INTERIOR DEFENSIVE LINEMAN Strength is the primary feature of the „3‟ Technique defensive tackle.

Mobility and impressive upper body strength is a mark of a prospective defensive tackle. The ability to get off the ball, maintaining separation and holding his ground, is what is looked for in a defensive tackle. An important characteristic of a Nose Tackle is the ability to play with a low center of gravity. Quickness is a characteristic may be evaluated in lieu of the tremendous upper body strength. The quickest defensive lineman, regardless of his physical stature, will make the best nose. He possesses excellent speed, good body strength and an uncanny ability to keep on his feet when in contact with large bodied offensive players. DEFENSIVE END The defensive end in this defense is either a fast tackle or a slower linebacker. He is the T-Rex of the defense. His role is to knock the tight end backward and ideally play both “C” and “D” gaps. His primary function is to turn back the offensive edge and allow the linebackers a downhill run at plays off tackle and wider. Squat strength and bench strength are important factors in locating a defensive end. The faster defensive end is usually placed at the RUSH end position. Much of the run-support and pass-rush responsibilities will hinge on the exceptional play of the defensive ends. The extremely physical and aggressive defensive lineman will make a great defensive end. ROVER / DEVIL The outside linebacker is a linebacker-defensive back hybrid. Agility is important for this position. The crux of this defense is based off the abilities of BOTH the Rover and Devil who will serve multiple roles and make pre-snap adjustments consistently. The benchmark from which an outside linebacker is selected includes the following abilities: the ability to defeat blockers both from the backfield and offensive line, the ability to cover running backs in a man-to-man scheme, the ability to disrupt the pass routes of wide receivers, the ability to play a defensive end must be an excellent tackler who is not afraid of attacking and funneling the weep and other plays. Big hitter who can run and loves to play the game. Without aggressive, mobile, headhunting people at the outside linebacker position, this defensive will be immeasurably undermined. CORNERBACK The cornerback is a sure-footed high tackler with excellent hip flexibility. He must be able to backpedal and must enjoy the pressure of man-to-man coverage on the edge of the defense. The cornerback has the best speed on the defense and loves to hawk the ball. Cornerbacks go up for the ball and are counted on to provide game-saving, not necessarily hard-hitting, tackles. They are expected to grab cloth when they tackle. A cornerback does not need to have blazing speed, but fluidity of his movement and the ability to correctly gauge his one-on-one assignment (to determine his cushion / route read) are what are most important. FREE SAFETY The free safety is the fulcrum of the secondary, as he be the vocal leader and relaying needed situational adjustments is valuable. It is upon his talent and play that the success of the secondary, if not the entire scheme, hinges in this defense. If the defensive end is the T-Rex of the defense, then the free safety is the Doberman. The free safety candidate is selected for his speed, aggressive nature, and tackling ability. A candidate lacking any of those three qualities would be suspect in being able to carry out the duties required of this position. He may not be the fastest defensive back – the cornerbacks may be faster – he must be the surest tackler in the secondary. His mobility must be such that he is able to cover sideline to sideline versus the run. Ideally, the free safety candidate is a linebacker type of hitter with the speed of a cornerback. INSIDE LINEBACKER Athletes chosen to play linebacker should demonstrate average to above average speed, a higher lever of upper-body strength, agility, and an aggressive nature of play. Of these factors, speed may be the most significant. Athletes with exceptional speed usually make excellent linebackers, regardless of the strength factor. Almost all athletes who desire to play linebacker will demonstrate an aggressive style of play and a love for contact, so this characteristic is usually not a determining factor in the difference between an average linebacker and great one. Speed, concentration, and agility are the principal skills that the linebacker must demonstrate. In this defense, the Will is usually the more physical of the two players. He should also be the faster linebacker if the major offensive style of the opponent is a passing attack. In the standard two-deep coverage, the Will linebacker is responsible for covering the inside receiver aligned to the weak side. The strong side linebacker (SAM) may be less physical and more of a scat back type of linebacker – an excellent scraping linebacker. The Will is the plugging linebacker to the "A" gap and the curl zone player in pass coverage. The Sam is usually stacked or shaded on a defensive lineman and thus somewhat protected from the lead blocker from the backfield or offensive line.

Archtypes

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All even numbers represent a head-up position on the offensive player.) WILL Give the down and distance SAM Make the front / stunt/ coverage call WILL EVERYONE say ''Ready'' 'Hit'' In our defense. we count outward. which automatically sets our front. with four under coverage. "Free Able") DEFENSIVE HUDDLE W E RV S T D WC N FS R SC NOSE Set the huddle by yelling ''RACK 'EM" (The front four linemen will have their hands on their knees with the defensive secondary behind them standing upright. Our call will be based off of one of these looks matched with the coverage we will play behind it. hence a 4-4 / 4-2 look. line stunt. at '0'. If we need 5 defenders on the LOS. Tackle. "Will Charlie". Starting from the center of the field. then aligment adjustments and / or stunts that will be employed. linebacker blitz. 2'I' would put the defender INSIDE the offensive guard). Calling "2" sets us in a Cover 2 package. leaving four down linemen. dictating 5 defenders on the LOS. front alignment. Since our fronts are determined by our coverage. "6". with the three tight in the box behind them (a 5-2 look) A "3" call sets us in a Cover 3 package. & ROVER DEFENSIVE CALLS Everything is determined FIRST from the coverage we wish to defend an opponent. Sam & DEVIL Weakside Edge. Odd numbers are outside 'shade' of the offensive player. A the gap between the center & guard B the gap between the guard & tackle C the gap between the tackle & end outside the void outside the end by defining these gaps with alpha characters we can designate a coordinated blitz with our defenders by simply calling their position with an 'able'. five under coverage. and 'inside' terms to define alignment on the field. Calls will follow an order of Coverage. secondary dog (ex. 'baker'. we will call our coverage. followed by a corresponding coverage for our secondary players without unnecessary verbage or personnel packages. the personnel will flip flop to the strength call. we now have four down linemen available. Our strongside overload. while inside shades are denoted by an 'I' (for 'inside'). This set of personnel will always be together Strongside Rush. (ie. even. 23 Tight Loop Mike) 2 = 52 (front) 3 = Cover 3 (coverage) tight = OLB 2x2 (alignment) loop = Nose twist (line stunt) Will = Will to 'A' (backer blitz) This significantly cuts the unnecessary verbage that would traditionally be referred to as. "52 Tight Loop Wreck Cover 3 " (try saying that twice) BASICS Page 2 . giving us an 4-3 look. Will. we can simplly call up our "6" look for our front seven.ALIGNMENT 7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 O O O X O O O OE OT OG OC OG OT OE We use an odd. GAP DESIGNATION outside O C O B O A X A O B O C O outside We label each gap on defense with a letter that defines the seam between offensive personnel. "Sam Baker". or 'charlie'. Because we have three basic front seven looks. transitions can be called up with ease and less confusion with minor adjustments available (creating less mental errors for players). (ie. again gives us two-deep. Nose.

'3' (4-2) FS C RV W S D C O E N T R O O X O O O O O O O Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety Alignment / Technique weakside 5 tech. strongside 6i tech.may alter alignment based on assignment to: D gap or alley / away: cutback to: Outside force / away: pursuit Alley both ways Curl to flat Deep 1/3 Middle 1/3 STRENGTH TO NUMBERS 3 Page 3 . strongside 3 tech. strongside 5x5 EMOLOS weakside 30 tech strongside 20 tech 8 x 1 ~ inside leverage 12 yds deep middle of field Gap "C" "A" "B" "C" "D" "B" "A" Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze may alter alignment based on assignment to: fill gap or flow / away: cutback must be fast fill plugger type must be slow read scrape type presnap cushion premised on athlete alley player on outside run Pass contain & rush inside rush inside rush contain & rush Curl to flat to: fill gap or flow / away: Opposite A Weak hook to: Fill gap or flow / away: Opposite B Strong hook weakside 5x5 'loose' . weakside 1 tech.

60 tech inside TE weakside 40 to 50 tech strongside 10 tech . weakside 1 tech.float tech.00 weakside 5x5 'loose' 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep middle of field Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run fast read on TE / re route Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback Pass contain & rush inside rush inside rush contain & rush Strong curl to: fill gap or flow / away: Opposite A Weaak Hook to: Fill gap or flow / away: Opposite B Strong Hook Alley strong side Curl to flat flat zone Weak 1/2 Strong 1/2 must force everything inside .'6' (4-3) FS WC RV W M S D SC O O E N T R O O X O O O O O O Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety Alignment / Technique weakside 5 tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side STRENGTH TO TIGHT END 6 Page 4 . strongside 3 tech. strongside 5 or 6i tech.

strongside 5 or 6i tech. strongside 3 tech. to: Outside force / away: pursuit presnap cushion premised on athlete Alley weak side alley player on outside run Alley strong side STRENGTH TO TIGHT END 62 Page 5 .float tech.'62' (4-3) C2 RV FS W WC O S D SC O E N T R O O X O O O O O O Position Edge Nose Tackle Rush Devil Will Sam Rover Strong Corner Weak Corner Free Safety Alignment / Technique weakside 5 tech.00 12 Yds deep weak 1/2 1 x 1 ~ outside leverage 8 x 2 ~ inside leverage 12 yds deep strong 1/2 Gap "C" "A" "B" "C" "C" "C" "A" must be fast read fill type alley player on outside run fast read on TE / re route Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: A to: fill gap or flow / away: B Alley strong side Pass contain & rush inside rush inside rush contain & rush Strong curl Weak curl Weak 1/2 flat zone flat zone Strong 1/2 to: Fill gap or flow / away: Opposite B Middle Hook must force everything inside . weakside 1 tech. 60 tech inside TE weakside 40 to 50 tech strongside 10 tech .

7 tech weakside 30 tech strongside 20 tech 8 . weakside 1 tech. strongside 5 or 6i tech.12 yds weakside 1 x 1 ~ outside leverage 10 yds deep from EMOL Gap "C" "A" "B" "C" "D" "B" "A" must be fast read fill type alley player on outside run immediate jam / re route on TE Run Responsibility to:gap to ball / away:chase to:gap to ball / away:squeeze to:gap to ball / away:squeeze to:gap to ball / away:squeeze to: fill gap or flow / away: cutback Pass contain & rush inside rush inside rush contain & rush Strong curl to: fill gap or flow / away: Opposite A Strong Hook to: Fill gap or flow / away: Opposite B Weaak Hook Alley weak side Weak 1/2 flat zone Strong 1/2 must force everything inside .'2' (5-2) FS S C O W RV R T N E D O O X O O O O O O C O Position Edge Nose Tackle Rush Devil Will Sam Rover Corner Free Safety Alignment / Technique weakside 5 tech.float tech. strongside 3 tech. to: Outside force / away: pursuit alley player on outside run Alley strong side STRENGTH AWAY FROM TIGHT END 2 Page 6 .

STUNT G WIDE EAGLE BULLETS ANGLE TAG ROCK LOOP TARE TAR TON RAT EON NOSE DEVIL IN DEVIL ROVER IN ROVER DOUBLE EXIT DOUBLE DOG DOUBLE ABLE MIKE MIKE AWAY MIKE LINE MIKE OUT SAM SAM AWAY SAM LINE SAM OUT BLAZE SMOKE SWITCH EXCHANGE KICK E X X X N X X X X X X X T R D M S ROV FS WCB SCB X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Page 7 STUNT REVIEW .

or garbled during an intense series. causing alignment / assignment errors. we want to keep the terminology short. rushed. we want each call to be distinct so not to be confused with another call. with an aggressive connotation.FRONT ALIGNMENTS INSIDE BACKER STUNTS 'G' Nose aligns at 2i 'EAGLE' Nose aligns at 0 End aligns at 3 'SOFT' Nose aligns 2 yds off LOS 'WILL' Mike blitzes to 'B' 'WILL away' Mike blitzes to opposite 'A' 'MIKE out' Mike blitzes outside 'WILL line' Mike lines on LOS ( 2pt ) '3' S N S M S W S W R O T O X N O E O R O T O N X E O O R O T O X O E O R O T O X N O E O R O T O X N O E O R O T O X N O E O R O T O X N O W E O 'WIDE' Nose aligns at 0 Tackle aligns at 4i Rush aligns outside EMOL 'LOOSE' Tackle aligns 2 yds off the LOS 'TIGHT' Devil aligns 2x2 EMOL Rover aligns 2x2 EMOL 'SAM' Sam blitzes to 'A' 'SAM away' M Sam blitzes to opposite 'B' 'SAM out' Sam blitzes outside 'SAM line' Sam lines on LOS ( 2pt ) '2i' S T D R OV R O T O N X O E O R O T O N X S W S W W R T O O N X O E O R O N O X O E O O E O R O T O N X O E O R O T O N X O E O R O T S O N X O E O SECONDARY STUNTS 'UP' Mike lines on LOS ( 2pt ) '3' Sam lines on LOS ( 2pt ) '2i' Devil lines on LOS (2pt) 'KICK' show one front/ coverage 'OVER' Rover aligns same side as DEVIL presnap .Rush hard to QB OT blocks wide .Rush under to 'B' exchange responsibility R R O T O N X O E O E O N O X T O O R O T O N X O E O 'DROP' Tackle drops to strong hook (usually with a Devil blitz) E O N O X T O R O Fronts & Stunts Coach Verdon 210 1057 Coach Brophy 579 0056 . Because huddle calls can be quick. relevant to the positions involved.execute a separate front / coverage R OV 'DEVIL' D DEVIL blitzes outside 'ROVER' Rov Rover blitzes outside 'Double DOG' Rov Rover blitzes outside DEVIL blitzes outside 'BLAZE' D C E O WEAK Corner blitzes outside D R O T O S X N O M E O R O T O N X O E O D R O T O N X O E O E O N O X T O R O E O N O X T O R O N O X T O R O LINE STUNTS 'Tag' Tackle to 'A' 'Angle' Tackle to 'A' Nose to 'B' 'Bullets' Tackle to 'A' Rush to 'C' or 'B' ( 1st inside gap) 'Devil IN' D DEVIL blitzes inside Rush rushes wide outside 'Rover IN' Rov Rover blitzes inside Edge rushes wide outside 'Double EXIT' Rov Rover blitzes inside DEVIL blitzes inside Rush rushes wide outside Edge rushes wide outside 'SMOKE' D C R O R O STRONG Corner blitzes outside R O T O N X O E O R O T O N X O E O R O T O N X O E O R O T O N X O E O E O N O X T O R O E O N O X T O T O N X O E O 'Rock' Nose to opposite 'A' Edge to 'B' 'Stack' Edge to 'B' 'Loop' Nose to opposite outside Tackle to 'A' Rush to 'C' or 'B' ( 1st inside gap) In naming our stunts. R O T O X N O E O R O T O X N O E O R O T O X N O E O GAP EXCHANGE STUNTS 'TAR' Tackle first Rush last 'TON' Tackle first Nose last 'EON' Edge first Nose last R O T O X N O E O R O T O X N O E O R O T O X N O E O 'RAT' Rush first Tackle last 'NUT' Nose first Tackle last 'NOE' Nose first Edge last R O T O X N O E O R O T O X N O E O R O T O X N O E O (read stunt by RUSH) 'SWITCH' D Devil & Rush 'TARE'' Tackle first Rush last (lined OFF the LOS) 'COMBO' Tackle to 'B' OT blocks down .

F R M S M S M E N S T R O O X O O O O O ROCK SAM LINE ABLE STACK MIKE LINE OUT M S D C O D S R C E N T R O O X O O O O O E N T R O O X O O O O O O O O E N T R O O X O O O O O O O O O O O R T N M E O O O X O O O O O O O TON MIKE AWAY EON RAT MIKE AWAY O O 30 EAGLE ROVER MIKE CHARLIE R S F R S M F R M F S D C O O F R S D E M N T R O O O X O O O O 60 MIKE LINE LOOP DEVIL IN 2 MIKE LINE C O O C R S F D C O O R T M N E D O O X O O O O O O R T N E D O O X O O O O O O O E N T R O O X O O O O O M E N T R O O O X O O O O O O O O WIDE MIKE LINE BAKER O O 6 .BULLETS MIKE OUT SAM BAKER F R S R C O R T N E D O O X O O O O O O 61 EON ROVER SAM O O M R S F F D C R O O O E N S T R O O X O O O O O 3 LOOP SAM LINE ABLE AWAY C O O D R T N E M O O O X O O O O 20 EAGLE MIKE LINE DEVIL M D R C O O O O O X O O O O O O O S E N T R O O X O O O O O O 5 .ROCK BLAZE F C M R E S N T R O O X O O O O D O O C C R M F D R C O C O R O S F M C O O O O O X O O O O O O O O O X O O O O O O O O E N S T R O O X O O O O T N E D O O X O O O O O O O 31 SAM LINE TITE STACK DOUBLE OUT O O 3 'G' DIRECTIONS SAM LINE BAKER 61 TARE SAM F F R C O S C O C O M S R C D E M N T R O O O X O O O O O 21 MIKE LINE OVER E N T R D O O X O O O O O C M F S R D E N T R O O O X O O O O O 21 WIDE DEVIL SAM AWAY C O O O O O O X O O O O O O O O O X O O O O O O O O O 31 WIDE ROCK DEVIL O O O O X O O O O O O O O O X O O O O O O O O O O X O O O O O O O O O O O X O O O O O O O O O X O O O O O O O O O O O X O O O O O O O O O X O O O O O O O O O O X O O O O O O O O O O O X O O O O O O O O O X O O O O O O O BLITZ COMBO EX Page 9 .DIRECTIONS DEVIL IN 31 .

has QB always Man on #2 backfield / #2 weakside FB TB TE O R FS B O M A O X FL A O SS B T T2 N E O TE W S C WB FB O X M TB TB TE1 O R C B O S A A O SS B O T T2 N E TE2 W FS FB O X FL A SE W FS O B O A O M B O E N SS T2 T TE R S FS GOAL_LINE Page 10 .attack QB Man on #2 Strongside outside man on LOS.4 pt gap charge "B" to "B" Man on #1 strongside Man on #1 weakside 3 yds depth on nearest back (FB) scrapes C to C head up on EMOL .65 GOALINE (GAP 8) MAN O O FL TE1 R C S M SS FS O B O A O X A O B O T T2 N E TE2 W DL C FS M R W S SS In gap . rush hard .

A gap charge 2i .C gap charge 6 tech .D gap C gap charge C gap charge 20 align #2 strong #1 strong #1 weak 20 align #2 weak #2 strong 60 GOAL LINE Page 11 .B to B gap fast read #1 strong #1 weak #2 weak 6-2 COVER 5 ZONE (BANJO) FLANKER O Z Y D C RV S FS C O O B O A X A O B O E N T R X M O 6-2 GAP 8 FLANKER O O FL O TE1 O B O A X A O B O TE2 D M E N N T R ROV C S FS N T E R D M RV S SCB WCB FS 2i .C gap charge 5 tech .A gap charge 5 tech .C gap charge 6 tech .D gap charge seam 1/5th (#2) 20 align -middle 1/5th (#3) outside 1/5th (#1) outside 1/5th (#1) 20 align -seam 1/5th (#2) N ELE E T D R M S SCB RV FS A gap charge A gap charge B gap charge B gap charge 6 tech .C gap 5 tech .A gap charge 5 tech .D gap 20 align .man read 7 tech .C gap 6 tech .D gap 6 tech .A gap 5 tech .6-2 GOAL LINE FLANKER O O FL TE1 D C FS M S C O O B O A X A O B O E N T R TE2 ROV 6-1 GOAL LINE FLANKER O O Z Y D C O O B O A X A O B O E N T R M S RV FS X C N T E R D RV M S SCB WCB FS 2i .A gap 2i .B gap fast read 20 align .D gap charge 00 align .D gap charge head up on TE .B gap fast read #1 strong #1 weak #2 strong N T E R D RV M S SCB WCB FS 2i .C gap charge 5 tech .D gap charge 6 tech .A gap charge 2i .

GOAL LINE EAGLE '0' (Over) FLANKER O O FL TE1 D CB ROV S FS R O B O T A O X N A O E B O M TE2 CB N T E R M D WCB SCB S FS ROV O tech .rush 9 tech .rush on #1 weakside Man on #1 strongside 10 tech scrape C .C Man on #2 weakside Man on #2 strongside EAGLE ZERO Page 12 .rush strong 'A' 3 tech 3 tech 7 tech 7 tech .rush 9 tech .

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