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Dragonets Drakes Landragons Landwyrms Linnorms And any dragon that does not have 12 age categories (Dragon Turtle).
All dragons: Features: All dragons have the following features.
—12-sided Hit Dice. —Base attack bonus equal to total Hit Dice (as fighter). —Good Fortitude, Reflex, and Will saves. —Feats: 1plus1 very three racial HD —Skills: A dragon gains a number of skill points equal to 6 + Int modifier, minimum 1, per Hit Die. These skill points can be spent to purchase ranks of any racial skill allowed the dragon (see LESSER and TRUE/EPIC DRAGONS below), but dragons can only acquire a number of ranks in a specific skill equal to their total dragon Hit Dice. If the dragon takes a Character or NPC class, it gets all the skills and bonuses for that class.
Chromatic Dragons Ferrous Dragons Gem Dragons Metallic Dragons Planar Dragons And a few dragons that do not fit into the above categories (Pink, Paper, etc.)
Force Dragon Prismatic Dragon (Epic dragons share all the combat characteristics of True Dragons. But, even wyrmling epic dragons are Huge, and are capable of making tail sweep and crush attacks.)
Traits: A dragon possesses the following traits (unless otherwise noted in the description of a particular kind).
—Proficient with its natural weapons only unless in humanoid form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry. —Proficient with no armor. —Dragons eat, sleep, and breathe. —All dragons speak Draconic if they have an Int of 8 or better.
COMBAT A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and
Dragon Size Space/Reach, Attacks, and Damage Size Tiny Small Medium Large Huge Gargantuan Colossal Colossal Plus Space/Reach* 2-1/2 ft./0 ft. (5 ft. with bite) 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. (10 ft. with bite) 15 ft./10 ft. (15 ft. with bite) 20 ft./15 ft. (20 ft. with bite) 30 ft./20 ft. (30 ft. with bite) 30 ft./30 ft. (40 ft. with bite) with Improved Natural Attack Attack Bonus: Strength Damage Bonus: 1 Bite 1d4 1d6 1d8 2d6 2d8 4d6 4d8 6d6 6d8 Full X1
eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies). The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.
2 Claws 1d3 1d4 1d6 1d8 2d6 2d8 4d6 4d8 6d6 -5 X0.5 2 Wings 1 Tail Slap — — 1d4 1d6 1d8 2d6 2d8 4d6 6d8 -5 X0.5 — — — 1d8 2d6 2d8 4d6 4d8 6d6 -5 X1.5 1 Crush — — — — 2d8 4d6 4d8 6d6 4d8 Reflex save X1.5 1 Tail Sweep — — — — — 2d6 2d8 4d6 6d6 Reflex save X1.5
*A dragon’s bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon’s size. Bite: Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat. Claw: Claw attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a –5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to –2). Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down) and are treated as secondary attacks. Tail Slap: A larger or larger dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down) and is treated as a secondary attack. Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a
they become more resistant to spells and spell-like abilities. whichever is higher. magic. 60 ft. Skill Check Bonuses* Skill Untrained Trained Skill Check is Equal To1 1d20 + Ability modifier + racial modifier (if any. 100 ft. TRUE/EPIC DRAGONS: Young adult and older dragons have damage reduction. Search. 160 ft. 20 ft. 40 ft. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon). If the dragon chooses to maintain the pin. Breath weapons come in two basic shapes. 140 ft. Dragon Breath Weapons Dragon Size Tiny Small Medium Large Huge Gargantuan Colossal Colossal Plus Line* (Length) 30 ft. These skill points can be spent to purchase ranks of any skill allowed the dragon (see LESSER and TRUE/EPIC DRAGONS below). TRUE/EPIC DRAGONS: Keen Senses (Ex): A true/epic dragon sees four times as well a human in shadowy illumination and twice as well in normal light. Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. with an area as noted on the table below. 80 ft. Its age category or its sorcerer caster level. creatures caught in the area can attempt Reflex saves to take half damage. as indicated in the variety descriptions. **A cone is as high and wide as its length. using its whole body to crush them. Dragon's may chose any "Untained Yes" silk that they meet the requirements for at 1 point per hit die. AND EPIC standard action. Cone** (Length) 15 ft. minimum 1) per Hit Die plus its Intelligence modifier with a racial +3 on Spot. treat it as a normal grapple attack. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. provided it succeeds on Concentration checks. Senses: LESSER DRAGON: Darkvision out to 60 feet and low-light vision.DRAGONS: LESSER. Opponents the dragon can’t actually see still have total concealment against the dragon. Immunities (Ex): All dragons have immunity to sleep and paralysis effects. charges. the kind of saving throw is noted in the variety descriptions. as well as its spells and spell-like or supernatural abilities. Saves against nondamaging breath weapons use the same DC. though their crush attack (and Snatch feat. Pinned opponents take damage from the crush each round if they don’t escape. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. it still can breathe only once every 1d4 rounds. . TRUE. At every HD a dragon gains additional skill points. Grappling: DRAGONS do not favor grapple attacks. the DC depends on the dragon’s age and variety. 40 ft. automatically taking bludgeoning damage during the next round unless the dragon moves off them. line and cone. A dragon can always use its breath weapon while grappling. and is given in each individual entry. Spells: A TRUE/EPIC DRAGONS know and cast arcane spells as a sorcerer of the level indicated in its variety description. 60 ft. all dragons) 1d20 + Skill ranks + ability modifier + *A line is always 5 feet high and 5 feet wide. Breath Weapon (Su): Using a breath weapon is a standard action. DC 20+spell level. Some TRUE/EPIC DRAGONS can also cast spells from the cleric list or cleric domain lists as arcane spells. or flies overhead. It also has darkvision out to 120 feet. Creatures within a radius of 30 feet x the TRUE/EPIC DRAGON’s age category are subject to the effect if they have fewer HD than the TRUE/EPIC DRAGON. is the caster level for these abilities. 80 ft. if they know it) use normal grapple rules. creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. as given in its description. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon’s HD + dragon’s Cha modifier) remains immune to that TRUE/EPIC DRAGON’s frightful presence for 24 hours. Spell Resistance (Ex): As dragons age. The save DC is 10 + dragon’s Cha modifier + spell level. If the breath weapon deals damage. 70 ft. Once a dragon breathes. whose areas vary with the dragon’s size. Listen and any skills mentioned in the verity description. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age. extending from an intersection on the edge of the dragon’s space in any direction. gaining bonus spells for a high Charisma score. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Skills: Acquiring Skills All dragons gain a number of skill points equal to (6 + Int modifier. Spell-Like Abilities: A TRUE/EPIC DRAGONS spell-like abilities depend on its age and variety. Damage Reduction: LESSER DRAGON: as stated in dragons description. A crush attack affects as many creatures as can fit under the dragon’s body. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). 30 ft. On a failure. but dragons can only acquire a number of ranks in a specific skill equal to it’s total Hit Dice. Blindsense (Ex): All Dragons can pinpoint creatures within a distance of 60 feet. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). 120 ft. it can’t breathe again until 1d4 rounds later. The ability takes effect automatically whenever the TRUE/EPIC DRAGON attacks. 50 ft. All spell-like abilities are usable once per day unless otherwise noted. If a dragon has more than one type of breath weapon. Frightful Presence (Ex): A young adult or older TRUE/EPIC DRAGONS can unsettle foes with its mere presence. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon). Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned. TRUE/EPIC DRAGONS ignore the frightful presence of other dragons. It gains the abilities indicated for its age plus all previous ones.
TRUE/EPIC DRAGONS that take levels in fighter can apply fighter bonus feats to natural attacks if they meet the prerequisites (ie. and any skill mentioned in the verity description. TRUE. Improved Initiative.5e Feat) the armor or shield grants it's wearer non-magical elemental resistance to the element of the dragon it was made from. A dragon’s overland flying speed is a function of its tactical fly speed. banded mail. and Sleight of Hand unless they take levels in a class that awards these skills. can take Weapon Specialization. Search. Only hide armor. with the Dragoncrafter(3. Listen. *Modified From Pathfinder Beta Book LESSER DRAGON: +3 racial bonus on Spot. DRAGONHIDE Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. Dragon Overland Movement Chromatic and metallic dragons are exceedingly strong flyers and can cover vast distances quickly. Fighter4 with Weapon Focus. Improved Sunder. Power Attack. half-plate. not by total hit die. the HD do not stack. check for non-lethal damage once every 2 hours instead of every hour. Armor that has been made from the hide and scales of a dragon is referred to as Dragonhide Armor. all of its class skills are automatically added to the dragons list of racial skills.Dragon’s Fly Speed ---------------One Hour Normal Hustle One Day Normal 120 miles 160 miles 240 miles 320 miles 400 miles 480 miles 100 feet 15 miles 24 miles 150 feet 20 miles 40 miles 200 feet 30 miles 60 miles 250 feet 40 miles 80 miles 300 feet 50 miles 100 miles 350 feet 60 miles 120 miles Olympus Holy Dragon Orange Dragon Plains Dragon Sonic Light and Blindness Prismatic Light and Dragon Blindness Psi Dragon Red Dragon Silver Force Fire Acid and Dragons do not tire as quickly as other creatures when moving overland on the ground. plus one additional racial skill for every point of Int modifier when a wyrmling (Option: gain a new racial skill when Int modifier increases with +3 racial bonus to skill).DRAGONS: LESSER. If the class skill is the same as the dragon racial skills. If a TRUE/EPIC DRAGON selects a level in a class. as shown on the table below. and the dragon gains a +3 bonus on these skills if it puts ranks in them. Blind-Fight. claws). breastplate or suit of full plate can be made from Dragonhide. Cleave. These class feats do not stack with racial/monstrous feats that grant the same type of bonuses. Listen and any skills mentioned in the verity description. Element. True/Epic Dragons may chose any skill at 1 point per hit die except Disable Device. Flyby Attack. TRUE/EPIC DRAGONS: +3 racial skill point bonus to Spot. Lesser Dragon's may chose any "Untrained Yes" silk that they meet the requirements for at 1 point per HD. Feats: All Dragons get 1plus1 very three racial HD. Wingover. Weapon Focus (claw and/or bite). Handle Animal. Dragon Type. This is treated as an extraordinary and is not effected by and anti-magic field. TRUE/EPIC DRAGONS favor Alertness. It is always of Masterwork quality. Dragon Overland Flying Speeds --------------. TRUE/EPIC DRAGONS that take levels in a character gain feats as the character class advances. and Resistance Provided by Armor or Shield Dragon Type Blue Dragon Black Dragon Brass Dragon Bronze Dragon Copper Dragon Dreg Dragon Dry Dragon Fairy Dragon Force Dragon Gold Dragon Green Dragon Lethus Dragon Element Electricity Acid Fire Electricity Acid Acid Desiccation Light and Blindness Force Fire Acid Unholy Hide Banded Half.BreastShield Armor Mail Plate plate Full Plate 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full Immunity Full 1 Armor check penalty applies to all Strength and Dexterity-based skill checks. Search. If a dragon attempts a . However. Hover. the bonuses do not stack. and any metamagic feat that is available and useful to sorcerers. Knowledge (any). AND EPIC racial modifier +3 (all dragons) Trained Class Skill 1d20 + Skill ranks + ability modifier + racial modifier + 3 (all dragons with character class levels) hustle or a forced march. Snatch. claws.
but it takes no longer to make than ordinary armor of that type. TRUE. druids can wear it without penalty.5e_Equipment) Legal Disclaimer This page is an edited version of the item from the D&D 3.dandwiki. Copied from: http://www. Copyrights and trademarks for the books are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law. Dragoncraft armor costs double what masterwork armor of that type ordinarily costs.DRAGONS: LESSER.5e Book call “Draconomicon” and also contains items based on other homebrew creatures. AND EPIC Dragon White Dragon Cold Cold 5 5 10 15 15 Immunity Full Immunity Because Dragoncraft armor isn’t made of metal. Dragoncraft armor has 10 hit point and hardness of 10.com/wiki/Dragoncraft_Armor_or_Shield_(3. .
there is no such thing as enough treasure. Caster Level: A great wyrm’s caster level increases by 2 for every virtual age category the dragon gains.DRAGONS: LESSER. or epic (force and prismatic). The following rules let dragons improve more than their Hit Dice as they progress to epic heights of power. They like to hoard wealth. (Other creatures that have the dragon type do not. For dragons. its fly speed increases by 50 feet and its maneuverability becomes clumsy. Its Dexterity remains unchanged. Spell Resistance: For standard advanced dragons. hundreds of gems and coins may be imbedded in its hide. and its maneuverability remains clumsy. A dragon’s land speed and other special movement s (swim. brass. The metallic dragons are brass. and copper dragons). and bronze dragons). Move: When a dragon becomes Colossal. Although goals and ideals vary among varieties. It’s pleasing to look at.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm.) Breath Weapon: If a dragon’s breath weapon deals damage. and highly respected by the wise. young adult 15/epic. consider its basic size group: lesser (white. A lesser dragon becomes Colossal when it gains two age categories (6 Hit Dice) beyond great wyrm. do not increase in size thereafter. its fly speed increases by another 50 feet. and they bask in its radiance. TRUE The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. shaping nooks and mounds to fit their bodies. All true dragons gain more abilities and greater power as they age. It increases to Colossal+ when it gains an additional four age categories (12 HD). spell resistance increases by 2 per additional age category. they are all evil and extremely fierce. spell resistance increases by 3 (for force dragons) or 6 (for prismatic dragons) per additional age category. and magic items as possible. Its Intelligence. TRUE. For epic dragons. Use the information presented under the epic dragon entry. greater (silver. A dragon that is Tiny as a wyrmling is in the lesser group. Those with large hoards are loath to leave them for long. they are all good. and a dragon that is Small to Large as a wyrmling and reaches Colossal by the great wyrm stage is in the greater group. blue. jewels. red. When advancing a dragon. As . to determine the statistics of a Colossal+ dragon. collecting mounds of coins and gathering as many gems. The saving throw DC against a dragon’s breath weapon remains 10 + 1/2 the dragon’s Hit Dice + its Constitution modifier. ordinary (green. and Charisma increase by +2 for every two age categories the dragon gains. but their damage reduction continues to increase as they gain Hit Dice. Wisdom. Size: One important element of dragon advancement is increasing size. ADVANCED DRAGON The standard advancement rules allow dragons theoretically infinite progression even beyond the stage of great wyrm. and silver. A dragon’s metabolism operates like a highly efficient furnace and can metabolize even inorganic material. above. venturing out of their lairs only to patrol the immediate area or to get food. Force and prismatic dragons have the following DR progression: wyrmling 10/magic. The chromatic dragons are black. usually noble. An ordinary dragon becomes Colossal when it gains one age category (3 Hit Dice) beyond great wyrm. green. all dragons are covetous. black. gold. A greater dragon becomes Colossal+ when it gains four age categories (12 HD) more than it needed to reach the Colossal size. and so on) do not change. When it reaches Colossal+. Armor Class: All dragon’s natural armor bonus increases by +1 for every Hit Die it gains beyond the great wyrm stage. The size of a particular dragon varies according to age and variety. Abilities that function once per day per age category or otherwise use the dragon’s age category as part of a calculation use this adjusted number. Age Category: A standard dragon gains one “virtual age category” for every 3 Hit Dice it gains beyond the great wyrm stage. very old 25/epic. already Colossal+ by the time they reach the great wyrm stage. and gold). Dragons like to make beds of their hoards. blue. The dragons that don’t reach Colossal size by the great wyrm stage can never reach it according to the standard advancement rules. (natural armor and Hit Dice always increase at the same rate. the damage typically increases by 2 dice for every virtual age category the dragon gains. Ability Scores: A great wyrm’s Strength and Constitution scores both increase by +2 for every virtual age category the dragon gains. a dragon that is Small as a wyrmling and never reaches Colossal size is in the ordinary group. AND EPIC DRAGON. mature adult 20/epic. Some dragons have developed a taste for such fare. burrow. bronze. whose breath weapon damage increases by only 1 die per age category. young 15/magic. For most dragons (the exceptions being the force and prismatic dragons). All dragons speak Draconic. the great wyrm’s damage reduction increases to 15/epic after exceeding the great wyrm age category and the dragon’s natural weapons count as epic weapons for the purposes of bypassing damage reduction. Epic dragons gain one age category per 5 Hit Dice beyond great wyrm. copper. By the time a dragon matures to the age of great wyrm. and white. Epic dragons. Special: Dragons do not gain additional spell-like abilities. red. It increases to Colossal+ when it gains an additional four age categories (12 HD). The two exceptions among standard dragons are the brass and white dragons.
22nd 18th.000 1. Pink Sorcerer Levels* 1st Cleric*. 13 Advanced 1. Copper. A Dragon with two or more class levels may advance no more than 3 total class levels every 200 yrs. Epic Levels if not already GW 25th 23rd * Dragons may take their 1st lvl in spell casting classes at the age category that a Human(15+yrs=Age Category Young) would if the dragon’s ability score is 11 or greater. Mustard. Electrum. Dreg. 20th. Pearl. Silver. 12th. Ranger Category 1 Wyrmling 2 Very young Age (Years) 0–5 6–15 PC Race Base Age Barbarian**. Gold. Green.401 + Epic Levels if not already 23rd. Shadow. Mercury. Halfling (20 yrs) 1st Lvl Sorcerer: Blue. Rainbow. advanced dragons receive one feat for every 3 Hit Dice they have. above Amber. 7th 3rd. If the dragon gets it’s racial sorcerer caster level at a younger age category. 19th. 22nd. Jacinth. Jade. Aquatic. TRUE. All other dragon statistics are as presented for dragons in general and specific dragon varieties.DRAGONS: LESSER. Dragons that get their racial sorcerer caster level at Wyrmling can take 1st Level Sorcerer a wyrmling. Demon Drake. Rogue**. 24th. 6th. AND EPIC with the epic dragons described later. 4th 9th.200 1. Shadowfire here** 1st Lvl Druid: Amber 4 Juvenile 5 Young adult 6 Adult 7 Mature adult 8 Old 9 Very old 10 Ancient 11 Wyrm 12 Great wyrm 26–50 51–100 101–200 201–400 401–600 601–800 801– 1. Death. 6th. Malbolgian. Yellow 1st Lvl in 1st Lvl Cleric: Red: Brass. Phantom. 15th.). ** A Dragon can take any PC/NPC class it wants as long as the Prime Ability for that class is 10 or greater. 2nd 1st Lvl Cleric: Wing 7th. Deep. 13th. Silver. advanced dragons gain the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th. 20th. Fang. Jacinth. Gold. 4th 5th 10th 11th. 16th. Mustard. 8th. Shadowfire 3 Young 16–25 Human (15 yrs). Obsidian. it can take 1st level sorcerer one age category earlier if it has a 11 or greater in Charisma. Challenge Rating: For standard dragons. For epic dragons. Tourmaline. could Moonstone. Feats: Like ordinary dragons. any Bronze. 21st. 8th 5th. Bronze. 16th 14th 17th.6 yrs of age (3 sorcerer levels every 200 yrs). . CR increases by 3 per additional age category. class Jade. Paper.001– 1. Amber.400 Dwarf (40 yrs. Song. Brass. Electrum. Mithril. Feats gained after the dragon attains great wyrm status can be epic feats. Wing 1st Lvl Sorcerer: Slate 1st Lvl Sorcerer: White. Pearl. start Rainbow. Sorcerer* 1st Lvl Sorcerer: Steel. 15th. Dragon Age Categories and Class Advancement** Bard*. Shadow. Fang. 12th. Moonstone. 10th 11th 14th. Paladin. Half-Elf (20 yrs). 19th 17th. Druid*. 21st.201 1. Song. Brown. Mithril. Copper. Wizard* Half Orc (14 yrs) 1st Lvl Sorcerer: Red. Dragons with a single class level advances one class level 66. Monk. Fighter**. CR increases by 2 per additional age category. Malbolgian. Gnome (40 yrs) Elf (100 yrs) 1st Lvl Sorcerer: Black. and other Demon. 18th. 13th 9th. Beige 2nd 3rd.
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