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dispositions and stereo types. such characters can wear goggles to mitigate the problem of seeing in bright daylight. For modern and sci-fi games. the Dralasites can detect lie 5% of the time. For those that add a significant improvement we will go with the "use a stunt slot and buy a skill". If you want to empahisize how that makes you better a XYZ. the Vrusks are ambidextrous and have swivel shoulders but that doesn't really matter for Fate mechanics. An ADDITIONAL aspect that all character have but some races will use this the slot for a Racial Aspect. 1.Give the character the ELASTIC racial advantage.. The standard 3 Aspects 4.. I think it fits as an additional aspect. 1. For non-human races here how to handle their abilities. go that route.... 2. If the racial ability doesn't actually provide a noticeable advantage to that race over humans AND if it is possible that a GM could invoked/compelled that "ability" against that character. High Concept. 5. Humans are going to be the baseline as far as abilities in this game. Those characters with it can see better at night but are blinded by bright light. And that aspect is just their race name.. With the original rules often the racial ability occurred so seldom that if a player didn't want to "pay: for that option there is no place in forcing it upon that player. Handling Racial abilities by Aspects Every race gets an aspect based on their size. RACES Option 1. Ignore a given ability if it doesn't do anything significant in game terms. Since I don't see how this is much different than a human player wearing night-vision goggles.Starting New Characters As per Fate Core. physique. Dralesites . For example. then simply make it a racial aspect an use it in the additional aspect slot. There are plenty of situations that a GM can invoke or compel against that PC. Optional . 4..low light vision. For example. 2. Trouble Concept 3.if that is important to player simply just purchase a Detect Lie stunt that bumps up rapport. If that ability be covered by simply through purchasing a normal skill.use LIE WHISPERER stunt on page 113 of Fate Core ..DETECT LIE .as with flying. The standard Skills Pyramid.then simply buy a stunt.. every character starts out with: 1. Yes.
BESERK .player take a stunt that allows them to place a BESERK aspect on their character.] . I don't care for the idea of gliding monkies. If players wants to have a more controlled glide then take a GLIDE skill and use the number of shifts to indicate how many zones the character can move. They get one free invoke and afterwards that aspect is available for invokes and compels.Vrusk . [Personally.GLIDING . Optional ." Yazarians . Options . Optional .As per EBB AND FLOW stunt in Legends of Anglerre p.player takes a stunt that allows them to safely glide to the ground.COMPREHENSION . You may then act on your turn as usual.Give the character the SENSITIVE EYES racial advantage. on one target of your choice. 86.Give the character the LARGE and 8 LEGGED racial advantage. "read as a free action. looking for surface moods and other social cues.
Skill Athletics Notice Security Systems Contacts Computer Systems Deceit Demolitions Drive Vehicles Intimidation Investigation Lore Medical Pilot Aircraft Pilot Spacecraft Drive Vehicles Physique Scientist Rapport Resources Engineering Space Gunnery Vehicle Gunnery Gun Martial Arts Stealth Survival Will Languages FATE Core Athletics Notice Burglary Contacts Craft Deceit Craft Drive FC FC FC [Bulldogs!] Drive Drive Drive FC Lore FC FC Craft Shooting Shooting Shooting Fighting Stealth Lore Will Diaspora . The second column is where to find the skill. be the same thing. and they may.Skill List Here is the given basic skill list. I took all those listed in Star Frontiers. indeed. fit within listings within FATE Core. even though I got the names from Diaspora. combined them with what was in FATE Core and then sprinkled in some from Diaspora and Bulldogs!. Most of the skills. I think there is a fine line between Burglary and Security Systems.
Converting NPCs For Stat conversion of STR/STA or DEX/RS it is best to do an average. Lore could be any sort of engineering/computer/knowledge/etc skill from the skill list. For the others. SF Stat Strength Stamina Dexterity Reaction Speed Intelligence Logic Personality Leadership Fate Skill Physique Physique Athletics Athletics Lore Investigation/Notice Rapport/Deceit/Empathy Will/Intimidation Stat Range 0-24 25-44 45-54 55-64 65-74 75-84 85-99 100-109 Effect Negative Aspect +0 +1 +2 +3 +4 +5 +6 For the skills just sideways convert keeping the same level as they closely correspond to FATE Star Frontiers Military Skills Beam Weapons Gyrojet Weapons Melee Weapons Projectile Weapons Thrown Weapons Demolitions Martial Arts Star Frontiers Fate Conversions Firearms Firearms Melee Weapons Firearms Thrown Weapons Demolitions* Martial Arts Biosocial Skills Medical Environmental Psychosocial Medical Survival/Tracking/Stealth Empathy/Rapport Technological Skills Technician Robotics Computers Mechanics*/ Security Systems* Engineer Computer Systems* . pick whatever seems appropriate.
Aspect: "Sleep Gas Cloud" Scene Aspect: "On Fire" Scene Aspect:"Poison Gas Cloud" Scene Aspect: "Obscuring Gas Cloud" Great (+4) to overcome. Long Range Needler Needler Scale Scale Gyrojet Weapons Gyrojet Pistol Gyrojet Rifle Grenade Rifle Grenade Mortar Rocket Launcher 1 2 As per gernade As per gernade 2 2 3 2 5 5 Long Range Scale Grenades Doze Grenade Frag. Grenade Incendiary Grenade Poison Grenade Smoke Grenade Tangler Grenade 2 4 4 4 1 1 1 1 1 1 Non-Lethal.5 1 1 Melee Weapons Brass Knuckles Electric Sword Nightstick Polearm Shock Gloves Sonic Knife Sonic Sword Stunstick Sword Vibroknife 1 2 1 2 1 2 3 2 2 1 1 2 1 2 1 2 3 2 2 1 Non-Lethal .5 2 0.5 2 4 1 5 Notes Non-Lethal Long Range Non-Lethal Scale Projectile Weapons Automatic Pistol Automatic Rifle Needler Pistol Needler Rifle Machine Gun Recoilless Rifle 1 1 1 2 1 1 2 3 1 2 4 5 Autofire Autofire. Aspect: "Entangled" Archaic Weapons Axe Bow Knife Musket Spear 1 1 1 1 1 0.Weapons Weapons Beam Weapons Electrostunner Laser Pistol Laser Rifle Sonic Disruptor Sonic Stunner Sonic Devastator Heavy Laser Damage 2 2 2 2 2 Range 0.
For Laser Pistol/Rifle I assumed a constant 4d10 setting. Character is tagged with the Aspect:"Drugged" (Option #3) The Stress if is figured out normally. vs Mediocre to gain a Free Aspect:"Using Scope" to gain +1 to range. Range: the longest distance and divided by 100 meters.not edge to edge on map. rounding up. For those that came out below .. Long Range .Consequences need to take into account that physical damage is not being done.These guns shoot in two modes: Normal and Sleep.Every gun and powered melee weapon uses charges of some sort. but is figured against the MENTAL STESS TRACK. I compared the results to Diaspora and Bulldogs! and made adjustments to my logic accordingly.5. those need to be in reasonably close proximity.You can use your weapons skill. Character also takes the Aspect: "Drugged". Character is tagged with the Aspect:"Drugged" Conversion Notes: Damage: The number of D10's rolled for Star Frontier damage and divided by two rounding up. When shooting at individuals they are +4 damage but characters get +4 to their Defensive rolls. Perhaps opportunity for using Aspects. Thus a needler pistol will never affect a person wearing even the lowest grade of armor. .Notes: Non-Lethal . In both cases the weapon damage must EXCEED the armor value or no damage occurs. + Normal . but if it creates a consequence then it is written up with being "Non-Lethal". Scale: This are set at one level higher than the character in scale. For large damage weapons I just eyeballed it and consider using the SCALE rules found in FATE Core. (Option #2) The Stress if is figured out normally.Stress is figured normally + Sleep (Option #1) The character makes a Physique Overcome obstacle roll FAIR (+2) and takes and shifts against the MENTAL STRESS track. [Need to adjust Machine Gun} Charges (assumed) . be it bullets/gernades/rockets/SEUs and thus can be given the Aspect:"Out of Ammo" Needler .
It may make sense for certain types of fails (like by -3) to automatically indicates a loss of a shield. Civilian Skeinsuit Military Skeinsuit Albedo Suit Power Screens Albedo Gauss Inertia Sonic 3 3 3 Aspect:"Out of Charges". The rest of the screens remove all damage. the other half to the Player Aspect:"Destroyed" Aspect:"Destroyed".Defenses Option 1 The way Star Frontiers handles defenses is a bit different . "Blocks 1/2 Inertia Damage" Aspect:"Out of Charges". "Blocks Lasers" Aspect:"Out of Charges". in that it takes ALL the damage and then is destroyed. It may make sense for certain types of fails (like by -3) to automatically indicates a loss of a shield. I tried to maintain the "feel" of SF at this point but it may not make sense for your game Armor Shift Boxes Notes Aspects :"Looks like Normal Clothes". Armor Civilian Skeinsuit Police/Military Skeinsuit Armored Skeinsuit Power Screens Civilian Military 2 3 Aspect:"Out of Charges" Aspect:"Out of Charges" Armor 1 2 3 Aspect:"Bulky" Notes Aspects :"Looks like Normal Clothes" . "Destroyed". "Blocks Sonics" Option 2 There are no shift boxes. Armor only protects versus Inertia and screens only protect versus all other energy except Inertia. The Inertia Screen works like the skeinsuit in that it takes on only 1/2 the damage. Shield lose charges over time AND with every hit. The Albedo Suit is ablative. player can choose to take damage instead. but sometimes at a energy cost per hit. All damage goes to suit. "Blocks Guassian" Aspect:"Out of Charges". The Inertia Skeinsuits transfer half the damage to the players and take half the damage itself until it reaches a threshold and then it is destroyed. Half damage (rounded up) goes to suit.
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