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Midnight - Hammer and Shadow (OCR)

Midnight - Hammer and Shadow (OCR)

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Published by: Scrambled Words on Dec 28, 2012
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01/25/2014

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The orcs and dwarves have been fighting one another
under the Kaladruns for 10,000 years or more. In that time,
they have become especially adept at killing each other.
Those who have trained to kill their hated racial enemies
above all others walk the path of the ancestral foe. Ancestral
foes are dangerous warriors, but as killers of their racial ene-
mies their skills are unparalleled.
Hit Die: d10.

Requirements

To qualify to become an ancestral foe, a character must
fulfill all the following criteria.
Race: Dwarf or orc.
Base Attack Bonus:+6.
Skills:Knowledge (dungeoneering) 2 ranks.
Feats:Diehard.

Special:Master hunter wildlander trait (Orcs must have
selected dwarf, dwarves must have selected orc). Must speak
both dwarven and orcish at basic competence level.

Class Skills

The ancestral foe’s class skills (and the key ability for
each skill) are Climb (Str), Craft (Int), Handle Animal (Cha),
Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str),
Knowledge (dungeoneering) (Int), Knowledge (geography)
(Int), Knowledge (local), Listen (Wis), Move Silently (Dex),
Search (Int), Speak Language (n/a), Spot (Wis), Survival
(Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.

Class Features

All the following are class features of the ancestral foe

prestige class.

Weapon and ArmorProficiency:Ancestral foes gain
proficiency with all simple and martial weapons, all types of
armor, and shields (but not tower shields).
Primal Foe:An ancestral foe may never associate with a
member of his racial enemy’s race, even if that person is only
a half-blood (such as a dworg or a dwarrow). If he suffers a
member of his racial enemy to travel with him for any length
of time or interacts with the enemy for any reason other than
to torture, interrogate, maim, or kill him, he loses all class
abilities while the foe is present and continues to live. If the
ancestral foe cannot kill that enemy (because the foe escapes,
for instance), the ancestral foe does not regain his class abil-
ities until he delivers the killing blow to a number of his racial
enemies equal to the number of days he spent in that enemy’s
company.

Know Thy Enemy (Ex): The first step toward becoming
an ancestral foe is to devote one’s entire existence to the
destruction of the enemy. At 1st level, the ancestral foe’s

57

Chapter Six: New Rules

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