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Firestorm Armada core rulebook

Firestorm Armada core rulebook

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Published by Christopher Wood
Spaceship tabletop wargame in the Firestorm Armada universe. From Spartan Games.
Spaceship tabletop wargame in the Firestorm Armada universe. From Spartan Games.

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Published by: Christopher Wood on Jan 29, 2013
Copyright:Attribution Non-commercial

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05/01/2014

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Firestorm Armada Space Combat Rules

Copyright © 2009-2013 Spartan Games

ARC OF FIRE AND RANGE
ALL
Point Defence systems have a 360 degree Arc of Fire
and a Range of 4” from the Flight Peg of a model and 0”
from any Flight. A Flight MUST be in contact with any
target Flight to use its Point Defence systems against the
Flight.

DECLARING PRIMARY AND TORPEDO ATTACKS
ALL
models in the currently active Squadron, and any
Flight, MUST declare ALL targets for ALL Primary or
Torpedo weapon systems on the model or Flight, including
the use of any Linked Fire or Split Fire, BEFORE rolling
ANY dice and AFTER the completion of ALL movement.

• Each Primary or Torpedo weapon system on a
model or Flight can fre ONCE during its Squadron
Activation.
• A Primary or Torpedo weapon system CANNOT
target a Flight.
• A model or Flight CANNOT target a model from the
same Fleet.

Important Note: A Flight can only target ONE model in
a single Activation, regardless of how many models it is in
contact with.

Important Note: A model CAN fre from all of its weapon
arcs and with all of its additional weapon systems during its
Activation as long as it has valid targets. In both cases you
CAN pre-measure the range and choose a target that is at a
more favourable Range Band.

ARC OF FIRE AND RANGE
ALL
Primary and Torpedo weapon systems on a model have
an Arc of Fire and Range from the Flight Peg of a model as
indicated in the Weapon Stats section of the model’s Stat
Card. Any Torpedo weapon systems on a Flight have a 360
degree
Arc of Fire and a Range of 0”. A Flight MUST be in
contact with the Flight Stand of a model to use its Torpedo
weapon systems against the model.

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