By Smriti Sharma Pratul Dube Kalyani Raval Manan Jadhav

Technology that helps bring people joy , rather than frustration!! Three Mile Island accident

Basic Goal


Gesture Interface
Personalized Advertising


Insect Robots
E papers


Jet Packs
Last but not the least, “Crime Prediction software”.

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to place adequate value on life. to respond more fully to beauty.“The question persists and indeed grows whether the computer will make it easier or harder for human beings to know who they really are.” Norman Cousins – The Poet and the Computer. to identify their real problems. 1966 . and to make their world safer than it now is.

Disclaimer: The following is based on the report of the research conducted officially by Microsoft Research in 2007 and I own no rights to the content herein. .

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THE REACTABLE THE HOTHAND .

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AN INTELLIGENT WEB CAM A DIGITAL LIFE: GORDON BELL .ROVIO .

New data sources are available to us all the time. publishers and developers as much as we are consumers . We are all fast becoming content producers.

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LEARNING AMBIENT PERISCOPE .UBI .

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 The shifting boundary between computers and humans The shifting boundary between computers and the rest of the world Living in a computational ecosystem   .

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The more we depend on technologies to carry out or mediate our everyday activities. the more we will need to trust them to do so. That means technology becomes a necessary evil!!! .

.The digital crowd is likely to play a more influential role in shaping the human values of the future.

  Managing expanding digital footprints Living in an increasingly monitored world .

 Vodafone’s vision of the future .

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 Functions/processes were centered  Not much usage of graphics early keyboards and mouse learning curve  Introduction of  High .

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 User Centered Designs are based on users rather than Function technologies aimed at natural feel.  New . Multitouch…. Motion Capture.. Touch Screen.

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more precise as compared to current technologies technologies on one gadget. sound capture. motion capture. touch screen Learning curve  Multi  Minimal . Faster.

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T – SHIRT LAPTOP ADVANCED ROBOT .

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 Problem with Interface  One Activity .

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