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De Le Salle College Course Assessment Statement

Subject:

Design and Visual Communication Technology

NCEA Level: 3 Number of possible credit gained: 21 credits [ 18 Internal, 4 External] Methods of assessments: Three NCEA level 3 standard [91628, 91629, 91630] will be internally assessed requiring written and practical assignments to be completed. The remaining standards will be externally assessed and handed in 27th September 2012 Looking Ahead: Tertiary Spatial Design level 4-8 Tertiary Industrial/Product design level 4-8 Tertiary Architecture level 4-8 Tertiary Engineering level 4-8

Course Description Course Aims: The aim of this course is to enable students to develop their confidence and skills surrounding Design and Visual Communication Technology. Students will learn to utilise their skills efficiently and develop self-management protocols. This course prepares students for the National Certificate in Educational Achievement [Level 3]. Students will be offered opportunities during the year to develop skills to tertiary level.

Course Learning Outcomes: The course is designed to: Cover the requirements of the Year 13 Design and Visual communication Technology Teach students the best practice methods used within design today Teach students about existing designers, their work and their effect on society Recognise a base level of designing to help assist students for future years and tertiary study

Journey: a travelling from one place to another; trip. Passage or progress from one stage to another: the journey to success. Verb to make a journey; travel. Experience: a particular instance of personal encountering, observing or undergoing something; to learn from experience; the range of human experience

Situation:
A new coffee shop if opening up on Waiheke Island and needs to be either architecturally designed or have a new lighting design installed within it.

Problem:
You are to design either the building envelope for the Coffee shop or design the lights to be put within the space. Your design must be inspired by a journey to Waiheke Island. You must represent your personal experience within the design.

Specifications:
Architecture: You need to include: Designing a space with interior/exterior flow Seat 20 people Include area for kitchen and counter

Assessment:
AS91627 (3.30) External 4 Credits AS91629 (3.32) Internal 6 Credits

Include bathroom/storage area

You should consider: Childrens area Sun direction and wind limitations Possible landscape design Building materials (these could be influenced from your journey/experience)

AS91630 (3.33) Internal 6 Credits

Lighting design:
You need to include: The product must be influenced from your journey/experience Must not exceed 5m in length/height Ensure you address the brief in terms of where will it be placed in your space and taking into consideration: size, aesthetic, construction, and how can you make it ergonomic and user-friendly

You should consider:


Elements of function relating to this type of product (such as ergonomics, shape, movement, maintenance, durability) Elements of Aesthetics relating to Product Design (such as style, form, shape, and colour)

Design Requirements:
1. Design Exploration Choose which field you want to design within. Using a sketch book and various methods of gathering information, draw, sketch, photograph, take videos, rubbings, collect artefacts whilst on your journey. Take note of what you see and feel whilst on this journey, try and draw what you are feeling. Research two designers work that represent or relate to your journey. ARCHITECUTRE: research the site and take note of sun direction, wind tunnels, placement of building. Sketch this area, take photographs, videos, that you can later upload and use in your assignment. Create a pattern design from your explorative gatherings Begin to generate ideas from one specific part of your journey, in regards to your chosen field.

2. Design Refinement; ARCHITECTURE


From your explorative ideas from your journey, produce quick thumbnail sketches showing different exterior deigns you may possible use. Experiment with paper architecture to try different interior designs and abstract shapes. [photograph documentation] From these sketches begin to explore and define a better exterior design which is pushing your initial idea derived from your journey further. Develop plan layouts you could explore for your design. (Freehand Bubble Diagrams) Think about light source, movement, space in building, also the type of furniture that would need to be in a space like this [counter, kitchen bench]. (freehand explorative sketching). Dont forget about page layout. Include the human figure (hands / head) to show the scale and ergonomics of the building. (Thinking Sketches). Your technical sketches should explore the inside/exterior of the building showing what is inside and outside and the detail of parts, i.e how to doors open, window open, sun shades. (show a section sketch, exploded movement sketch, production) Produce your final rendered presentation sketch that shows clear links to your journey/experience and site analysis, it must also meet your brief and specifications.(show shadows/light source and present with good layout skills)

3. Final Solutions
Produce detailed instrumental perspective projection drawings to convey and communicate your final solutions. For example: 1 point interior perspective - show interior layout 2 point exterior projection show exterior view and landscape design Include rendering and architectural conventions.

4. Extension
Further develop your design by looking into Landscape design and incorporate this into your plan, presentation sketch and perspective projection instrumental drawing.

2. Design Refinement; PRODUCT DESIGN


From your explorative ideas from your journey, produce quick thumbnail sketches showing different shapes you could explore for your light design. (freehand)Link your ideas back to aspects of your gathered information from your journey. From these sketches begin to explore the shape and form in more depth and add some detail, in regards to how to turn it on, the shadow of light. (freehand explorative sketching). Dont forget about page layout. Include the human figure (hands / head/body) to show the functions of the product. Begin thinking about the details of one of your explorative sketches, how does it work, move. Take into consideration ergonomics, user-friendly, fitness for purpose, aesthetic. Push your idea further and explore with purpose in mind (Thinking Sketches). Your technical sketches should explore how the product is constructed. (show a section sketch, exploded movement sketch, production) Show how your product can be used within a space Produce your final rendered presentation sketch that shows clear links to your journey/experience and meets your brief and specifications.(show shadows/light source and present with good layout skills)

3. Final Solutions
Draw your final design as 2ptor 1pt perspective Produce a Multiview Orthographic Projection Instrumental Drawing of the product showing 3-4 views [Plan, Front Elevation, End Elevation, Section] applying appropriate drawing standards and conventions. For example, construction lines, line weight, line thickness, scale, dimension. Include rendering and architectural conventions.

Situation: you need to exhibit and display your level 3 Design and Visual Communication work Problem: You need to develop a visual presentation to be exhibited to an audience of people.
You need to think about the space you are working within and exhibit your work in the best way possible.

Specifications:
you must present all or your best parts of your assignment. This can be done in 2d, 3d or 4d forms, and may include digital applications, photography, models, conventional drawing and sketching methods.

You must show an understanding between the viewer and the outcome to be exhibited and the space it sits within
You must show understanding of compositional modes and media and presentation techniques and formats Your work should speak for itself (i.e. without you there explaining it) Assessment:
AS91628 (3.31) Internal 6 Credits

Design Refinement: Space


1. Design Exploration Gather information about your given exhibition space, do small sketches, note down where the light is coming from, take measurements, sit there and see how many people are drawn to one place in particular. Choose your individual display station. Brainstorm what parts of your assignment are important and what you should be exhibiting to get your main ideas across, are there any models or artefacts you want to display to help with this? 2. Design Refinement Produce explorative sketches, exploring the different ways you could display your work Narrow your ideas down into a successful display (that is meaningful to your assignment) and develop this idea further. Consider the lighting in the space, how people move within the space, how big your display should be, how you can attract people to your display, how interactive your exhibition could be. Produce technical sketches that explore how your display can be put together, hung, set up, functional. 3. Final Solutions Produce a final design of how your work will be exhibited in the space

Design Refinement: Presentation


1. Design Exploration Research two different graphic designers, typographer or advertisements and analyse their work. Produce a fonts page exploring several different fonts

2. Design Refinement Produce several different compositions / layout of your work. These should relate to your common theme throughout your assignment. (You dont want it to look random, you want it to all link up) Develop one idea into a presentation of your ideas. Include models or artefacts that explain your common theme of your design
3. Final Solutions Produce a final design to be presented in your exhibition

Year 13 Design and visual communication year planner


WEEK 1 2 3 4 5 6 7 8 9 10 11 12 CONTENT Achievement Standard Info / journey experiments (CD) Journey experiments / drawing (CD) Journey experiments / modelling Assignment One Class trip / exploration Exploration drawings / Research Designer research / Journey research Designer research / Thumbnail sketches Explorative sketches/research Explorative Sketch Explorative sketching / annotation Annotation TERM ONE HOLIDAYS Page layout / annotation Thinking Sketch / Architectural considerations Thinking sketch / architectural considerations Thinking Sketch / bubble diagrams / weather research, consideration Technical Sketch Technical Sketch Perspective Projection Instrumental drawing / product detail design Perspective Projection Instrumental drawing / product detail design Perspective Projection Instrumental drawing / product final design Rendering Rendering / final hand in TERM TWO HOLIDAYS Rendering ASSIGNMENT 2: researching site Market research / existing exhibits research / site analysis Possible display techniques / explorative Possible technique display / thinking Thinking sketches Technical Sketches Creating presentation Creating presentation creating presentation ASSESSMENTS DATES 29 Jan 1 Feb 4 Feb 8 Feb 11 Feb 15 Feb 18 Feb 22 Feb 25 Feb 1 Mar 4 Mar 8 Mar 11 Mar 15 Mar 18 Mar 22 Mar 25 Mar 29 Mar 1 Apr 5 Apr 8 Apr 12 Apr 15 Apr 19 Apr

Check sketch book 23 Mar Check explorative drawing

1 2 3 4 5 6 7 8 9 10

Check Thinking Sketch 7th May Check THINKING SKETCH Progress 17th May

6 May 10 May 13 May 17 May 20 May 24 May

Check technical Sketch progress 28th May

27 May 31 May 3 Jun 7 Jun 10 Jun 14 Jun

Check Perspective Projection progress 18 Jun

17 Jun 21 Jun 24 Jun 28 Jun 1 Jul 5 Jul 8 Jul 12 Jul

Hand In 12 Jul

1 2 3 4 5 6 7 8 9

Check ideas / research 9 Aug

th

29 Jul 2 Aug 5 Aug 9 Aug 12 Aug 16 Aug 19 Aug 23 Aug 26 Aug 30 Aug 2 Sep 6 Sep 9 Sep 13 Sep 16 Sep 20 Sep 23 Sep 27 Sep

Drawing Check 28th Aug

Exam week FINAL HAND IN 27th Sept

1 2

Displaying work Displaying work

EXHIBITION 25 OCT

TH

14th oct 18th oct 21st oct 25th oct

AS91627 3.30

External

Number of credits: 4

Initiate design ideas through exploration

Description of the task

This achievement standard involves initiating design ideas through exploration

Assessment Schedule

Descriptor

Initiate design ideas through exploration. Achieved using an experience(s) to generate starting ideas using visual communication strategies to interrogate and regenerate ideas towards design ideas.

Merit

Initiate design ideas through insightful exploration. using visual communication strategies to analyse and identify an emerging train of thought and reinterpret ideas to form design ideas.

Excellence

Initiate design ideas through extensive exploration. using visual communication strategies to challenge thinking, and extend and transform ideas to form design ideas.

AS91628 3.31

Internal

Number of credits: 6

Develop a visual presentation that exhibits a design outcome to an audience

Description of the task

This achievement standard involves developing a visual presentation that exhibits a design outcome to an audience.

Assessment Schedule

Descriptor

Achieved

Develop a visual presentation that exhibits a design outcome to an audience. selecting and applying presentation techniques and formats to communicate visual information to an audience within an exhibition space(s) making design decisions to develop an exhibition that is informed by research, the needs of an audience, the exhibition space, and the nature of the design outcome being presented.

Merit

Develop a visual presentation that clearly exhibits a design outcome to an audience. integrating presentation techniques and formats to communicate a cohesive visual presentation making informed design decisions that draws from exhibition design knowledge and the nature of the design outcome.

Excellence

Develop a visual presentation that effectively exhibits a design outcome to an audience. the skilful integration of techniques and formats to promote the design intent of the outcome in a convincing manner making informed designer decisions that integrate exhibition design knowledge, and the nature of the design outcome.

AS91629 3.32

Internal

Number of credits: 6

Resolve a spatial design through graphics practice

Description of the task

This achievement standard involves resolving a spatial design through graphics practice.

Assessment Schedule

Descriptor

Achieved

Resolve a spatial design through graphics practice. exploring and refining design ideas based on an analysis of the design context (including opportunities and constraints) and understanding of spatial design knowledge Communicating a spatial design that addresses identified opportunities and constraints.

Merit

Clearly resolve a spatial design through graphics practice. exploring the wider environmental conditions and human factors related to the design context to identify opportunities and constraints communicating a spatial design that addresses significant opportunities and constraints.

Excellence

Effectively resolve a spatial design through graphics practice. making informed designer decisions that integrate spatial design knowledge, and understanding of the wider environmental conditions and human factors related to the design context communicating a spatial design that is justified in terms of the significant opportunities and constraints.

Spatial design is the design of inside and outside spaces, and may include: architectural, interior design and landscape architecture. Spatial design knowledge includes elements of design approaches, technical knowledge, and visual communication techniques relevant to the specific spatial design context. These may include: design tools used for the development of spatial design ideas (eg market research, mockups, critiques, and design sketching) technical knowledge of materials, construction, cladding, sustainability, and environmental considerations (eg sun, wind, topography, views) spatial design visual communication techniques and approaches (eg architectural drawings and rendering, models, and animation).

AS91630 3.33

Internal

Number of credits: 6

Resolve a product design through graphics practice

Description of the task

This achievement standard involves resolving a spatial design through Graphics practice

Assessment Schedule

Descriptor

Achieved

Resolve a product design through graphics practice. exploring and refining design ideas based on an analysis of the design context (including opportunities and constraints) and understanding of product design knowledge communicating a product design that addresses identified opportunities and constraints.

Merit

Clearly resolve a product design through graphics practice. exploring the wider environmental conditions and human factors related to the design context to identify opportunities and constraints communicating a product design that addresses significant opportunities and constraints.

Excellence

Effectively resolve a product design through graphics practice. making informed designer decisions that integrate product design knowledge, and understanding of the wider environmental conditions and human factors related to the design context communicating a product design that is justified in terms of the significant opportunities and constraints.

Product design is the design of objects and artefacts and may include: fashion, packaging, media products, consumer products and engineered products. Product design knowledge includes elements of design approaches, technical knowledge and visual communication techniques relevant to the specific product design context. These may include: design tools used for the development of product design ideas (eg market research, anthropometrics, ergonomes, mockups, and models) technical knowledge of materials, joining, fitting, assembly, finish, fasteners, sustainability, and environmental considerations product design visual communication techniques and approaches (eg product design drawings and rendering, prototypes, models, and animation). Design contexts may include: furniture, utensils, jewellery, garments, textile items, containers, sporting/leisure equipment, appliances, transportation, fittings, electronic devices