SLENDER (v0.9.

6) ---------------Controls (default): * * * * * * Mouse -- Look around W,A,S & D -- Move Left Shift -- Jog/Sprint Left Mouse Click -- Pick up pages F or Right Mouse Click -- Flashlight Q & E -- Zoom in/out

Tips: * The enemy can capture you if it gets too close. * Do not look at the enemy for too long, or you will lose. The further you are , the safer it is to look. * Your flashlight has a limited battery; it will not drain when turned off. Yo u also can look at the enemy longer while it is off. However, having it off will make you easier to catch. * Jogging/sprinting causes your stamina to drop; it recovers when walking, and recovers twice as fast when standing still. * Sprinting causes your maximum stamina to drop slightly; jogging does not.

UPDATES (v0.9.6) ---------------* Fog now starts out almost non-existant, and gets more dense as more pages are collected. * Enabled the enemy to appear more often in areas you just can't see (previousl y, he would avoid appearing in areas you weren't facing, so this will allow him to appear, for example, in fron t of you but behind a tree). * Added a 1-second cooldown after jogging/sprinting before your stamina starts to recover. Your flashlight also swings back up in front of you a little bit slower than before. * Reduced the enemy's speed slightly to compensate for the above two changes. * Added more to the Options menu. You can now change the mouse sensitivity, an d tweak a few extra graphics options (which should hopefully help with framerate issues). * Fixed a bug where the enemy would sometimes appear partially inside a wall. * Fixed a bug where tree leaves would light up if the flashlight was anywhere n ear the tree. Also added a small amount of wind movement on the leaves. * Removed "Map" button from input control list (there was never a map). UPDATES (v0.9.5) ---------------* Added fog to the woods. * Added an option to turn the tree render distance down and turn off the aforem entioned fog, for those people who are getting framerate issues with either. * Flashlight now swings over to point at a nearby page when close enough to pic k it up (instead of the page highlighting). * The 'level' of the game (which increases as each page is collected) will rais

* Tweaked enemy movement slightly. so you can still see a LITTLE of what's ahead of you. Now instead of sprinting. moving just a slight bit faster than your walk speed. and walking/stand ing still will recover your stamina. making it harder t .9. * Reduced the stamina boost you get from being shocked. * Added a flashlight key for Mac users who don't have a two-button mouse (key i s F by default). * Fixed flashlight battery sometimes draining even when it is turned off (rare bug). * Flashlight now points at the ground when jogging/sprinting (instead of comple tely off-screen like the last update). * Being shocked now gives you a small boost of stamina.9. * Your maximum stamina now only drops when sprinting.3) ---------------* Scaled back the tree render distances by a large amount. * Added tile footstep sounds to the complex. * Fixed a long-standing bug where the static zooms when zooming the camera. * Jogging/sprinting will cause you to lower your flashlight. Jogging does not affect maximum stamina at all.4) ---------------* Scaled back the tree render distances even further than before. but if you beat the game once in v0. * Modified the ending slightly to make it a LITTLE more satisfying. You now need to beat this mode as well in order to unlock the final hidden mode (it will need to be unlocked again for tho se who unlocked it in v0.2) ---------------* Completely redid sprinting system. currently the only option is to invert the mouse (all the other ones are set when you run the game). and increased its stamina drain to compensa te (you still run the same distance on the same amount of stamina. UPDATES (v0. * Increased jogging speed slightly.e on its own if you take too long between collecting pages. the shift key w ill jog. Being shocked (when it plays the dramatic sound) allows you to sprint for about 10 seconds. to prevent people from using it to their advantage too much (it was making it too easy to run from the enemy). The effective level still maxes out at 7. UPDATES (v0.9. but it is considerably less intensive now. You can jog for a long time.9. Right mouse click still turns on and off the flahslight. just faster).4.4. moving very quickly but draining stamina much faster. the new mode will be unlocked as well). * Added a main menu. UPDATES (v0.9. and added fog to obscure the distance.9. It's still a little higher than v0.1. until it catches up to the effective level. * Added a new hidden mode that unlocks after winning the game. so that SHOULD remove the framerate issue. It does not raise again when the pages are then collected. The game should in theory run a lot better now.

non-profit game. instead of automat ically quitting. causes the enemy's movement to be slightly more erratic (less likely to 'jump' directly towards you) * Decreased battery life slightly (it should still last long enough for a full game) * Replaced textures on the pillars and cross-wall areas. Hadley * ** ** ** ** ** MODELS Pau Cano Universal Image Unity Technologies VIS Games Profi Developers This game is copyright 2012 by Mark J. also. Hadley * MUSIC & SOUND ** Mark J. Comments are welcome at: AgentParsec@ gmail. * Slightly reduced flashlight battery life again. * Modified enemy's movement slightly to make it less predictable when pursuing. UPDATES (v0. Hadley And Parsec Productions.9. so you should not be charged by anyone for this. * The game now allows you to start a new game when you lose.o see what's ahead.com . * Added an extra effect to the enemy when static builds. but slightly increased enemy's movement sp eed to compensate CREDITS ------* GAME DESIGN & PROGRAMMING ** Mark J. * Fixed a bug where intro/outro lights were not rendering correctly on low grap hics settings. previous textures were causing startup lag * Slightly increased walk/run speed. * Decreased maximum vision range when flashlight is off or lowered. * Made distant trees render better. Please let me know if this negatively affe cts framerate by much for you. This is a free.1) ---------------* Turning off the flashlight reduces how fast static will build when looking at the enemy (effectively doubles your distance for calculation purposes).

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