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Table of Contents
• Introduction to the Guide and to the Hero with Forewords, Pros and Cons
• Stats
• Skills
• Recommended Skill Build
• Explanation for Skill Build
• Recommended Items for the Viper
• Recommended Primary Items
• Explanation for Primary Item Build
• Possible Items Afterwards
• Gameplay Walkthrough
• Allies
• Commonly encountered solo heroes
• Replays
• Questions
• Final words
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1. Introduction
Introduction to the guide
I'll make this guide somewhat "agkokoic" so that it will remain distinguished from the rest of the
viper guides in the forum. It will be distinguished and it will make you somewhat "distinguished"
in your career of DotA if you are the carry hero player of your clan.
I have very limited time for this guide so I hope the readers can forgive me for the "Refer to
Database(RtD)" parts of the guide. Now onto the guide.
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Pros
-Steroid spell
-Built in 2 in 1 planewalker plus a slow
-ranged
-the best solo hero ever, I repeat "the best"
Cons
-Low hp
-moderate ms
-lack an escape mechanism
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2. Stats
RtD please.
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3. Skills
Frenzy, hot key R
For effects, mana costs, cooldowns, RtD please. I will say here what you will not find in the
database.
This is your steroid spell and what makes your opponents run away. Remember, this is not a
booster only, it also has a drawback as it increases your attack speed at the cost of your defense.
It is not worth getting this spell as long as you don't have 150+ damage total. Therefore I would
only recommend getting this spell after you finished BKB.
Poison attack, hot key C
RtD please.
This ability is what makes the viper the best solo hero. It slows for a fairly long duration and it
can be cast from beyond your attack range. It becomes 0 cooldown at level 3 (hero lvl 5), but the
proper use of the spell will be discussed in detail in the early game section.
RtD please.
This ability is a good one to get but don't get it until lvl 12 for whatever the reason. You won't
really need it even against Zeus if you play right enough and I'll show you how in my
"commonly encountered solo heroes" section.
RtD please.
This ability is your ultimate and it deals high damage if you are the highest level of all heroes in
the game, which is what you should be at level 16. The extra slow also stacks with your orb walk
so spam it when it gets out of cooldown on the hero on your lane.
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End of Skills
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Items afterwards
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1 - When your hero will not need regen later in the game, only early early game. A good example
is Alchemist. His ultimate will regen you HP later in the game ...
• 2 HP/s regen.
In general, RoR seems to benefit high HP heroes the most earlygame. Think about it, if you're a
hero like say Leschrac and for some reason you deside not to boost your HP earlygame, you will
be able to lose much less HP before you become a free stun-kill. Therefore strength heroes can
lose more HP before they are vulnerable and have more time to regen, therefore regen is more
effective on them.
You would be forcibly killing your opponent so tangos are more logical than an RoR for Viper as
you would need faster regen. If you have an ally sharing his chicken, that's all right. But if not,
you need a chicken. BKB would allow you to use your steroid with more benefit than risk.
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It's the game that doesn't necessarily last that long, so for any game that doesn't end after the core
build has been completed, Butterfly and BoT are MUST. When you get Buriza, your hero
becomes pretty disgusting for anyone to fight against. The dagger is for added survival and
I'm gonna be brief about the game. But I'll make a list of what you have to keep in
mind(something like the premium new lone druid guide style).
Early game
Solo the mid lane. Don't pair with anyone of your team for whatever the reason. Attack your own
creeps more than you attack your enemy creeps. From this, I mean attack your creeps once they
hit 50% hp and get the deny but attack enemy creeps only to kill. Try to get 8 creep kills per
wave(no one is perfect, I just say "Try"). This is what you have to keep in mind. Don't get into
the river unless you're killing your opponent. If you really behave the way I say, you won't have
to get your wings wet.
If an enemy nuker nukes you, attack him for 4 times at least and do it without getting attacked if
possible. Take advantage of your movespeed advantage you get from slowing your opponent.
You can possibly get a kill at level 3 if someone is soloing against you. If not, don't be upset. Try
it at level 5. Things will get so, so easy once you get your ultimate. But to prevent yourself from
dying noobish deaths, control your testosterone. You'll be fine. You'll possibly get your midas
about level 8.
Tell your support hero players to put observers on the rivers, so that you don't get ganked.
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Mid Game
Nothing special here. Your mid game will depend on how well you conduct the early game.
Don't let your first tower fall if possible. The creeps won't be able to push even if the level 2
sentinel tower has fallen if you have in mind your early game behavior. If your enemy team
push, request your teammates to come and defend. If you think you're ready, call for a push. If
not, just keep farming. It'll be all right for you'd be the richest and the highest level of all the
heroes in play.
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Late Game
There's only one important thing to keep in mind. Focus on heroes only especially on disablers
(while you still have magic immunity) and carry hero. Don't use the attack-move command even
if the enemy in sight are all heroes. Activate BKB first and then Frenzy, not the other way round.
11. Allies
Having a mechanism that can keep almost three heroes slow (Viperstrike one, alternate your
slow on other two), the Viper is good with anyone. No key combo with anyone else.
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13. Replays
Currently not available. My buddy Ethan willhas provided it (them), hopefully.
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