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RPG. These are in no way official by any means. None of them have psychic powers as that would have been quite a bit of work. Additionally, the chapte rs have no new rules at all and instead use existing Solo/Squad -Mode abilities. This was done again for my ease as a game master. These should work well enough for any player wishing to use them. --Ryan Powell (rpowell@deathguard.org)
Suffer No Weakness
Suffer No Weakness is a Demeanour unique to Space Marines from the Iron Hands Chapter. The Iron Hands have a reputation for being relatively straightforward and incredibly harsh. The hatred of all weaknesses is harnessed and focused by the Iron Fathers for use in battle, where the Chapter will fight with renowned intensity and determination, regardless of the opponent. The bitter Marines will advance in a machine-like and relentless fashion, throwing themselves violently at the enemy.
The Salamanders
Into the Fires of Battle, Unto the Anvil of War!"
Salamanders Characters
The Salamanders have a legendary reputation amongst the people of the Imperium as stalwart and honorable allies, a trait not common in many of the more unpredictable chapters . Salamanders Space Marines gain the following benefits: +5 Willpower, +5 Fellowship and the Stoic Defense Solo Mode ability. Restrictions: Salamanders Space Marines may not select the Deathwatch Assault Marine Specialities.
Promethean Cult
Promethean Cult is a Demeanour unique to Space Marines from the Salamanders Chapter. The primary form of worship among the Salamanders is the Promethean Cult, which places a great deal of emphasis on being self-sufficient, self-sacrificing and loyal.
Salamanders Pasts
1d5 Result 1 Past Experiences Sole Survivor: The Space Marines are mighty warriors, but they are not invincible. You learned this bitter lesson first-hand, as you are the only survivor of your squad, having encountered a particularly dangerous enemy; perhaps a Tyranid Hive Tyrant or Chaos daemon prince. Service in the Fleet: Most Space Marine Chapters maintain a number of strike cruisers, battle-barges, and smaller craft to support their operations on a planets surface. Having fought many battles amongst the stars, you may have commanded a rapid strike vessel, or perhaps served as an officer aboard a larger ship. Ymgarl Veteran: The Salamander's aided in the discovery and destruction of the Ymgarl Gen estealers, who were later found to be a race of Tyranid bio forms who had reverted to a feral state so far separated from the Hive Mind. The battle to cleanse the moons of Ymgarl of the Genestealers was a hard one for the xenos were both fast and deadly, their claws able to rend through power armor with horrifying ease. Trained an Apprentice: You took upon a young apprentice who wished to join the chapter. After several years of learning, the youth was taken to Prometheus and eventually joined the ranks of the Salamanders; having passed all tests required of him. Assisted the Forgefather: Removed from the command structure, the Forgefather is tasked with tracking down the lost relics of Vulkan and returning them to the Chapter. You were part of a force tasked with assisting the Forgefather on one such quest.