Offensive Playbook

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Table of Contents
Page -- Procedures Page -- Formations Page -- Formation Tags Page -- Formation Shifts Page -- Motions Page -- Option Series Page -- Zone Series Page -- Trap Series Page -- Play Action Pass Series Page -- Sprint Out Series Page -- Sceen Series Page -- Quick Package Page -- Gadgets Page -- Glossary

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Procedures
Position Identification Play Series Personnel Groups Huddle Communication

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Y. W. 2 Tight Ends (U. 4 WR(X. 3 WR(X. Z. Y. 0 = Quarterback run plays 10 = R-Back run plays 20 = F-Back run plays 30 = WR run plays 40 = Play-action pass plays 50 = Sprint out pass plays 60 = Quick pass plays 70 = Screen plays 80 = Drop-back pass plays 90 = Whoa! plays Page 4 . 2 WR (X. Z. W) Heavy = 3 Backs(R. H). U) Tight = 1 Backs (R). F. Y). Y) Money = 5 WR (X.Position Identification: R = Running Back F = Full Back H = Heavy Back Y = Tight End X = Split End Z = Slot W = Split End 2 U = Tight End 2 QB = Quarterback Personnel Groups: Pro = 2 Backs(R. Y.F). and 2 WR (X. Z) Series Identification: The number identified in the play call indicates the type of play which is called. Z) Spread = 1 Back(R).

The F-back will be asked to perform several tasks. but skilled like a guard. we are asking to have a 2nd Y. He needs to be athletic like a running back. The R needs to be able to run between the tackles with authority. The H's primary responsibility is blocking. Z: The Z receiver is most closely related to a running back. but also have the ability to get to the edge and make defenders miss. kick-out. W: The W receiver is a our 2nd X wide receiver. The X will also need to be able to block corners. He will also need to be able to be a solid receiver and good blocker. handoff. He is one the quickest skill players. execute the plays. and OLB's with stalks and cracks. therefore he needs to possess those skill sets. Y: The Y receiver is our strongest blocker of the receivers. When the U is in the game. The Y will need to have great hands and possess strong route running skills as well. The QB will be prepared mentally and physically on the field or he will not play. U: The U is our 2nd Y.Position Explanations Quarterback: The QB in this offense has to be athletic. He will be asked to check out of potentially bad plays and into the better ones. X: The X receiver is a our truest receiver. Full Back: The F-back is one of our hybrid players. The W needs to possess similar skills sets as the X. He at times will also be asked to align closer to the OL and will need to block linebackers and occassionally a DL. He. along with the QB. safeties. will get the most touches in the offense. and run. yet he will receive very few touches. The X will be counted on to make the catch when the ball is thrown his way. The Z receiver will have to be a receiver as well though and must have strong routerunning ability as well as good hands. There will be a number of times the F-back will also be given the ball on handoffs and occassionally asked to run routes in the passing game. He needs to possess similiar skills as the X. He will have to make reads in the pass game and in the option game. he will be asked to lead block. and pass protect. he will be a blocker. Typically the Z receiver will be involved in the offense by receiving handoffs on sweeps and pitches on the option. Half-back: The H-back is most closely related to the F. Running Back: The R-back will be the true running back in this offense. but will be asked to block more often as we he will usually be on the frontside of the runs. smart. Page 5 . open-field block. We bring the H in the game to add a sixth and seventh blocker for our run plays. yet he will typically align split out from the LOS (as a WR). He needs to possess the agility to run great routes and have excellent hands. pass. The QB will be expected to call the plays. and tough. Number one.

The first number tells us what series the play is being called from. Even numbers to the right and odd numbers to the left. Meaning we will identify holes and plays based on a numbering system which is paired up with the left and right sides of the offensive line. where the R-back is receiving a handoff 14 .1 alerts us that it is a teen series play. The second number will alert us to where the ball is being run to or play-actioned to.4 alerts that we are attacking the hole between the outside leg of the RG and the inside leg of the RT Page 6 . 0 7 LTE 5 LT 3 LG 1 C 2 RG 4 RT 6 RTE 8 7 Hole = Outside leg of the left TE to sideline 5 Hole = Inside leg of the left TE to outside leg of left tackle 3 Hole = Inside leg of the left tackle to the outside leg of the left guard 1 hole = Inside leg of the left guard to the left leg of the center 0 hole = Midline of the center 2 hole = Right leg of the center to the inside leg of the right guard 4 hole = Outside leg of the right guard to the inside leg of the right tackle 6 hole = Inside leg of the right tackle to the inside leg of the left TE 8 hole = Outside leg of the TE tothe sideline We will identify a play using a numbering system. Each hole will be assigned a number.Hole Identification: We are a left and right side offense. Example: 14 14 . This numbering system will alert us of two things.

and U will replace the F's position. X will align next to the LT. LT X LG F C RG RT QB R Y Z This huddle is with the Pro personnel Center: Forms the huddle 5-6 yards from the ball. Y. QB: Get signals and play from the OC. directly behind ball. come in to the middle of the huddle. Which ever tackle is away from our sideline during the series. play and the snap count a second time. Heavy: Everyone who remains in the game stays the same. F. Z facing the RT. by putting hands up shouting "HUDDLE-HUDDLE-HUDDLE" OL: Shoulder to shoulder. and snap count once (C. closing his side of the circle. at the same alignment as you would be at the LOS.Huddle: C sets up huddle 5-6 yards from ball. play. say "NOW" (everyone stops talking and listens) and take a knee. The U will replace the F's postion. This allows you to break the huddle turn around and sprint to you position. Y facing the RG. huddle forms as seen below leaving an opening for the QB to come and make play call in center. Say "Ready" everyone else says "Score" and sprint to your alignment. The W will replace the F's position in the huddle. X. After the QB enters the huddle. R. F always will align facing the LG. will need to step up and turn in slightly to close the his side of the circle. R facing the C. and any receivers leave now and sprint to the LOS). Leave about 2 yards for the QB to come inside the middle of the circle. Call the formation. The tackle to our sideline will need to do the same once the QB enters the huddle and takes a knee. Personnel Adjustments: Spread: Everyone who remains in the game stays the same. Page 7 . Z: Form a second row facing the OL. Call the formation. The W will replace the R's position in the huddle. The H will replace the Z's position. Tight: Eveyone who remains in the game stays the same. Money: Everyone who remains in the game stays the same. Z will need to close his side of the circle by stepping up an turning slightly in.

S.. Set-Hike" and ball is snapped on "Hike." Example: "Green 15.The ball will be snapped on "Hike. Basically we are reading the defense pre-snap. which allows the player to be prepared and play fast. On First Sound -. All players will go through normal procedures as if the snap count was on one. Quarterback will make all verbal calls. Each position will have a simple checklist they will work making the most of this six seconds. Quarterback will intiate the beginning of the play by calling "color & number/word. Center will then snap the ball on and shout "Hike. Example: "Green-11" and ball is snapped on "Green. This is known as the six-second rule. Post-play call procedure 1. Set-Hike-Hike" and ball is not snapped. It is the time after the play is called and before the play is executed."No play" is just as it sounds. The quarterback may also use hand signals to communicate." 2. Green 15.Players will get to the L. then either give the silent snap count signal or continue through the cadence." :06 Rule Every position with in the offense will go through a pre-play procedure. as with the procedure above. If this snap count is given." 4.Communication and Line of Scrimmage Procedure "Communication is the key to success and efficiency. The quarterback will go through the intial cadenance with "color & number/word. Quarterback will pause. when the quarterback says "Hike" no one comes out of the stance. Snap Counts 1. On Silent Count -. Page 8 .O." Quarterback will then pause and give a non-verbal cue (leg raise) to the center." 3.S. then all positions need to get into the go-stance (stance a player is in right before the ball is snapped) immediately upon arriving at the L. All positions need to get to their readystance (stance players are in prior to the ready for play signal from the QB) and begin their :06 rule. If the defense does not jump the quarterback will check with the sideline for whether to audible or call the timeout. Example: "Gold 27. On One -." and then repeat it.O. No Play -.The ball will be snapped on the first sound the quarterback gives. Ideally the defense jumps. These six seconds are the most important of any play. Gold 27. These colors and numbers can either be live or dummy words. 2. After the huddle breaks we all sprint to our alignment now. 3.

Again "Black" flips the play.. Red 11.. speed out.Each week we will use a color as our play changer. This includes when the snap count is on first sound. & Easy Change Throughout a game we may need to change the play. The other way we can do this is with t Check system. Let's say the color is red..Audible Communiucation: Hot Colors. There are couple of ways we can do this. a hitch. etc." This tells the offense that the play has been changed to 11 Gorilla and to run that play on one." as the play then the offense will get to the LOS knowing that they are running Giraffe to either the 6-hole or 7-hole. we run into a bind with a audible system. The play will then be carried out on the snap count given. If the QB says "Easy. once the play is changed. meaning when you hear this color there is a change associated with the play called. For example if we have called 18 Falcon. therfore we have to have another way to check. and not to move out of stance. We can also change an entire player with easy change. The quarterback says "Red 11." then the play changes automatically to 17 Falcon. We have to say now because 61 may also be a slant. We have to remember now that "Easy" will be an audible. Black 12. "Color of the Week" -. Hot Colors: 1.Black alerts the offense to flip the play as called.. We have to be able to change the play at any point in the game. The quarterback will have the ability to do this at any time unless th situation dictates otherwise. For example. When the quarterback uses the color in the cadenance then the offense will relax and listen to the following numbers as the new play is given. and the Quarterback says "Black 12. For example. which is explained below. "Black" -. Red 61 Denver" he is telling the offense that we are running 61 Now. the quarterback can do that. If the play needs to have a play word added." then that alerts the offense that playside has not been determined. The quarterback will start his cadenance and the number given will indicate to which side the play will be run. All audibles will be run on one." the will change the play with the hot colors. Easy Check: 1. If in the play called ends with a "check. Check System: 1.. Check with me. Esay. 2. if the quarterback calls "Giraffe-Check. Don't worry about giving it away the other team will never figure it out. the QB comes to the LOS and says "Red 61 Denver. "Green 6. The QB will not use black in any other way. The main way we will do this is to use hot colors. Page 9 . Green 6" will now indicate that the play is going to be 6 Giraffe..

Formations System Explanation 2-Back Formations 1-Back Formations 0-Back Formations Tags Page 10 .

R. or U. formations are created with a few short words in each play call.The formation words will always indicate the strength of the formation. X is listening to the formation words for which side of the ball he will align to. X Z Z QB R F Z Z Y Shotgun vs. The word used to position the Z. Each position only has to learn a few words that apply to their position.Formation System: Our formation system is designed to keep things as simple as possible to improve execution of the plays. The X and Y can be moved but their alignments are slightly different. Each position has their own words to put them in the positions below. IF he hears a "R" word he goes to the left. alerts the rest of the skill players of the formation. but these are the four positions they will align to.The X Receiver needs to go away from the strength. If we want to place the QB under center. (Ex: "Right" = X aligns to the left) . There are a few absolutes with in this system. The four spots shown below with the Z. Z. Page 11 . Our system is designed so that each position only has to learn a few key words to know where to line up in our formations. These four spots are can be aligned with the F. W. (Ex: "Right" = Y aligns to the right) Basic Concept As we said at the top of the page. There are four basic spots in the formation that positons can align in (excluding the absolutes and the backs in the backfield). IF he hears a "L" word he goes to the right. . Undercenter: We will assume we are going to align in a shotgun formation unless otherwise told.The Z Receiver will typically be the strength indicator of the formation as well as the position we move within the formation on a regular basis. . we will tag the formation with the "under" tag.The Y Receiver needs to go with the strength of the formation. (Ex: "Right" = Right side is strength) .

2-Back Formations: - In the 2-back formations we are aligning two-backs in the backfield. If we are in shotgun our base alignment for the two backs will be split next to the Quarterback. The F will align to the strength directly behind the Guard, 5 yards away from the LOS. The R will align away from the strength, directly behind the Guard, 5 yards away from the LOS. There will not be a formation word to align us this way, it is automatic unless otherwise called. - If we are under center, then the two backs will align in an I formation directly behind the quarterback. The Fback will be 3 yards from the Center, the R-back will be 6 yards from the Center.

Right

X QB

Z

Y

R

F

Right

X QB F R Z

Y

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- The F-Back can align in two places in our 2-back formations. By calling either King or Queen we move the Fback, and the F-back only. - King = F-back aligns to the strength of the formation, in the gap between the Guard & Tackle, 3 yards from LOS whether we are in shotgun or under center - Queen = F-back aligns away from the strength of the formation, in the gap between the Guard & Tackle, 3 yards from the LOS whether we are in shotgun or under center.

King Right-Under

X QB F R Z

Y

King Right

X Z F R QB

Y

Queen Right-Under X QB F R Z Y

Queen Right

X Z F R QB

Y

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- The R-Back can align in two places in our 2-back formations. By calling either Strong or Weak we move the Rback, and the R-back only. - Strong = R-back aligns to the strength of the formation, in the gap between the Guard & Tackle, 3 yards from LOS whether we are in shotgun or under center - Weak = R-back aligns away from the strength of the formation, in gap between the Guard & Tackle, 3 3 yards from the LOS whether we are in shotgun or under center.

Strong Right-Under

X QB F R Z

Y

Strong Right

X Z R QB F

Y

Weak Right-Under

X QB R F Z

Y

Weak Right

X Z R QB F

Y

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Z-Receiver can align in four places in all of our formations. off the LOS." and "Rog" for right side strengths and "Left. off the LOS." "Ros. off the LOS. . then Z is always the widest. (Ros = Right Slot) . He will split the distance between the widest receiver and the EMLOS.Ros = Z will align on the left side of the formation. He will split the difference between the EMLOS and the X receiver.. (Row = Right Wing) . splitting the distance between #1 & #3.Rog = Z will align on the left side of the formation. If there is a third receiver to his side he aligns as #2.Row = Z will align on the right side of the formation. off the LOS. IF he is the widest receiver he splits to the numbers. If there is a second wing. Right X QB F R Z Y X Z QB Y R F Row X QB F Z Y X Z QB Y R R F Ros X Z Y QB F R X Z QB Y R F Rog X Z Y QB F R X Z QB Y R F Page 15 .Right = Z will align on right side of the formation. If there is a second wing. If there is a third receiver to his side he aligns as #2. then Z is always the widest. ." and "Log" for left side strengths." "Los. splitting the distance between #1 & #3. He will split in a wing alignment off the EMLOS." "Low. IF he is the widest receiver he splits to the numbers. He will split in a wing alignment off the EMLOS. The wing alignment is finger-tip to finger-tip." "Row. The words Z needs to know are "Right.

. Same rules of alignment apply as they do for Right. He will split in a wing alignment off the EMLOS. (Ros = Right Slot) . Z is always the widest. just with the strength to the Left.Low = Z will align on the left side of the formation. off the LOS." "Low. If there is a second wing. He will split in a wing alignment off the EMLOS. . Z is always the widest.All of the words that begin with the letter "L" the Z-Receiver will align the same as their R counterpart. He will split the difference between the EMLOS and the X receiver. off the LOS. Left Y Z X QB F R Y Z QB X F R Low Y Z QB F X Y Z QB X F R R Los Y QB F R Z X Y Z QB X F R Log Y QB F R Z X Y Z F QB R X Page 16 ." "Ros." "Los.Log = Z will align on the right side of the formation. Same rules of alignment apply as they do for Rog." and "Log" for left side strengths." "Row. The words Z needs to know are "Right. (Row = Right Wing) ." and "Rog" for right side strengths and "Left. off the LOS.Los = Z will align on the right side of the formation..Z-Receiver can align in four places in our 2-back formations. . He will split to the numbers on the field.Left = Z will align on left side of the formation. off the LOS. If there is a second wing.

If the F is the widest receiver. splitting the distance between the widest receiver & the EMLOS. there will only be one back in the backfield with the QB. If there is a second wing. IF there are 3 receivers to this side (wings don't count). The back in the backfield will align with his normal strength alignment." & "D. If there is a second wing. If the F is the widest receiver." "B. "A. split to the numbers. Remember we can move any position to any part of a formation with the position only having to know a few words." "C. then the F will align at the midway point between the EMLOS & # 2. F Z Y X F QB Y Z R Page 17 .One-back formations: In these formations. then the F will align at the midway point between the EMLOS & # 2." The F-back formation ID's work left to right across the formation. split to the numbers. splitting the distance between widest receiver and the EMLOS. X QB R Right D: This aligns the F-back to the right of the formation. X F R QB Z Y Right B: This aligns the F-back to the left of the formation in a wing off the EMLOS. F-Back Alignments: The F-back alignments are designated with four letters. F is the tightest to the EMLOS. The base formation rules apply here as well. F is the tightest to the EMLOS. at a depth of 5 yards. Right A: This aligns the F-back to the left of the formation. X F R QB Z Y Right C: This aligns the F-back to the right of the formation in a wing off the EMLOS. in regards to the Receiver alignments when no formation word is provided. IF there are 3 receivers to this side (wings don't count).

If there is a 2nd wing." & "Dog. then R is the closest to the EMLOS. If the R is the widest receiver. R Z Y X Z QB R Y F F Page 18 . "Ant." "Bat. If there is a second wing." The R-back's alignments work from left to right of the formation. X QB F Rog Dog: This aligns the R-back to the right of the formation.One-back formations: R-Back Alignments: The R-back alignments are designated with four animal words. then the R will align at the midway point between the EMLOS & # 2. Y Z R QB X F Right Cat: This aligns the R-back to the right of the formation in a wing off the EMLOS." "Cat. IF there are 3 receivers to this side (wings don't count). split to the numbers. X R QB F Z Y Left Bat: This aligns the R-back to the left of the formation in a wing off the EMLOS. If the R is the widest receiver. Right Ant: This aligns the R-back to the left of the formation. splitting the distance between widest receiver and the EMLOS. then the R will align at the midway point between the EMLOS & # 2. split to the numbers. splitting the distance between the widest receiver & the EMLOS. then R is the closest to the EMLOS. IF there are 3 receivers to this side (wings don't count).

If the W is the widest receiver to his side he must be on the LOS. Y QB W Z X R Row Daisy: This aligns the W to the left of the formation. then the W will align at the midway point between the EMLOS & # 2. in a wing off the EMLOS.One-back formations: W-Receiver Alignments: The W-Receiver alignments are designated with four words. The W-receiver's alignments are labled working left to right across the formation. IF there are 3 receivers to this side (wings don't count). X Z R QB F W Y Page 19 . If the W is the widest receiver to his side he must be on the LOS. "Ann. W is the closest to the LOS. IF there are 3 receivers to this side (wings don't count)." & "Daisy." "Beth." The W-receiver may be on the LOS or off LOS depending upon who is on his side. W aligns in a wing off the EMLOS. If there is a second wing. splitting the distance between the widest receiver and the EMLOS. W is the closest to the LOS. X W QB Z Y R Right Beth: This aligns the W to the left of the formation. X W QB Z Y R Los Cary : This aligns the W to the right of the formation." "Cary. splitting the distance between the widest receiver and the EMLOS. If there is a second wing. then the W will align at the midway point between the EMLOS & # 2. Right Ann: This aligns the W to the left of the formation.

If the U is the widest receiver to his side he must be on the LOS. If the U is the widest receiver to his side he must be on the LOS. U splits to a distance of 6 yard from the EMLOS or if there is a wider receiver split to the middle between the widest receiver and the EMLOS. "Al." "Carl. If there is a second wing. in a wing off the EMLOS. If there are 3 receivers (wings don't count)." & "Dan. If there are 3 receivers (wings don't count). X U QB Z Y R Right Ben: This aligns the U to the left of the formation. then split the distance between #2 & the EMLOS. Right Al: This aligns the U to the left of the formation. U is the closest to the LOS.One-back formations: U-Receiver Alignments: The U-Receiver alignments are designated with four words. F X Z QB U Y R Page 20 . Y QB U Z X R Row Dan: This aligns the U to the right of the formation. U is the closest to the LOS." The U-receiver may be on the LOS or off LOS depending upon who is on his side. splitting the distance between the X and the EMLOS. If there is a second wing. The U-receiver's alignments will be labled left to right of the formation. X U QB Z Y R Los Carl : This aligns the U to the right of the formation. then U aligns splitting the distance between #2 & the EMLOS. U aligns in a wing off the EMLOS." "Ben.

in a wing off the EMLOS. in the backfield." "Liz. The "R" words puts him on the right. "Rip. Therefore the H-back will move in the formation with "L" & "R" words. X H R QB F Y Rap: This aligns the H to the right of the formation in the gap between the Guard and Tackle. If there is a second wing. H will be at a depth of 3 yards. Y H QB F X R F Page 21 .H-back formations: There are certain formations and packages that we want to have an extra blocker in the game. H becomes the tightest to the EMLOS (this overrides the R & F rules)." The H-back will always be off the LOS. X H R QB F Y Liz C : This aligns the H to the left of the formation. H-Back Alignments: The H-Back alignments are designated with four words. Note there is no Z in the personnel group yet we still have an "R" word to determine a strength call." & "Lap." "Rap. Y F H QB X R Lap D: This aligns the H to the left of the formation in the gap between the Guard and Tackle. Rip: This aligns the H to the right of the formation in a wing alignment off of the EMLOS. Because the Hback may replace the Z in the personnel group. H will be at a depth of three yards. The "L" words put him on the left. we will lose our strength identifier. H is the closest to the EMLOS. If there is a second wing. and their formation word will be used as the strength identifiers.

When this occurs we will use four words. in a three point stance. Or if there is a wider receiver then he splits the distance between the him and the EMLOS. Y Z QB F R Log Lay: This aligns the Y to the left of the formation. X Y Z R QB F Low Lucky: This aligns the Y to the left of the formation. F Y Z R QB F X X Page 22 . Ray: This aligns the Y to the right of the formation." "Ringo. The "L" words put him on the left.One-back formations: Y-Receiver Alignments: There are times when we will want to adjust how far the Y-Receiver is from the EMLOS. X Y Z R QB F Ringo: This aligns the Y to the right of the formation. splitting out to a distance of 5 yards from the EMLOS. the Z will just know to align in that manner. He will align next to the right tackle using the OL split distance of 2 feet. If we want Z to align in a "Right" or "Left" formation and we have using a Y formation word." & "Lucky. He splits the distance between the widest receiver and the EMLOS. The "R" words puts him on the right." "Lay. at the LOS. "Ray. He will align next to the right tackle using the OL split distance of 2 feet. we will not say Right or Left. Y splits to 5 yards from the EMLOS. If there is not wider receiver." The Y-receiver goes with the strength of the formation. at the LOS.

yet the all rules still apply. Right Ant Daisy Ray B Dog X R QB Y W Z X F Y R Z QB Left Ann Dan Y Z W QB X Z W Lay Ann Cary-On U Y U X QB Left Ant B Y Z R X F QB Page 23 . These formations will have use three formation words for us to align. The formations below are a few examples. There are potentially more alignments then below.Empty Formations: Our empty formations are formations where there are no backs in the backfield.

the Z will align to the left of the Y 1 x 1 yards away. Here are some examples. who goes weak.As we said earlier. is the center of the formation. The X will split 3 yards from the RT. our strength is to the left (Lword). yet we would begin to use three and even four formational words to identify these. There are are few formations that we create which we will make some exceptions for. Brunch C Ant Y X R QB Y F Z X Z F QB R Lunch B Ant Y R Z F QB X Page 24 . Rex B X Z F QB R Y When Lex is called. Remember also that we want to keep our formation calls as short as possible. who will align 1 x 1 to the inside of Y. just now the formation strength is to the right. Lay Rex B Rex is the same as Lex. We will use our other position words to align the #3 receiver. the Z will align to the outside of the X 1 x 1 yards away. just now the formation strength is to the right. because X always goes away from the strength. when we have some of these we will use formation specific words. Lunch Bat Y X X W QB F R QB Brunch Cary Y Z Z R When Lunch is called. These formations can be created with the system in place. our strength is to the left because the X. Lex Cat Y R QB F X Z Brunch is the same as Lunch. We will use our other position words to align the #3 receiver. Therefore. The Y will split 3 yards from the LT. the number of formations we can create are near endless. who will align 1 x 1 to the inside of Y.

the X or Y to that receiver's side (who is usually on) has to know to step off the LOS. This tag will be added on the end of the positions formation word. This may not be able to be accomplished via the formation call.Tags: Occassionally we will need to adjust our formations to create the most ideal look and setup for a given play. When On is used. which alerts which position to step up onto the LOS. so we will use formation tags. The call will look like this: "Left King Over." Y Z X F R QB On: This tag can be used with any position in the offense. On alerts the positon to step up onto the line of scrimmage. When the Over tag is added to the end of the formation call. Left King Over Over: This tag applies only to the R-back. The call will look like this: "Lap C-On." Lap C-On Y H QB R F X Left B Y Z F QB R X Lucky C Y Z QB X F R Page 25 . These tags apply to either specific positions or are identified by how they are called. it alerts the R to align to the strength of the formation and not away from the strength.

How fast you have to get there is determined by how far you have to go. Any skill player (X. Create movement in the secondary allowing the QB to better read the coverage. while still being able to run our offensive plays. Prohibit the defense from getting comfortable & familiar with the offense. Force the defense to spend time practicing against our potential movements. Force the defense to change their run support & coverages.Y. we will say Z-9 in the play call. (Right Queen. at that time the receiver moving will do get his destination. 2. Motion Format Motion destinations are identified by numbered zones. 7.U. 3. 11 X 9 7 5 3 1 0 2 4 6 8 10 Y Z 12 R QB F Page 26 . Create multiple looks for the D. To create stress on the defense forcing them to make changes from the play-call. 5. Create personnel advantages & mismatches with our skill players & the defense.W. All motion will begin with a cadence signal from the QB. For example if we want to send Z to the slot area away from him.Z.F. To send a player in motion we will identify the player and the zone that player we be going to.H.Motions Why do we motion? 1. 6. 4. timing it so that he arrives on the snap of the ball.R.QB) is available to motion. These numbered zones are a continuation of our hole numbering for play calling. Z-9).

Bat. Carl Los. Dog Low. Cat. C. Ann. Cat. Bat.Common Formations: These formations are going to be the primary formations we will use on a weekly basis. C. Cat. Ann. Bat. Rog/Log. King Right/Left. Rap/Lap Right. B. B. Dog. Ben. Yet there is always the possibility that we will use more. Ant. Daisy. Ben. Ann Right Ant Daisy Lay Ann Cary-on Lunch Brunch Page 27 . Daisy Log. Daisy Left. Ant. Dog. Ben. Bat. Ant. Dog. Cat Row. Carl Ros. Dog. Ant. Bat. Carl. Carl Rog. Ant. Ben. Rog/Log Queen Right/Left.

Blocking Schemes
Zone To Zone Away Man

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Blocking schmes: We are going to block all of our plays using one of three different schmes: Zone To, Zone Away, or Man. Every play we run will work through these schemes. We either will block our zone to the play call, away from the play call, or a man. When we are blocking zones we are blocking certain areas and any defender that comes into that area. When we block man, we are blocking assigned specific defenders. Zone To The zone we are looking to protect is the area from our nose to the playside shoulder of our playside teammate. We will block anyone who comes into this zone. We work from the 1st level defenders to the 2nd level defenders. Below shows our zones. Each box represents the zone that the blocker is responsible for. X Zone LT Zone LG Zone C Zone RG Zone RT Zone Y Zone (Play is going to the right) Arrows indicate zone direction

X LT LG C RG RT Y
Note: The two ends on the OL do not have to be the Y and X, it could very easily be the U or F as well. Plays that are Zone To: Bronco, Bear, Colt, Jaguar, Falcon, Raven, Seahawk, Eagle, Play-action, 50 & 60's passes. Zone Away The zone we are looking to protect is the area from our nose to the shoulder away from the playside of our teammate away from the playside. We will block anyone who comes into this zone. We work from the 1st level defender to the 2nd level defenders. Below shows are zones. Each box represents the zone that the blocker is responsible for. X Zone LT Zone LG Zone C Zone RG Zone RT Zone Y Zone (Play is going to the right) Arrows indicate zone direction

X LT LG C RG RT Y
Note: The two ends on the OL do not have to be the Y and X, it could very easily be the U or F as well. Plays that are Zone Away: Giraffe, Gorrila, Gator, Griffin, Play-actions Man When we use the man scheme, we are blocking a specific defender, no matter where they are on the field. In our man scheme we will typically identify who we are blocking by a count system. We will count from the center out on both sides. The 1st DL past the Center is #1, the 2nd man past the Center is #2 and so on. If there is a man over the center he is #0. #3 #0 #1 #3

B
#2

B
C

#1

B
#2

E
LT

T
LG

N
RG

E
RT

Plays that are Man: Sneak, 70's & 80's passes

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Play Families All of our plays will be put into families. This means that you will need to know what plays fit into category, which allows each of us to easily remember our assignments on those plays. The different names used indicate an adjustment that one or a few players may have to make, while the remainder of us maintain the same responsibilities that the family indicates. When we listen to the play call the only other thing we need to know is the direction of the play. The second number in the play call indicates the direction of the play. All even numbers go to the right, and all the odd numbers go to the left. Zone To Run Plays: All of our zone to run plays will be identified with an NFL mascot (Eagle, Bronco etc...). If the mascot is a bird or something that flies, than we know it is an option play, which tells the call-side T and/or EMLOS to release the man on, and block our zone at the next level.

Option Series Triple = Eagle Speed = Falcon Flip = Seahawk Load = Raven

Zone Handoff Series Inside Zone = Bronco IZ Lead = Bear Stretch = Colt Jet = Jaguar

Zone Away Run Plays: All of our zone away run plays will be identified with a word that begins with the letter G (Giraffe, Gorilla, Gator, Griffin). Zone Away Run Plays Counter = Giraffe Inside Trap = Gorilla Power = Gator Passes: The majority of our pass plays will be identified with NFL cities. We will identify the backfield action (Dropback, quick, sprint out, or play action) with the play number called. 50 plays are sprint out plays. If we want run a play-action play, we will just tag the pass play to the end of the run play (Eagle-Denver).

Philadelphia Atlanta Baltimore Bronco Indianaoplis Jacksonville

Screens: Our screen passes will use weather words.

Quick Passes = Thunder = Lightning = Tornado = Storm = Blizzard

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Run Game Zone To: Handoffs Option Zone Away: Handoffs Page 31 .

Zone To Runs (Handoff Runs) Bronco Bear Colt Jaguar Page 32 .

in which he goes through and lead blocks onto the PSLB. as a leader blocker. The ball carrier will be reading the box player. to the call-side. 2. or 20 play. All our zone to plays are designed around this play being the root of the rest. 3. except the F who is looking for the bubble in the DL. The ball carrier will make his cut based on this block. Colt can be a 0. who is responsible for contain (he forces plays to go back to the inside). The ball carrier will be reading the first defensive lineman past the center. If there is an LB who appears now (before getting to the PSLB). The box player on defense is typically the OLB or a strong safety. but instead of just a single ball carrier going through the hole. get to the numbers and fly down the sideline. The F (usually) will block the box player. The ball carrier is looking to get outside to the numbers now. with a major emphasis of covered players getting to 2nd level defenders now. If the box plays wants to continue to be outside. If there is no motion on the play. the ball carrier receives the football directly from the quarterback and then runs through the designated area based on the read of the defense. Everything remains the same as for blocking. kick him out. The OL will block zone to. the Quarterback will need to naked away from the handoff.or 20 play whereas the QB. Bronco can be a 0. If the box player is kick out. Bronco: Bronco is our inside zone play. All the blockers on the line (OL and any additional skill players like the F. Bear: Bear is the same play as Bronco. The difference on this running play is the the handoff occurs immediately at the snap from a motion man (Z or another player) with little movement from the QB. we are sending the F-back through as well. The OL will block zone to rules here. We have four basic zone to handoff runs. we must lead on him. If the box player is pinned in. we will typically will send a man in motion establishing a option look with the Quarterback.10. H.10. but we do not have to force it. Jet: Jet is essentially the same is Colt. This is our most basic run play.Our Zone To run plays are divided into handoff runs and option runs. with a little more emphasis of getting to the next level sooner than on Bronco and Bear. Jet is a 30 series play primarily. We will use the rip-run for covered OL and reach-overtake for uncovered. 1. Page 33 . 4. cut inside off of the block. or Y) will use the zone to rules as described on the next page. RB. There will be a lead blocker on the box player and the ball carrier will make his cut off that block just like in Colt. Here the ball carrier is moving his read to the outside. This play can be excuted as well as a 0-play with QB running it with the F leading. or FB can all run the ball. Ideally we can pin him inside. Note: On all of the Zone to handoff plays. In the handoff runs. but a 10 series play if the RB is split out of the backfield. Colt: Colt is our outside zone. and then get back to the numbers ASAP.

2nd step into crotch/Aiming point is playside number/armpit 3. Use the 90-50-10 Rules Covered Rules: Covered means if any part of you body is covered by DL Steps: 1. Create Vertical push. Catch up w/ covered Mate NOW!! Create Vertical Movement EVEN Front (Playside is to right) Deuce Call Deuce Ace Trey Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the OL to their double teams calls (these calls may alter based on game plan) EVEN front double teams = "Trey" : Y & RT to Backer "Ace" : C & RG to Backer to Backer "Deuce" : BSG & BST Double DT to Backer B E T LT LG B B C T E RG RT Y Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered ODD Front (Playside to Y) Ace & Trey Call Ace IF he is covered he will identify the front as ODD ODD call alerts the OL to their double teams calls (these calls may alter based on game plan) ODD front double teams = "Deuce" : PSG & PST Double DT to Backer "Ace" : BSG & C Double N to backer Page 34 Deuce B E T LT LG B N T E C RG RT Y . using double teams 3. use the vault technique 4. Zone step w/ playside foot to Defender 2. ONLY come off when LB threatens your zone. Shoulders have to stay square Create Vertical Movement Uncovered Rules: Uncovered means if any part of you body is not covered by DL Steps: 1.Zone To OL Rules (Bronco & Bear) All blockers: Protect Playside Zone using Covered/Uncovered rules 1. Listen to Front calls & make double team calls accordingly 5. When in double team. 2nd/3rd step into crotch/Aiming point is playside number/armpit. Lead step w/ near foot to Defender 2. 1st level is most important 2.

Crossover Step 3. IF he goes outside cut underneath 2. Roll to aiming point Aiming Point: Midline of PSG Read: 1st DL past C (playside): Slow to-Fast Through 1. Upfield slide to heels of QB with near foot 2.Bronco Ball Carrier Rules Shotgun Footwork: 1. Roll to aiming point Aiming Point: Midline of PSG Read: 1st DL past C (playside): Slow to-Fast Through 1. Open step to play-side 2. making good pocket 3. IF he goes inside cram in hole Only allowed to make one cut = @ the LOS Footwork: Read Slants inside Cram into hole T E A Read Slants outside Cutback to A gap T E A Page 35 . IF he goes outside cut underneath 2. IF he goes inside cram in hole Only allowed to make one cut = @ the LOS Under Center 1. Hammer step with playside foot towards the LOS.

who now chips BSDE Page 36 . PST: Listen to Front call.Log King. Zone to rules Z: Motion to spot. snap of the ball work to get into pitch relationship execute option look. good pocket now. 13 Bronco FS SS C B B B C E Y F T N E X Z QB R Pro Personnel QB: Pivot on foot away from call. Backside: KO DE/Overhang player Y: Attack 1st high defender. ID double team/solo (make calls). If able to. Zone to rules BSG: Listen to Front call. stepping with callside foot to 6 o'clock. Carry out option run. PSG: Listen to Front call. Extend ball deep into back's pocket and ride to belt buckle. use Zone to rules. Z-6. ID if EMLOS & you have double team. If there is no motion attack 1st high threat. Zone to rules. ID double team/solo (make calls). make one cut & GO F: Play-side: Listen to Front call. BST: Listen to Front call. ID double team/solo (make calls). if solo = Sift through zone X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bronco (Q Run) or 23 Bronco (F Run). ID double team/solo (make calls). Zone to rules C: Make EVEN (or ODD) call. Aiming @ crack of PSG. ID double team/solo (make calls). Zone to rules R: Proper footwork to mesh. make read. pick the Corner. IF this happens the only change is the R (if in the backfield).

Zone to rules C: Make EVEN (or ODD) call.Log Dog. making a good pocket now. ID double team/solo (make calls). Zone to rules. stepping with callside foot to 6 o'clock. make read. use Zone to rules PSG: Listen to Front call. ID double team/solo (make calls). who now chips BSDE Page 37 . make one cut & GO R: Callside: Listen to Front call. Zone to rules Z: Motion to spot. ID double team/solo (make calls). ID if EMLOS & you have double team. BSG: Listen to Front call. PST: Listen to Front call. BST: Listen to Front call. 23 Bronco FS SS C B B B C E Y T N E X R Z QB F Pro Personnel QB: Pivot on foot away from call. Zone to rules Y: Attack 1st high defender. if solo = Sift through zone X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bronco (Q Run) or 23 Bronco (F Run). Carry out option fake. ID double team/solo (make calls). Zone to rules F: Proper footwork to mesh. If there is no motion attack 1st high threat. IF this happens the only change is the R (if in the backfield). ID double team/solo (make calls). If able to pick the Corner. Z-6. snap of the ball work to get into pitch relationship execute option look. Aiming @ crack of PSG. Extend ball deep into back's pocket and ride to belt buckle.

Deuce. Additional Fronts W E M N T F QB R S E E W T N M E S F R UNDER (ODD) Calls: Ace QB OVER (ODD) Calls: Ace.Bronco vs. Ace QB R Arrow indicates play direction Page 38 . Fat R 4-4 (EVEN) Calls: Deuce. Fat QB R M W E N T S E W E M N S T F E SS F QB DOUBLE EAGLE (ODD) Calls: Deuce. Fat W E T N M B E S W E M N S B E F F 50 (ODD) Calls: Ace QB R 3-5 (ODD) Calls: Ace.

Left Queen 13 Bear FS SS C B E B N B T E C Y Z F X QB R Pro Personnel QB: Pivot on foot away from call. BSG: Listen to Front call. PST: Listen to Front call. Zone to rules X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bear (Q Run) or 23 Bear (F Run). ID double team/solo (make call). Zone to rules R: Step on the near toes of the QB. Aiming @ crack of PSG. work through to PS ILB. Use the F as part of your read. make read. making a good pocket now. ID double team/solo (make call). Extend ball deep into back's pocket and ride to belt buckle. Zone to rules C: Make EVEN (or ODD) call. ID double team/solo (make call). stepping with callside foot to 6 o'clock. F: Find bubble. Zone to rule Z: Attack 1st high defender BST: Listen to Front call. ID double team/solo (make call. make one cut & GO. Block him with man rules. PSG: Listen to Front call. Page 39 . Carry out option run. ID double team/solo (make call). Zone to rules Y: Attack 1st high defender.

ID double team/solo (make call). Use the F as part of your read. Zone to rules X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bear (Q Run) or 23 Bear (F Run). ID double team/solo (make call). BSG: Listen to Front call. one cut & go.Left Queen. C: Make EVEN (or ODD) call. Zone to rules R: Simulate Falcon PSG: Listen to Front call. ID double team/solo (make call). 3 Bear FS SS C B E B N B T E C Y Z F X QB R Pro Personnel QB: Flash open to playside. Zone to rules F: Find bubble. Block him with man rules. Zone to rule Z: Attack 1st high defender BST: Listen to Front call. PST: Listen to Front call. Aiming @ crack of PSG. ID double team/solo (make call). make read on. Zone to rules Y: Attack 1st high defender. Page 40 . working through to PS ILB. ID double team/solo (make call. siming Falcon.

Deuce QB R M W E N T S E W E M N S T F QB E SS F QB DOUBLE EAGLE (ODD) Calls: Deuce. Additional Fronts W E M N T F QB OVER (ODD) Calls: Ace R UNDER (ODD) Calls: Ace R QB S E E W T N M E S F W E T N M B E S W E M N S B E F F 50 (ODD) Calls: Ace QB R 3-5 (ODD) Calls: Ace. Ace R Page 41 . Fat R 4-4 (EVEN) Calls: Deuce.Bear vs.

Wide-Zone step w/ playside foot to Defender 2. We want to get to 2nd level defenders sooner than on Bronco & Bear. 2nd step into crotch/Ripping through playside number 3. Use front calls/double teams 4. Create angled-vertical push (1st down marker) 2. (this is why we call it quick zone to rules) 3. Use 90-50-10 Rule Covered Rules: "Rip-Run" Covered means if any part of you body is covered by DL Steps: 1. keep running Uncovered Rules: "Reach-Overtake" Uncovered means if any part of you body is not covered by DL Steps: 1.Quick Zone To OL Rules (Colt & Jaguar) All blockers: Protect Playside Zone using Covered/Uncovered rules 1. 2nd/3rd step into crotch/Reaching playside number & overtaking the block 3. rolll up to 2nd level defender Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the OL to their double teams calls EVEN front double teams = "Trey" : Y & RT to Backer "Ace" : C & RG to Backer to Backer "Deuce" : BSG & BST Double DT to Backer EVEN Front (Playside to Y) Deuce Call Deuce Ace Trey B E T LT LG B B C T E RG RT Y Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered IF he is covered he will identify the front as ODD ODD call alerts the OL to their double teams calls ODD front double teams = "Deuce" : PSG & PST Double DT to Backer "Ace" : BSG & C Double N to backer Page 42 ODD Front (Playside to Y) Ace & Trey Call Ace Deuce B E T LT LG B N T E C RG RT Y . Run through reaching up to 2nd level IF defender stretches out. Zone Step to outside half of DL 2. Force mate off IF on 3rd step no contact has been made.

at the toes of the QB 2. QB will get you the ball Under-Center Footwork: 1.Colt Ball Carrier Rules Shotgun Footwork: 1. B Hug Hip of F Set up block & Go up the sideline R QB F E Aiming Point Box defender crosses Cutback Underneath Then get back outside F R QB Page 43 B E . Go now to the aiming point Aiming Point: 3 yards outside last man on LOS & 1 yard deep Read: Box defender. setup the block by hugging the inside hip of the man responsible for blocking the force defender (usually F). if that happens then cut up and get back outside. stepping on the QB's toes 3. Slide Step to playside 2. Crossover step 3. Open step to play-side. Get outside and only cut up if a wrong colored jersey crosses your face. Crossover step. Full speed through the mesh to your aiming point.

ID double team/solo (make calls). Extend ball out into R's pocket. Zone to rules Y: Attack 1st high threat (box player does not count). ID double team/solo (make calls). Z: If inside receiver. PST: Listen to Front call. stalk man-on. sprint through mesh to Aiming point. Hug hip of F.Right B. naked away. Page 44 . Zone to rules (Quick) F: Lead off-edge onto Box player. opening slightly away from playside. Zone to rules (Quick) X: Attack 1st high threat. ID double team/sol (make calls). If to a multiple receiver side and Y is the widest. Zone to rules (Quick) R: Open-Go. BSG: Listen to Front call. riding to playside hip. ID double team/solo (make calls). take him where he wants to go C: Make EVEN (or ODD) call. ID double team/solo (make calls). 18 Colt FS SS C B B B C E X F N T E Y Z R QB Pro Personnel QB: Drop-step with playside foot. and no motion. F-6. get to read & get up and out PSG: Listen to Front call. Zone to rules (Quick) BST: Listen to Front call. attack 1st high threat.

ID double team/solo (make calls). take him where he wants to go Y: Attack 1st high threat (box player does not count). ID double team/solo (make calls). Zone to rules (Quick) R: Zone to rules. 8 Colt FS SS C B B B C E X R N T E Y F Z QB Pro Personnel QB: Drop-step with playside foot. If to a multiple receiver side and Y is the widest.Right Ant C. (man-on cut-off) PSG: Listen to Front call. Page 45 . stalk man-on. C: Make EVEN (or ODD) call. Get now to aiming point & make read. opening slightly to playside. Z-6. ID double team/sol (make calls). Zone to rules BSG: Listen to Front call. Zone to rules (Quick) Z: Motion to wheel route BST: Listen to Front call. PST: Listen to Front call. ID double team/solo (make calls). Zone to rules (Quick) X: Attack 1st high threat. Zone to rules (Quick) F: Lead off-edge onto Box player. ID double team/solo (make calls).

Page 46 . flashing numbers to the defense. ID double team/solo (make calls). ID double team/solo (make calls). 37 Jaguar FS SS C B B B C E X F N T E Y Z R QB Pro Personnel QB: Catch snap and extend to Z. BSG: Listen to Front call. cheat out slightly. arc back on snap to infront of QB. If to a multiple receiver side and Y is the widest. Note: Defensive tackles are not major threats to this play. ID double team/solo (make calls). ID double team/solo (make calls). Zone to rules (Quick) F: Lead off-edge onto Box player. we want to get to the second level defenders now. Zone to rules (Quick) BST: Listen to Front call. stalk man-on. Z-6. Get to the edge and turn up field. take him where he wants to go C: Make EVEN (or ODD) call. Zone to rules Y: Attack 1st high threat (box player does not count). ride to playside hip and finish handoff. ID double team/sol (make calls).Right Queen. Zone to rules (Quick) R: Zone to rules. double through box player to next threat. trust your speed. PSG: Listen to Front call. If in the backfield. Carry out fake. make pocket. Z: Motion to call. Zone to rules (Quick) X: Attack 1st high threat. PST: Listen to Front call.

Zone To Runs (Option Runs) Eagle Falcon Raven Seahawk Page 47 .

In the option runs. Falcon: Falcon is our double option. pitch the ball to a pitch man.Our Zone To run plays are divided into handoff runs and option runs. which is determined based on motion or most inside WR playside). then the QB may carry the option out with R. simulating the look on Eagle. All of our options are can be identified as any number series of run plays. Eagle is our triple option. Eagle: Eagle is our base play with in the entire offense. 3. It is a speed option. If the QB gets a pull read. Flash: The flash Page 48 . Raven: Raven is a double option with a lead blocker. the first number will indicate the pitch man (10 = R-Back Pitchman. 4. When we call Seahawk. the quarterback will read a designated defensive player and make descions on whether to give the ball to a ball carrier. The quarterback will read the first DL past the 3-tech for the give-pull between the dive man and the quarterback (the dive-man is running Bronco). where the quarterback is making one read on a pitch key. yet he will get into a postion to mesh with the QB on the dive. Seahawk: Seahawk is also a triple option. Note: We have the capability to tag an option read on to any of our run plays. This alerts two positions to change the duties slightly. 2. The pitch man will either be a man put into motion or the nearest skill player split to the backside. Looks very simliar to Falcon. or keep the ball himself. The QB will go through the same reads and use the same keys as in Eagle. Through our formation alignment we will setup an option read for the quarterback. but make the same read as he does in Eagle on the backside DE. 1. The quarterback will either give the ball to a back in the backfield or run a pitch-option. then he attacks the pitch key. a man will come in motion. and either keeping the ball or pitching it. we will run it roughly 60% of the time. Seahawk flips the responsibilities of the dive-man (typially R) and the pitchman. making a read to keep or pitch. We have four basic zone to option runs. 30 = WR pitchman. If we want to do this we will tag "Read" to the end of the play call (Colt-Read). just add a blocker in front. 20 = F-Back Pitchman. The Quarterback will execute the run play as called. The option will be the heart of our offense.

Zone To OL Rules (Option Runs) All blockers (excluding PST): Protect Playside Zone using Covered/Uncovered rules (run Zone to rules) 1. If there is a DL-tech to your inside that the guard would block (2 or 3 tech) then give a "Hand Check" to vault off of to work to PSLB. Zone to PSLB (if possible keep inside) working through your zone. 1st level is most important 2. taking the best path available (inside or outside) determined by the DL's alignment. Release to the PSLB. ONLY come off when LB threatens your zone 4. Do not block DL on you! 2. 5. Use the 90-50-10 Rules PST rules (Eagle. Falcon. 4. if LB disappears work to FS B E N LT LG C B B T E RG RT B B T LT LG B N T C RG RT B Page 49 . When in double team. Create Vertical push. Listen to Front calls & make double team calls accordingly (we will use the same as the Zone to handoff runs. & Seahawk): 1. using double teams 3. 3.

then he pulls. There are two parts to being successfull in this part of the option: 1) the mesh & 2) the read. with eyes on the read. Do not clamp down on the pocket until you have passed the QB's front foot. put pressure on the ball with your front and slide the back hand out of the mesh.this is the choice the quarterback makes on whether to give the running back the ball or keeping it and run the pitch. 2. Reach the ball back with both hands and arms extended. Slam it into the gut of the dive man. b) If the QB cannot see the outside shoulder. Form the pocket with both arms. If the ball has been pulled.. The read begins as soon as the snap is secured and ends in the mesh. He is reading what this defender does at the snap of the ball. Be sure to leave the bottom hand open until you clamp down. from the normal handoffs. the ball will be placed in it. moving full speed. with eyes on the read (same read as on Bronco). swing the backside foot towards the LOS. Know that the decision will be made by the quarterback by the time you get to the front leg. The dive man will always assume he is getting the ball. NEVER look at the back. c) Ride the ball across the track. As that foot hits the ground. WE WILL GIVE UNLESS. Weight should be on the back half of your body. the QB will give... Then explode off your front foot and fake pitch phase. should take one shuffle to the LOS. e) If you get a Pull read. continue on the track. a) The QB will read the first DL on or outside the PST. Keep the shoulders square to the LOS. Page 50 . QB a) QB will receive the snap and focus on the read as soon as the snap is secured. finishing the handoff. c) If the QB sees the outside shoulder and the read is squeezing down the LOS to tackle the dive. d) If you get a Give read. pull the ball out of the mesh with both hands on into your gut.Reads for the Quarterback: Give-Pull read . Explode of your front foot into pitch phase. d) If in doubt give. b) Dive man will make a minor adjustment on his pocket and arm placement. 1. Read: The read is the decision the quarterback makes on whether to give or pull the ball. Mesh: The mesh is the action where the dive man and the QB are in the handoff phase of the option. Dive-man a) Dive-man will take a up-field lateral step towards the QB with the inside foot. to the dive back. rolling shoulders and jamming up into the line. b) Take a short half-step towards the read with the callside foot. on the track which is at the belt buckle. As the ball begins to cross your belt buckle you.

Pitch Man Pitch Man X F QB R Z Y X F QB R Y Z Page 51 . 4. 2. until the QB gets at a distance for pitch relationship. 2. Pitch Man Pitch Man X F R QB Z QB R Y X F Y Z 2.Reads for the Quarterback: Pitch read . then the first skill player to the play side who is split out. We want to get into a relationship of 1 x 4/5. The key is to pitch the ball heart-to-heart (ours to his) and follow your pitch. and we can get into pitch relationship in a multitude of ways. Who Determination: 1. Circle the defense! 6. 4. As soon as we go into pitch relationship. Who and How: Any of our skill players with in the formation (excluding the diveman and the QB) can be a pitch man. The QB will attack the outside half of the pitch read. our hands need to be up and ready. waiting for the pitch. The wider he is. chest high. The pitch relationship is the responsibility of the pitch man. When we get the pitch. This changes only on Raven and by game plan. Maintain the integrity of the relationship by adjusting with the QB. Reading what he does. The QB will read the first man past the handoff read. the more lateral movement that needs to occur in the backpedal. Read: 1. 3. If the read shows us his numbers and attacks us. we close on the pitchman. Motion man to the play side: Any player coming in motion to the playside will get to his destination point and at the snap ball get into pitch relationship immediately. and 4 5 yards away. and we don't see his near number coming at us. Note you will want to cheat your split in slightly to help with getting into pitch relationship. executing a thumb-down flip to the pitch man. If this happens then this play will simply backpedal. Meaning we want to be just slightly behind the QB (at about 1 yard). Pitch Relationship: The pitch relationship is what we call the seperation between the QB and the pitch man. we plant and get upfield. 3. 5.this is the choice the quarterback makes on whether to pitch the ball to the pitch man or keep it and get upfield There are two parts we need to understand: 1) the read & 2) the pitch relationship. 1. We want to have our playside fingers on the laces of the ball. Inside split: If there is no motion or the motion is going away from the play side. Stay in pitch relationship until a whistle is blown or the QB has clearly turned up and kept the ball. He will hold the ball with both hands. we tuck the ball and get outside of the numbers. whether on or off the LOS. If the read attacks the pitch man.

work to get to his playside half and force redirection. attack 1st high threat. backpedal and work to get into pitch relationship as QB gets out in front. Non-Dive Back: If we are in a two-back set. Pitch Man: Work to get into pitch relationship based on formation and motion called. If motion called. go through motion and get into pitch relationship. If given the ball make reads just like Bronco. Work through read progression executing give-pull and pitch as applies. stalk man on. and you are not the dive man. Dive Back (R or F): Step to the toes of the QB. If the ball is pulled. then handcheck vaulting into PSLB. PSG: Zone to Rules C: Zone to Rules BSG: Zone to Rules BST: Zone to Rules Page 52 .Eagle Position Rules: QB: Determine who the read keys are on the defense. leaving lower hand open until passed the QB's front hip. attack 1st high threat (not pitch key) Backside Wideouts: If not in motion. If there is a heavy PS shade on the Guard. #1 Playside: Assuming you are not the pitch man. Execute cadeance and snap. then give good fake hard into LOS. Use Zone to rules. Create good pocket. If no motion called or if you are the nearest player to the option side. forcing the shoulders to stay square. #2 Playside: Assuming you are not the pitch man. PST: Best release to PSLB to PS Safety.

If another LB shows up in your release. ID double team/solo (make calls). If give occurs. if applies.Right C. go through reads just like Bronco if given ball. Zone to rules Y: Stalk man-on BSG: Listen to Front call. R: Proper option footwork. F: Use Zone to rules. Z-6. ID double team/solo (make calls). keep shoulders square. 37 Eagle FS SS C B B B C E X T N E Y F Z QB R Pro Personnel QB: Determine who the reads are with :06 rule. carry out option fake hard. pitch read. Zone to rules Z: Motion to spot. take him. turn to playside with option footwork working through reads. snap of the ball work to get into pitch relationship now. Hands ready for pitch. execute the give-pull read. ID double team/solo (make calls). Zone to rules. Aiming point is crack of guard. Zone to rules C: Make EVEN (or ODD) call. PSG: Listen to Front call. If not given the ball roll shoulders for good fake. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 53 = Pitch read . ID double team/solo (make calls). full speed through the mesh. PST: Take best release to get to PSLB. If there is a outside shade on the G. working through 1st level up to LB's. Then. BST: Listen to Front call. hand check.

full speed through the mesh. hand check. keep shoulders square. working through 1st level up to LB's. Zone to rules C: Make EVEN (or ODD) call. Zone to rules. carry out option fake hard. Hands ready for pitch. PSG: Listen to Front call. ID double team/solo (make calls). go through reads just like Bronco if given ball. if solo = Sift through zone X: Attack 1st high defender Page 54 = Dive read = Pitch read . BST: Listen to Front call. Aiming point is crack of guard. If another LB shows up in your release. R: Use Zone to rules. if applies. ID double team/solo (make calls). turn to playside with option footwork working through reads. ID double team/solo (make calls). PST: Take best release to get to inside LB.Left Dog. 37 Eagle FS SS C B B B C E Y Z T N E X R QB F Pro Personnel QB: Determine who the reads are with :06 rule. Zone to rules Z: Backpedal at snap of the ball working to get into pitch relationship now. If there is a outside shade on the G. F: Proper option footwork. Then. execute the give-pull read. pitch read. If give occurs. If not given the ball roll shoulders for good fake. ID double team/solo (make calls). take him. Zone to rules Y: Stalk man-on BSG: Listen to Front call.

Hand Check R R QB UNDER (ODD) Calls: Ace.Eagle vs Additonal Fronts W E M N T S E FS E W T N M E S QB OVER (ODD) Calls: Ace. Hand Check R F 50 (ODD) Calls: Ace QB R W E M N S T E SS QB 4-4 (EVEN) Calls: Deuce. Deuce QB R M W E N T S E E T W N M E S QB DOUBLE EAGLE (ODD) Calls: Deuce. Ace Page 55 R . Hand Check FS E W T N M B E S W E M N F S B E QB UNDER (ODD) Calls: Deuce R 3-5 (ODD) Calls: Ace.

PSG: Zone to rules. Pitch Man: Get into pitch relationship now. Open to the play side. assuming he is not the read. If Center has a heavy playside shade. if there is a heavy shade playside = CUT! If uncovered and there no immediate threats to your zone. handcheck him then get into zone. Sprint at the outside shoulder of the read. If he is the read then work to next backer. Secure snap. C: Zone to rules BSG: Zone to rules BST: Zone to rules Page 56 . work into pitch relationship now. box player. plant and get up field. If he goes now to the pitch man. which is determined by formation or motion. Non-dive back (if applies): If to the aligned to the playside = Block Colt. Backfield-Drop step and open to playside. check your mates on each side.Falcon Position Rules: QB: Determine read. If he shows his numbers and attacks. pitch the ball. Double team him with OT to Safety. taking path behind quarterback now. Motion Man-Snap of the ball get into pitch relationship. get into pitch relationship now Playside Split out-Backpedal until the QB gets in front. If aligned away from the playside = Kickout EMLOS #1 Playside (not pitchman): Stalk man-on #2 Playside (not pitchman): Attack 1st high threat Backside widouts (no motion or pitchman): Attack 1st high threats PST: Best release to PSLB thru Safety.

If there is a outside shade on the G. If his numbers turn to you. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 57 = Pitch read . ID double team/solo (make calls). hand check. 18 Falcon FS SS C B B B N C E X T E Y F Z QB R Pro Personnel QB: Determine who the reads are with :06 rule. open to playside and attack the outside shoulder of the read. If he goes now to the pitch man. then plant and get upfield. if to the playside. snap of the ball work under the QB. PST: Take best release to get to inside LB. simulating Jaguar BST: Listen to Front call. Z-6. Zone to rules Y: Stalk man on BSG: Listen to Front call. Zone to rules Z: Motion to spot. ID double team/solo (make calls). PSG: Listen to Front call. C: Make EVEN (or ODD) call. Zone to rules. ID double team/solo (make calls). take him. ID double team/solo (make calls). Do not touch the pitch read. get into pitch relationship now.Right C. R: Open to the playside. Zone to rules F: Use Zone to rules. If another LB shows up in your release. pitch. hands ready for the pitch.

ID double team/solo (make calls). ID double team/solo (make calls). then plant and get upfield. open to playside and attack the outside shoulder of the read. hand check. help OT pin the end. Zone to rules Y: Stalk man on BSG: Listen to Front call. If his numbers turn to you. ID double team/solo (make calls). backpedal until QB gets infront. C: Make EVEN (or ODD) call. PSG: Listen to Front call. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 58 = Pitch read . if to the playside. take him. ID double team/solo (make calls). 38 Falcon FS SS C B B B N E Y Z C E X F T QB R Pro Personnel QB: Determine who the reads are with :06 rule. Zone to rules Z: Snap of the ball. If another LB shows up in your release. If he goes now to the pitch man. pitch. Zone to rules. Zone to rules F: Use Zone to rules. hands read for ball.Right A. BST: Listen to Front call. Get into good pitch relationship. If there is a outside shade on the G. R: Bubble route PST: Take best release to get to inside LB.

Zone to rules. Zone to rules F: Use Zone to rules. attacking 1st defender backside PST: Best release to PSLB.Rog A Dog. then plant and get upfield. pitch. If he goes now to the pitch man. R: Downhill now. If his numbers turn to you. open to playside and attack the outside shoulder of the read. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 59 = Pitch read . ID double team/solo (make calls). hands read for ball. ID double team/solo (make calls). C: Make EVEN (or ODD) call. if he disappears get to safety PSG: Listen to Front call. ID double team/solo (make calls). BST: Listen to Front call. 38 Falcon FS SS C B B B N E Y R C E X Z F T QB Pro Personnel QB: Determine who the reads are with :06 rule. Z-7. if to the playside. help OT pin the end. Zone to rules Z: Snap of the ball. Zone to rules Y: Stalk man on BSG: Listen to Front call. Get into good pitch relationship. ID double team/solo (make calls). backpedal until QB gets infront.

#1 Playside: Assuming you are not the pitch man.Seahawk Position Rules: QB: Determine who the read keys are on the defense. attack 1st high threat. If given the ball make reads just like Bronco (1st DL passed the Center). PST: Best release to PSLB to PS Safety. Dive Back (Z or motion man): At snap. attack 1st high threat (not pitch key) Backside Wideouts: If not in motion. backpedal and work to get into pitch relationship as QB gets out in front. Non-Dive Back (If applies): If to the playside = Zone to rules. #2 Playside: Assuming you are not the pitch man. then give good fake hard into LOS. If there is a heavy PS shade on the Guard. go through motion and get into pitch relationship. Create good pocket. If motion called. If away from the playside = Kickout EMLOS Pitch Man: Work to get into pitch relationship based on formation and motion called. PSG: Zone to Rules C: Zone to Rules BSG: Zone to Rules BST: Zone to Rules Page 60 . then hand-check vaulting into PSLB. stalk man on. slide step to the QB. Execute cadeance and snap. If no motion called or if you are the nearest player to the option side. If the ball is pulled. Work through read progression executing give-pull and pitch as applies. work to get to his playside half and force redirection. flip hips and get shoulders square to the LOS. leaving lower hand open until passed the QB's front hip.

carry out option fake hard. Zone to rules Z: Motion to spot. R: Open to the playside. Hands ready for pitch. turn to playside with option footwork working through reads. If give occurs. PSG: Listen to Front call. Then. If another LB shows up in your release. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 61 = Pitch read .Right Queen. PST: Take best release to get to PSLB. ID double team/solo (make calls). ID double team/solo (make calls). ID double team/solo (make calls). work to get into pitch relationship. execute the give-pull read. Zone to rules Y: Stalk man on BSG: Listen to Front call. If there is a outside shade on the G. Zone to rules. if applies. take him. Zone to rules F: KO BS DE C: Make EVEN (or ODD) call. Z-4. pitch read. snap of the ball work to get into pitch relationship now. hands up and ready. ID double team/solo (make calls). hand check. BST: Listen to Front call. 18 Seahawk FS SS C B B B C E X T F N E Y Z QB R Pro Personnel QB: Determine who the reads are with :06 rule.

ID double team/solo (make calls). If another LB shows up in your release. If give occurs. BST: Listen to Front call. Then. snap of the ball work to get into pitch relationship now. work to get into pitch relationship with hands up and ready C: Make EVEN (or ODD) call. hand check. Zone to rules Z: Motion to spot. ID double team/solo (make calls). take him. turn to playside with option footwork working through reads. PSG: Listen to Front call. 38 Seahawk FS SS C B B B C E X R T N E Y W Z QB Spread Personnel QB: Determine who the reads are with :06 rule. If there is a outside shade on the G. Zone to rules. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 62 = Pitch read . ID double team/solo (make calls). carry out option fake hard. Hands ready for pitch. R: Block man on or overhang player PST: Take best release to get to PSLB. execute the give-pull read. Zone to rules W: Backpedal until the QB gets infront. Z-4. Zone to rules Y: Stalk man on BSG: Listen to Front call. pitch read. ID double team/solo (make calls). if applies.Right Ant Cary.

If he shows his numbers and attacks.Raven Position Rules: QB: Determine read. Want to pin him inside. if unable to stretch him to the sideline. Pitch Man: Depending on position at snap (motion man. plant and get up field. Playside back (non pitchman): Lead on box player. If he goes now to the pitch man. get into pitch relationship using appropriate movement. or split to the play side). Read will be safety. Open to the play side. backfield. Secure snap. unless a different color jersey gets in your face. Backside widouts (no motion or pitchman): Attack 1st high threats PST: Zone to rules PSG: Zone to rules C: Zone to rules BSG: Zone to rules BST: Zone to rules Page 63 . #1 Playside (not pitchman): Stalk man-on #2 Playside (not pitchman): Work with non-dive back to block the box player. pitch the ball. Get to the edge now. Work to get outside leverage immediately. We are trying to get outside quickly.

18 Raven FS SS C B B B C E X T N F QB E Y Z R Pro Personnel QB: Determine who the read is with :06 rule. ID double team/solo (make calls). R: Open to the playside. ID double team/solo (make calls). if solo = Sift through zone = Dive read X: Attack 1st high defender Page 64 = Pitch read . Zone to rules. PST: Listen to Front call. Work to circle the defense. open Dgap and attack edge. Zone to rules F: Get outside leverage on the box player. ID double team/solo (make calls). ID double team/solo (make calls). then stalk. Zone to rules Z: Crack the box player unless there is a man on. ID double team/solo (make calls). pitch off read.Right King. Zone to rules Y: Stalk man on BSG: Listen to Front call. work to get into pitch relationship. hands up and ready. try to pin him in. if read key fills the alley. Zone to rules PSG: Listen to Front call. C: Make EVEN (or ODD) call. BST: Listen to Front call.

ID double team/solo (make calls). pitch off read. Zone to rules Z: Motion. PST: Listen to Front call. ID double team/solo (make calls). on snap get into pitch relationship. if read key fills the alley. try to pin him in. Zone to rules. Zone to rules Y: Stalk man on BSG: Listen to Front call. Zone to rules PSG: Listen to Front call. ID double team/solo (make calls). then stalk. ID double team/solo (make calls). if solo = Sift through zone = Dive read X: Attack 1st high defender Page 65 = Pitch read . BST: Listen to Front call. Work to circle the defense. hands ready now. open Dgap and attack edge. Zone to rules W: Crack the box player unless there is a man on. 38 Raven FS SS C B B B C E Y Z T N E X W QB R Spread Personnel QB: Determine who the read is with :06 rule. ID double team/solo (make calls). R: Get outside leverage on the box player. Z-5.Left Cary. C: Make EVEN (or ODD) call.

Zone Away Runs Gorilla Gator Griffin Giraffe Page 66 .

we must alert our playside mate. .IF we are covered and there is no immediate threat in our zone away from the play.IF we are covered and a LB steps into our zone away from the play. Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the playside OL to their double teams calls EVEN front double teams = "Deuce" : Guard & Tackle Double DT to Backer NOTE: There can be adjustments (backside shades on the center) EVEN Front (Playside Right) Deuce & Ace Calls B E T LT LG B B C T E RG RT Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered IF he is covered he will identify the front as ODD ODD call alerts the playside OL to their double teams calls ODD front double teams = "Deuce" : G & T NOTE: There can be adjustments ODD Front (Playside Right) Deuce Call B E T LT LG B N T E C RG RT Page 67 .Zone Away Blocking Rules All OL & any man on LOS(if available): Protect zone away from the playside . that we have an immediate threat and he has the man covering us alone. we must block the man covering us and double team him with our mate through the BSLB (responsible for our zone.

led him lead you through the hole. 3. The BSG will pull to the playside and kick out the first DL head-up or outside of the PSG. 1. Center) will block zone away. We should be scrapping the butt of the pulling guard. The back will receive the ball immediately heading downhill through hole called. This alerts two positions to change the duties slightly. if we get penetration block the first threat we come across. Our zone away plays are our more downhill type runs. where the QB and RB's do not have as much choice on where the ball is going. will be the kickout. Gorilla: Gorilla is our inside trap play. Gator: Gator is our truest zone away play for the OL. usually this will be right off of the frontside double team between the G & T. but make the same read as he does in Eagle on the backside DE. Guard. The footwork for the back will be jab step outside. (or a naked) 2. In Gator the H & F will perform the same duties as do the BSG & BST on Giraffe. Guard. open and run through the toes of the QB. We will typically call gator with a heavy set (meaning H is in the game) whereas the H & F will be our lead blockers. The back aligned the furthest will roll the hole. All OL will zone away block. We are trying to setup the playside DT to be trapped by the BSG. Griffin: Note: We have the capability to tag an option read on to any of our run plays. We want to scrape paint as we pass the G & T combo on the frontside. The QB will catch the snap and immediately turn to the playside for the handoff to the back and then execute an option fake. and then hand the ball to the back. This is a quick hitting play. Giraffe: Giraffe is our counter play. and look to get on tail of the pulling Tackle. The BSG will pull down the LOS and kick the EMLOS. we will be executing a Jaguar fake. The back aligned closest to the call. The QB will secure the snap. The playside OL (Tackle. The BST sift block through his zone to. 4. meaning the first open hole. If we want to do this we will tag "Read" to the end of the play call (Gorilla-Read). The back will receive the handoff from the QB. open step as if the play were Falcon. Who does what is determined by alignment. The Quarterback will execute the run play as called. Note anytime we call a 0-series Giraffe (5 or 6 Giraffe) and there is motion going away from the play call. Both pullers have to understand we cannot pass defenders up. then gather. Here we are trying to run the ball tackle with the tackle as a lead blocker. The pitch man will either be a man put into motion or the nearest skill player split to the backside. The BST will pull down the LOS looking to roll into first daylight. We are trying to get the ball through one hole and do so by design of the blocking scheme.Our Zone Away run plays typically will have one or two OL pull to other side of the formation where we are attacking a defender. if he squats hook him. Center) will zone away block. At the snap the playside of the OL (Tackle. Page 68 .

Make double team calls as applies. Z-6. Make double team calls as applies. R: Step up and to the QB now. Sprint though the hole off the block of the guard. PST: Listen to front. receive handoff. We are going to block the next level defender (LB now) do not block the end or the DT. At snap get into good pitch relationship. executing the handoff. EVEN front going to the Mike. extend the ball and ride to the front.Right A. Carry out option look post-handoff. X: Attack 1st high defender Page 69 . PSG: Listen to front. 12 Gorilla FS SS C B E N B T B E Z C X F R QB Y Pro Personnel QB: Secure the snap. F: Crack OLB C: Make EVEN (or ODD) call. open to the playside. ODD front going to the N. Sell the option! BST: Sift through zone to. Zone away rules. Y: Attack 1st high threat BSG: Trap pull to kick out the first defender head-up or outside of the PSG Z: Motion. Zone away rules.

W: Attack man on to 1st high threat C: Make EVEN (or ODD) call. extend the ball to the Z. At snap. PST: Listen to front. kicking-out 1st down head up or outside of the PSG Z: Motion. U: If at the LOS (wing or on) block the end. fake Jaguar. Sell it! BST: Work up to LB now X: Attack 1st high defender Page 70 . 2 Gorilla FS SS C B E B N T B E Z QB C X W U Y Money Personnel QB: Secure the snap.Right Ann Ben. faking Jaguar. As the ball gets to your away hip. get down hill now. going inside of the pulling guard. Y: Attack 1st high threat BSG: Trap-pull. flash the defense your numbers in the mesh. Z-4. Zone away rules. Zone away rules. Zone away rules. Make double team calls as applies. pull it back in. PSG: Listen to front. Make double team calls as applies.

Y: Attack 1st high threat BSG: Trap-pull. Make double team calls as applies. Scrape paint through the hole. PSG: Listen to front. then fill for the puller. At snap get into good pitch relationship. scraping the double team. 16 Giraffe FS SS C B E N B T B E Z C X F R QB Y Pro Personnel QB: Secure the snap. Extend the ball and ride across the belt giving to the back. Make double team calls as applies. Take the handoff and get on the butt of the pulling T. PST: Listen to front. kicking-out 1st down defender past OT Z: Motion. turn back to hole. Post-handoff. sprinting on the toes of the QB. Zone away rules. R: Jab-step away. Zone away rules. Zone away rules. open and drop step to the playside. C: Make EVEN (or ODD) call. look for play-side backer X: Attack 1st high defender Page 71 .Right B. F: If within the box. execute option look. Sell the option! BST: Roll 6 hole. Z-6.

kicking-out 1st down defender past OT Z: Motion. PSG: Listen to front. faking Jaguar. extend the ball to the Z. scraping paint through the hole.Right Ann Ben. Zone away rules. fill for the puller PST: Listen to front. W: Attack man on to 1st high threat C: Make EVEN (or ODD) call. pull it back in. As the ball gets to your away hip. Z-4. U: If within the box. flash the defense your numbers in the mesh. fake Jaguar. turn to the playside. look for play-side backer X: Attack 1st high defender Page 72 . Zone away rules. Make double team calls as applies. 6 Giraffe FS SS C B E B N T B E Z QB C X W U Y Money Personnel QB: Secure the snap. get on the butt of the tackle. Sell it! BST: Roll 6 hole. At snap. Zone away rules. Y: Attack 1st high threat BSG: Trap-pull. scraping the double team. Make double team calls as applies.

Zone away rules. Y: Zone away rules. If to the playside kick out EMLOS. 1-thousand count. BSG: Listen to front. Zone away rules. Do not block anyone head up or outside. pull and roll the hole looking for PSLB. get on tail of the wrapper and follow through the hole. PST: Listen to front. X: Attack 1st high defender Page 73 . pull and roll the hole looking for PSLB. Zone away rules H: If away from the playside. R: Attack 1st high threat. Make double team calls as applies. BST: Listen to front. PSG: Listen to front. Make double team calls as applies. Make double team calls as applies. 6 Gator FS SS C B E N F B T H QB B E Y C X R Heavy Personnel QB: Secure the snap. Zone away rules.Rap Ray Dog. If to the playside kick out EMLOS. F: If away from the playside. C: Make EVEN (or ODD) call. Zone away rules. Make double team calls as applies.

Drop-Back Page 74 .Sprint Out 60 Series -.Screen 80 Series -.Quick 70 Series -.Play Action 50 Series -.Pass Game 40 Series -.

. which all of our pass route combinations are called by NFL cities (Atlanta. The backfield action (for the R. & Man. The routes are determined by the play name. Each series will have a slightly different style of protection. Zone Away. is if it is a 40 series (play action) pass. The series number will alert what the assignment is. meaning there is a lot we can do with them through their structure. Tornado. An explanation of each route is explained later on the page with the route tree.. Each position is listening to different key words to determine their jobs for the given pass play.). and H) will be one of two things. etc.Passing Game: Our pass plays are very dynamic. The following pages look at each series and how these series are executed for all positions.. Either the assignment is to protect or to release into a route. The exception is our screen game which we identify with weather words (Storm. The only time the OL has to listen to the rest of the play. Then they have to understand what run we are play actioning off of. F. All receivers will have to know all routes and be able to execute these routes. Seattle. yet they are married together through our three blocking schemes mentioned earlier: Zone To.. The routes are determined by the name of the play. etc. The protection and backfield action is determined by the play number identifying the series.). Page 75 .

If there is a fourth receiver he is #4. Any handoff fake the ball carrier. We cannot go upfield beyond the tackle box. PA Pass Blocking: The OL has to sell the run hard. go hard into the LOS. the side to where the QB is rolling to is the frontside. the QB will roll away from the fake. We will count receivers from the outside in. PA Pass Backfield Action: We must give good fakes in the backfield. We have to secure the first level. the #er'd receiver determines the route #1 X #2 R QB F #3 #2 Z #1 Y We will also use the playside and backside identification in routes. The widest receiver will be #1. By faking the run we are drawing the defense out of pass coverage. Each play action pass play will have set routes unless otherwise determined by tag or weekly gameplan. To do this we must keep low hats and pad level. Typically the side where the fake is going is the backside. The QB must use proper hand placement on the fakes. Backside #1 X #2 R QB F #3 Frontside #2 Z #1 Y On all of our zone to/away handoff fakes. with the exception of going up field. must roll his shoulders over the fake handoff. creating advantages for our passing game. Routes: Our routes in the play action pass game are determined by our alignment in the formation or rather. Page 76 . The key to accomplishing this is selling the run which involves both the backfield and the OL. If it is an option fake. The backside routes will be automatic in our play action game. Th 2nd widest receiver will be #2. Backside #1 will run a climb route. which is 3 yards infront of the ball. and then throw a pass. leaving the other side the frontside (which is usually where the QB is rolling out to. We ID what our route is by what number we are as shown the diagram below. which means that those involved in the sister run mu execute their assignments hard. On all of our option plays the QB will roll to the fake. Our blocking will be usually be the same as we do on the sister run play. if he is in the backfield then he will help protect the backside. It does not matter what position is aligned where. what numbere receiver we are.Play Action Passes: Our play action passes are passes in which we are trying to show run. and allow 2nd level players to come to us. Backside #2 will run a drag if he is split out. ALL RECEIVERS MUST BE ABLE TO RUN ALL ROUTES. as if the play were a run. and come out of the fakes read throw. to each side of the play. The 3rd widest receiver will be #3. To determine this we have to understand where the fake going and where the QB is rolling to.

Sprint Out Protection: The OL is using the zone to blocking scheme in sprint out protection. unless otherwise determined by the game plan. then back to the playside will step up to the LOS and check for immediate pressure playside from a blitzing defender. Sprint out passes are identified with 50 numbered play calls. the second number is an odd number. The back aligned to the back side will check for blitz run through as well. Most of these throws are quick throws. Sprint Out Backfield Action (RB's): Backs are involved in the protection as well. If we have an ODD front we take man on (normal zone to rules). As he sprints out he is getting the ball up ready to throw as well as making his reads as determined by the play call. meaning he is gain depth then forcing his body to square up so that by the 5th step he is in a position ready to throw to his target.Sprint Out: Our sprint out passes are passes in which we are trying to get the QB out of the pocket and make a quick and efficient throw to an outnumbered side of the defense. If we have a two back set. If we want to sprint right. If there is no immediate threat then we hinge block looking for any backside run throughs. Even though we are pre-determing that the QB only has two routes he is looking at. What has to be determined though is who is on the playside (side we are sprinting out to) and who is on the backside because the assignments change slightly. the second number is an even number (just like the hole ID) and if we want to sprint left. he is yours. if not then we hinge as if we were backside. it is crucial that our backside receivers run their routes just as if the ball is coming their way. The center's responsibility will vary dependent upon the front (Odd or Even). throw secondary route. B T B N B T B B E B N T B E F QB R F QB R Sprint Out Backfield Action (QB): The QB in our sprint out game only has to three options. #1 backside will always run a climb route and #2 will always run a seam (if there is a #2). If the defender blitzes. or run downhill. By his 5th step the decision on what to do with the ball has to be made. will go through normal zone to blocking rules on an immediate threat in their zone. with eyes quickly looking to the edge cutting off any edge rush. the back protects as if he were aligned play-side. run! As the QB is sprinting out he is bow his route. The playside of the OL will aggressively protect normal zone to blocking. If there is no threat then we help seal the playside edge. He can either throw primary route. Ex: 51 = Sprint Left. therefore the backside receiver/s will always be running the same routes to bring them across the field. The side we are sprint out and throwing to is determined by the second number in the play call. Page 77 . eyes are working outside in. No matter the play call these are routes are automatic for backside receivers in the 40 series. We have to force the defense to respect all of our receivers and also understand there will come a time when we ask the QB to throw a ball to a backside receiver. Routes: Our routes in the sprint game are determiend by our alignment in the formation and the play call. or run. If we have an EVEN front we check to see if there is an immediate threat playside (shade or 2i technique). We are looking to throw playside 95% of the time. This means that the backside OL. If we are in a one back set. With a minor adjustment. IF there is no throw by the 5th step. We will use the same numbering rules to determine our routes (see the play action series page). therefore the routes are shorter routes. The QB will receive the snap and immediately sprint the side called. The backside will execute a zone-hinge.

If the throw is not there then we must throw the ball away. If a backer blitzs. The QB will alert the throw side at the line of scrimmage through his cadenance. If there are two backs aligned to the playside. If we are cutting in our zone. Quick Pass Backfield Action (QB): The QB will determine the throwing side via his :06 rule. in fact it is preferred by covered OL. the back furthest from the LOS will run the route. If we are in shotgun. We will not predetermine the side we are throwing to with the play call usually. that we are cutting and he is to not touch the man being cut (this call will be determined later). and alert the rest of the offense through the cadenance. Quick Pass Backfield (RB's): The RB's are responsible for blitz pickup away from the throwing side and will have a route to the throwing side. The QB back is only taking a 1 or 3-step drop (depending if we are shotgun or under center) and throwing the ball to the open receiver or throwing the ball away. If the back/s are aligned away from the throwing side. we have to alert our uncovered mate. IF in the cadenance the QB uses an ODD number we are throwing left. the back is responsible for picking up. Remember we are looking to make the throw in under 3 seconds.Quick Pass: Our quick passes are pass plays where we are looking to get rid of the ball in 3 seconds or less. Routes: Our routes in the Quick series will be mirror routes on each side. Therefore they will run the routes that are assigned for those receivers on the playside. if he uses an EVEN number we are throwing right. they will have blitz check. The Quick game is our 50 series plays. We will protect the our zone at the first level by allowing ZERO PENETRATION!!! All OL have the green light to cut the man on. We have to communicate through as to ensure that we do create situations that lead to penalties. If the a back is aligned to the playside he will run the route determined by the play call. flip his hips to the throw side and quickly work through his reads. do not let him cross it. the QB will catch the snap. Page 78 . Wide Receivers will always assume they are on the playside in a 50's play. Meaning they are reading the LB's inside-out. A good rule of thumb is to avoid double teams unless absolutely necessary. and the one closest to the line of scrimmage will stay in for protection. who typically would be assisting in a double team. Quick Pass Protection: The OL will be aggressively zone to the throw side. meet him at the LOS.

as shade will count as a man outside usually. it is ok. #3 #0 #1 #3 B #2 B C #1 B #2 E LT T LG N RG E RT F QB R The procedure for identifying who we are responsible for starts with the center. Tackles are responsible for maintaining the depth of the pocket. we want to create a stalemate at the LOS. #3 #0 #1 #3 B #2 B #1 B #2 E LT T LG C N RG E RT Our technique for blocking will be the use of the kick-slide. then we know the center's man is the Nose. Guards: The guards on both side are responsible for #1. Here the QB is reading the entire field. All OL have the green light to cut. 50"). Then the back in the backfield. The next page shows the protections versus different fronts. The rest of the line begins to identify their responsibilities by pointing and vocalizing the defender's jersey #. meaning we want to keep our defender at the LOS. but we prefer to avoid it if possible. Tackles: The tackles are responsible for #2. If he dives inside. The first defender at the LOS outside the center is #1. meaning we are inviting our man to go outside and wide. but eyes have to be on #0. The center yells his number and points. The center's kick-slide is shallow. the second defender outside the center is #2. by over the top we mean dead-head up. The center yells his number out and points ("50.5-Step Drop: This part of game is our truest pass style. We identify the man over the Center as 0 always. then you release into a check-down route. He will alert the rest of the OL of the front (EVEN or ODD). Backs: IF we have a two-back set then the backs are responsible for the backers to the side they are aligned. then we have to stone him hard. creating a mass of humanity in the middle. Backs need to check #0 to #3 (work inside-out) for blitz. We are going to be using our man blocking scheme in this protection. 5-Step Drop Protection: In our protection we are trying to create a pocket with our offense line in which the QB back can comfortable sit to make his decisions. Are position rules are as follows: Center: The center is always responsible for #0. Guards are responsible for maintaining the width of the pocket. is responsible for #0 to #3 to his side. and taking a 5step drop as he progresses through his pass reads. If #0 and #3 does not show after thousand-two count. Then the rest of the line begins to identify their resposonsibilities by pointing and vocalizing the defender's jersey #. In our 5-step drop we are trying to stretch the field more vertical and take advantage of the coverages. IF we have a one-back set (which means our personnel is such that the second back is split wider than a wing). We will identify our 5-step drop passes with the series number 80. This protection is a 6 or 7 man protection scheme which will involve all 5 OL and 1 or 2 backs. If the front is an ODD front. The guards are going to aggressively kick-slide. Our kick-slide here is a little looser. If #0 is an LB we will help the guard who needs it most. which means we are going to count the defenders at the LOS. If it is an EVEN front then we know that center's man is the Mike backer. If we never even make contact. We will typically use this part of game in our obvious throwing situations. Page 79 .

80 Pro $ W E M N T S E E W T N QB R OVER (Even) QB F UNDER (Even) F R M E S W E T N M B E S W E M N S B E F QB R F QB R 50 (ODD) 3-5 (ODD) M W E N T S E W E M N S T SS E F QB R 4-4 (EVEN) F QB R DOUBLE EAGLE (ODD) Page 80 .

The playside is determined by the second number in the play call. If the read is not there the QB may scramble and being to work through scramble routes as necessary or run. Based on the pass play called and his read. the QB will be throwing to one side or the other. Odd numbers to the left and even number to the right. The drop-back plays are our truest pass plays and the routes run are determined by the play side. The QB will have the ability to flip the play if the defense is best setup for that. Page 81 . We will use the same the receiver numbering as in the rest of the passing game.Drop-Back Backfield Action (QB): Prior to the snap the QB will work through his :06 rule. What this means is the QB will be starting his reads on that side and then working through his determiened progression. Routes: Pass routes for the WR are determined by the play called. which will serve in determining the side he is throwing to. The QB will receive the snap and work through his route reads and make a decision and throw with in 3 seconds of the snap.

The next pages have descriptions of each route and how its run. Each time our foot hits the ground we are going to count that as a step. Using this we can become more precise in our routes and timing with the QB. The purpose of placing the routes in this tree is mainly to let us see the distances and and spacing of each route. Most of our routes' depth and distance is determined by the step counting. Fade Go Seam Flag Comeback Out Post Dig Climb Drag Curl Hitch Slant Arrow Bubble Flash Page 82 .Route Tree: All of our routes within this offense will be pulled from the route tree below. These routes are not numbered.

which is determined by the defender covering him. releasing to a point of about 5 steps. At the 5th step point.Go: The receiver will take the best release off the LOS. By the 3rd step. to place himself in the inside of the defense (defender covering him needs to be on his outside shoulder). Post: The receiver will adjust his split to slightly more inside than the normal alignment. The receiver will be sprinting straight up the field. with the inside foot. break to the outside. Flag: The receiver will take the best release off the LOS. Seam: The receiver will force an inside release. sprinting at theinside shoulder of the defender. looking for the ball. Page 83 . or by splitting the two-high safeties. Frist step off the LOS. at the near pylon. either attacking the single-high safety. after the 8th step. At the 5th step plant off the outside foot breaking to the near upright. is w/ the outside foot. the receiver needs to force himself to get vertical again. over his outside shoulder.

working immediately up and across the field. but no deeper than 12 yards. He is aiming for the back corner pylon of the endzone. and upon finding that hole. then breaking off this step to the inside at a 45 degree angle. then break across the field to the far sideline. breaking to the near upright for 1 step. the receiver needs to plant on his outside foot. Slant: The receiver will align slightly outside his normal alignment. He is looking to get behind the 2nd level defenders (linebackers). His first step is at the outside shoulder of the defender. On the 5th step. Dig: The receiver will take the best release vertically for 5 steps. Look for the ball now! Page 84 . We are looking to find the hole in the zone coverage in this route. Drag: Receiver will take the best release possible. he needs to sit and not cross it. working to get vertical as soon as possible. If the receiver gets to the far hash. we will sit it in.Fade: The receiver force an outside release.

coming over the outside shoulder. on the 3rd step (outside foot) plant and pivot your inside hip OUT. After the 3-4th step ball should be coming over inside shouler. Keep working towards the QB till ball is thrown. Hitch: The receiver's 1st step is w/ the outside foot. Arrow: Receiver will go outside now. Do not adjust the route or creep forward. On the 5th step break sell the post for 2 steps. catch and roll back outside.Curl: Mirror the post route for the 1st 5 steps. plant and show the QB your numbers. Get width now. Bubble: Receiver will push off with the inside foot and step with a directional step with the outside foot. staying low & stationary. The route should not get any deeper than 3-4 yards. The receiver needs to get wide and deep now. Page 85 . Look for the ball on the 3rd step. The second step is a crossover with the inside foot arcing or bubbling his route back about 3-4 yards from their original alignment. but do not creep upfield.

At that point break to the far goal-line pylon. If the receiver gets to the far hash. he needs to sit and not cross it. Once over the B-gap climb upfield for 3 yards. Continue to cross the field. On the 9th step plant hard with the outside foot. squaring up to the QB. Climb: At the snap of the ball. Page 86 . Work back down for 2 steps looking for the ball on that 2nd step. 2nd step he breaks back down under the LOS. Catch and get up field. getting into the vision of the QB. the receiver attacks the area over the near B-gap (at the level of the linebackers). Comeback: The receiver take the best release off the LOS. Out: Receiver will take the best release possible. with the coming back to 16. rolling your hips to the outside. but no deeper than 12 yards. working vertical hard (like a Go). This route is about a 20 yard route.Flash: The receiver will explodes off the LOS for two quick steps at the defender. working immediately up and across the field. Expect the ball NOW. He is looking to get behind the 2nd level defenders (linebackers).

Comeback 3. We will be reading Arrow-Comeback-Drag. Throw away IF we are in a 3 receiver (non-back) set to the playside. then we read comeback to drag. # 3 will now run a curl. IF we are running Denver as a play-action pass.Denver FS SS C B T X Z R QB F B N B T B C Y Routes: Playside #1 Comeback Playside #2 Arrow Backside #2 Comeback Backside #1 Comeback Read Progression: 1. Arrow 2. with out eyes on what the OLB is doing. #2 will still run the arrow. QB Run 4. then the read progression will change slightly. If he sits then we work Arrow to Comeback. If he goes out with the arrow. Page 87 .

Page 88 . Throw Away IF we are in a 3 receiver (non-back) set to the playside. Arrow 3. QB Run 4. then our read progression changes to curl to arrow to drag. Curl 2. IF Chicago is run as a play-action pass. The drag route has to be make sure he does not cross the hash.Chicago FS SS C B T X R QB F Z B N B T B C Y Routes: Playside #1 Curl Playside #2 Arrow Backside #2 Arrow Backside #1 Curl Read Progression: 1. # 3 will now run a go. #2 will still run the arrow.

#2 will still run the arrow. QB Run 4. # 3 will now run a go. Arrow 3. our read progression will stay the same unless otherwise told.Houston FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Slant Playside #2 Arrow Backside #2 Arrow Backside #1 Slant Read Progression: 1. IF we run play-action off of this pass. Page 89 . Slant 2. Throw Away IF we are in a 3 receiver (non-back) set to the playside.

then the only change we make will be with backside #1 who will run a climb. # 3 will now run a hitch.Atlanta FS SS C B T X Z R QB F B N B T B C Y Routes: Playside #1 Hitch Playside #2 Hitch Backside #2 Hitch Backside #1 Hitch Read Progression: 1. Backside #2 still run the hitch to your side. #2 Hitch 3. QB Run 4. IF we are running a play-action off of this pass. #1 Hitch 2. Throw away IF we are in a 3 receiver (non-back) set to the playside. Page 90 . Nothing will change with the read progression.

the routes will remain mirrored. Page 91 . #2 will still corner. # 3 will now run a post. The climb and drag by the backside receiver will be cancelled. If the corner bails throw the hitch When in doubt throw the hitch IF we are in a 3 receiver set to the playside.Tampa FS SS C B T X W QB R B N B T B C Y Z Routes: Playside #1 Hitch Playside #2 Corner Backside #2 Corner Backside #1 Hitch Read Progression: Tampa is coverage read on the corner. IF we are running play-action with Tampa.

IF we are in a 3 receiver set to the playside. If the coverage is 3 or 2. Nothing will change with the progression. If the coverage is 1 or 0. # 3 will now run a go. IF we play-action Seattle. Page 92 . We are looking to clearout the middle for backside #1 to come across. look to find the dig in the hole in the zone. no routes will change.Seattle FS SS C B T X R QB F B N B T B C Y Z Routes: Playside #1 Go Playside #2 Seam Backside #2 Go Backside #1 Dig Read Progression: Seattle is a coverage read. find the best match up on the go/seam routes.

Read what the corner does.Indianapolis FS SS C B T X QB B N B T Z R B C Y W Routes: Playside #1 Post Playside #2 Corner Playside #3 Out Backside #1 Post Read Progression: Indy is a coverage read. IF we are in a 2 receiver set to the playside. therefore look to the corner. Page 93 . If he sits. read corner to out. IF we play-action Indy. it is probably cover-2. #2 will still run a corner. nothing changes. If he runs with #1.

Page 94 . # 3 will now run a go. Throw Away IF we are in a 3 receiver (non-back) set to the playside. Slant-out 2. This will change the progression from slant-out to drag to run. QB Run 4. Seam 3. We typically will run Dallas as a sprint out pass or a play action pass.Dallas FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Slant-out Playside #2 Seam Backside #2 Seam Backside #1 Slant-out Read Progression: 1. #2 will still run the arrow. which means we will have backside receivers working their way across the formation post-snap.

Cleveland FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Post-corner Playside #2 Drag Backside #2 Drag Backside #1 Climb Read Progression: We are looking to get this throw into the hands the drag going to the backside. If the coverage does not roll playside. look to the drag coming backside. Therefore we want to pull the coverage to the playside with our eyes. Page 95 .

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