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Dark Heresy Space Marine Career Path

Dark Heresy Space Marine Career Path

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Published by Brian Rae
For Dark Heresy
For Dark Heresy

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Published by: Brian Rae on Jan 11, 2013
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aDeptuS aStarteS
Mkvii “eagle” poWer arMour

adeptus astartes power armour is a more advanced ver-
sion of power armour containing many enhancements
that can only be used due to the implantation of black
carapace. adeptus astartes power armour has the fol-
lowing qualities and stats: Dark light Vision, hearing
auspex, enhanced communications gear, red-Dot la-
ser Sight, Sealed environment, advanced life Support,
recoil gloves, hUD tactical Map, internal Medicae
Functions, and Strength +20. the Strength bonus is
unaffected by the Unnatural Strength trait, so it grants
a +2 bonus instead of +4.
dark light vision: allows the Space Marine to see
in total darkness up to 50m and follows the rules for
the trait of the same name.

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hearing auspex: allows the Space Marine to hear
up to 50m radius and follows the rules for heightened
Senses (hearing).
sight auspex: allows the Space Marine to zoom in
onto targets 300m away and fre without penalty. it
follows the rules for telescopic Sight.
enhanced Communications Gear: allows a Space
Marine to communicate to ships up in the upper atmo-
sphere in a tight beam and to communicate over land
distances of 2 kilometers.
targeting auspex: Functions identically to a red-
Dot laser Sight.
sealed environment: the suit is sealed completely
and allows a Space Marine to survive in a vacuum.
advanced life support: the suit contains the
equipment to produce a breathable atmosphere for up
to 5 days.

recoil Gloves: as per the rules for the equipment of
the same name in the Dark Heresy rulebook.
hud tactical map: the helmet contains the ability
to project a tactical map into the visor to give a Space
Marine combat awareness of the surrounding area. this
helps them coordinate their attacks by showing the po-
sition of every squad member in power armour, as well
as their life sign status. the map is downloaded via the
communications gear from orbiting satellites or pre-
downloaded before the mission begins. grants a +1
bonus to initiative.
internal medicae Functions: this equipment au-
tomatically dispenses medication to injured areas. it
also can seal injuries by applying foam bandages to the
injured area to stop blood loss. it has a Medicae and
chem-Use skills of 30 and all attempts to apply drugs
or to stop blood loss must test against it. Failure means
that the suit has malfunctioned and no further rolls can
be made until the suit is repaired. the equipment al-
ways tests at routine.

artiFicer arMour

When a Marine player gets best Quality armour, it is
classifed as artifcer armour.

aegiS poWer arMour

aegis power armour has the same abilities as standard
Marine power armour, but has the inclusion of several
talents. it comes with a built-in Storm bolter as a stan-
dard weapon.
resistance (daemons): the armour confers a +10
resistance against daemon powers and special abilities,
including all Fear and corruption tests.
resistance (Warp): the armour confers a +10 resis-
tance against Warp based effects, including all Fear and
corruption tests.
resistance (psychic powers): the armour confers a
+10 resistance against psychic powers.
resistance (Fear): the armour confers a +10 resis-
tance against fear tests. this does not stack with other
resistances that have a Fear component.
resistance (Corruption): the armour confers a
+10 resistance against corruption tests. this does stack
not with other resistance that have a corruption com-
ponent.

aDeptuS aStarteS
terMinator arMour Mkiv

terminator armour, or tactical Dreadnought armour as
it is properly called, is the toughest and most powerful
form of personal armour humanity has ever developed.
the scarcity and expense to maintain terminator suits
means they are available only to the elite troops from
the veteran companies of the adeptus astartes Space
Marine chapters.
adeptus astartes terminator armour has the follow-
ing qualities and stats: Dark light Vision, infra-red
auspex, hearing auspex, enhanced communications
gear, red-Dot laser Sight, Sealed environment, ad-
vanced life Support, recoil gloves, hUD tactical
Map, internal Medicae Functions, and Strength +30.
the Strength bonus is unaffected by the Unnatural
Strength trait, so it grants a +3 bonus instead of +6.
dark light vision: allows the Space Marine to see
in total darkness up to 100m and follows the rules for
Dark light Vision.

Table 6-4: Armour

armour type

location(s) Covered

ap

Weight

Cost

availability

adeptus astartes power armour

all

head 10
body12
arms 11
legs 11

130 kg

Very rare

adeptus astartes terminator armour

all

head 13
body 16
arms 15
legs 15

260 kg

Very rare

adamantine Mantle

all

Special

2.5 kg

Very rare

combat Shield

arm

2

5 kg

Very rare

iron halo

all

4

2 kg

Very rare

Storm Shield

arm

4

7 kg

Very rare

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infra-red auspex: allows the Space Marine to see
into the infra-red spectrum up to 100m and follows the
rules for infra-red goggles.
hearing auspex: allows the Space Marine to hear
up to 50m radius and follows the rules for heightened
Senses (hearing).
sight auspex: allows the Space Marine to zoom in
onto targets 400m away and fre without penalty. it fol-
lows the rules for telescopic Sight.
enhanced Communications Gear: allows a Space
Marine to communicate to ships up in the upper atmo-
sphere in a tight beam and to communicate over land
distances of 2 kilometers.
targeting auspex: Functions identically to a red-
Dot laser Sight.
sealed environment: the suit is sealed completely
and allows a Space Marine to survive in a vacuum.
advanced life support: the suit contains the
equipment to produce a breathable atmosphere for up
to 5 days.

recoil Gloves: as per the rules for the equipment of
the same name in the Dark Heresy rulebook.
hud tactical map: the helmet contains the ability
to project a tactical map into the visor to give a Space
Marine combat awareness of the surrounding area. this
helps them coordinate their attacks by showing the
position of every squad member in power armour, as
well as their life sign status. the map is downloaded
via the communications gear from orbiting satellites or
pre-downloaded before the mission begins. grants a
+1 bonus to initiative.
internal medicae Functions: this equipment au-
tomatically dispenses medication to injured areas. it
also can seal injuries by applying foam bandages to the
injured area to stop blood loss. it has a Medicae and
chem-Use skills of 30 and all attempts to apply drugs
or to stop blood loss must test against it. Failure means
that the suit has malfunctioned and no further rolls can
be made until the suit is repaired. the equipment al-
ways tests at routine.
massive strength: Due to the armour’s massive
strength, fring any heavy weapon does not incur a
penalty since the Space Marine is always classifed as
being braced.
sensorium: allows all of the squad members to see
exactly what the Marine in terminator armour sees. if
the entire squad is outftted with terminator armour
they gain a +1 bonus to initiative since they are able to
coordinate uncannily.
slow: terminator armour is bulky and slow. as such,
terminator armour halves the movement of the character
to a minimum of 1m and makes running impossible.

aegiS terMinator arMour

aegis terminator armour has the same abilities as stan-
dard Marine terminator armour, but has the inclusion
of several talents. it comes with a built-in Storm bolter

as a standard weapon.
resistance (daemons): the armour confers a +10
resistance against daemon powers and special abilities,
including all Fear and corruption tests.
resistance (Warp): the armour confers a +10 resis-
tance against Warp based effects, including all Fear and
corruption tests.
resistance (psychic powers): the armour confers a
+10 resistance against psychic powers.
resistance (Fear): the armour confers a +10 resis-
tance against fear tests. this does not stack with other
resistances that have a Fear component.
resistance (Corruption): the armour confers a +10
resistance against corruption tests. this does not stack
with other resistances that have a corruption compo-
nent.

aDaMantine Mantle

adamantine Mantles are cloaks made from threads of
adamantine, a tough and resistant material that can
provide excellent protection for its wearer. the cloak
often protects the wearer from high strength attacks,
allowing the wearer to survive very heavy frepower
which would normally fell any other warrior. on any
attack that does critical damage, re-roll the amount of
damage taken and take the lowest. When rolling on the
critical hits chart it adds a -2 to the roll.

coMBat ShielD

a combat Shield is a lighter and more maneuverable
version of the Storm Shield. a character carrying a
combat Shield can carry a second weapon. the shield
may be used to block incoming attacks and functions
like a parry with a power weapon.

iron halo

the iron halo is a special reward given to Space Ma-
rines who show exceptional bravery and initiative on
the battlefeld. it is a power feld that encompasses the
body of the character wearing it and grants additional
protection to attacks. an iron halo cannot be combined
with either a combat Shield or a Storm Shield.

StorM ShielD

the Storm Shield is used by the Space Marines and
Daemonhunters and is a more advanced and bulky ver-
sion of the combat Shield, providing better defense.
it is, however, much larger and requires the use of one
hand and so prevents the use of two combat weapons.
the shield itself incorporates a small energy feld gen-
erator which is too small for use against ranged weap-
onry but is useful in combat. the shield may be used to
block incoming attacks and functions like a parry with
a power weapon, but grants a +10 to the parry roll.
the Storm Shield can only be used with terminator
armour.

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Table 6-5: Melee Weapons

Chain Weapons

name

Class

dam

pen

special

Wt

Cost

avail

Frost blade

Melee1d10+6 r

5

balanced, tearing

6 kg

20,000

Very rare

power Weapons

name

Class

dam

pen

special

Wt

Cost

avail

chainfst

Melee

2d10 e *

10

power Field, tearing, Unwieldy

80 kg

5,000

Very rare

crozius arcanum

Melee1d10+3 e

6

power Field, Unbalanced

15 kg

5,000

Very rare

lightning claw

Melee1d10+6 r

6

power Field, balanced, tearing

70 kg

5,000

Very rare

power Fist

Melee

2d10 e *

8

power Field, Unwieldy

60 kg

5,000

Very rare

thunder hammer

Melee1d10+5 e

6

power Field, Shocking,
Unwieldy

70 kg

5,000

Very rare

* The Chainfst, like the Power Fist, adds 2× SB bonus to the damage dealt.

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