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Game Design Portflio

Game Design Portflio

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Published by Scott Starks
Game Design Portflio
Game Design Portflio

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Categories:Topics, Art & Design
Published by: Scott Starks on Jan 19, 2013
Copyright:Attribution Non-commercial

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01/19/2013

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............................................................................................. 9 1 ................................................................ 8 Resume ...................................................................................................................................................................... 7 Creative Writing ........................................................................................................................................................................................................................................... 3 Game Environment Modeling . 4 3d Modeling ........................ 2 Game Design Documents ..............................................................................................................................................................................................................................................Scott Starks Design Portfolio Table of Contents Games ............................................................................................................................................................. 5 Texturing and Lighting.........................

which are being worked on currently by our programming team. maintaining and update project timelines and schedules. This build shows the play environment that I modeled.Scott Starks Games Design Portfolio I took lead of this team as project manager. which is available for free at unity3d. as well as the player weapon and a simple enemy. and designed and implemented UI elements.com/webplayer/. 2 . I also worked to design gameplay mechanics and level layout. This is a work in progress prototype. These games are included on the accompanying disc located in the back panel of this portfolio. and select the browser in which the plugin is installed. Once installed simply navigate to the WebPlayer file. At this stage of the project we have to chosen to use flat toon shading without textures while we prototype gameplay mechanics. In order to play them you must have the Unity 3d web player plugin installed. select “Open With” in the right-click menu.

The player is free to explore the levels to find weapons and enhancements to help them progress through the game. In a cutscene she tells Orian that he must enter the castle and defeat Vorne. namely). then in another cutscene the king.Scott Starks Game Design Documents Design Portfolio The following is an excerpt from a conceptual design document that I created for a game titled The Outsider. Orian travels to the central plaza. in the central fountain and learns the power of water. Orian defeats the King. Orian confronts Vorne and is defeated. a girl healing the injured on the outskirts of the city.The environments in The Outsider will break up into 4 basic categories. developed by Supergiant Games. Orian learns that King Marden allowed Vorne to enslave the kingdom in order to hunt down and destroy the elements. Artistic Style Outline: The Outsider is designed to be colorful. the necromancer in command of the evil army. as well as design documents I created for a game concept The Experiment. The obstacles faced in each environment will correspond to the elemental power unlocked by the player that area. The textures and backgrounds will be stylized for a hand painted look. While reluctant to help the kingdom that banished him. learning to use basic movements and attacks. In a cutscene. developed by independent software developer Jonathan Blow. reveals that Vorne can only be defeated by a master of the elements. vibrant. Orian heads through the forest toward the castle city of Karisval. and air powers. where Kela tells Orian that only he can save his homeland from destruction. to rescue the king and save the kingdom. Similar art styles can be found in games such as Braid. Environments: Overview . Forest. the kings daughter. 3 . Kela in the forest. and the document I created and used to guide the production of Mayan Madness. Mountain. The player controls Orian through the areas running and jumping to navigate the levels and using ranged weapons and elemental powers to dispatch enemies. and takes her to his desert stronghold. very similar to early entries in the Metroid series by Nintendo (Metroid and Super Metroid. Vorne reveals Ryn as Aryndia. and visually striking. accompanied by Ryn. now repentant. The level ends in another cutscene. City. The player then guides Orian through a tutorial level. Orian enters the castle and finds the king. Gameplay Description: The Outsider is a 2d platformer. or Bastion. Rough Plot: Game opens with cutscene showing the exiled Orian training with the Element of Air. When Orian reaches the city he meets Ryn. Each type of environment will present unique obstacles and enemies. where he meets the Element of Water. Lyria. and Desert. Included on the accompanying disc is the complete design document for The Outsider. and tells him to seek out Elio the sage.

4 . Space allows for players to interact with NPC’s and experience story elements of the game. Focus on efficient modeling and texturing for runtime processing. Exterior close up of diner entrance. Interior of Diner environment.Scott Starks Design Portfolio Game Environment Modeling – Goldies Diner A fairytale environment made for use in a video game. Also include objects to interact with for gameplay elements such as crafting or purchasing for merchants.

5 . Designed to be easily re-skinned for different mim-games. Arcade Machine Model Interactive object players can use to play an embedded mini. Claw Game Machine Model Modeled with pieces to facilitate simple animations to bring life and interest to the play environment.Scott Starks 3d Modeling – Starks Arcade Design Portfolio Air Hockey Model Modeled efficiently for games designed for online streaming.game.

Scott Starks Design Portfolio Arcade Machine Model Close up view of the control panel. Arcade Machine Model Textured to the theme of Mayan Madness. 6 .

normal maps. Here again I combined textures. 7 . and simple models with lighting to create the mood of the scene.Scott Starks Texturing and Lighting Design Portfolio In this piece I created and applied textures and normal maps to low poly objects to achieve the desired look.

He focused all his thoughts on the boy in front of him and let the emotions flow through him. expressionless. He opened his eyes and saw Eril running toward him.” he whispered.” he scowled. he’s not alone. “You picked up your first bow less than a month ago. He stood in the center of the ring of hoodlums. It is a scene from the background story of Orian.” he said. Just as Eril’s club was going to make contact with his face. Arrows don’t just turn in the air by themselves”. The group of boys with Eril spread out around Orian and Garen. 8 . “You know what you did. Orian felt a rush of panic and emotion. “We’ll see who is second best at this academy. pulling the club back to attack. “I watched that final shot. “I never thought an orphan beggar could cause me so much trouble. “You know. He closed his eyes and images of Eril bullying him filled his mind. “Your little friend is quite perceptive. “I have no idea what you’re talking about. The boys grabbed Orian by his arms and restrained him. “I’ll ask you one more time. I see. It felt and sounded like an explosion. Eril turned toward Orian. He felt anger welling up inside of him.” said Eril. and was very close to Orian face. the main character of the game The Outsider. Orian refused to show fear and stood there. Nearby trees and academy banners were knocked over or bent from the blast. tell me. and could not believe what he had done. How did you do it?” “Do what?” asked Orian. including Garen.” said Orian. Orian stood paralyzed in the center of the blast site. He had never channeled anything nearly as powerful as that. “Fine. directly in front of Orian and Garen. still alert. Eril charged toward Orian.Scott Starks Creative Writing Design Portfolio The following is small sample of my writing. things didn’t have to be this way. pulling a small club out from beneath his tunic. His feelings felt like fire running through his veins. How did you do it?” Orian stared straight back at Eril.” Eril walked up to Orian. “You brought the whole gang. Garen backed toward Orian. “So. his back still turned from Orian. A powerful blast of wind rushed from Orian in all directions. unwavering. “Careful. All of the surrounding boys were thrown to the ground.” Eril’s face relaxed suddenly. much calmer now.” Eril waved his arm toward two of the boys.” mocked Eril as multiple figures emerged from the shadows. and began closing in on them. and knew that he would have to either run or confront the band of bullies. He turned and walked away from Orian. Eril was shouting now. he released the surge of power. On the disc included with this portfolio you can find the entire chapter in which this scene takes place. He was feeling tense. No one is that good. getting very close to him as he spoke.” growled Eril. his voice getting louder as he became increasingly angry. and you shot 3 perfect bull’s-eyes.

The Art Institute of Sacramento Specialization in Game Design – To Graduate in September 2012 . 3d environments and props  Designed and implemented UI elements SOFTWARE   SKILLS      Broad understanding of game mechanics and features Knowledge of reward systems and schedules Dynamic and engaging level design 3d environment and prop modeling Lighting       Basic JavaScript Design and project planning documentation Well organized. Autodesk Mudbox.com esstarks. Unity 3d 2D – Photoshop EDUCATION Bachelor of Science in Game Art and Design . work well under deadlines Excellent written and verbal communication Passion for playing and making games Conversational Spanish 3D – Autodesk Maya. overseeing creation of concept art.Scott Starks Game Designer www.6312 2012 Mayan Madness – Project Manager/ Designer 2012 Mayan Madness Dev Team  Led team of 7 in creation of level managing production pipeline and scheduling  Created level and game design docs  Acted as art director.517.scott-starks.scott@gmail.com PROFESSIONAL EXPERIENCE Skyfallen (working title) – Designer/3d Artist RNG Studios  Designed and created Launch Room level  Created design docs for gameplay mechanics and level design Kinship –Designer/ 3d Artist Nascent Games  Created level design docs for Stages 1 and 4  Created docs for gameplay mechanics and UI design  Modeled and textured enemy spacecraft 2012 916.

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