon, A and B, use OHKO moves against each other. A has higher Speed than B. e (a) (15) Assuming OHKO moves have inﬁnite PP, determine the probability that A knocks out B. (b) (10) Each Pok´mon has one OHKO move, with 8 PP. Determine the probability that all PP is e consumed before either Pokemon is knocked out, and determine the probability that A knocks out B. 7. Two Pok´mon, A and B, use OHKO moves against each other. A has the ability Speed Boost. Both e A and B start at +0 Speed. Assume that OHKO moves have inﬁnite PP. (a) (15) A’s Speed is 1, and B’s Speed is 2. Determine the probability that A knocks out B. (b) (10) A’s Speed is 4, and B’s Speed is 7. Determine the probability that A knocks out B. 1

8. Pok´mon A is using OHKO moves against a target. A has four moves: Rest, Sleep Talk, Splash, and e an OHKO move. A has higher Speed than the target. (a) (10) A used Rest the previous turn. It uses Sleep Talk until the turn it wakes up, and uses the OHKO move afterwards. Find the chance that the target is knocked out by the fourth turn. (b) (6) A used Rest two turns ago. It uses Sleep Talk until the turn it wakes up, and uses the OHKO move afterwards. Find the chance that the target is knocked out by the fourth turn. (c) (10) A was put to sleep by the target the previous turn. It uses Sleep Talk until and including the turn it wakes up, unless the sleep lasts three turns, in which case it uses the OHKO move the turn it wakes up, and uses the OHKO move afterwards. Find the chance that the target is knocked out by the fourth turn. (d) (6) A was frozen by the target the previous turn. It attempts to use the OHKO move each turn. Find the chance that the target is knocked out by the fourth turn. 9. (5) Two Pok´mon, A and B, use OHKO moves against each other. Both have the ability Moody. State e the probability that A knocks out B, assuming OHKO moves have inﬁnite PP. 10. Pok´mon A is using an OHKO move with 8 PP against a team of Pok´mon B, C, D, E, F, and G. e e The opposing Pok´mon are entered sequentially (if B faints, then C is switched in; if E faints, then F e is switched in), and do not switch otherwise. A has higher Speed than all members of the opposing team. (a) (11) C and E have the ability Pressure. Calculate the average number of Pok´mon that A knocks e out before it consumes all available PP. (b) (11) D has one move, which is Spite. Calculate the average number of Pok´mon that A knocks e out before it consumes all available PP. (c) (11) C has one move, which is Protect. Calculate the average number of Pok´mon that A knocks e out before it consumes all available PP. (d) (11) B is level 50; C is level 60; D is level 70; E is level 80; F is level 90; G is level 100. Calculate the average number of Pok´mon that A knocks out before it consumes all available PP. e End of examination.

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