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Liber Administratum

Liber Administratum

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A player's hand out.
A player's hand out.

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Published by: sabreu140 on Feb 05, 2013
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the heart of the gigantic bureaucracy that controls the government of the Imperium of Man. troop movements and troop deployment. If the Adeptus Terra is the machinery that drives the Imperium. their habits varying in color according to their rank within the Adepta and their area of responsibility.Liber: Administratum The Adeptus Administratum "To know one’s place is the greatest comfort. establishing a presence on any world with a significant tithe-grade. working out tithes. even if the intent and requirement behind them no longer exists. from assembling war fleets to levying taxes. Its billions of officials on Terra and throughout the galaxy are constantly carrying out population censuses. becoming lost in loops of paper trails. It is the largest of the departments comprising the Adeptus Terra. the division of the Administratum known as the Departmento Munitorum is responsible for the logistics of the Imperial Guard. The Departmento is far more decentralized than the other divisions of the Administratum. the Administratum is the grease and oil that ensures this machinery operates. While the Administratum is primarily responsible for all logistical operations related to the civil aspects of the Imperium. and the million other things that are necessary for the running of the Imperium. recording and archiving information. the machine would splutter to a halt and the Imperium would fail. Such is its immense size. scribes and administrative staff constantly working to manage the Imperium at every level. sitting at logic-engines and Cogitator workstations. but its high-ranking members are among the most powerful people in the galaxy. the Master of the Administratum is in actuality the most politically powerful member of the High Lords of Terra. They can be considered quite learned by Imperial standards. and ten billion Administratum adepts work in the Imperial Palace on Terra alone. The basic color for the lowliest scribe is black. consisting of untold billions of clerks. Purpose Of all the Imperium's governmental divisions within the Adeptus Terra. Without the Administratum. the members of the Administratum wear a monastic style of dress. organizing military tithes. and will be passed up the ladder of bureaucratic command: star system to Sub-sector Command to Sector Command to Segmentum Command to the Senatorum Imperialis itself until one of them with enough resources and responsibility can deploy the needed reinforcements. that whole departments of the Administratum have been submerged by a sea of complex bureaucracy. Distress calls from an invaded world are processed by the Departmento. higherranking members have increasingly lighter shades of grey. and eventually pure white. and a master’s contentment is the greatest reward. to excel within it is the greatest solace. As a result. Other departments have continued to dogmatically operate and carry out their founding function. Many Administratum positions are considered hereditary. the Administratum is regarded as the least prestigious." — Codex Administratum Edition XXIIV The Adeptus Administratum is the administrative and bureaucratic division of the Adeptus Terra. Like other noncombatant servants of the Adeptus Terra. materiel supplies. Typical Administratum Adepts labor within gargantuan vaults. .

detecting pirates from reports of missing ships and locating smugglers from incongruous audits and tithe manifests. the agents of the Administratum are an innumerable and ever-present facet of interstellar commerce and politics. In situations such as these. Comprised of innumerable divisions and offices it is unlikely that any one man. but while the Administratum deals with the civilian logistics of running the entire Imperium of Man. world and citizen is subject to their scrutiny and intervention. ensuring that everything happens by the book and as efficiently as possible. Typically. and every sector.The Estate Imperium is a division of the Administratum described as. the attention to detail that characterizes much of the work of the Administratum often discovers criminal acts where they would otherwise go unnoticed. The Estate Imperium's importance is such that its leader sometimes holds a position in the Senatorum Imperialis of the High Lords of Terra. has an idea of how many divisions exist within the monstrous Administratum. the provision of equipment and supplies to all regiments in the field. and is recognized today as the first Master of the Administratum. or even that they are part of the same bureaucracy. the Administratum takes little direct action in regards to matters of law or violations of it within the Adeptus Terra. extensive Administratum offices on more developed worlds house hundreds of thousands of archivists. or large-scale commerce.The Adeptus Administratum was originally created by the Emperor of Mankind as the Imperial Administration. who scrutinize sector-level operations with a keen eye and unwavering adherence to ancient doctrine. recording petty details that no one will use or consider. Malcador the Sigillite. uncountable and ever-changing quantities of offices. the first bureaucracy for the newborn Imperium of Man. departments and divisions deal with almost every facet of maintaining a galaxyspanning empire of a million worlds. ". during the closing days of the Great Crusade. high tithe requirements.the million-strong records office of the Administratum. supply and logistics of the Imperial Guard. the Administratum continues to observe.The Departmento Munitorum. Known divisions of the Administratum include:  Departmento Munitorum . ordinates and prefects. It is said by the soldiers of the Imperial Guard that for each fighting man there are a dozen scribes and at least two minor officials toiling. is a department or sub-division of the Adeptus Administratum devoted to the general administration. the distribution of resources. Their work is an end in itself and the single most important factor in the lives of Administratum Adepts. The greater majority of its constituents have no concept of how their work fits into any overall scheme. Within the Imperium. The Estate Imperium . The largest organization in the Adeptus Terra. It is enough to perform the task. with the largest concentrations found on worlds with a particularly high military presence. the Administratum tends to hand matters over to another Imperial Adepta so that appropriate action can be taken.. understanding is neither required.  Liber: Administratum History Divisions of the Administratum . following the Ullanor Crusade of the 31st Millennium. The Munitorum has ultimate responsibility for the raising of new Imperial Guard regiments. the Munitorum deals solely with the military logistics necessary to fight and win the Imperium's wars on behalf of all branches of the Imperial armed forces." Presumably its purpose is to keep and furnish records of Imperial Adepta when they are called for by the relevant arms of the Adeptus Terra. The Imperial Administration was placed under the control of the Regent of Terra. and essentially every administrative function the Imperium required to operate. like the larger Administratum of which it is a part. Today. even the Master of the Administratum himself. Even once others are involved. as such matters are the concern of the Adeptus Arbites. It is primarily a logistical organization. the Adeptus Administratum is itself divided into many branches. also called the Adeptus Munitorum. the training of new Imperial Guard troops. who was titled with the esteem rank of Chief of the Imperial Administration. personnel assignment. The division's head carries the title of Chancellor of the Estate Imperium. nor welcome. the bureaucrats of the Imperial Administration were to be responsible for the assessment of tithes. Most of the divisions are petty and of little interest. However. and the transportation of troops and equipment to and from theatres of war using the vessels of the Imperial Navy. In particular. As the single largest part of the Adeptus Terra.

One of the important duties of the Historical Revision Unit is seeking out historical records and. and this whole will be arriving at the Imperium's borders within less than a standard century. if need be. Logis Strategos . Obscurus and Tempestus -. Planetary Census (Abhuman) is a sub-division of the Adeptus Administratum that oversees the classification and recognition of stable and . they seem to oversee the management and quarantine of worlds or groups afflicted by plagues.to have even a hope of stopping this dire threat. Tithes Chamber Notaries. Planetary Census (Abhumans) . Like much of the Administratum. The Historicus is the title of the unit's chief Adept. the High Lords of Terra or the Inquisition. sub. Officio Medicae . sub. woman and child on every world in Segmentums Solar.The Officio Medicae is the primary arm of the Administratum that deals with public health and medical-related issues in the Imperium. These secretive reports are sent directly to the High Lords of Terra themselves. Its primary function is to analyze the myriad of threats to the Imperium presented by xenos and the Forces of Chaos and devise suitable strategies to counteract them. Munitorum Strategic Intelligence Collective . such as those created and spread by Nurgle.The Historical Revision Unit is another one of the myriad bureaucratic departments of the Administratum.which would effectively include every able-bodied man. Specially designated units of the Historical Revision Unit known as Deletions Teams carry out this function. whose Adepts are the indentured servants and Servitors known as Historitors who work within the Imperial Palace.The Munitorum Strategic Intelligence Collective is a secret arm of the Administratum that is composed of senior Ordo Xenos Inquisitors and Magos Biologis Genetors and Xenobiologists of the Adeptus Mechanicus. Liber: Administratum    Historical Revision Unit . In addition. Their most common duty is performing the vital task known as an Edict of Obliteration -the deliberate destruction of any vital records or historical documents pertaining to an individual or organization that has been declared Excommunicate Traitoris by the Emperor of Mankind. it is plagued by bureaucracy and procedure.The Tithes Chamber Notaries. destroying them when ordered to do so by their superiors in the Administratum. the Chaos God of Plague.The Logis Strategos is the primary intelligence gathering and analysis agency of the Administratum. They estimate that Imperial mobilization levels will need to be increased by a minimum of 500% -. operating government-run medical facilities throughout the galaxy and on many Imperial worlds. It is their primary mission to compile biological and logistical data on the  Tyranids to determine their weaknesses and devise suitable counter-measures to future Hive Fleet invasions. Their analysis of all the details of the Tyranid invasions thus far has seen them draw a startling conclusion as stark as it is terrifying: the Hive Fleets faced by the Imperium to date are but parts of a far greater whole. Their job is to revise subversive records of Imperial history into versions that are more reverent towards the Emperor and the version of Imperial history that most glorifies His name.

         Liber: Administratum intrusive into matters better left in other hands. a minor functionary from the Sephris Secundus elevated through the ranks of the Administratum.Prefect is a title used by Administratum officers and officials.Known more commonly (but unofficially) as Quaestors. Menial . essentially the Administratum's janitors and mechanics.Subordinate is a title used by the hereditary slaves of the Adeptus Terra who serve as engineers and craftsmen. The most noteworthy and contentious matter concerning the Adepts is the Ogryn (Homo sapiens gigantus) matrix of Abhuman strains. the rank also requires associated historical and linguistic knowledge and is therefore considered somewhat prestigious. The Divisio Auditae was established in the early 8th century of the 41st Millennium. the ranks of the Divisio Auditae have swollen to include over 6. Under the command of Prefect Salassar Aoghan Annovestes.Cipher is a title used by a special form of Imperial messengers. Anything they discover that seems worthy of attention is reported. The status of the remaining fifteen Abhuman races is quite varied and there is permanent disagreement about their specific classification amongst the Adepts of the Tithes Chamber Notaries. suggesting that they too have died out or been assimilated back into the general population of Mankind.  sanctioned Abhuman strains within the Imperium.Master is a title used by Administratum departmental heads. though even these few exceptions try Lord Hax’s patience. created as one of the first acts of the Lord Calixis Marius Hax. as well as in other unskilled occupations. Subordinate . Divisio Auditae .The Master of the Administration is the titular head of the Adepta who sits on the Senatorum Imperialis as one of the High Lords of Terra. Curator . Some examples include:  Master of the Administratum . Of these. only the most powerful of individuals can deny a Quaestor’s demands. from the highest-ranking to the most petty of functionaries. Master . to be acted upon by other agents of Lord Hax or other Imperial agents as deemed appropriate.Ordinate is a title used by minor administrative officials. and no records have been received of a further twelve strains for over a generation. non-specialized but free workers recruited from the non-Adept population.Menial is a title used by lowly. which oversees matters of significant interest to the Administratum from incorrect tithes to the adjudication of Warrants of Trade granted to Imperial merchants in the sector. this system of nomenclature is also used within the Adeptus Terra as a whole. much to the consternation of the Inquisition. . these Auditors are empowered to travel the Calixis Sector and demand access to all records of any planetary government or organization they come across.000 separate Questors. Adeptus (or Adept) .Curator is a title used by Administratum Adepts who maintain the ancient records of the Imperium. Each possesses the freedom to move and investigate whatever and wherever they see fit. forty-six types are now listed as extinct.Unique to the Calixis Sector is the Divisio Auditae. Prefectus (or Prefect) . Planetary Governors. and it reports directly to Hax himself and to its superiors in the Administratum. repeating it verbatim when they reach their destination. and Rogue Traders who see such freedom of remit for an official who is essentially a bureaucrat as dangerous and Ranks and Titles of the Administratum There are countless ranks and titles used within the Administratum. Scribe . they have no knowledge of the messages they carry.An Adept is the title of all members of the Adeptus Terra. Questors . Cipher . Ordinate .Scribe is a title used by the lowly functionaries of the Administratum responsible for keeping records. they memorize dictation with a single scan.

the galactic "center. The true scope of the Imperium is. Administratum edicts and Imperial charters use this ancient and venerable language. The Imperium proper could thus be thought of as a sphere whose center lies at Terra's Sol System. therefore." Segmentum Obscurus. Low Gothic (also called Imperial Gothic or simply Gothic) is the “official” language of the Imperium. impose its laws on every human world and destroy all alien life. though this is far from actuality.000 light years wide. conquered or colonized and old ones lost to xenos attack. the galactic "west. The disparate and widespread nature of Imperial territory. Worlds are frequently lost to aliens. Imperial worlds have inevitably developed their own. The Imperium jealously guards its territory whenever it can but its sheer size means that it cannot react to every circumstance. located to the galactic "north" of Terra. dialects of Gothic differ from world to world and can be mutually unintelligible. For highly formal matters. means that a strongly centralized government would be unfeasible.who often work in tandem with the goals of the Imperium) carry on its affairs and expand its influence beyond that limit.such as Rogue Traders .Imperial Languages Low Gothic is the common tongue of the Imperium. Exterminatus or even to the Warp. with news of their destruction sometimes taking centuries to reach Terra. the Inquisition and the Ecclesiarchy. the entire galaxy. and whose radius is about 50. for it is in a state of eternal flux. Older planets frequently maintain archaic tongues of their own. which include the:    Segmentum Solar. Many planets live and die alone. This is a vast Warp rift where the Immaterium actually intrudes upon material space . the precursor language of Imperial Gothic." with the Sol System at its heart.000 light years. often highly variant. No one has ever been able to map them and no one can even say how many there are. domains. with only the truly great threats commanding the attention of the Adeptus Terra. agents and agencies of the Imperium (along with "unofficial" representatives of the Imperium . to the extent that ruling aristocracies might only know enough Low Gothic to be sworn into their Imperial offices. the Adeptus Terra use High Gothic. with its millions of star systems and worlds. Liber: Administratum The Imperial Demesne The territory of the Imperium is defined by the reach of the psychic beacon of the Astronomican. Many Ecclesiarchy rituals. The Imperium’s borders undergo constant change. and is used solely as a hieratic tongue by the divisions of the Adeptus Terra. a region to the galactic "east" of Terra that has been heavily fortified by the Imperial Navy and the Imperial Guard due to the dangers posed by this Segmentum's most infamous element. rebellion or disasters. The Imperium encompasses countless worlds. Inevitably. its furthest extents are beyond even the range of the Astronomican in space still unexplored by humanity. a never-ending task. the Adeptus Terra holds that the whole human race and the entire galaxy are under the Emperor’s rule—the Imperium has a manifest destiny to unite Mankind. which has a range of approximately 50. the everyday tongue of its Adepts and of Terra. Most worlds have been a part of the Imperium for long enough to have adopted Low Gothic as a universal tongue but there are still a great many Feral Worlds on which Imperial Gothic is not spoken. High Gothic (represented as a form of Latinized English) dates from the last time humanity was united across interstellar distances in an ancient confederation that existed during the Dark Age of Technology (long before the Age of the Imperium). Segmentum Tempestus. Furthermore. the galactic "south. the largest province of all in the Imperium. with new worlds discovered. spoken on most Imperial planets as a first or second language. the Eye of Terror.as do the Chaos Space Marine Traitor Legions and the daemons of the Ruinous Powers themselves. as a practical matter. dialects of Low Gothic over time. The Imperium of Man divides the galaxy into five administrative zones called Segmentae Majoris. Segmentum Pacificus. However. Entire departments of the Adeptus Administratum are devoted to cataloguing the worlds in the Emperor’s   ." Segmentum Ultima.

hegemonies. may have their own various leaders. Ophelia VII). years or even decades. The Planetary Defense Forces (PDF) are expected to defeat attacks from minor foes. who are also known as Imperial Commanders. who in their turn oversee the individual Planetary Governors. each containing a number of individual star systems. Each Segmentum Governor (or Segmentum Commander. . mutation and heresy among the population. such as Fenris. Each is divided into sectors. who in turn oversee Sub-sector Governors (or Sub-sector Commanders). an Imperial Commander of the Imperial Guard or a Chapter of the Space Marines. the Ecclesiarchy. his rule will generally be accepted by the higher authorities with little or no interference. a tyrant Governor who rules solely by force of his personal arms. for a man or woman born in the lowest ranks of Imperial society to rise to the rank of an Imperial Governor on his or her own merits or abilities. which are given entirely over to education of the priesthood and worship of the Emperor (Ignatius Cardinal. others are ruled by aristocracies or warlords. Gryphonne IV and Fortis Binary). Some are hereditary monarchies. states. the Cardinal Worlds of the Ecclesiarchy. This neo-feudal system is the means by which the Imperium maintains control of the separate planets that comprise it. Planetary Governors generally operate very autonomously. more than one titular head of state has discovered this upon rejoining the Imperium after a period of isolation through Warp Storm. so too does the way they are governed. defending the planet and putting down rebellions against the local government (and thus against the Imperium). but it is also possible for a planet to have an elected Planetary Governor. Some are ruled by elected parliaments. or anything in between. Macragge. the term used when the governor is acting in his military capacity) oversees his Sector Governors (or Sector Commanders).Planetary Administratum Because of the distances involved and the unstable nature of Warp communication. Each of these governors is usually a member of the Imperial nobility and it is rare. serious responsibility for a Planetary Governor is the maintenance of an adequate planetary defense force capable of defending the planet in the event of an invasion. for whatever reason. The sectors in turn consist of sub-sectors. and in the case of major invasions to hold out until reinforcements arrive. war or other calamity. such things as democracy. which could take a period of months. and the Space Marine Chapter homeworlds. Titles for this governor vary from planet to planet. controlling psykers. as well as to collect the modest tithes in men for the Imperial Guard and psykers that these planets provide. while on others power is given to whoever can pay for it. but not impossible. but are directly overseen by an alternate organization such as the Adeptus Terra. Upon other planets. This allows quite a lot of variation in the regional governments of the Imperium. using whatever method of government the population gravitates towards or was the traditional form of rule. All Imperial Governors are expected to recognize the authority of the Imperium and the Emperor and to uphold His laws. These responsibilities include aiding the agents of the Adeptus Arbites and the Inquisition. Whilst the individual countries. In some cases the person judged responsible for the Imperial tithe may not even be aware that this is the case until too late. seen fit to introduce modern technology. A relatively small number of Imperial worlds are not ruled by a Planetary Governor. The Imperial duties of a Planetary Governor include paying the planetary tithe to the Administratum. These spatial divisions and subdivisions are also levels of the administrative hierarchy. Some worlds are administered directly by the various Adepta. The Imperium allows most of its worlds to govern themselves. and so on. On some worlds these are the same thing. Baal. peoples’ work collectives. The higher ranks in this administrative system are usually combined with a basic planetary governorship as well as interstellar duties. sometimes even living on orbital installations. the Adeptus Terra will look to one person to fulfill the planet’s Imperial tithes and obligations to the Imperium. Some governorships are hereditary. which are areas of three-dimensional space. corporations. tribes. whose inhabitants toil without pause to manufacture the weapons of the Emperor's armies (including Mars. Just as the environments and cultures of Imperial worlds vary immensely. Chaos incursions. only interfering to control mutation. or Medusa. These planets include the Forge Worlds of the Adeptus Mechanicus. These Governors are often isolated from their subjects. Ork invasions and rogue psykers. free choice and even individual civil rights are present. such as Agri-worlds run by the Administratum or Cardinal Worlds ruled by the Ecclesiarchy. So long as the Governor fulfills his duties to the broader Imperium. Certainly. though these worlds are few and far between. A rare few Planetary Governors preside over Feral or Feudal Worlds where the Imperium has not. A Liber: Administratum The Segmentae are the primary administrative divisions of the Imperium.

Equally dangerous can be the hives themselves. truly immense many-layered structures that reach high into the sky. The forge worlds are sovereign ground and the Adeptus Mechanicus is loath to allow anyone on their surface other than Tech-Priests and the legions of menials who serve them. criminals and assorted scum as well as mutants and heretical cults who hide there from the authorities. most complex rituals to honor the Machine God. there are many occasions where the Administratum never manages to extract its levy. the Titan Legions. These planets are given over entirely to the production of food. Planets can be isolated for generations and it is not unusual to encounter worlds where the Imperial tithe has been all but forgotten. the most polluted and decrepit lower levels of the underhive. along with the grand cathedrals to their deity. Planetary Governors must not only tend to the needs of the Imperium but also the whims of these power blocs. The crimeridden. Types of Planets Just as the people of the Imperium live in hugely varied environments. Governors are also expected to yield psykers up to the Black Ships of the Inquisition when required and to keep the population free of mutants. are home to violent gangs. in their vast libraries. only to discover their yearly tithe burning on vast pyres as the natives offer their dues up to the sky. its tech-guard armies and. In practice. to help ensure that their produce is grown and harvested with maximum efficiency.as well as arranging the allotted tithes for the Administratum. Certainly the scribes of the Prol System have. some planets escape from these duties with relative ease. The Adeptus Mechanicus’ fleets. in their own way. heretics. scoured by swarms of nutritious insects or gas giants home to flocks of flying creatures. religious leaders or other such ties. the Omnissiah. In such cases. Some agri-worlds are covered in oceans teeming with fish and a few are far stranger worlds covered in edible fungus. Hive worlds often provide much-needed labor. the areas outside the hives reduced to ash wastes or radioactive desert by the never-ceasing industry of the great cities. are as vital to the Imperium as its hives. whilst others are placed under seemingly tyrannical restrictions. or the Black Ships never arrive at the appointed time to take psychic individuals away. A few planets are used solely to provide clean water to nearby hive worlds. Forge Worlds Much of a forge world is like an immense factory. like tanks or spacecraft parts. Chaos Cultists. several accounts of Administratum Logisters arriving at worlds lost for centuries. the powers of hereditary nobles. The populations of these planets are so high that the people live in huge cities. They are ruled by the Adeptus Mechanicus. Many a world has whole continents given over to livestock or fields of crops. with industrial complexes soaring into the sky and mine workings burrowing deep into the crust. The people here are likely to be slaves or penal workers who live out their lives mining and transporting massive quantities of metallic ore. Forge worlds build great numbers of complex machines. whose training and research facilities are located there. almost always found in Mining Worlds These worlds are rich in one or more of the raw materials required by the Imperium's manufactoria and forge worlds. rock. Mining worlds tend to be rather inhospitable places. frozen gases or some other useful or precious substance. each housing billions of individuals. minerals. Agri-worlds are sometimes ruled directly by the Administratum. and many do not even possess a breathable atmosphere. though a few may support a . their manufactoria producing mountains of war material and other goods to meet the Imperial tithe demands. In some cases. which hive worlds cannot produce in sufficient quantities to keep their huge populations from starving. Liber: Administratum Agri–Worlds These farming planets. Due to the sheer size of the Imperium and the unpredictability of travel through the Warp. a group of planets might have enough contact with one another to form political alliances and even minor interstellar empires. are also all based on forge worlds. in which the Archmagi of the Tech-Priests enact the grandest. Hive Worlds The Imperium’s most populous worlds are its hive worlds. Most hive worlds started out as relatively hospitable places but have become severely polluted. political radicals and witches. poverty-stricken areas. most formidably of all. so too do their cultures vary immensely. Other clusters of worlds might be connected by huge corporations.

religious preferences. and even then only with a very good reason. Farming. They may be aware of the Imperium in some fashion but are unlikely to know much more than something about a large group of distant people living in the stars. religious notions or plain oldfashioned habit. economic muscle and so on. alien empires or planets where the creatures of the warp have broken through into realspace are all Liber: Administratum . Pleasure Worlds Otherwise known as paradise worlds and sometimes as garden worlds. either due to the circumstances which drove the natives feral or because the natives themselves actively resist new people settling on their lands. This may be due to a failed colonization project. Quarantined Worlds The existence of these planets is rarely made obvious but there are many of them throughout the Imperium. Cemetery worlds may mark the site of a huge battle. Developing Worlds These worlds are split into geographical areas with widely varying levels of advancement and culture. They tend to be of outstanding natural beauty and the population of such worlds are dedicated to pampering the important visitors they receive. A great many worlds of the Imperium fit into this broad category. were large areas of the planet are given over to care for the dead. These holiday worlds are the playground of the Imperial nobility. and many have sections of their populace dedicated solely to producing works of art or music. opulent restaurants and huge ballrooms are often found on such worlds. particularly those who cater to the tastes of the more depraved guests they receive. windmills and the like are known. power blocks or tribal homelands.greater variety of life and support developed cities and even hives. Cemetery World Somewhat akin to shrine worlds are the cemetery worlds. There are also the dark mirrors to these places of Imperial devotion . Often studded with temples and shrines. Other planets might exhibit gross variations in culture due to environment. Shrine Worlds These worlds are dominated by religion and acts of devotion. simple machines such as pulleys. Feral Worlds These worlds are populated by tribal peoples largely living without the assistance of maintained technology. automatic weaponry and even powered vehicles are likely to be rare or non-existent. environment or some other reason.fallen worlds where the inhabitants offer up ceaseless prayer to the Dark Gods. Some planets preserve a great divide due to ancient tribal taboos. but no two are alike in the way they realize these divides. Depending on the prevailing governments. In contrast rare cemetery worlds may be covered in fields of endless modest plots containing the remains of the inhabitants of a nearby hive world. these might be countries. because their peoples know their place. Some pleasure worlds contain large developing cities and other major settlements. Death worlds. Feudal Worlds These planets are populated by folk who have lost access to all but the most basic of technologies. Travel to these worlds is forbidden except for the most well-informed and heavily armed expeditions. There is a darker side to pleasure worlds. from Grox-hunting tribes of ancestor worshippers to wild-eyed. These worlds are often said to be the most politically harmonious of all the planets of the Imperium. It may be that these places saw the birth of a famous saint or formed the battleground for a particularly important war. post-apocalyptic road warriors. or they may be covered in gigantic mausoleums each dedicated to a particular Imperial noble. Pleasure worlds are often very cultured places. these worlds are frequently controlled by the Ecclesiarchy and may form training grounds for members of their Adepta. but propelled flight. states. with areas weak in natural resources being similarly weak in terms of military power. It may be the case that higher levels of technology and wealth are concentrated around original colonization sites. Casino complexes. These planets are frequently unsuitable for later colonization. cultural choice. People of feral worlds can range widely in culture. sand-strewn ruins of their civilization. These places of obscene sacrifices and bloody rites are not suffered continued existence for long. fighting endlessly amongst the toxic.

Frontier Worlds These worlds have only recently been discovered by the Imperium and are home to a relatively small number of colonists. and have a reputation for lawlessness as a result. Long-term war zones are hellish places where death comes quickly. . especially if they have uncovered some warp taint or xenos infestation that cannot be cleansed. devastating internecine war. Planets are often quarantined by the pronouncements of Inquisitors. These worlds are nearimpossible to colonize but must be properly explored which necessitates the provision of outposts and other facilities. These places can be some of the most ghastly in the Imperium. Deserters and escaped prisoners form bands of pirates. This results from ecological catastrophe. preying on any ships unable to defend themselves or roam the war-torn planets in feral packs stealing and killing. The Administratum may not have even had sufficient time to fully explore the world and set up government. vegetable. cracked planetary crusts. Other worlds are quarantined because every expeditionary mission there has failed to return. Dead Worlds These worlds have minimal. Some harbor rich mineral. animal or gaseous resources. burnt-out cities and plains covered in the bones of the fallen. Imperial or alien intervention or no attributable cause. many of which are utterly devastated by orbital bombardments and artillery in planet-spanning battles that last decades. Some worlds are quarantined because no one can fathom the origins of what has been found there. life traces. Massive campaigns can envelop dozens of systems and hundreds of worlds. though they can also be a destination for those who want to escape its justice too. The Administratum sends colonists from overcrowded worlds to populate war-torn worlds after the fighting has ended but the wheels of the Imperium grind slowly and a world can lie devastated for centuries before any effort is made to resettle it.it is thought better to live in ignorance of what lies on such worlds than risk it becoming a threat. even non-existent. be it mysterious artifacts or ancient cities . as are planets wracked with plague.Liber: Administratum examples of quarantined worlds. War Worlds There are a great many worlds in the Imperium that can be classed as war zones. Mercenaries flock to such places. Types vary from world-wide jungles that harbor carnivorous plants and animals to barren rockscapes strewn with volcanoes and wracked by ion storms. Many quarantined worlds possess great resources that would be extremely valuable to the Imperium if they were properly explored and exploited. Frontier worlds can be a refuge for those who want to escape from the repressive Imperial regime (for a time at least). The Imperium is constantly at war and in those wars whole planets can burn. with ravaged environments. hoping to leave soon after with their ships loaded with pay. The Imperium can field truly immense armies of millions of men. but there are enough tales of ancient horrors awoken on sinister alien worlds that few adepts would try to defy a planetary quarantine. grinding their way across a devastated planet and reducing cities to rubble. Death Worlds Planets which are too dangerous to support widespread human settlement.

which is required for clarity due to the common distortions of subjective linear time that occur while travelling within the Warp. also known as the Imperial Calendar.Imperial Calendar The Imperial Dating System of the Imperium of Man. Most importantly. none know exactly why the Imperial Calendar counts the years in this manner or the true origin of the dating system. which can lead to long periods of isolation. and has been structured so as to deal with the vast amount of recorded history that exists in the 41st Millennium and the massive distances between settled human worlds. Class: 9 . while "1" refers to an event that occurred somewhere within the Sol System. though unsourced for a longer period of time. the years are always "Anno Domini" (AD) using the numbering system of our own present-day Gregorian Calendar.Approximation. As almost all records of the religions practiced by Mankind before the development of the Imperial Cult in the 31st Millennium have been lost. For when worlds using a non-Imperial calendar must reference an event in that world's history. For general dates. As with Class 6 sources. which needs a bit of explanation. 2010 would be represented very generally in the Imperial Dating System as 010. the year A.Sub-Corroborated. The Imperium has developed its own method of recording dates. so the dates themselves are the ones that we are familiar with now. Check numbers are listed using the following numeric classes:  Class: 0/1 . Also the vagaries and time-warping effects of the Immaterium can make it almost impossible to keep accurate track of time over long journeys. numbered 001-000.Indirect. Note that this system is not generally used by Imperial citizens in everyday life. Millennium This is the millennium since the birth of the ancient human religious figure Jesus Christ in which the event took place. Year Fraction For record-keeping. Class: 3 . is fairly complex in nature. This date can be divided up so that each part is explained separately: 0 123 456 M41 = Check Number/Year Fraction/Year/Millennium       Class: 4 .M41.   Liber: Administratum . but is simply for administrative use by the Adeptus Terra.D. though it is a continuation of a timeline referenced by a Class 0 to 5 source. The source for the event the date records was in contact with a Class 3 source.Non-Referenced.Earth Standard Date. The source for the event the date records was in direct contact with a Class 2 source. such as Titan.M3.Direct. The source for the event the date records was in direct psychic contact with the Sol System or Terra when the date reference was made. the moon of the gas giant Saturn that serves as the headquarters of the Grey Knights Space Marines. As Class 7. Year This is the year within the millennium. Class: 8 . though not the Sol System itself. The source for the event the date records is not in contact with a Class 0 to 5 source when the date reference was made. 11+ years.Corroborated. Class: 7 . The source for the event the date records is in direct psychic contact with a corroborated source. Class: 2 . running from 001-999. such as 999.Non-Referenced. but with a greater time span to allow for larger inaccuracies.M41. Check Number The check number refers to the accuracy of a given date. often only the year and millennium are included. each year is divided into 1000 equal parts. As an example. A typical date as Imperial scholars write it would look something like 0123456. 10 years. Class: 5 . Referring to an event which happened within the Sol System. 1 year. Class: 6 . and inaccuracies in timing on remote or isolated Imperial worlds and star systems. "0" is most commonly used to refer to an event which actually occurred on Terra.Non-Referenced. rather than months or weeks.

resources or soldiers an Imperial world must supply to the Administratum as taxes or tithes to keep the Imperium of Man's interstellar government functioning and to fill the ranks of the Imperial Guard or provide human psykers to the Black Ships of the Adeptus Astra Telepathica. A tithe can be any type of resource: food. manufactured goods.the largest Tithe Grade Exactis Particular Exactis Prima Exactis Secundus Exactis Tertius Decuma Extremis Decuma Particular Decuma Prima Decuma Secundus Decuma Tertius Solutio Extremis Solutio Particular Solutio Prima Solutio Secundus Solutio Tertius Adeptus Non or Aptus Non .Tithe Grade Tithe Grade is a bureaucratic designation of the Adeptus Terra that determines the amount of raw materials.No tithe allowed due to past events like an Exterminatus or if the world is a Space Marine Chapter Homeworld . minerals. from highest (most tithe required) to lowest (least tithe required):                 Exactis Extremis . Liber: Administratum Known Tithe Grades The make-up of a given world's tithe payments. as a large Hive World like Necromunda will be expected to provide a much larger tithe than a pre-industrial Feudal World. is determined by the section of the Administratum responsible for the overall governance of that world's Sector and sub-sector of space. weapons. Space Marine Chapter Homeworlds do not normally provide tithes to the Imperium since their resources are to be used to maintain the Space Marine Chapter that controls them. regardless of the size of those payments as indicated by the Tithe Grade. The size and nature of the tithe depends on the type of world it is applied to. etc. people. The known Imperial Administratum Tithe Grades are listed as follows. and are given the tithe grade Aptus Non. Agri-World tithes generally refer to how much of the planet's food production must be supplied to the Imperium.

The Departmento Munitorum does not handle logistics for the Adeptus Astartes or for the Adepta Sororitas' Orders Militant. The local departments of the Adeptus can raise tithes from worlds close to a war zone without needing a response from the higher levels of the Munitorum's bureaucracy. The Munitorum is organized to allow each level of the Adeptus to respond effectively to threats to the people of the Imperium. the Tanith 1st. the Lord Commander Militant of the Imperial Guard. the Munitorum deals solely with the military logistics necessary to fight and win the Imperium's wars on behalf of all branches of the Imperial armed forces. due to the functional autonomy of each level of the organization. the main issues of confusion arise from the sheer variety of terminology employed by the Imperial Guard and the lack of uniform standardization across units. increases. the amount tithed. The local Adepts of the Departmento Munitorum in an Imperial sub-sector have the legal authority to impose instant tithes. The relevant High Lords in this case are the Chancellor of the Estate Imperium. personnel assignment. supply and logistics of the Imperial Guard. including: . in Tallarn regiments. the Master of the Administratum and perhaps most importantly. and the size and composition of a typical Tallarn Company is unlikely to match that of a company of. Liber: Administratum The Departmento Munitorum as and when required. the ranks and responsibilities of the Imperial Guard are outlined below.The Departmento Munitorum. for instance. without forewarning. the provision of equipment and supplies to all Regiments in the field. true central command over the Imperial Guard's logistics from Terra is not needed or even advantageous. and the amount of planets tithed from. is a department or sub-division of the Adeptus Administratum devoted to the general administration. Tempestus. The Munitorum is financed by tithes of men. like the larger Administratum of which it is a part. as each Space Marine Chapter is a fully self-contained military organization and the Sisters of Battle depend on the Ecclesiarchy to serve their administrative and logistical needs. representatives of the Departmento Munitorum are present on almost every Imperial planet as part of its branch of the local Administratum. and may funnel additional resources from other parts of the Imperium into a given war zone. and all Imperial planets able to support the Imperial military forces in a sector are regularly called on to do so. the rank of Sergeant is also known as Duf'adar. The Munitorum has ultimate responsibility for the raising of new Imperial Guard Regiments. ultimately in charge of all military operations in his own Segmentum. and the transportation of troops and equipment to and from theatres of war using the vessels of the Imperial Navy. Pacificus. Obscurus and Ultima. For example. the training of new Imperial Guard troops. Organization The Imperial Guard are ultimately controlled by the masters of the Departmento Munitorum. Accordingly there are five Lords Commander: Solar. Representatives of the organization are also present on all Imperial Navy starships. higher levels of the Adeptus Munitorum will also become involved. and wherever Imperial Guard forces are stationed. but not so much that it cannot be understood. At this point. It is primarily a logistical organization. Because of this. The Departmento Munitorum is effectively represented among the Imperium's rulers by three members of the High Lords of Terra and is ultimately required to answer to the demands of all three. As the level of a threat increases and more local departments of the Munitorum become involved. regardless of their size and location in the galaxy. To make sure the tithes are provided as and when required. Bearing this in mind. money and materiel drawn from the Imperium's myriad worlds. also called the Adeptus Munitorum. Subordinate to him are the Lord Commanders of each of the five Segmentae of the Imperium. but while the Administratum deals with the civilian logistics of running the entire Imperium of Man.    The Lord Commander Militant of the Imperial Guard The Chancellor of the Estate Imperium The Master of the Administratum Hierarchy of the Imperial Guard The Hierarchy of the Imperial Guard is complex. who themselves are members of the High Lords of Terra.

This position is also known as Lord Marshal.  Liber: Administratum    Warmaster: Warmasters are created when a Crusade is being planned and resources from multiple sectors are needed. Regimental Officers are normally holders of the rank of Colonel. In practice. They are in charge of whole battlegroups of Imperial Guard regiments and are assigned to their combat theatres by the Departmento Munitorum. Captain-General and also Lord Castellan. he is often appointed to a position on the High Lords of Terra. Lord Commander Militant of the Imperial Guard: This is the highest rank of the strategic staff of the Departmento Munitorum. Commissars are also normally included in any General Staff grouping. A position common in the General Staff is that of Imperial Tactician. regimental leaders range in rank from Colonel to Lieutenant. In practice however. but by nature an Imperial Guard General is likely to command battlegroups of multiregiment force. the governing body of the Imperium. five Lord Commanders are each responsible for the Guard forces in each of the Imperium's Segmentums. Lord Commander: A subordinate strategic rank. who notionally control the actions of the Imperial Guard within their Segmentae. Most commanding officers in the staff category carry some form of General's rank. with every regiment having at least one Commissar attached to it. a non-command rank that nevertheless is vital. however. Commissars are integral parts of the Imperial Guard command echelons. assuming officer rank at the initial formation of the regiment. the term is principally used to describe all officers who serve in the command echelons above those of regimental level. In some cases. the commander of Crusades. officers are the former leaders of the gang. they may have held positions of leadership within the Planetary Defense Force from which members of the regiment may have been drawn. the immense difficulties involved in exercising command-andcontrol over such distances means that actual direction of Guard forces is orchestrated by officers lower down the command tree. A guardsman's loyalty is naturally to the colonel of his regiment and the other regimental officers. junior and noncommissioned positions. and likely more. who all . the highest rank above the General Staff corps and one which brings with it command of armies of almost limitless number. such as when a regiment is formed from a hive world gang. many different cultures.  Regimental Officers According to the Tactica Imperium. the individual regiments making up the vast Imperial Guard are drawn from so many different human worlds. They do not exercise individual authority and merely act as conduits between their superiors and other officers. This rank is not reachable by any conventional means and is only bestowed by agreement of the High Lords themselves. The rank is not available unless granted by the High Lords of Terra Lord General Militant: the highest conventional field rank in the Imperial Guard. with each regiment's officer corps split into various senior. Tacticians help to devise and organize battle plans and strategy. the Lord Commanders Segmentum. General: A staff officer normally responsible for leading a multi-regiment battlegroup. they are drawn from regiments to act as aides and administrative assistants. High Command At its highest level the Imperial Guard is commanded by the Lord Commander Militant of the Imperial Guard. and in turn. principally that of the Commissariat. General Staff The General Staff of the Imperial Guard is not a coherent organization. The wishes of the High Lords are passed from the Lord Commander Militant to his subordinates. Trained staff officers. a member of the High Lords of Terra. Prior to this.An unusual command rank outside the normal promotions ladder is that of Warmaster. that between different regiments the actual name given to an officer rank can vary heavily.  Lord General: The highest rank available inside the General Staff. with its officers present in every major (and many minor) battle theatre in the Imperium. A powerful official. Regimental officers hail from the same world as the troops they command. It is unlikely that more than one Warmaster would exist at any one time in the entire Imperium and many centuries may pass without anyone holding this exalted position. There are many variations of General Officer rank. and one with a multitude of official designations. The highest 'conventional' rank reachable in the Guard is that of Lord General Militant (or equivalent). but more junior officers can also be found in the General Staff. Operating in parallel to this command tree is that of the other Imperial organizations the Guard comes into contact with. The General Staff itself is a highly striated and decentralized formation.

requiring a minimum of a decade of successful service. The regiment is then reclassified by the Departmento Munitorium. younger officers move up and accept higher positions within the Guard regiment. also known as a Trooper. Major: The second-in-command of a regiment. Regimental officers are advised not to throw the lives of their men away with impunity. Guardsman The standard soldier of the Imperial Guard is the Guardsman. are inducted into the Imperial Guard and rushed through basic training. Corporals and other NCO ranks act as small unit commanders. With Rights of Settlement.     Colonel: Typically the commanding officer of a regiment. which in turn becomes the planet's first Planetary Defense Force. Non-Commissioned Officers Sergeants. They carry out any tasks assigned to them by their officers and are essential to the running of the regiment. Conscripts Conscripts represent hastily conscripted men. raised from surrounding planets in dire situations. Whiteshield cadets and otherwise ill-trained troops.have a common world of origin. Lieutenant: The most junior officer on the battlefield commanding Imperial Guard forces. based on the name of the planet. This rank (or equivalent) does not appear particularly universal. Extraneous circumstances can delay the Rights to Settlement. Rights to Settlement The Rights to Settlement are the reward Imperial Guard regiments are promised for years of successful service. often too young or old for normal conscription. It is roughly common Liber: Administratum . They are considered the "ultimate meat shield". they are the most common regimental senior officers. the recently conquered or colonized world is theirs by right. such as the Sabbat Worlds Crusade or extreme demand for Imperial troops in the sector. When the Rights to Settlement are invoked for a regiment. as well as providing almost constant oversight of the main body of Guardsmen within a regiment. and with these new roles filled. Captain: Combat Unit (typically Company-strength) commander. those who needlessly sacrifice the men under their command are likely to end up in the Penal Legions. They form squads massed together as a single platoon. the commanding officer of the regiment often becomes the new Planetary Governor. The Rights to Settlement are hard earned. They are generally thought as platoon leaders[2]  practice for choice staff to be given prominent positions within the government for their service. The concentrated firepower of a large platoon tends to outweigh the relative lack of combat ability of the individual conscripts.

Hydraphur Segmentum Obscurus . Vice-Admiral is traditionally in charge of a vanguard. and are based at the five Segmentum Fortresses. Lords Admiral A Lord Admiral commands a Battlefleet. The Imperial Navy has a corps of Commissars that oversee the morale and discipline of Naval personnel. An Admiral sees command of a Battlegroup. Admiralty Ranks Lord High Admiral Lord High Admiral (also referred to as Lord Militant Commander or Lord Commander) is the highest rank in the Imperial Navy. seemingly unified across the whole organization unlike the Imperial Guard which has no standard organization.Kar Duniash Admirals A High Admiral commands a Crusade or collection of Battlegroups. Below the Lord Admirals are various Sector and Battlefleet commanders. Fleet Personnel The Imperial Navy is headed by five Lord High Admirals. Typically.Cypra Mundi Segmentum Tempestus . until their separation after the Horus Heresy. one of whom is often one of the High Lords of Terra. Solar Admiral is a prospective sector commander. command of the Segmentum Solar is considered the most prestigious office. These fleets are named after the Segmentum in which they are based. The Imperial Navy is the military arm of the Imperial Fleet and was. Imperial Navy installations. There are five Lords High Admiral. Rear-Admiral is usually an administrative post. then individual ship Captains and junior officers and below them a myriad array of Non-Commissioned Officers. based around logistics and planning. While the Imperial Guard is responsible for the Imperium's ground forces. again they are generally named after the area they are safeguarding. It is not uncommon for one of these Admirals to sit on the Senatorum Imperialis. the Imperial Navy is responsible for the fleets of warships that soar between the stars and planets in the Imperium as well as engaging threats both inside and outside the Imperium's borders. These fleets are then sub-divided into smaller fleets patrolling individual sectors and subsectors.Bakka Ultima Segmentum . Although all five are ranked equally. awaiting assignment to take command of a particular Battlefleet. a branch of the Imperial Army. The Imperial Navy also operates Naval Security Battalions. These consist of units of armed soldiers intended to put down mutinies. for example Battlefleet Gothic will be protecting the Gothic Sector.Mars Segmentum Pacificus . which is an assigned grouping of ships to handle certain situations. each one controlling a fleet of the five Segmentae Majoris. also known as Naval Armsmen. such as the Warfleet Solar and so on. Fleet Headquarters Segmentum Solar . Fleet Structure The Imperial Navy fleets are arranged around the five Segmentae Majoris that comprise the Imperium. Naval Security troopers are equipped with black body armor and shotguns. Liber: Administratum      The Imperial Navy Hierarchy The Imperial Navy has a rigid command structure. and as such is usually placed in command of scouting forces of light cruisers and destroyers. known as the Fleet Commissariat.The Imperial Navy The Imperial Navy is one of the armed forces employed by the Imperium. board enemy ships. and protect . and is in charge of all naval forces in a particular sector.

Battleships Battleships are huge vessels. Wing Captain . by the First Officer of an Imperial Cruiser or the captain of an escort vessel. Although very powerful.The commander of a squadron consisting of attack craft such as a Starhawk Bomber. Attack Craft Ranks The ranks of personnel assigned to Attack Craft differ from regular Naval ranks:   Wing Commander . his word is law. There are various classes of Imperial Battleship.   Ratings An Armsman is tasked with maintaining security. Sergeant-at-Arms or Senior Armsman is often in charge of squad of armsmen. and have them carried out by delegating tasks to his command staff.from one-man attack fighters to huge Battleships that are many miles long. He would then interpret these orders. held by personnel such as the adjutant to an Admiral or the commander of a battle-squadron.000. Commander is a senior officer rank within the Imperial Navy held. Battleships can be up to 8 kilometers from prow to stern and displace billions of tons. Because they represent such a vast expenditure of resources and require a fairly advanced technical base. Midshipman is the rank given to 'trainee' officers. and may be the second in command of a ship.Battlefleet Ranks Imperial Navy Officers Senior Officers Commodore or Commodore-Captain is a rank within the Imperial Navy. In the Imperial Navy the rank of captain implies that the bearer has command of a ship. Squadron Commander . boarding enemy vessels and repelling boarders. including large numbers of Imperial Navy armsmen to defend against enemy boarding assaults. usually employed in only larger fleet formations. Imperial battleships can have crews of anywhere between 25.  Vessels The Imperial Navy is composed of a vast array of different types of vessels .The commander of an attack craft such as a Faustus Class Interceptor. though this is not always necessarily the case. On board his ship. Junior Officers  Flag-Lieutenant or Lord-Lieutenant is the highest Lieutenant rank in the Navy. Liber: Administratum . Crewboss is often in charge of a shift on convicts. who have to pass extensive examinations before becoming a Lieutenant. but the Emperor and more recent Retribution are by far the most common in the Imperial Navy.The commander of all attack craft on board a carrier ship. Lord-Captain or Flag-Captain is the rank given to the Captain of a vessel on detached duty. Lieutenant Commander is a senior officer rank within the Imperial Navy. denoted by a gold-fringed red rank sash. A Trusted Crewman. with colossal amounts of weapons and shields. for example. these are typically constructed only in the largest shipyards above the major Adeptus Mechanicus Forge Worlds. and usually serve as the flagship for the Admiral of the Fleet. An Imperial Navy captain receives orders from a Rear-Admiral.000 or more depending on sources. battleships are very slow to maneuver and cannot react quickly to enemies that rapidly change course. save the Emperor's own. First Lieutenant Second Lieutenant Third Lieutenant Sub-Lieutenant or Ensign is the most junior Lieutenant rank. Voidsman or Shipman (archaic) is a rank held by the skilled crew of the vessel. These vessels are precious assets and are carefully husbanded. above that of any other.      Non-Commissioned Officers Non-commissioned ranks within the Imperial Navy include:       Warrant Officer Master Chief Petty Officer Chief Petty Officer Senior Chief Petty Officer is a senior NCO rank.000 to 3.

many are retired from active duty. most based on the same general hull design but incorporating different combinations of broadside batteries. lance turrets and starfighter hangars. Retribution Class Battleship . Though not as powerful as a Battleship.carries an immense amount of attack craft in addition to its normal. for they are relatively simple to construct for being a capital ship. These ships fall in size between cruisers and escorts. Grand Cruisers Grand Cruisers are significantly smaller than battleships.     Armageddon Class Battle Cruiser Mars Class Battle Cruiser Overlord Class Battle Cruiser Chalice Class Battle Cruiser Escorts Escort ships are the smallest type of ship in the Imperial Navy fleets. and are not entirely compatible with current navy tactical doctrine. but are still used by reserve fleets.       Dauntless Class Light Cruiser Endeavor Class Light Cruiser Endurance Class Light Cruiser Defiant Class Light Cruiser Defender Class Light Cruiser Enforcer Class Light Cruiser Battle Cruisers Battlecruisers are based on a hull-design that is similar to the regular Cruisers. There are multiple classes of cruiser. These vessels are usually very old in design and do not incorporate many of the features that are typical in current Imperial Navy vessels.    Vengeance Class Grand Cruiser Avenger Class Grand Cruiser Exorcist Class Grand Cruiser Endeavour Light Cruiser A subset of the cruiser category are the Light Cruisers. Destroyers are generally smaller. There are also some modernized versions of grand cruisers in service. and where having a larger number of smaller hulls allows the Navy to monitor a wider area of space. which are better armed and more heavily armored. and they are uniquely suited for reconnaissance patrols and for making a presence where their speed and maneuverability are an advantage. cruisers are much faster and can still deliver a deadly blow. though Battle Cruisers are generally somewhat larger and more heavily armed. they are more often classed as battleships. The larger of the two are Frigates. like the armored prow.000-100. incorporating more advanced power distribution systems capable of supporting battleship-grade weaponry in a cruiser hull. mixing the firepower and durability of the former with the speed and maneuverability of the latter. it is not uncommon for them to be constructed on smaller Forge Worlds or any Civilized World that has a shipyard suitable for constructing vessels of their size. These kinds of vessels are usually purpose-built or modified from battlecruiser hulls and are not commonly encountered in the Imperial Navy.       Lunar Class Cruiser Tyrant Class Cruiser Dominator Class Cruiser Gothic Class Cruiser Dictator Class Cruiser Light Cruiser Liber: Administratum Cruisers Smaller that Battleships.      Emperor Class Battleship .000. but they are by far the fastest and most maneuverable interstellar warships . incredibly powerful weaponry. found in two distinct subclasses. Cruisers are the Ships of the line in Imperial Fleets.which is noted for its powerful broadside firepower and its very large amount of torpedo tubes Apocalypse Class Battleship Oberon Class Battleship Victory Class Battleship Nemesis Class Fleet Carrier Cruisers Cruisers make up the majority of a fleet. There are several different sub-categories of Cruiser. Light cruisers are a fairly common ship class. Cruisers can carry a crew complement of anywhere between 1. yet distinctly larger than regular cruisers. Due to this. depending on sources. While cruisers are still particularly complex. but since these are much larger and more heavily-armed than their predecessors.

Many of these older vessels are still in service with the Traitor Fleets. the form these vessels takes varies widely throughout the Imperium. These ships. Older and obsolete classes There are many older classes of Imperial ship that are no longer in production  Ironclads . However.         Sword Class Frigate Firestorm Class Frigate Tempest Class Frigate Cobra Class Destroyer Falchion Class Escort Turbulent Class Heavy Frigate Claymore Class Corvette Defense Monitor . are vast 8-kilometre vessels which lack the void shielding of their counterparts in favor of meters of adamantium plate armor. to be replaced by more modern designs. let alone producing them.There are many classes of vessel which were once utilized by the Imperial Navy. stationand even planet-killer cannon running the entire length of the ship's keel. ship-. due to their archaic design and the lack of facilities still capable of repairing.  Liber: Administratum employed by the Imperial Navy. linked directly to the stern fusion reactors. have since been phased out of production. others may simply be braced and reinforced for the purpose of ramming into . constructed among the vast shipyards of Mars. The main task of the escort ships is to serve as a screen for capital ships against enemy torpedoes and attack crafts so that they can get into position more quickly and safely. These ships are rare in the Imperial Navy. for the main part. and thus can be easily serviced by any orbital facility throughout Imperial space. Obsolete Classes . built before the advent of voidscreen technology. They are also employed behind the gun line to finish off enemy cruisers that have been damaged so that the larger vessels can concentrate on the most important threats in an enemy formation. For example. Most escort classes specialize in a certain role. various pattern ironclads may be retrofitted with gargantuan. Nonetheless. They are usually organized in squadrons of 2 to 6 vessels and will always operate as a group. with destroyers generally being only 750 meters to 2 kilometers from prow to stern. a Lunar class constructed above Cypra Mundi in Segmentum Obscurus may bear little resemblance to a Lunar class constructed above Kar Duniash in Ultima Segmentum and even less so to a Lunar class. Note on variations in Classes . Escort ships are normally not more than 1. those remaining in service have been re-commissioned for a variety of purposes.and through . such as the Cobra class torpedo boat destroyers or the Firestorm class frigate with its armor-piercing prow-mounted Lance. they will all have roughly the same operating characteristics and weapon configuration.much like their contemporary counterparts.While naval warships can be defined along a fairly limited number of classes based on weapon configurations approved by the Adeptus Mechanicus.5 kilometers in length.enemy vessels.

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